1 // Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
3 // This library is free software; you can redistribute it and/or
4 // modify it under the terms of the GNU Lesser General Public
5 // License as published by the Free Software Foundation; either
6 // version 2.1 of the License, or (at your option) any later version.
8 // This library is distributed in the hope that it will be useful,
9 // but WITHOUT ANY WARRANTY; without even the implied warranty of
10 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
11 // Lesser General Public License for more details.
13 // You should have received a copy of the GNU Lesser General Public
14 // License along with this library; if not, write to the Free Software
15 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
17 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
20 // SMESH SMESH : GUI for SMESH component
21 // File : libSMESH_Swig.h
22 // Author : Nicolas REJNERI, Open CASCADE S.A.S.
24 #ifndef LIBSMESH_SWIG_H
25 #define LIBSMESH_SWIG_H
28 #if defined SMESH_SWIG_EXPORTS || defined _libSMESH_Swig_EXPORTS
29 #define SMESH_SWIG_EXPORT __declspec( dllexport )
31 #define SMESH_SWIG_EXPORT __declspec( dllimport )
34 #define SMESH_SWIG_EXPORT
38 #include <SALOMEconfig.h>
39 #include CORBA_SERVER_HEADER(SALOMEDS)
44 #include <SVTK_Selection.h>
46 #include <SVTK_Selection.h>
53 EdgeOfCell = EdgeOfCellSelection,
56 Volume = VolumeSelection,
57 Actor = ActorSelection,
58 Elem0D = Elem0DSelection,
86 surfaceColorStruct surfaceColor;
87 volumeColorStruct volumeColor;
88 edgeColorStruct edgeColor;
89 nodeColorStruct nodeColor;
93 class SMESH_SWIG_EXPORT SMESH_Swig
101 const char* AddNewMesh( const char* );
103 const char* AddNewHypothesis( const char* );
104 const char* AddNewAlgorithms( const char* );
106 void SetShape( const char*, const char* );
108 void SetHypothesis( const char*, const char* );
109 void SetAlgorithms( const char*, const char* );
111 void UnSetHypothesis( const char* );
113 const char* AddSubMesh( const char*, const char*, int );
114 const char* AddSubMeshOnShape( const char*, const char*, const char*, int );
116 void CreateAndDisplayActor( const char* );
118 void SetName( const char*, const char* );
120 void EraseActor( const char*, const bool allViewers = false );
123 * \brief Set mesh icon according to compute status
124 * \param Mesh_Entry - entry of a mesh
125 * \param isComputed - is mesh computed or not
127 void SetMeshIcon( const char*, const bool, const bool );
129 actorAspect GetActorAspect(const char* Mesh_Entry, int viewId = 0 );
130 void SetActorAspect( const actorAspect& actorPres, const char* Mesh_Entry, int viewId = 0 );
132 void setSelectionMode( SelectionMode selectionMode );
133 std::vector<int> getSelected( const char* Mesh_Entry );
135 // --------------------- for the test purposes -----------------------
136 SelectionMode getSelectionMode();
137 void select( const char *id, std::vector<int> ids, bool append = false );
138 void select( const char *id, int id1, bool append = false );
141 SALOMEDS::Study_var myStudy;
142 SALOMEDS::StudyBuilder_var myStudyBuilder;
143 SALOMEDS::SComponent_var mySComponentMesh;
146 #endif // LIBSMESH_SWIG_H