1 // VISU OBJECT : interactive object for VISU entities implementation
3 // Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License.
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // Lesser General Public License for more details.
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 // See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
23 // File : VISU_PrsObject_i.hxx
24 // Author : Alexey PETROV
27 #ifndef VISU_Prs3d_i_HeaderFile
28 #define VISU_Prs3d_i_HeaderFile
30 #include "VISU_PrsObject_i.hh"
31 #include "Handle_SALOME_InteractiveObject.hxx"
32 #include "VISU_Convertor.hxx"
39 class Prs3d_i : public virtual POA_VISU::Prs3d,
40 public virtual PrsObject_i
43 Prs3d_i(const Prs3d_i&);
45 Prs3d_i(Result_i* theResult);
46 virtual void SameAs(const Prs3d_i* theOrigin);
48 virtual void Destroy();
52 VISU_PipeLine *myPipeLine;
55 void CreateActor(VISU_Actor* theActor, const Handle(SALOME_InteractiveObject)& theIO = NULL) throw (std::runtime_error&);
58 virtual void Update();
59 virtual VISU_PipeLine* GetPipeLine();
60 VISU_PipeLine* GetPL();
62 virtual const char* GetComment() const = 0;
63 virtual QString GenerateName() = 0;
65 virtual Storable* Restore(const Storable::TRestoringMap& theMap)
66 throw(std::logic_error&);
67 virtual void ToStream(std::ostringstream& theStr);
69 virtual VISU_Actor* CreateActor(const Handle(SALOME_InteractiveObject)& theIO = NULL) throw (std::runtime_error&) = 0;
70 virtual void UpdateActor(VISU_Actor* theActor);
72 Result_i* GetResult() const { return myResult;}
74 static Result_i* GetResult(SALOMEDS::SObject_ptr theSObject);