6 <source>AREA_ELEMENTS</source>
7 <translation>Area</translation>
10 <source>ASPECTRATIO_3D_ELEMENTS</source>
11 <translation>Aspect Ratio 3D</translation>
14 <source>ASPECTRATIO_ELEMENTS</source>
15 <translation>Aspect Ratio</translation>
18 <source>COL_ALGO_HEADER</source>
19 <translation>Algorithm</translation>
22 <source>COL_ERROR_HEADER</source>
23 <translation>Error</translation>
26 <source>COL_SHAPE_HEADER</source>
27 <translation>SubShape</translation>
30 <source>COMPERR_ALGO_FAILED</source>
31 <translation>Algorithm failed</translation>
34 <source>COMPERR_BAD_INPUT_MESH</source>
35 <translation>Invalid input mesh</translation>
38 <source>COMPERR_BAD_SHAPE</source>
39 <translation>Unexpected geometry</translation>
42 <source>COMPERR_EXCEPTION</source>
43 <translation>Unknown exception</translation>
46 <source>COMPERR_MEMORY_PB</source>
47 <translation>Memory allocation problem</translation>
50 <source>COMPERR_OCC_EXCEPTION</source>
51 <translation>OCC exception</translation>
54 <source>COMPERR_OK</source>
55 <translation>No errors</translation>
58 <source>COMPERR_SLM_EXCEPTION</source>
59 <translation>SALOME exception</translation>
62 <source>COMPERR_STD_EXCEPTION</source>
63 <translation>std::exception</translation>
66 <source>DIRECT_GEOM_SELECTION</source>
67 <translation>Direct geometry selection</translation>
70 <source>ELEMENT_ID</source>
71 <translation>Element ID</translation>
74 <source>FREE_BORDERS</source>
75 <translation>Free Borders</translation>
78 <source>GEOMETRY_NAME</source>
79 <translation>Geometry name</translation>
82 <source>GEOM_BY_MESH_ELEM_SELECTION</source>
83 <translation>Find geometry by mesh element selection</translation>
86 <source>GLOBAL_ALGO</source>
87 <translation>Global</translation>
90 <source>INF_SELECT_OBJECT</source>
91 <translation>Select an object</translation>
94 <source>LENGTH2D_EDGES</source>
95 <translation>Length 2D</translation>
98 <source>LENGTH_EDGES</source>
99 <translation>Length</translation>
102 <source>LOCAL_ALGO</source>
103 <translation>Local</translation>
106 <source>MEN_ADD</source>
107 <translation>Add</translation>
110 <source>MEN_ADV_INFO</source>
111 <translation>Advanced Mesh Infos</translation>
114 <source>MEN_ALL</source>
115 <translation>All</translation>
118 <source>MEN_AREA</source>
119 <translation>Area</translation>
122 <source>MEN_ASPECT</source>
123 <translation>Aspect Ratio</translation>
126 <source>MEN_ASPECT_3D</source>
127 <translation>Aspect Ratio 3D</translation>
130 <source>MEN_AUTO_COLOR</source>
131 <translation>Auto color</translation>
134 <source>MEN_AUTO_UPD</source>
135 <translation>Automatic update</translation>
138 <source>MEN_BUILD_COMPOUND</source>
139 <translation>Build Compound</translation>
142 <source>MEN_CLIP</source>
143 <translation>Clipping</translation>
146 <source>MEN_COLORS</source>
147 <translation>Colors / Size</translation>
150 <source>MEN_COMPUTE</source>
151 <translation>Compute</translation>
154 <source>MEN_CONNECTION</source>
155 <translation>Borders at Multi-Connection</translation>
158 <source>MEN_CONNECTION_2D</source>
159 <translation>Borders at Multi-Connection 2D</translation>
162 <source>MEN_CONSTRUCT_GROUP</source>
163 <translation>Construct Group</translation>
166 <source>MEN_CONV_TO_QUAD</source>
167 <translation>Convert to/from quadratic</translation>
170 <source>MEN_CREATE_GROUP</source>
171 <translation>Create Group</translation>
174 <source>MEN_CREATE_MESH</source>
175 <translation>Create Mesh</translation>
178 <source>MEN_CREATE_SUBMESH</source>
