1 // Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
3 // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License.
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // Lesser General Public License for more details.
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
23 // SALOME OBJECT : kernel of SALOME component
24 // File : SVTK_CubeAxesActor2D.cxx
25 // Author : Eugeny Nikolaev
27 #include "SVTK_CubeAxesActor2D.h"
28 #include "VTKViewer_Transform.h"
30 #include <vtkPolyDataMapper.h>
31 #include <vtkRectilinearGridGeometryFilter.h>
33 #include <vtkCubeAxesActor2D.h>
34 #include <vtkAxisActor2D.h>
35 #include <vtkCamera.h>
36 #include <vtkDataSet.h>
38 #include <vtkObjectFactory.h>
39 #include <vtkTextProperty.h>
40 #include <vtkViewport.h>
41 #include <vtkFloatArray.h>
42 #include <vtkRectilinearGrid.h>
43 #include <vtkProperty.h>
44 #include <vtkProperty2D.h>
46 vtkCxxRevisionMacro(SVTK_CubeAxesActor2D, "$Revision$");
47 vtkStandardNewMacro(SVTK_CubeAxesActor2D);
49 // Instantiate this object.
50 SVTK_CubeAxesActor2D::SVTK_CubeAxesActor2D()
52 this->wireActorXY = vtkActor::New();
53 this->wireActorYZ = vtkActor::New();
54 this->wireActorXZ = vtkActor::New();
56 this->planeXY = vtkRectilinearGridGeometryFilter::New();
57 this->planeYZ = vtkRectilinearGridGeometryFilter::New();
58 this->planeXZ = vtkRectilinearGridGeometryFilter::New();
60 this->rgridMapperXY = vtkPolyDataMapper::New();
61 this->rgridMapperYZ = vtkPolyDataMapper::New();
62 this->rgridMapperXZ = vtkPolyDataMapper::New();
64 this->rgridMapperXY->SetInput(this->planeXY->GetOutput());
65 this->rgridMapperYZ->SetInput(this->planeYZ->GetOutput());
66 this->rgridMapperXZ->SetInput(this->planeXZ->GetOutput());
68 this->wireActorXY->SetMapper(rgridMapperXY);
69 this->wireActorYZ->SetMapper(rgridMapperYZ);
70 this->wireActorXZ->SetMapper(rgridMapperXZ);
72 this->wireActorXY->GetProperty()->SetRepresentationToWireframe();
73 this->wireActorYZ->GetProperty()->SetRepresentationToWireframe();
74 this->wireActorXZ->GetProperty()->SetRepresentationToWireframe();
76 // setting ambient to 1 (if no - incorrect reaction on light)
77 this->wireActorXY->GetProperty()->SetAmbient(1);
78 this->wireActorYZ->GetProperty()->SetAmbient(1);
79 this->wireActorXZ->GetProperty()->SetAmbient(1);
81 this->XAxis->SetTitle(this->XLabel);
82 this->YAxis->SetTitle(this->YLabel);
83 this->ZAxis->SetTitle(this->ZLabel);
85 this->XAxis->SetNumberOfLabels(this->NumberOfLabels);
86 this->YAxis->SetNumberOfLabels(this->NumberOfLabels);
87 this->ZAxis->SetNumberOfLabels(this->NumberOfLabels);
89 this->XAxis->SetLabelFormat(this->LabelFormat);
90 this->YAxis->SetLabelFormat(this->LabelFormat);
91 this->ZAxis->SetLabelFormat(this->LabelFormat);
93 this->XAxis->SetFontFactor(this->FontFactor);
94 this->YAxis->SetFontFactor(this->FontFactor);
95 this->ZAxis->SetFontFactor(this->FontFactor);
97 this->XAxis->SetProperty(this->GetProperty());
98 this->YAxis->SetProperty(this->GetProperty());
99 this->ZAxis->SetProperty(this->GetProperty());
101 vtkTextProperty* aTLProp = vtkTextProperty::New();
103 aTLProp->SetItalic(0);
104 aTLProp->SetShadow(0);
105 aTLProp->SetFontFamilyToArial();
106 aTLProp->SetColor(1,0,0);
107 if (this->XAxis->GetLabelTextProperty())
108 this->XAxis->GetLabelTextProperty()->ShallowCopy(aTLProp);
109 aTLProp->SetColor(0,1,0);
