1 // VISU OBJECT : interactive object for VISU entities implementation
3 // Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License.
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // Lesser General Public License for more details.
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 // See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
23 // File : VISU_PrsObject_i.hxx
24 // Author : Alexey PETROV
27 #ifndef VISU_Mesh_i_HeaderFile
28 #define VISU_Mesh_i_HeaderFile
30 #include "VISU_Prs3d_i.hh"
35 class Mesh_i : public virtual POA_VISU::Mesh,
36 public virtual Prs3d_i
38 static int myNbPresent;
40 Mesh_i(const Mesh_i&);
43 Mesh_i(Result_i* theResult);
45 Mesh_i(Result_i* theResult,
46 SALOMEDS::SObject_ptr theSObject);
47 virtual void SameAs(const Mesh_i* theOrigin);
49 virtual void RemoveFromStudy();
51 virtual VISU::VISUType GetType() { return VISU::TMESH;};
53 virtual void SetCellColor(const SALOMEDS::Color& theColor) { myCellColor = theColor;}
54 virtual SALOMEDS::Color GetCellColor() { return myCellColor;}
56 virtual void SetNodeColor(const SALOMEDS::Color& theColor) { myNodeColor = theColor;}
57 virtual SALOMEDS::Color GetNodeColor() { return myNodeColor;}
59 virtual void SetLinkColor(const SALOMEDS::Color& theColor) { myLinkColor = theColor;}
60 virtual SALOMEDS::Color GetLinkColor() { return myLinkColor;}
62 virtual void SetPresentationType(VISU::PresentationType theType) { myPresentType = theType;}
63 virtual PresentationType GetPresentationType() { return myPresentType;}
65 typedef VISU::Mesh TInterface;
66 VISU_MeshPL* GetMeshPL(){ return myMeshPL;}
69 Storable* Build(int theRestoring);
71 VISU_MeshPL* myMeshPL;
73 // std::string myMeshName; move it to Prs3d_i
74 int myEntity;//jfa IPAL9284: TEntity myEntity;
75 std::string mySubMeshName;
76 VISU::VISUType myType;
78 VISU::PresentationType myPresentType;
79 struct SALOMEDS::Color myCellColor, myNodeColor, myLinkColor;
82 static int IsPossible(Result_i* theResult, const char* theMeshName,
83 Entity theEntity, const char* theFamilyName = "");
84 virtual Storable* Create(const char* theMeshName, Entity theEntity, const char* theFamilyName = "");
86 static int IsPossible(Result_i* theResult, const char* theMeshName, const char* theGroupName);
87 virtual Storable* Create(const char* theMeshName, const char* theGroupName);
89 const std::string& GetMeshName() const { return myMeshName;}
90 VISU::Entity GetEntity() const { return VISU::Entity(myEntity);}
91 const string& GetSubMeshName() const { return mySubMeshName;}
93 virtual void ToStream(std::ostringstream& theStr);
95 virtual const char* GetComment() const;
96 static const std::string myComment;
97 virtual QString GenerateName();
99 virtual Storable* Restore(const Storable::TRestoringMap& theMap);
101 virtual VISU_Actor* CreateActor(const Handle(SALOME_InteractiveObject)& theIO = NULL);
103 virtual void UpdateActor(VISU_Actor* theActor);