1 // VISU OBJECT : interactive object for VISU entities implementation
3 // Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License.
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // Lesser General Public License for more details.
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 // See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
23 // File : VISU_Prs3d_i.cc
24 // Author : Alexey PETROV
27 #include "VISU_PipeLine.hxx"
28 #include "VISU_Result_i.hh"
29 #include "VISU_Prs3d_i.hh"
30 #include "VISU_Actor.h"
32 #include <vtkGeometryFilter.h>
33 #include <vtkDataSetMapper.h>
39 static int MYDEBUG = 0;
41 static int MYDEBUG = 0;
44 VISU::Prs3d_i::Prs3d_i(Result_i* theResult, SALOMEDS::SObject_ptr theSObject) :
45 PrsObject_i(theResult->GetStudyDocument()),
49 mySObject = SALOMEDS::SObject::_duplicate(theSObject);
52 CORBA::String_var aName = myStudy->Name();
53 if(MYDEBUG) MESSAGE("Prs3d_i - this = "<<this<<"; StudyId = "<<myStudy->StudyId()<<"; Name = '"<<aName.in()<<"'");
56 void VISU::Prs3d_i::SameAs(const Prs3d_i* theOrigin)
58 Prs3d_i* aOrigin = const_cast<Prs3d_i*>(theOrigin);
59 myPipeLine->ShallowCopy(aOrigin->GetPL());
62 VISU::Prs3d_i::~Prs3d_i() {
63 if(MYDEBUG) MESSAGE("~Prs3d_i() - this = "<<this<<"; GetReferenceCount() = "<<myPipeLine->GetReferenceCount());
68 void VISU::Prs3d_i::CreateActor(VISU_Actor* theActor, const Handle(SALOME_InteractiveObject)& theIO)
73 Handle(SALOME_InteractiveObject) anIO = theIO;
75 anIO = new SALOME_InteractiveObject(mySObject->GetID(),"VISU",GetName());
77 theActor->setIO(anIO);
79 theActor->SetPipeLine(GetPipeLine());
80 theActor->SetPrs3d(this);
81 }catch(std::bad_alloc& ex){
82 throw std::runtime_error("CreateActor >> No enough memory");
84 } catch(std::exception& ex){
87 throw std::runtime_error("CreateActor >> unexpected exception was caught!!!");
91 void VISU::Prs3d_i::UpdateActor(VISU_Actor* theActor) {
92 if(MYDEBUG) MESSAGE("Prs3d_i::UpdateActor() - this = "<<this);
93 theActor->GetMapper()->ShallowCopy(myPipeLine->GetMapper());
97 VISU::Storable* VISU::Prs3d_i::Restore(const Storable::TRestoringMap& theMap)
99 myName = VISU::Storable::FindValue(theMap,"myName").latin1();
103 void VISU::Prs3d_i::ToStream(std::ostringstream& theStr){
104 Storable::DataToStream( theStr, "myName", myName.c_str() );
107 void VISU::Prs3d_i::Update() {
108 if(MYDEBUG) MESSAGE("Prs3d_i::Update() - this = "<<this);
110 myPipeLine->Update();
112 throw std::runtime_error("Prs3d_i::Update >> unexpected exception was caught!!!");
116 VISU_PipeLine* VISU::Prs3d_i::GetPipeLine(){
120 VISU_PipeLine* VISU::Prs3d_i::GetPL(){
125 SALOMEDS::SObject_var VISU::Prs3d_i::GetSObject(){
129 void VISU::Prs3d_i::GetBounds(float aBounds[6]){
130 myPipeLine->GetMapper()->GetBounds(aBounds);
133 VISU::Result_i* VISU::GetResult(SALOMEDS::SObject_ptr theSObject){
134 VISU::Result_var aResult = FindResult(theSObject);
135 if(!aResult->_is_nil())
136 return dynamic_cast<VISU::Result_i*>(VISU::GetServant(aResult.in()).in());