110 if (this->YAxis->GetLabelTextProperty())
111 this->YAxis->GetLabelTextProperty()->ShallowCopy(aTLProp);
112 aTLProp->SetColor(0,0,1);
113 if (this->ZAxis->GetLabelTextProperty())
114 this->ZAxis->GetLabelTextProperty()->ShallowCopy(aTLProp);;
116 aTLProp->SetColor(1,0,0);
117 if (this->XAxis->GetLabelTextProperty())
118 this->XAxis->GetTitleTextProperty()->ShallowCopy(aTLProp);
119 aTLProp->SetColor(0,1,0);
120 if (this->YAxis->GetLabelTextProperty())
121 this->YAxis->GetTitleTextProperty()->ShallowCopy(aTLProp);
122 aTLProp->SetColor(0,0,1);
123 if (this->ZAxis->GetLabelTextProperty())
124 this->ZAxis->GetTitleTextProperty()->ShallowCopy(aTLProp);
130 SVTK_CubeAxesActor2D::~SVTK_CubeAxesActor2D()
132 this->wireActorXY->Delete();
133 this->wireActorYZ->Delete();
134 this->wireActorXZ->Delete();
136 this->planeXY->Delete();
137 this->planeYZ->Delete();
138 this->planeXZ->Delete();
140 this->rgridMapperXY->Delete();
141 this->rgridMapperYZ->Delete();
142 this->rgridMapperXZ->Delete();
145 // Static variable describes connections in cube.
146 static int Conn[8][3] = {{1,2,4}, {0,3,5}, {3,0,6}, {2,1,7},
147 {5,6,0}, {4,7,1}, {7,4,2}, {6,5,3}};
149 // Project the bounding box and compute edges on the border of the bounding
150 // cube. Determine which parts of the edges are visible via intersection
151 // with the boundary of the viewport (minus borders).
152 int SVTK_CubeAxesActor2D::RenderOverlay(vtkViewport *viewport)
154 int renderedSomething=0;
157 if ( ! this->RenderSomething )
163 if ( this->XAxisVisibility )
165 renderedSomething += this->XAxis->RenderOverlay(viewport);
167 if ( this->YAxisVisibility )
169 renderedSomething += this->YAxis->RenderOverlay(viewport);
171 if ( this->ZAxisVisibility )
173 renderedSomething += this->ZAxis->RenderOverlay(viewport);
176 bool RX=false,RY=false;
177 if (this->XAxisVisibility){
178 this->wireActorXY->RenderOverlay(viewport);
179 this->wireActorXZ->RenderOverlay(viewport);
182 if (this->YAxisVisibility){
183 if(!RX) this->wireActorXY->RenderOverlay(viewport);
184 this->wireActorYZ->RenderOverlay(viewport);
187 if (this->ZAxisVisibility){
188 if(!RX) this->wireActorXZ->RenderOverlay(viewport);
189 if(!RY) this->wireActorYZ->RenderOverlay(viewport);
192 return renderedSomething;
195 static void ChangeValues(vtkFloatingPointType* aArray1,
196 vtkFloatingPointType* aArray2,
197 vtkFloatingPointType *aRange1,
198 vtkFloatingPointType* aRange2,
201 vtkFloatingPointType tmp=-1000;
203 for (int i=0; i<4; i++){
204 tmp = aArray1[i]; aArray1[i] = aArray2[i]; aArray2[i] = tmp;
206 for(int i=0;i<2; i++){
207 tmp = aRange1[i]; aRange1[i] = aRange2[i]; aRange2[i] = tmp;
211 tmp = aArray1[2]; aArray1[2] = aArray2[0]; aArray2[0] = tmp;
212 tmp = aArray1[3]; aArray1[3] = aArray2[1]; aArray2[1] = tmp;
213 tmp = aArray1[0]; aArray1[0] = aArray2[2]; aArray2[2] = tmp;
214 tmp = aArray1[1]; aArray1[1] = aArray2[3]; aArray2[3] = tmp;
216 tmp = aRange1[0]; aRange1[0] = aRange2[1]; aRange2[1] = tmp;
217 tmp = aRange1[1]; aRange1[1] = aRange2[0]; aRange2[0] = tmp;
221 static void ChangeArrays(vtkFloatingPointType* xCoords,
222 vtkFloatingPointType* yCoords,
223 vtkFloatingPointType* zCoords,
224 vtkFloatingPointType* xRange,
225 vtkFloatingPointType* yRange,
226 vtkFloatingPointType* zRange,
231 if ( xAxes == 0 && yAxes == 2 && zAxes == 1)
