1 // VISU OBJECT : interactive object for VISU entities implementation
3 // Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License.
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // Lesser General Public License for more details.
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 // See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
23 // File : VISU_Vectors_i.cc
24 // Author : Alexey PETROV
27 #include "VISU_VectorsPL.hxx"
28 #include "VISU_Result_i.hh"
29 #include "VISU_Vectors_i.hh"
30 #include "VISU_VectorsAct.h"
36 static int MYDEBUG = 0;
38 static int MYDEBUG = 0;
41 static int INCMEMORY = 4+12;
43 int VISU::Vectors_i::IsPossible(Result_i* theResult, const char* theMeshName, VISU::Entity theEntity,
44 const char* theFieldName, int theIteration, int isMemoryCheck)
48 aResult = DeformedShape_i::IsPossible(theResult,theMeshName,theEntity,theFieldName,theIteration,false);
49 if(isMemoryCheck && aResult){
50 float aSize = INCMEMORY*
51 theResult->GetInput()->GetTimeStampSize(theMeshName,(VISU::TEntity)theEntity,theFieldName,theIteration);
52 aResult = VISU_PipeLine::CheckAvailableMemory(aSize);
53 MESSAGE("Vectors_i::IsPossible - CheckAvailableMemory = "<<float(aSize)<<"; aResult = "<<aResult);
55 }catch(std::exception& exc){
56 INFOS("Follow exception was occured :\n"<<exc.what());
58 INFOS("Unknown exception was occured!");
64 int VISU::Vectors_i::myNbPresent = 0;
65 QString VISU::Vectors_i::GenerateName() { return VISU::GenerateName("Vectors",myNbPresent++);}
68 const string VISU::Vectors_i::myComment = "VECTORS";
69 const char* VISU::Vectors_i::GetComment() const { return myComment.c_str();}
73 Vectors_i(Result_i* theResult,
75 PrsObject_i(theResult->GetStudyDocument()),
76 Prs3d_i(theResult,theAddToStudy),
77 ScalarMap_i(theResult,theAddToStudy),
78 DeformedShape_i(theResult,theAddToStudy),
85 Vectors_i(Result_i* theResult,
86 SALOMEDS::SObject_ptr theSObject) :
87 PrsObject_i(theResult->GetStudyDocument()),
88 Prs3d_i(theResult,theSObject),
89 ScalarMap_i(theResult,theSObject),
90 DeformedShape_i(theResult,theSObject),
96 void VISU::Vectors_i::SameAs(const VISU::Vectors_i* theOrigin) {
97 Vectors_i* aVectors = const_cast<Vectors_i*>(theOrigin);
98 VISU::DeformedShape_i::SameAs(theOrigin);
100 SetLineWidth(aVectors->GetLineWidth());
104 VISU::Storable* VISU::Vectors_i::Create(const char* theMeshName, VISU::Entity theEntity,
105 const char* theFieldName, int theIteration)
108 return DeformedShape_i::Create(theMeshName,theEntity,theFieldName,theIteration);
112 VISU::Storable* VISU::Vectors_i::Restore(const Storable::TRestoringMap& theMap)
115 SetGlyphType(VISU::Vectors::GlyphType(VISU::Storable::FindValue(theMap,"myTypeGlyph").toInt()));
116 SetGlyphPos(VISU::Vectors::GlyphPos(VISU::Storable::FindValue(theMap,"myPosGlyph").toInt()));
117 SetLineWidth(VISU::Storable::FindValue(theMap,"myLineWidth").toDouble());
119 return DeformedShape_i::Restore(theMap);
123 void VISU::Vectors_i::ToStream(std::ostringstream& theStr){
124 DeformedShape_i::ToStream(theStr);
126 Storable::DataToStream( theStr, "myTypeGlyph", int(GetGlyphType()));
127 Storable::DataToStream( theStr, "myPosGlyph", int(GetGlyphPos()));
128 Storable::DataToStream( theStr, "myLineWidth", GetLineWidth());
132 VISU::Vectors_i::~Vectors_i(){
133 if(MYDEBUG) MESSAGE("Vectors_i::~Vectors_i()");
137 void VISU::Vectors_i::SetLineWidth(CORBA::Double theWidth) {
138 myLineWidth = theWidth;
140 CORBA::Double VISU::Vectors_i::GetLineWidth() {
145 void VISU::Vectors_i::SetGlyphType(VISU::Vectors::GlyphType theType) {
146 myVectorsPL->SetGlyphType(VISU_VectorsPL::GlyphType(theType));
148 VISU::Vectors::GlyphType VISU::Vectors_i::GetGlyphType() {
149 return VISU::Vectors::GlyphType(myVectorsPL->GetGlyphType());
153 void VISU::Vectors_i::SetGlyphPos(VISU::Vectors::GlyphPos thePos) {
154 myVectorsPL->SetGlyphPos(VISU_VectorsPL::GlyphPos(thePos));
156 VISU::Vectors::GlyphPos VISU::Vectors_i::GetGlyphPos() {
157 return VISU::Vectors::GlyphPos(myVectorsPL->GetGlyphPos());
161 void VISU::Vectors_i::DoHook(){
162 if(!myPipeLine) myPipeLine = VISU_VectorsPL::New();
163 myVectorsPL = dynamic_cast<VISU_VectorsPL*>(myPipeLine);
165 DeformedShape_i::DoHook();
169 VISU_PipeLine* VISU::Vectors_i::GetPipeLine(){
170 VISU_PipeLine* aPipeLine = VISU_VectorsPL::New();
171 aPipeLine->ShallowCopy(myPipeLine);
177 VISU_Actor* VISU::Vectors_i::CreateActor(const Handle(SALOME_InteractiveObject)& theIO)
179 VISU_VectorsAct* anActor = VISU_VectorsAct::New();
181 VISU::Prs3d_i::CreateActor(anActor,theIO);
182 anActor->SetBarVisibility(true);
183 anActor->GetProperty()->SetColor(myColor.R,myColor.G,myColor.B);
184 anActor->GetProperty()->SetLineWidth(GetLineWidth());
185 UpdateActor(anActor);
194 void VISU::Vectors_i::UpdateActor(VISU_Actor* theActor) {
195 if(VISU_VectorsAct* anActor = dynamic_cast<VISU_VectorsAct*>(theActor)){
196 VISU::DeformedShape_i::UpdateActor(anActor);
197 anActor->GetProperty()->SetLineWidth(GetLineWidth());
198 if(VISU_VectorsPL* aVectorsPL = dynamic_cast<VISU_VectorsPL*>(anActor->GetPipeLine())){
199 aVectorsPL->ShallowCopy(myPipeLine);
200 aVectorsPL->Update();
201 aVectorsPL->SetMapScale(myVectorsPL->GetMapScale());