3 #if (__VERSION__ >= 130)
5 #define Texture2D texture
7 #define outColor gl_FragColor
8 #define Texture2D texture2D
11 uniform sampler2D uPointSprite;
17 vec4 testColor = Texture2D(uPointSprite, gl_PointCoord);
18 if (testColor.r > 0.1)
19 outColor = testColor * outColor;