1 // VISU OBJECT : interactive object for VISU entities implementation
3 // Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License.
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // Lesser General Public License for more details.
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 // See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
23 // File : VISU_Vectors_i.cc
24 // Author : Alexey PETROV
27 #include "VISU_Vectors_i.hh"
28 #include "VISU_Result_i.hh"
30 #include "VISU_VectorsAct.h"
31 #include "VISU_VectorsPL.hxx"
32 #include "VISU_Convertor.hxx"
34 #include "SUIT_ResourceMgr.h"
36 #include <vtkProperty.h>
42 static int MYDEBUG = 0;
44 static int MYDEBUG = 0;
47 static int INCMEMORY = 4+12;
49 int VISU::Vectors_i::IsPossible(Result_i* theResult, const char* theMeshName, VISU::Entity theEntity,
50 const char* theFieldName, int theIteration, int isMemoryCheck)
54 aResult = DeformedShape_i::IsPossible(theResult,theMeshName,theEntity,theFieldName,theIteration,false);
55 if(isMemoryCheck && aResult){
56 float aSize = INCMEMORY*
57 theResult->GetInput()->GetTimeStampSize(theMeshName,(VISU::TEntity)theEntity,theFieldName,theIteration);
58 aResult = VISU_PipeLine::CheckAvailableMemory(aSize);
59 MESSAGE("Vectors_i::IsPossible - CheckAvailableMemory = "<<float(aSize)<<"; aResult = "<<aResult);
61 }catch(std::exception& exc){
62 INFOS("Follow exception was occured :\n"<<exc.what());
64 INFOS("Unknown exception was occured!");
70 int VISU::Vectors_i::myNbPresent = 0;
71 QString VISU::Vectors_i::GenerateName() { return VISU::GenerateName("Vectors",myNbPresent++);}
74 const string VISU::Vectors_i::myComment = "VECTORS";
75 const char* VISU::Vectors_i::GetComment() const { return myComment.c_str();}
79 Vectors_i(Result_i* theResult,
81 PrsObject_i(theResult->GetStudyDocument()),
82 Prs3d_i(theResult,theAddToStudy),
83 ColoredPrs3d_i(theResult,theAddToStudy),
84 ScalarMap_i(theResult,theAddToStudy),
85 DeformedShape_i(theResult,theAddToStudy),
92 Vectors_i(Result_i* theResult,
93 SALOMEDS::SObject_ptr theSObject) :
94 PrsObject_i(theResult->GetStudyDocument()),
95 Prs3d_i(theResult,theSObject),
96 ColoredPrs3d_i(theResult,theSObject),
97 ScalarMap_i(theResult,theSObject),
98 DeformedShape_i(theResult,theSObject),
104 void VISU::Vectors_i::SameAs(const VISU::Prs3d_i* theOrigin)
106 TSuperClass::SameAs(theOrigin);
108 if(const Vectors_i* aPrs3d = dynamic_cast<const Vectors_i*>(theOrigin)){
109 Vectors_i* anOrigin = const_cast<Vectors_i*>(aPrs3d);
110 SetLineWidth(anOrigin->GetLineWidth());
115 VISU::Storable* VISU::Vectors_i::Create(const char* theMeshName, VISU::Entity theEntity,
116 const char* theFieldName, int theIteration)
119 return DeformedShape_i::Create(theMeshName,theEntity,theFieldName,theIteration);
123 VISU::Storable* VISU::Vectors_i::Restore(const Storable::TRestoringMap& theMap)
125 TSuperClass::Restore(theMap);
127 SetGlyphType(VISU::Vectors::GlyphType(VISU::Storable::FindValue(theMap,"myTypeGlyph").toInt()));
128 SetGlyphPos(VISU::Vectors::GlyphPos(VISU::Storable::FindValue(theMap,"myPosGlyph").toInt()));
129 SetLineWidth(VISU::Storable::FindValue(theMap,"myLineWidth").toDouble());
135 void VISU::Vectors_i::ToStream(std::ostringstream& theStr){
136 DeformedShape_i::ToStream(theStr);
138 Storable::DataToStream( theStr, "myTypeGlyph", int(GetGlyphType()));
139 Storable::DataToStream( theStr, "myPosGlyph", int(GetGlyphPos()));
140 Storable::DataToStream( theStr, "myLineWidth", GetLineWidth());
144 VISU::Vectors_i::~Vectors_i(){
145 if(MYDEBUG) MESSAGE("Vectors_i::~Vectors_i()");
149 void VISU::Vectors_i::SetLineWidth(CORBA::Double theWidth) {
150 myLineWidth = theWidth;
152 CORBA::Double VISU::Vectors_i::GetLineWidth() {
157 void VISU::Vectors_i::SetGlyphType(VISU::Vectors::GlyphType theType) {
158 myVectorsPL->SetGlyphType(VISU_VectorsPL::GlyphType(theType));
160 VISU::Vectors::GlyphType VISU::Vectors_i::GetGlyphType() {
161 return VISU::Vectors::GlyphType(myVectorsPL->GetGlyphType());
165 void VISU::Vectors_i::SetGlyphPos(VISU::Vectors::GlyphPos thePos) {
166 myVectorsPL->SetGlyphPos(VISU_VectorsPL::GlyphPos(thePos));
168 VISU::Vectors::GlyphPos VISU::Vectors_i::GetGlyphPos() {
169 return VISU::Vectors::GlyphPos(myVectorsPL->GetGlyphPos());
173 void VISU::Vectors_i::DoHook(){
174 if(!myPipeLine) myPipeLine = VISU_VectorsPL::New();
175 myVectorsPL = dynamic_cast<VISU_VectorsPL*>(myPipeLine);
177 DeformedShape_i::DoHook();
181 VISU_PipeLine* VISU::Vectors_i::GetPipeLine(){
182 VISU_PipeLine* aPipeLine = VISU_VectorsPL::New();
183 aPipeLine->SetIDMapper(myPipeLine->GetIDMapper());
184 aPipeLine->ShallowCopy(myPipeLine);
190 VISU_Actor* VISU::Vectors_i::CreateActor(const Handle(SALOME_InteractiveObject)& theIO)
192 VISU_VectorsAct* anActor = VISU_VectorsAct::New();
194 VISU::Prs3d_i::CreateActor(anActor,theIO);
195 anActor->SetVTKMapping(true);
196 anActor->SetBarVisibility(true);
197 anActor->GetProperty()->SetColor(myColor.R,myColor.G,myColor.B);
198 anActor->GetProperty()->SetLineWidth(GetLineWidth());
199 SUIT_ResourceMgr* aResourceMgr = VISU::GetResourceMgr();
200 int aDispMode = aResourceMgr->integerValue("VISU", "vectors_represent", 1);
201 anActor->SetRepresentation(aDispMode);
202 UpdateActor(anActor);
211 void VISU::Vectors_i::UpdateActor(VISU_Actor* theActor) {
212 if(VISU_VectorsAct* anActor = dynamic_cast<VISU_VectorsAct*>(theActor)){
213 VISU::DeformedShape_i::UpdateActor(anActor);
214 anActor->GetProperty()->SetLineWidth(GetLineWidth());
215 if(VISU_VectorsPL* aVectorsPL = dynamic_cast<VISU_VectorsPL*>(anActor->GetPipeLine())){
216 aVectorsPL->ShallowCopy(myPipeLine);
217 aVectorsPL->Update();
218 aVectorsPL->SetMapScale(myVectorsPL->GetMapScale());