1 #include "SalomeApp_GLSelector.h"
3 #include "SalomeApp_DataOwner.h"
5 #include <SALOME_GLOwner.h>
7 #include <GLViewer_Context.h>
9 SalomeApp_GLSelector::SalomeApp_GLSelector( GLViewer_Viewer2d* viewer, SUIT_SelectionMgr* mgr )
10 : SUIT_Selector( mgr, viewer ),
14 connect( myViewer, SIGNAL( selectionChanged() ), this, SLOT( onSelectionChanged() ) );
17 SalomeApp_GLSelector::~SalomeApp_GLSelector()
21 GLViewer_Viewer2d* SalomeApp_GLSelector::viewer() const
26 void SalomeApp_GLSelector::onSelectionChanged()
31 void SalomeApp_GLSelector::getSelection( SUIT_DataOwnerPtrList& aList ) const
36 GLViewer_Context* cont = myViewer->getGLContext();
40 for ( cont->InitSelected(); cont->MoreSelected(); cont->NextSelected() )
42 GLViewer_Object* obj = cont->SelectedObject();
45 SALOME_GLOwner* owner = dynamic_cast< SALOME_GLOwner* >( obj->owner() );
47 aList.append( SUIT_DataOwnerPtr( new SalomeApp_DataOwner( owner->entry() ) ) );
52 void SalomeApp_GLSelector::setSelection( const SUIT_DataOwnerPtrList& aList )
57 GLViewer_Context* cont = myViewer->getGLContext();
61 QMap<QString, GLViewer_Object*> aDisplayed;
62 const ObjectMap& displayed = cont->getObjects();
63 for ( ObjectMap::const_iterator it = displayed.begin(); it != displayed.end(); ++it )
65 if ( it.key()->getVisible() )
67 GLViewer_Object* obj = it.key();
70 SALOME_GLOwner* owner = dynamic_cast< SALOME_GLOwner* >( obj->owner() );
72 aDisplayed.insert( owner->entry(), obj );
78 cont->clearSelected( false );
79 for ( SUIT_DataOwnerPtrList::const_iterator itr = aList.begin(); itr != aList.end(); ++itr )
81 const SalomeApp_DataOwner* owner = dynamic_cast<const SalomeApp_DataOwner*>( (*itr).operator->() );
86 if ( aDisplayed.contains( owner->entry() ) )
88 cont->setSelected( aDisplayed[owner->entry()], false );
94 myViewer->updateAll();