232 ChangeValues(yCoords,zCoords,yRange,zRange,true);
233 else if (xAxes == 1 && yAxes == 0 && zAxes == 2)
234 ChangeValues(xCoords,yCoords,xRange,yRange,true);
235 else if (xAxes == 1 && yAxes == 2 && zAxes == 0){
236 ChangeValues(xCoords,zCoords,xRange,zRange,false);
237 // xAxes == 0 && yAxes == 2 && zAxes == 1
238 ChangeValues(yCoords,zCoords,yRange,zRange,true);
239 } else if (xAxes == 2 && yAxes == 0 && zAxes == 1){
240 ChangeValues(xCoords,yCoords,xRange,yRange,true);
241 // xAxes == 0 && yAxes == 2 && zAxes == 1
242 ChangeValues(zCoords,yCoords,zRange,yRange,true);
243 } else if (xAxes == 2 && yAxes == 1 && zAxes == 0)
244 ChangeValues(zCoords,xCoords,zRange,xRange,false);
247 // Project the bounding box and compute edges on the border of the bounding
248 // cube. Determine which parts of the edges are visible via intersection
249 // with the boundary of the viewport (minus borders).
250 int SVTK_CubeAxesActor2D::RenderOpaqueGeometry(vtkViewport *viewport)
252 vtkFloatingPointType bounds[6], slope = 0.0, minSlope, num, den;
253 vtkFloatingPointType pts[8][3], d2, d2Min, min;
255 int xIdx, yIdx = 0, zIdx = 0, zIdx2, renderedSomething=0;
256 int xAxes = 0, yAxes, zAxes;
261 vtkErrorMacro(<<"No camera!");
262 this->RenderSomething = 0;
266 this->RenderSomething = 1;
268 // determine the bounds to use
269 this->GetBounds(bounds);
271 // Build the axes (almost always needed so we don't check mtime)
272 // Transform all points into display coordinates
273 this->TransformBounds(viewport, bounds, pts);
275 // Find the portion of the bounding box that fits within the viewport,
276 if ( this->ClipBounds(viewport, pts, bounds) == 0 )
278 this->RenderSomething = 0;
282 // Take into account the inertia. Process only so often.
283 if ( this->RenderCount++ == 0 || !(this->RenderCount % this->Inertia) )
285 // Okay, we have a bounding box, maybe clipped and scaled, that is visible.
286 // We setup the axes depending on the fly mode.
287 if ( this->FlyMode == VTK_FLY_CLOSEST_TRIAD )
289 // Loop over points and find the closest point to the camera
290 min = VTK_LARGE_FLOAT;
291 for (i=0; i < 8; i++)
293 if ( pts[i][2] < min )
300 // Setup the three axes to be drawn
307 zIdx2 = Conn[idx][2];
311 vtkFloatingPointType e1[2], e2[2], e3[2];
313 // Find distance to origin
314 d2Min = VTK_LARGE_FLOAT;
315 for (i=0; i < 8; i++)
317 d2 = pts[i][0]*pts[i][0] + pts[i][1]*pts[i][1];
325 // find minimum slope point connected to closest point and on
326 // right side (in projected coordinates). This is the first edge.
327 minSlope = VTK_LARGE_FLOAT;
328 for (xIdx=0, i=0; i<3; i++)
330 num = (pts[Conn[idx][i]][1] - pts[idx][1]);
331 den = (pts[Conn[idx][i]][0] - pts[idx][0]);
336 if ( slope < minSlope && den > 0 )
339 yIdx = Conn[idx][(i+1)%3];
340 zIdx = Conn[idx][(i+2)%3];
346 // find edge (connected to closest point) on opposite side
349 e1[i] = (pts[xIdx][i] - pts[idx][i]);
350 e2[i] = (pts[yIdx][i] - pts[idx][i]);
351 e3[i] = (pts[zIdx][i] - pts[idx][i]);
353 vtkMath::Normalize2D(e1);
354 vtkMath::Normalize2D(e2);
355 vtkMath::Normalize2D(e3);
357 if ( vtkMath::Dot2D(e1,e2) < vtkMath::Dot2D(e1,e3) )
359 yAxes = (xAxes + 1) % 3;
364 yAxes = (xAxes + 2) % 3;
367 // Find the final point by determining which global x-y-z axes have not
368 // been represented, and then determine the point closest to the viewer.