179 <translation>Create Sub-mesh</translation>
182 <source>MEN_CTRL</source>
183 <translation>Controls</translation>
186 <source>MEN_CUT</source>
187 <translation>Cutting of quadrangles</translation>
190 <source>MEN_CUT_GROUP</source>
191 <translation>Cut Groups</translation>
194 <source>MEN_DAT</source>
195 <translation>DAT file</translation>
198 <source>MEN_DELETE</source>
199 <translation>Delete</translation>
202 <source>MEN_DEL_GROUP</source>
203 <translation>Delete Groups</translation>
206 <source>MEN_DISABLE_AUTO_COLOR</source>
207 <translation>Disable auto color</translation>
210 <source>MEN_DISPLAY_ONLY</source>
211 <translation>Show only</translation>
214 <source>MEN_DISPMODE</source>
215 <translation>Display mode</translation>
218 <source>MEN_DISP_ENT</source>
219 <translation>Display entity</translation>
222 <source>MEN_EDGE</source>
223 <translation>Edge</translation>
226 <source>MEN_EDGES</source>
227 <translation>Edges</translation>
230 <source>MEN_EDIT</source>
231 <translation>Edit</translation>
234 <source>MEN_EDIT_GROUP</source>
235 <translation>Edit Group</translation>
238 <source>MEN_EDIT_HYPO</source>
239 <translation>Edit Hypothesis</translation>
242 <source>MEN_EDIT_MESHSUBMESH</source>
243 <translation>Edit Mesh/Sub-mesh</translation>
246 <source>MEN_EXPORT</source>
247 <translation>Export</translation>
250 <source>MEN_EXPORT_DAT</source>
251 <translation>Export to DAT file</translation>
254 <source>MEN_EXPORT_MED</source>
255 <translation>Export to MED file</translation>
258 <source>MEN_EXPORT_STL</source>
259 <translation>Export to STL file</translation>
262 <source>MEN_EXPORT_UNV</source>
263 <translation>Export to UNV file</translation>
266 <source>MEN_EXTRUSION</source>
267 <translation>Extrusion</translation>
270 <source>MEN_EXTRUSION_ALONG</source>
271 <translation>Extrusion along a path</translation>
274 <source>MEN_FACES</source>
275 <translation>Faces</translation>
278 <source>MEN_FILE</source>
279 <translation>File</translation>
282 <source>MEN_FREE_BORDER</source>
283 <translation>Free Borders</translation>
286 <source>MEN_FREE_EDGE</source>
287 <translation>Free Edges</translation>
290 <source>MEN_GLOBAL_HYPO</source>
291 <translation>Global Hypothesis</translation>
294 <source>MEN_HEXA</source>
295 <translation>Hexahedron</translation>
298 <source>MEN_HIDE</source>
299 <translation>Hide</translation>
302 <source>MEN_HYPO</source>
303 <translation>Hypotheses</translation>
306 <source>MEN_IMPORT</source>
307 <translation>Import</translation>
310 <source>MEN_INT_GROUP</source>
311 <translation>Intersect Groups</translation>
314 <source>MEN_INV</source>
315 <translation>Diagonal Inversion</translation>
318 <source>MEN_LENGTH</source>
319 <translation>Length</translation>
322 <source>MEN_LENGTH_2D</source>
323 <translation>Length 2D</translation>
326 <source>MEN_MAP</source>
327 <translation>Pattern mapping</translation>
330 <source>MEN_MED</source>
331 <translation>MED file</translation>
334 <source>MEN_MERGE</source>
335 <translation>Merge nodes</translation>
338 <source>MEN_MERGE_ELEMENTS</source>
339 <translation>Merge elements</translation>
342 <source>MEN_MESH</source>
343 <translation>Mesh</translation>
346 <source>MEN_MESH_THROU_POINT</source>
347 <translation>Mesh to pass through a point</translation>
350 <source>MEN_MIN_ANG</source>
351 <translation>Minimum Angle</translation>
354 <source>MEN_MODIFY</source>
355 <translation>Modification</translation>
358 <source>MEN_MOVE</source>
359 <translation>Move Node</translation>
362 <source>MEN_NODE</source>
