1 // VISU OBJECT : interactive object for VISU entities implementation
3 // Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License.
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // Lesser General Public License for more details.
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
23 // File : VISU_PrsObject_i.hxx
24 // Author : Alexey PETROV
27 #ifndef VISU_Mesh_i_HeaderFile
28 #define VISU_Mesh_i_HeaderFile
30 #include "VISU_Prs3d_i.hh"
36 class Mesh_i : public virtual POA_VISU::Mesh,
37 public virtual Prs3d_i
39 static int myNbPresent;
41 Mesh_i(const Mesh_i&);
44 typedef Prs3d_i TSuperClass;
47 Mesh_i(Result_i* theResult);
50 Mesh_i(Result_i* theResult,
51 SALOMEDS::SObject_ptr theSObject);
53 virtual void SameAs(const Prs3d_i* theOrigin);
55 virtual void RemoveFromStudy();
57 virtual VISU::VISUType GetType() { return VISU::TMESH;};
59 virtual void SetCellColor(const SALOMEDS::Color& theColor) { myCellColor = theColor;}
60 virtual SALOMEDS::Color GetCellColor() { return myCellColor;}
62 virtual void SetNodeColor(const SALOMEDS::Color& theColor) { myNodeColor = theColor;}
63 virtual SALOMEDS::Color GetNodeColor() { return myNodeColor;}
65 virtual void SetLinkColor(const SALOMEDS::Color& theColor) { myLinkColor = theColor;}
66 virtual SALOMEDS::Color GetLinkColor() { return myLinkColor;}
68 virtual void SetPresentationType(VISU::PresentationType theType) { myPresentType = theType;}
69 virtual PresentationType GetPresentationType() { return myPresentType;}
71 typedef VISU::Mesh TInterface;
72 VISU_MeshPL* GetMeshPL(){ return myMeshPL;}
75 Storable* Build(int theRestoring);
77 VISU_MeshPL* myMeshPL;
79 // std::string myMeshName; move it to Prs3d_i
80 int myEntity;//jfa IPAL9284: TEntity myEntity;
81 std::string mySubMeshName;
82 VISU::VISUType myType;
84 VISU::PresentationType myPresentType;
85 struct SALOMEDS::Color myCellColor, myNodeColor, myLinkColor;
88 static int IsPossible(Result_i* theResult, const char* theMeshName,
89 Entity theEntity, const char* theFamilyName = "");
90 virtual Storable* Create(const char* theMeshName, Entity theEntity, const char* theFamilyName = "");
92 static int IsPossible(Result_i* theResult, const char* theMeshName, const char* theGroupName);
93 virtual Storable* Create(const char* theMeshName, const char* theGroupName);
95 const std::string& GetMeshName() const { return myMeshName;}
96 VISU::Entity GetEntity() const { return VISU::Entity(myEntity);}
97 const string& GetSubMeshName() const { return mySubMeshName;}
99 virtual void ToStream(std::ostringstream& theStr);
101 virtual const char* GetComment() const;
102 static const std::string myComment;
103 virtual QString GenerateName();
105 virtual Storable* Restore(const Storable::TRestoringMap& theMap);
107 virtual VISU_Actor* CreateActor(const Handle(SALOME_InteractiveObject)& theIO = NULL);
109 virtual void UpdateActor(VISU_Actor* theActor);