1 // Copyright (C) 2007-2015 CEA/DEN, EDF R&D, OPEN CASCADE
3 // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License, or (at your option) any later version.
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // Lesser General Public License for more details.
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
23 // SALOME SALOMEGUI : implementation of desktop and GUI kernel
24 // File : SVTK_SelectionEvent.h
27 #ifndef SVTK_SELECTIONEVENT_H
28 #define SVTK_SELECTIONEVENT_H
30 #include "SVTK_Selection.h"
34 //! The structure is used for passing all infromation necessary for claculation of the selection.
36 The SVTK_SelectionEvent is generated by #SVTK_InteractorStyle.
37 In its turn the #SVTK_InteractorStyle uses for it generation #vtkRenderWindowInteractor and
38 #SVTK_Selector instances.
40 struct SVTK_SelectionEvent
42 //! Through usage of the parameter any new type of selection can be introduced
43 Selection_Mode mySelectionMode;
44 int myX; //!< Current X position of the mouse
45 int myY; //!< Current Y position of the mouse
46 int myLastX; //!< Last X position of the mouse before starting any complex operation (like rectangle selection)
47 int myLastY; //!< Last Y position of the mouse before starting any complex operation
48 bool myIsRectangle; //!< A flag to define is it necessary provide rectangle selection for current #Selection_Mode
49 bool myIsPolygon; //!< A flag to define is it necessary provide polygonal selection for current #Selection_Mode
50 QVector<QPoint> myPolygonPoints; //!< Vector of points for polygonal selection
51 bool myIsCtrl; //!< Is Ctrl key are pressed
52 bool myIsShift; //!< Is Shift key are pressed
53 int myKeyCode; //!< Code of the pressed key
54 int myRepeatCount; //!< Number of repetion of the key pressing