3 #if (__VERSION__ >= 130)
5 #define Texture2D texture
7 #define outColor gl_FragColor
8 #define Texture2D texture2D
11 uniform int uUseTexture;
12 uniform sampler2D uBackgroundTexture;
19 outColor = Texture2D(uBackgroundTexture, VSColor[0].xy);
20 outColor = (outColor * outColor.a) + (VSColor[1] * (1 - outColor.a));
24 outColor = VSColor[0];