363 <translation>Node</translation>
366 <source>MEN_NODES</source>
367 <translation>Nodes</translation>
370 <source>MEN_NUM</source>
371 <translation>Numbering</translation>
374 <source>MEN_NUM_ELEMENTS</source>
375 <translation>Display Elements #</translation>
378 <source>MEN_NUM_NODES</source>
379 <translation>Display Nodes #</translation>
382 <source>MEN_ORIENT</source>
383 <translation>Orientation</translation>
386 <source>MEN_POLYGON</source>
387 <translation>Polygon</translation>
390 <source>MEN_POLYHEDRON</source>
391 <translation>Polyhedron</translation>
394 <source>MEN_PRECISION</source>
395 <translation>Precision</translation>
398 <source>MEN_PREF</source>
399 <translation>Preferences</translation>
402 <source>MEN_QUAD</source>
403 <translation>Quadrangle</translation>
406 <source>MEN_QUADRATIC_EDGE</source>
407 <translation>Quadratic Edge</translation>
410 <source>MEN_QUADRATIC_HEXAHEDRON</source>
411 <translation>Quadratic Hexahedron</translation>
414 <source>MEN_QUADRATIC_PENTAHEDRON</source>
415 <translation>Quadratic Pentahedron</translation>
418 <source>MEN_QUADRATIC_PYRAMID</source>
419 <translation>Quadratic Pyramid</translation>
422 <source>MEN_QUADRATIC_QUADRANGLE</source>
423 <translation>Quadratic Quadrangle</translation>
426 <source>MEN_QUADRATIC_TETRAHEDRON</source>
427 <translation>Quadratic Tetrahedron</translation>
430 <source>MEN_QUADRATIC_TRIANGLE</source>
431 <translation>Quadratic Triangle</translation>
434 <source>MEN_QUALITY</source>
435 <translation>Quality controls</translation>
438 <source>MEN_REMOVE</source>
439 <translation>Remove</translation>
442 <source>MEN_REMOVE_ELEMENTS</source>
443 <translation>Elements</translation>
446 <source>MEN_REMOVE_NODES</source>
447 <translation>Nodes</translation>
450 <source>MEN_RENAME</source>
451 <translation>Rename</translation>
454 <source>MEN_RENUM</source>
455 <translation>Renumbering</translation>
458 <source>MEN_RENUM_ELEMENTS</source>
459 <translation>Elements</translation>
462 <source>MEN_RENUM_NODES</source>
463 <translation>Nodes</translation>
466 <source>MEN_RESET</source>
467 <translation>Reset</translation>
470 <source>MEN_REVOLUTION</source>
471 <translation>Revolution</translation>
474 <source>MEN_ROT</source>
475 <translation>Rotation</translation>
478 <source>MEN_SCALAR_BAR</source>
479 <translation>Scalar bar</translation>
482 <source>MEN_SCALAR_BAR_PROP</source>
483 <translation>Scalar bar Properties</translation>
486 <source>MEN_SELECTION</source>
487 <translation>Selection</translation>
490 <source>MEN_SEL_FILTER_LIB</source>
491 <translation>Selection filters library</translation>
494 <source>MEN_SEW</source>
495 <translation>Sewing</translation>
498 <source>MEN_SHADE</source>
499 <translation>Shading</translation>
502 <source>MEN_SHOW</source>
503 <translation>Show</translation>
506 <source>MEN_SHRINK</source>
507 <translation>Shrink</translation>
510 <source>MEN_SKEW</source>
511 <translation>Skew</translation>
514 <source>MEN_SMOOTH</source>
515 <translation>Smoothing</translation>
518 <source>MEN_STD_INFO</source>
519 <translation>Standard Mesh Infos</translation>
522 <source>MEN_STL</source>
523 <translation>STL file</translation>
526 <source>MEN_SYM</source>
527 <translation>Symmetry</translation>
530 <source>MEN_TAPER</source>
531 <translation>Taper</translation>
534 <source>MEN_TETRA</source>
535 <translation>Tetrahedron</translation>
538 <source>MEN_TOOLS</source>
539 <translation>Tools</translation>
542 <source>MEN_TRANS</source>
543 <translation>Translation</translation>
