1 // VISU OBJECT : interactive object for VISU entities implementation
3 // Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License.
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // Lesser General Public License for more details.
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 // See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
23 // File : VISU_Vectors_i.cc
24 // Author : Alexey PETROV
27 #include "VISU_VectorsPL.hxx"
28 #include "VISU_Result_i.hh"
29 #include "VISU_Vectors_i.hh"
30 #include "VISU_VectorsAct.h"
36 static int MYDEBUG = 0;
38 static int MYDEBUG = 0;
41 static int INCMEMORY = 4+12;
43 int VISU::Vectors_i::IsPossible(Result_i* theResult, const char* theMeshName, VISU::Entity theEntity,
44 const char* theFieldName, int theIteration, int isMemoryCheck)
48 aResult = DeformedShape_i::IsPossible(theResult,theMeshName,theEntity,theFieldName,theIteration,false);
49 if(isMemoryCheck && aResult){
50 float aSize = INCMEMORY*
51 theResult->GetInput()->GetTimeStampSize(theMeshName,(VISU::TEntity)theEntity,theFieldName,theIteration);
52 aResult = VISU_PipeLine::CheckAvailableMemory(aSize);
53 MESSAGE("Vectors_i::IsPossible - CheckAvailableMemory = "<<float(aSize)<<"; aResult = "<<aResult);
55 }catch(std::exception& exc){
56 INFOS("Follow exception was occured :\n"<<exc.what());
58 INFOS("Unknown exception was occured!");
64 int VISU::Vectors_i::myNbPresent = 0;
65 QString VISU::Vectors_i::GenerateName() { return VISU::GenerateName("Vectors",myNbPresent++);}
68 const string VISU::Vectors_i::myComment = "VECTORS";
69 const char* VISU::Vectors_i::GetComment() const { return myComment.c_str();}
72 VISU::Vectors_i::Vectors_i(Result_i* theResult, bool theAddToStudy, SALOMEDS::SObject_ptr theSObject) :
73 PrsObject_i(theResult->GetStudyDocument()),
74 Prs3d_i(theResult,theSObject),
75 ScalarMap_i(theResult,theAddToStudy,theSObject),
76 DeformedShape_i(theResult,theAddToStudy,theSObject)
82 void VISU::Vectors_i::SameAs(const VISU::Vectors_i* theOrigin) {
83 Vectors_i* aVectors = const_cast<Vectors_i*>(theOrigin);
84 VISU::DeformedShape_i::SameAs(theOrigin);
86 SetLineWidth(aVectors->GetLineWidth());
90 VISU::Storable* VISU::Vectors_i::Create(const char* theMeshName, VISU::Entity theEntity,
91 const char* theFieldName, int theIteration)
94 return DeformedShape_i::Create(theMeshName,theEntity,theFieldName,theIteration);
98 VISU::Storable* VISU::Vectors_i::Restore(const Storable::TRestoringMap& theMap)
101 SetGlyphType(VISU::Vectors::GlyphType(VISU::Storable::FindValue(theMap,"myTypeGlyph").toInt()));
102 SetGlyphPos(VISU::Vectors::GlyphPos(VISU::Storable::FindValue(theMap,"myPosGlyph").toInt()));
103 SetLineWidth(VISU::Storable::FindValue(theMap,"myLineWidth").toDouble());
105 return DeformedShape_i::Restore(theMap);
109 void VISU::Vectors_i::ToStream(std::ostringstream& theStr){
110 DeformedShape_i::ToStream(theStr);
112 Storable::DataToStream( theStr, "myTypeGlyph", int(GetGlyphType()));
113 Storable::DataToStream( theStr, "myPosGlyph", int(GetGlyphPos()));
114 Storable::DataToStream( theStr, "myLineWidth", GetLineWidth());
118 VISU::Vectors_i::~Vectors_i(){
119 if(MYDEBUG) MESSAGE("Vectors_i::~Vectors_i()");
123 void VISU::Vectors_i::SetLineWidth(CORBA::Double theWidth) {
124 myLineWidth = theWidth;
126 CORBA::Double VISU::Vectors_i::GetLineWidth() {
131 void VISU::Vectors_i::SetGlyphType(VISU::Vectors::GlyphType theType) {
132 myVectorsPL->SetGlyphType(VISU_VectorsPL::GlyphType(theType));
134 VISU::Vectors::GlyphType VISU::Vectors_i::GetGlyphType() {
135 return VISU::Vectors::GlyphType(myVectorsPL->GetGlyphType());
139 void VISU::Vectors_i::SetGlyphPos(VISU::Vectors::GlyphPos thePos) {
140 myVectorsPL->SetGlyphPos(VISU_VectorsPL::GlyphPos(thePos));
142 VISU::Vectors::GlyphPos VISU::Vectors_i::GetGlyphPos() {
143 return VISU::Vectors::GlyphPos(myVectorsPL->GetGlyphPos());
147 void VISU::Vectors_i::DoHook(){
148 if(!myPipeLine) myPipeLine = VISU_VectorsPL::New();
149 myVectorsPL = dynamic_cast<VISU_VectorsPL*>(myPipeLine);
151 DeformedShape_i::DoHook();
155 VISU_PipeLine* VISU::Vectors_i::GetPipeLine(){
156 VISU_PipeLine* aPipeLine = VISU_VectorsPL::New();
157 aPipeLine->ShallowCopy(myPipeLine);
163 VISU_Actor* VISU::Vectors_i::CreateActor(const Handle(SALOME_InteractiveObject)& theIO)
165 VISU_VectorsAct* anActor = VISU_VectorsAct::New();
167 VISU::Prs3d_i::CreateActor(anActor,theIO);
168 anActor->SetBarVisibility(true);
169 anActor->GetProperty()->SetColor(myColor.R,myColor.G,myColor.B);
170 anActor->GetProperty()->SetLineWidth(GetLineWidth());
171 UpdateActor(anActor);
180 void VISU::Vectors_i::UpdateActor(VISU_Actor* theActor) {
181 if(VISU_VectorsAct* anActor = dynamic_cast<VISU_VectorsAct*>(theActor)){
182 VISU::DeformedShape_i::UpdateActor(anActor);
183 anActor->GetProperty()->SetLineWidth(GetLineWidth());
184 if(VISU_VectorsPL* aVectorsPL = dynamic_cast<VISU_VectorsPL*>(anActor->GetPipeLine())){
185 aVectorsPL->ShallowCopy(myPipeLine);
186 aVectorsPL->Update();
187 aVectorsPL->SetMapScale(myVectorsPL->GetMapScale());