1 // VISU OBJECT : interactive object for VISU entities implementation
3 // Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License.
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // Lesser General Public License for more details.
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 // See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
23 // File : VISU_PrsObject_i.hxx
24 // Author : Alexey PETROV
27 #ifndef VISU_Prs3d_i_HeaderFile
28 #define VISU_Prs3d_i_HeaderFile
30 #include "VISU_PrsObject_i.hh"
31 #include "SALOME_GenericObj_i.hh"
32 #include "Handle_SALOME_InteractiveObject.hxx"
33 #include "VISU_Convertor.hxx"
41 public virtual POA_VISU::Prs3d,
42 public virtual SALOME::GenericObj_i,
43 public virtual PrsObject_i
47 Prs3d_i(const Prs3d_i&);
51 Prs3d_i(Result_i* theResult,
54 Prs3d_i(Result_i* theResult,
55 SALOMEDS::SObject_ptr theSObject);
56 virtual void SameAs(const Prs3d_i* theOrigin);
58 virtual void RemoveFromStudy() = 0;
63 VISU_PipeLine *myPipeLine;
64 SALOMEDS::SObject_var mySObject;
66 void CreateActor(VISU_Actor* theActor, const Handle(SALOME_InteractiveObject)& theIO = NULL);
67 virtual VISU_PipeLine* GetPipeLine();
70 virtual void Update() ;
71 VISU_PipeLine* GetPL();
73 void GetBounds(float aBounds[6]);
75 virtual const char* GetComment() const = 0;
76 virtual QString GenerateName() = 0;
78 virtual Storable* Restore(const Storable::TRestoringMap& theMap);
80 virtual void ToStream(std::ostringstream& theStr);
82 virtual VISU_Actor* CreateActor(const Handle(SALOME_InteractiveObject)& theIO = NULL) = 0;
84 virtual void UpdateActor(VISU_Actor* theActor) ;
86 Result_i* GetResult() const { return myResult;}
87 virtual SALOMEDS::SObject_var GetSObject();
89 Result_i* GetResult(SALOMEDS::SObject_ptr theSObject);
90 template<class TPrs3d>
91 Storable* Restore(SALOMEDS::SObject_ptr theSObject,
92 const string& thePrefix, const Storable::TRestoringMap& theMap)
94 VISU::Result_i* pResult = GetResult(theSObject);
96 TPrs3d* pPrs3d = new TPrs3d(pResult,theSObject);
97 return pPrs3d->Restore(theMap);