1 // VISU OBJECT : interactive object for VISU entities implementation
3 // Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License.
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // Lesser General Public License for more details.
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 // See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
23 // File : VISU_Prs3d_i.cc
24 // Author : Alexey PETROV
27 #include "VISU_PipeLine.hxx"
28 #include "VISU_Result_i.hh"
29 #include "VISU_Prs3d_i.hh"
30 #include "VISU_Actor.h"
32 #include <vtkGeometryFilter.h>
33 #include <vtkDataSetMapper.h>
39 static int MYDEBUG = 0;
40 static int MYDEBUGWITHFILES = 0;
42 static int MYDEBUG = 0;
43 static int MYDEBUGWITHFILES = 0;
46 VISU::Prs3d_i::Prs3d_i(Result_i* theResult, SALOMEDS::SObject_ptr theSObject) :
47 PrsObject_i(theResult->GetStudyDocument()),
51 mySObject = SALOMEDS::SObject::_duplicate(theSObject);
54 CORBA::String_var aName = myStudy->Name();
55 if(MYDEBUG) MESSAGE("Prs3d_i - this = "<<this<<"; StudyId = "<<myStudy->StudyId()<<"; Name = '"<<aName.in()<<"'");
58 void VISU::Prs3d_i::SameAs(const Prs3d_i* theOrigin)
60 Prs3d_i* aOrigin = const_cast<Prs3d_i*>(theOrigin);
61 myPipeLine->ShallowCopy(aOrigin->GetPL());
64 VISU::Prs3d_i::~Prs3d_i() {
65 if(MYDEBUG) MESSAGE("~Prs3d_i() - this = "<<this<<"; GetReferenceCount() = "<<myPipeLine->GetReferenceCount());
70 void VISU::Prs3d_i::CreateActor(VISU_Actor* theActor, const Handle(SALOME_InteractiveObject)& theIO)
75 Handle(SALOME_InteractiveObject) anIO = theIO;
77 anIO = new SALOME_InteractiveObject(mySObject->GetID(),"VISU",GetName());
79 theActor->setIO(anIO);
81 theActor->SetPipeLine(GetPipeLine());
82 theActor->SetPrs3d(this);
83 }catch(std::bad_alloc& ex){
84 throw std::runtime_error("CreateActor >> No enough memory");
86 } catch(std::exception& ex){
89 throw std::runtime_error("CreateActor >> unexpected exception was caught!!!");
93 void VISU::Prs3d_i::UpdateActor(VISU_Actor* theActor) {
94 if(MYDEBUG) MESSAGE("Prs3d_i::UpdateActor() - this = "<<this);
95 theActor->GetMapper()->ShallowCopy(myPipeLine->GetMapper());
99 VISU::Storable* VISU::Prs3d_i::Restore(const Storable::TRestoringMap& theMap)
101 myName = VISU::Storable::FindValue(theMap,"myName").latin1();
105 void VISU::Prs3d_i::ToStream(std::ostringstream& theStr){
106 Storable::DataToStream( theStr, "myName", myName.c_str() );
109 void VISU::Prs3d_i::Update() {
110 if(MYDEBUG) MESSAGE("Prs3d_i::Update() - this = "<<this);
112 myPipeLine->Update();
114 throw std::runtime_error("Prs3d_i::Update >> unexpected exception was caught!!!");
118 VISU_PipeLine* VISU::Prs3d_i::GetPipeLine(){
122 VISU_PipeLine* VISU::Prs3d_i::GetPL(){
127 SALOMEDS::SObject_var VISU::Prs3d_i::GetSObject(){
131 void VISU::Prs3d_i::GetBounds(float aBounds[6]){
132 myPipeLine->GetMapper()->GetBounds(aBounds);
135 VISU::Result_i* VISU::GetResult(SALOMEDS::SObject_ptr theSObject){
136 VISU::Result_var aResult = FindResult(theSObject);
137 if(!aResult->_is_nil())
138 return dynamic_cast<VISU::Result_i*>(VISU::GetServant(aResult.in()).in());