369 zAxes = (xAxes != 0 && yAxes != 0 ? 0 :
370 (xAxes != 1 && yAxes != 1 ? 1 : 2));
371 if ( pts[Conn[xIdx][zAxes]][2] < pts[Conn[yIdx][zAxes]][2] )
374 zIdx2 = Conn[xIdx][zAxes];
379 zIdx2 = Conn[yIdx][zAxes];
381 }//else boundary edges fly mode
382 this->InertiaAxes[0] = idx;
383 this->InertiaAxes[1] = xIdx;
384 this->InertiaAxes[2] = yIdx;
385 this->InertiaAxes[3] = zIdx;
386 this->InertiaAxes[4] = zIdx2;
387 this->InertiaAxes[5] = xAxes;
388 this->InertiaAxes[6] = yAxes;
389 this->InertiaAxes[7] = zAxes;
393 idx = this->InertiaAxes[0];
394 xIdx = this->InertiaAxes[1];
395 yIdx = this->InertiaAxes[2];
396 zIdx = this->InertiaAxes[3];
397 zIdx2 = this->InertiaAxes[4];
398 xAxes = this->InertiaAxes[5];
399 yAxes = this->InertiaAxes[6];
400 zAxes = this->InertiaAxes[7];
403 // Setup the axes for plotting
404 vtkFloatingPointType xCoords[4], yCoords[4], zCoords[4], xRange[2], yRange[2], zRange[2];
405 this->AdjustAxes(pts, bounds, idx, xIdx, yIdx, zIdx, zIdx2,
407 xCoords, yCoords, zCoords, xRange, yRange, zRange);
410 this->Labels[0] = this->XLabel;
411 this->Labels[1] = this->YLabel;
412 this->Labels[2] = this->ZLabel;
414 // correct XAxis, YAxis, ZAxis, which must be
415 // parallel OX, OY, OZ system coordinates
416 // if xAxes=0 yAxes=1 zAxes=2 - good situation
417 if (!(xAxes == 0 && yAxes == 1 && zAxes == 2))
418 ChangeArrays(xCoords,yCoords,zCoords,
419 xRange,yRange,zRange,
423 if(m_Transform.GetPointer() != NULL)
424 m_Transform->GetMatrixScale(aTScale);
426 this->XAxis->GetPositionCoordinate()->SetValue(xCoords[0], xCoords[1]);
427 this->XAxis->GetPosition2Coordinate()->SetValue(xCoords[2], xCoords[3]);
428 if(m_Transform.GetPointer() != NULL) this->XAxis->SetRange(xRange[0]/aTScale[0], xRange[1]/aTScale[0]);
429 else this->XAxis->SetRange(xRange[0], xRange[1]);
431 this->YAxis->GetPositionCoordinate()->SetValue(yCoords[2], yCoords[3]);
432 this->YAxis->GetPosition2Coordinate()->SetValue(yCoords[0], yCoords[1]);
433 if(m_Transform.GetPointer() != NULL) this->YAxis->SetRange(yRange[1]/aTScale[1], yRange[0]/aTScale[1]);
434 else this->YAxis->SetRange(yRange[1], yRange[0]);
436 this->ZAxis->GetPositionCoordinate()->SetValue(zCoords[0], zCoords[1]);
437 this->ZAxis->GetPosition2Coordinate()->SetValue(zCoords[2], zCoords[3]);
438 if(m_Transform.GetPointer() != NULL) this->ZAxis->SetRange(zRange[0]/aTScale[2], zRange[1]/aTScale[2]);
439 else this->ZAxis->SetRange(zRange[0], zRange[1]);
441 int numOfLabelsX = this->XAxis->GetNumberOfLabels();
442 int numOfLabelsY = this->YAxis->GetNumberOfLabels();
443 int numOfLabelsZ = this->ZAxis->GetNumberOfLabels();
445 // XCoords coordinates for X grid
446 vtkFloatArray *XCoords = vtkFloatArray::New();
447 for(int i=0;i<numOfLabelsX;i++){
448 vtkFloatingPointType val = bounds[0]+i*(bounds[1]-bounds[0])/(numOfLabelsX-1);
449 XCoords->InsertNextValue(val);
451 // YCoords coordinates for Y grid
452 vtkFloatArray *YCoords = vtkFloatArray::New();
453 for(int i=0;i<numOfLabelsX;i++){
454 vtkFloatingPointType val = bounds[2]+i*(bounds[3]-bounds[2])/(numOfLabelsY-1);
455 YCoords->InsertNextValue(val);
457 // ZCoords coordinates for Z grid
