1 // VISU OBJECT : interactive object for VISU entities implementation
3 // Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License.
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // Lesser General Public License for more details.
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
23 // File : VISU_Gen_s.hh
24 // Author : Alexey PETROV
27 #ifndef __VISU_VISU_Gen_s_H__
28 #define __VISU_VISU_Gen_s_H__
32 VISU_Convertor* myConvertor;
34 Convertor() : myConvertor(0) {};
35 Convertor(const char* theFileName);
37 VISU_Convertor* GetImpl(){ return myConvertor;}
40 class VISU_ScalarMapPL;
42 VISU_ScalarMapPL* myScalarMap;
44 ScalarMap() : myScalarMap(0) {};
45 ScalarMap(Convertor* theConvertor, const char* theMeshName, int theEntity,
46 const char* theFieldName, int theIteration);
48 VISU_ScalarMapPL* GetImpl(){ return myScalarMap;}
52 class vtkRenderWindow;
53 class vtkRenderWindowInteractor;
56 vtkRenderWindow *myRenWin;
57 vtkRenderWindowInteractor *myIRen;
62 void SetPosition(int theX, int theY);
63 void Display(ScalarMap* theScalarMap);