546 <source>MEN_TRANSF</source>
547 <translation>Transformation</translation>
550 <source>MEN_TRANSP</source>
551 <translation>Transparency</translation>
554 <source>MEN_TRIANGLE</source>
555 <translation>Triangle</translation>
558 <source>MEN_UNASSIGN</source>
559 <translation>Unassign</translation>
562 <source>MEN_UNION</source>
563 <translation>Union of triangles</translation>
566 <source>MEN_UNION2</source>
567 <translation>Union of two triangles</translation>
570 <source>MEN_UNV</source>
571 <translation>UNV file</translation>
574 <source>MEN_UN_GROUP</source>
575 <translation>Union Groups</translation>
578 <source>MEN_UPDATE</source>
579 <translation>Update</translation>
582 <source>MEN_VIEW</source>
583 <translation>View</translation>
586 <source>MEN_VOLUMES</source>
587 <translation>Volumes</translation>
590 <source>MEN_VOLUME_3D</source>
591 <translation>Volume</translation>
594 <source>MEN_WARP</source>
595 <translation>Warping angle</translation>
598 <source>MEN_WHAT_IS</source>
599 <translation>Mesh Element Info</translation>
602 <source>MEN_WIRE</source>
603 <translation>Wireframe</translation>
606 <source>MESHERS_FILE_CANT_OPEN</source>
607 <translation>Can not open resource file</translation>
610 <source>MESHERS_FILE_CHECK_VARIABLE</source>
611 <translation>Check environment variable SMESH_MeshersList</translation>
614 <source>MESHERS_FILE_NO_VARIABLE</source>
615 <translation>Environment variable SMESH_MeshersList is not defined</translation>
618 <source>MESH_IS_NOT_SELECTED</source>
619 <translation>There is no selected mesh
620 Please, select a mesh and try again</translation>
623 <source>MESH_NODE</source>
624 <translation>Node</translation>
627 <source>MESH_NODE_TITLE</source>
628 <translation>Add Node</translation>
631 <source>MINIMUMANGLE_ELEMENTS</source>
632 <translation>Minimum Angle</translation>
635 <source>MULTI2D_BORDERS</source>
636 <translation>Borders at Multi-Connections 2D</translation>
639 <source>MULTI_BORDERS</source>
640 <translation>Borders at Multi-Connections</translation>
643 <source>NODE_ID</source>
644 <translation>Node ID</translation>
647 <source>NON_SMESH_OBJECTS_SELECTED</source>
648 <translation>There are objects selected which do not belong to %1 component.</translation>
651 <source>PREVIEW</source>
652 <translation>Preview</translation>
655 <source>SKEW_ELEMENTS</source>
656 <translation>Skew</translation>
659 <source>SMESHGUI_INVALID_PARAMETERS</source>
660 <translation>Parameters are not correctly specified
661 Please enter correct values and try again</translation>
664 <source>SMESH_ADD_ALGORITHM</source>
665 <translation>Algorithms</translation>
668 <source>SMESH_ADD_ALGORITHM_TITLE</source>
669 <translation>Algorithms Assignation</translation>
672 <source>SMESH_ADD_EDGE</source>
673 <translation>Add Edge</translation>
676 <source>SMESH_ADD_EDGE_TITLE</source>
677 <translation>Add Edge</translation>
680 <source>SMESH_ADD_HEXAS</source>
681 <translation>Add Hexahedron</translation>
684 <source>SMESH_ADD_HEXAS_TITLE</source>
685 <translation>Add Hexahedron</translation>
688 <source>SMESH_ADD_HYPOTHESIS</source>
689 <translation>Hypothesis</translation>
692 <source>SMESH_ADD_HYPOTHESIS_TITLE</source>
693 <translation>Hypothesis Assignation</translation>
696 <source>SMESH_ADD_HYP_WRN</source>
697 <translation>\"%1\" assigned but:
701 <source>SMESH_ADD_POLYGON</source>
702 <translation>Add polygon</translation>
705 <source>SMESH_ADD_POLYGON_TITLE</source>
706 <translation>Add polygon</translation>
709 <source>SMESH_ADD_QUADRANGLE</source>