458 vtkFloatArray *ZCoords = vtkFloatArray::New();
459 for(int i=0;i<numOfLabelsZ;i++){
460 vtkFloatingPointType val = bounds[4]+i*(bounds[5]-bounds[4])/(numOfLabelsZ-1);
461 ZCoords->InsertNextValue(val);
464 vtkRectilinearGrid *rgrid = vtkRectilinearGrid::New();
465 rgrid->SetDimensions(numOfLabelsX,numOfLabelsY,numOfLabelsZ);
466 rgrid->SetXCoordinates(XCoords);
467 rgrid->SetYCoordinates(YCoords);
468 rgrid->SetZCoordinates(ZCoords);
470 this->planeXY->SetInput(rgrid);
471 this->planeYZ->SetInput(rgrid);
472 this->planeXZ->SetInput(rgrid);
476 vtkFloatingPointType aCPosition[3];
477 vtkFloatingPointType aCDirection[3];
478 this->Camera->GetPosition(aCPosition);
479 this->Camera->GetDirectionOfProjection(aCDirection);
481 // culculate placement of XY
482 bool replaceXY=false;
483 bool replaceYZ=false;
484 bool replaceXZ=false;
485 vtkFloatingPointType p[6][3]; // centers of planes
486 vtkFloatingPointType vecs[6][3]; // 6 vectors from camera position to centers
488 vtkFloatingPointType aMiddleX = (XCoords->GetValue(0) + XCoords->GetValue(numOfLabelsX-1))/2;
489 vtkFloatingPointType aMiddleY = (YCoords->GetValue(0) + YCoords->GetValue(numOfLabelsY-1))/2;
490 vtkFloatingPointType aMiddleZ = (ZCoords->GetValue(0) + ZCoords->GetValue(numOfLabelsZ-1))/2;
493 p[0][0] = aMiddleX; // plane X=0.5 Y=0.5 Z=0
495 p[0][2] = ZCoords->GetValue(0);
497 p[1][0] = aMiddleX; // plane X=0.5 Y=0.5 Z=1
499 p[1][2] = ZCoords->GetValue(numOfLabelsZ-1);
502 p[2][0] = XCoords->GetValue(0); // plane X=0 Y=0.5 Z=0.5
506 p[3][0] = XCoords->GetValue(numOfLabelsX-1);
511 p[4][0] = aMiddleX; // plane X=0.5 Y=0 Z=0.5
512 p[4][1] = YCoords->GetValue(0);
515 p[5][0] = aMiddleX; // plane X=0.5 Y=1 Z=0.5
516 p[5][1] = YCoords->GetValue(numOfLabelsY-1);
520 for(int j=0;j<6;j++) vecs[j][i] = p[j][i] - aCPosition[i];
522 if ( vtkMath::Dot(vecs[0],aCDirection) < vtkMath::Dot(vecs[1],aCDirection))
524 if ( vtkMath::Dot(vecs[2],aCDirection) < vtkMath::Dot(vecs[3],aCDirection))
526 if ( vtkMath::Dot(vecs[4],aCDirection) < vtkMath::Dot(vecs[5],aCDirection))
529 if(replaceXY) this->planeXY->SetExtent(0,numOfLabelsX, 0,numOfLabelsY, numOfLabelsZ,numOfLabelsZ);
530 else this->planeXY->SetExtent(0,numOfLabelsX, 0,numOfLabelsY, 0,0);
532 if(replaceYZ) this->planeYZ->SetExtent(numOfLabelsX,numOfLabelsX, 0,numOfLabelsY, 0,numOfLabelsZ);
533 else this->planeYZ->SetExtent(0,0, 0,numOfLabelsY, 0,numOfLabelsZ);
535 if(replaceXZ) this->planeXZ->SetExtent(0,numOfLabelsX, numOfLabelsY,numOfLabelsY, 0,numOfLabelsZ);
536 else this->planeXZ->SetExtent(0,numOfLabelsX, 0,0, 0,numOfLabelsZ);
542 vtkFloatingPointType color[3];
544 this->GetProperty()->GetColor(color);
545 this->wireActorXY->GetProperty()->SetColor(color);
546 this->wireActorYZ->GetProperty()->SetColor(color);
547 this->wireActorXZ->GetProperty()->SetColor(color);
551 // Perform shallow copy here since each individual axis can be
552 // accessed through the class API (i.e. each individual axis text prop
553 // can be changed). Therefore, we can not just assign pointers otherwise
554 // each individual axis text prop would point to the same text prop.
