1 // Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE
3 // This library is free software; you can redistribute it and/or
4 // modify it under the terms of the GNU Lesser General Public
5 // License as published by the Free Software Foundation; either
6 // version 2.1 of the License.
8 // This library is distributed in the hope that it will be useful,
9 // but WITHOUT ANY WARRANTY; without even the implied warranty of
10 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
11 // Lesser General Public License for more details.
13 // You should have received a copy of the GNU Lesser General Public
14 // License along with this library; if not, write to the Free Software
15 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
17 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
20 // SMESH SMESH : implementaion of SMESH idl descriptions
21 // File : StdMeshers_CompositeBlock_3D.hxx
24 #ifndef _SMESH_CompositeSegment_1D_HXX_
25 #define _SMESH_CompositeSegment_1D_HXX_
27 #include "SMESH_StdMeshers.hxx"
28 #include "SMESH_Algo.hxx"
31 class StdMeshers_FaceSide;
37 * \brief Computes hexahedral mesh on a box with composite sides
39 * The algorithm expects faces of a box to be meshed with quadrangles so that
40 * opposite box sides have equal number of quadrangles.
42 class STDMESHERS_EXPORT StdMeshers_CompositeHexa_3D: public SMESH_3D_Algo
45 StdMeshers_CompositeHexa_3D(int hypId, int studyId, SMESH_Gen* gen);
46 //virtual ~StdMeshers_CompositeHexa_3D();
48 virtual bool Compute(SMESH_Mesh& aMesh,
49 const TopoDS_Shape& aShape);
51 virtual bool Evaluate(SMESH_Mesh & aMesh, const TopoDS_Shape & aShape,
52 MapShapeNbElems& aResMap);
54 virtual bool CheckHypothesis(SMESH_Mesh& aMesh,
55 const TopoDS_Shape& aShape,
56 Hypothesis_Status& aStatus);
60 bool findBoxFaces( const TopoDS_Shape& shape,
61 list< _QuadFaceGrid >& boxFaceContainer,
62 _QuadFaceGrid * & fBottom,
63 _QuadFaceGrid * & fTop,
64 _QuadFaceGrid * & fFront,
65 _QuadFaceGrid * & fBack,
66 _QuadFaceGrid * & fLeft,
67 _QuadFaceGrid * & fRight);