1 #include "SalomeApp_GLSelector.h"
3 #include "SalomeApp_DataOwner.h"
5 #include <SALOME_GLOwner.h>
7 #include <GLViewer_Context.h>
9 SalomeApp_GLSelector::SalomeApp_GLSelector( GLViewer_Viewer2d* viewer, SUIT_SelectionMgr* mgr )
15 connect( myViewer, SIGNAL( selectionChanged() ), this, SLOT( onSelectionChanged() ) );
18 SalomeApp_GLSelector::~SalomeApp_GLSelector()
22 GLViewer_Viewer2d* SalomeApp_GLSelector::viewer() const
27 void SalomeApp_GLSelector::onSelectionChanged()
32 void SalomeApp_GLSelector::getSelection( SUIT_DataOwnerPtrList& aList ) const
37 GLViewer_Context* cont = myViewer->getGLContext();
41 for ( cont->InitSelected(); cont->MoreSelected(); cont->NextSelected() )
43 GLViewer_Object* obj = cont->SelectedObject();
46 SALOME_GLOwner* owner = dynamic_cast< SALOME_GLOwner* >( obj->owner() );
48 aList.append( SUIT_DataOwnerPtr( new SalomeApp_DataOwner( owner->entry() ) ) );
53 void SalomeApp_GLSelector::setSelection( const SUIT_DataOwnerPtrList& aList )
58 GLViewer_Context* cont = myViewer->getGLContext();
62 QMap<QString, GLViewer_Object*> aDisplayed;
63 const ObjectMap& displayed = cont->getObjects();
64 for ( ObjectMap::const_iterator it = displayed.begin(); it != displayed.end(); ++it )
66 if ( it.key()->getVisible() )
68 GLViewer_Object* obj = it.key();
71 SALOME_GLOwner* owner = dynamic_cast< SALOME_GLOwner* >( obj->owner() );
73 aDisplayed.insert( owner->entry(), obj );
79 cont->clearSelected( false );
80 for ( SUIT_DataOwnerPtrList::const_iterator itr = aList.begin(); itr != aList.end(); ++itr )
82 const SalomeApp_DataOwner* owner = dynamic_cast<const SalomeApp_DataOwner*>( (*itr).operator->() );
87 if ( aDisplayed.contains( owner->entry() ) )
89 cont->setSelected( aDisplayed[owner->entry()], false );
95 myViewer->updateAll();