556 if (this->AxisLabelTextProperty &&
557 this->AxisLabelTextProperty->GetMTime() > this->BuildTime)
559 if (this->XAxis->GetLabelTextProperty())
561 this->XAxis->GetLabelTextProperty()->ShallowCopy(
562 this->AxisLabelTextProperty);
564 if (this->YAxis->GetLabelTextProperty())
566 this->YAxis->GetLabelTextProperty()->ShallowCopy(
567 this->AxisLabelTextProperty);
569 if (this->ZAxis->GetLabelTextProperty())
571 this->ZAxis->GetLabelTextProperty()->ShallowCopy(
572 this->AxisLabelTextProperty);
576 if (this->AxisTitleTextProperty &&
577 this->AxisTitleTextProperty->GetMTime() > this->BuildTime)
579 if (this->XAxis->GetLabelTextProperty())
581 this->XAxis->GetTitleTextProperty()->ShallowCopy(
582 this->AxisTitleTextProperty);
584 if (this->YAxis->GetLabelTextProperty())
586 this->YAxis->GetTitleTextProperty()->ShallowCopy(
587 this->AxisTitleTextProperty);
589 if (this->ZAxis->GetLabelTextProperty())
591 this->ZAxis->GetTitleTextProperty()->ShallowCopy(
592 this->AxisTitleTextProperty);
596 this->BuildTime.Modified();
599 if ( this->XAxisVisibility )
601 renderedSomething += this->XAxis->RenderOpaqueGeometry(viewport);
603 if ( this->YAxisVisibility )
605 renderedSomething += this->YAxis->RenderOpaqueGeometry(viewport);
607 if ( this->ZAxisVisibility )
609 renderedSomething += this->ZAxis->RenderOpaqueGeometry(viewport);
612 bool RX=false,RY=false;
613 if (this->XAxisVisibility){
614 this->wireActorXY->RenderOpaqueGeometry(viewport);
615 this->wireActorXZ->RenderOpaqueGeometry(viewport);
618 if (this->YAxisVisibility){
619 if(!RX) this->wireActorXY->RenderOpaqueGeometry(viewport);
620 this->wireActorYZ->RenderOpaqueGeometry(viewport);
623 if (this->ZAxisVisibility){
624 if(!RX) this->wireActorXZ->RenderOpaqueGeometry(viewport);
625 if(!RY) this->wireActorYZ->RenderOpaqueGeometry(viewport);
628 return renderedSomething;
631 // Release any graphics resources that are being consumed by this actor.
632 // The parameter window could be used to determine which graphic
633 // resources to release.
634 void SVTK_CubeAxesActor2D::ReleaseGraphicsResources(vtkWindow *win)
636 this->XAxis->ReleaseGraphicsResources(win);
637 this->YAxis->ReleaseGraphicsResources(win);
638 this->ZAxis->ReleaseGraphicsResources(win);
640 this->wireActorXY->ReleaseGraphicsResources(win);
641 this->wireActorYZ->ReleaseGraphicsResources(win);
642 this->wireActorXZ->ReleaseGraphicsResources(win);
645 void SVTK_CubeAxesActor2D::SetTransform(VTKViewer_Transform* theTransform){
646 this->m_Transform = theTransform;
649 VTKViewer_Transform* SVTK_CubeAxesActor2D::GetTransform(){
650 return (this->m_Transform.GetPointer());