710 <translation>Add Quadrangle</translation>
713 <source>SMESH_ADD_QUADRANGLE_TITLE</source>
714 <translation>Add Quadrangle</translation>
717 <source>SMESH_ADD_QUADRATIC_EDGE_TITLE</source>
718 <translation>Add Quadratic Edge</translation>
721 <source>SMESH_ADD_QUADRATIC_HEXAHEDRON_TITLE</source>
722 <translation>Add Quadratic Hexahedron</translation>
725 <source>SMESH_ADD_QUADRATIC_PENTAHEDRON_TITLE</source>
726 <translation>Add Quadratic Pentahedron</translation>
729 <source>SMESH_ADD_QUADRATIC_PYRAMID_TITLE</source>
730 <translation>Add Quadratic Pyramid</translation>
733 <source>SMESH_ADD_QUADRATIC_QUADRANGLE_TITLE</source>
734 <translation>Add Quadratic Quadrangle</translation>
737 <source>SMESH_ADD_QUADRATIC_TETRAHEDRON_TITLE</source>
738 <translation>Add Quadratic Tetrahedron</translation>
741 <source>SMESH_ADD_QUADRATIC_TRIANGLE_TITLE</source>
742 <translation>Add Quadratic Triangle</translation>
745 <source>SMESH_ADD_SUBMESH</source>
746 <translation>SubMesh Construction</translation>
749 <source>SMESH_ADD_TETRAS</source>
750 <translation>Add Tetrahedron</translation>
753 <source>SMESH_ADD_TETRAS_TITLE</source>
754 <translation>Add Tetrahedron</translation>
757 <source>SMESH_ADD_TRIANGLE</source>
758 <translation>Add Triangle</translation>
761 <source>SMESH_ADD_TRIANGLE_TITLE</source>
762 <translation>Add Triangle</translation>
765 <source>SMESH_ANGLE</source>
766 <translation>Angle</translation>
769 <source>SMESH_ARGUMENTS</source>
770 <translation>Arguments</translation>
773 <source>SMESH_AUTO_GROUPS</source>
774 <translation>Automatically create groups</translation>
777 <source>SMESH_AVAILABLE</source>
778 <translation>Available</translation>
781 <source>SMESH_AVAILABLE_ALGORITHMS</source>
782 <translation>Available algorithms</translation>
785 <source>SMESH_AVAILABLE_HYPOTHESES</source>
786 <translation>Available hypotheses</translation>
789 <source>SMESH_AXIS</source>
790 <translation>Axis</translation>
793 <source>SMESH_BAD_SELECTION</source>
794 <translation>No valid selection</translation>
797 <source>SMESH_BOUNDARYEDGES</source>
798 <translation>Boundary Edges</translation>
801 <source>SMESH_BUILD_COMPOUND_TITLE</source>
802 <translation>Create a Compound</translation>
805 <source>SMESH_BUT_ADD</source>
806 <translation>A&dd</translation>
809 <source>SMESH_BUT_APPLY</source>
810 <translation>&Apply</translation>
813 <source>SMESH_BUT_CANCEL</source>
814 <translation>&Cancel</translation>
817 <source>SMESH_BUT_CLOSE</source>
818 <translation>&Close</translation>
821 <source>SMESH_BUT_CREATE</source>
822 <translation>Create</translation>
825 <source>SMESH_BUT_DELETE</source>
826 <translation>Delete</translation>
829 <source>SMESH_BUT_FILTER</source>
830 <translation>Set &Filters</translation>
833 <source>SMESH_BUT_HELP</source>
834 <translation>&Help</translation>
837 <source>SMESH_BUT_NEW</source>
838 <translation>New</translation>
841 <source>SMESH_BUT_NO</source>
842 <translation>&No</translation>
845 <source>SMESH_BUT_OK</source>
846 <translation>&Ok</translation>
849 <source>SMESH_BUT_REMOVE</source>
850 <translation>&Remove</translation>
853 <source>SMESH_BUT_SORT</source>
854 <translation>&Sort List</translation>
857 <source>SMESH_BUT_YES</source>
858 <translation>&Yes</translation>
861 <source>SMESH_CANT_ADD_HYP</source>
862 <translation>Can not assign \"%1\":
866 <source>SMESH_CANT_RM_HYP</source>
867 <translation>Can not unassign \"%1\":
871 <source>SMESH_CHECK_COLOR</source>
872 <translation>Color</translation>
875 <source>SMESH_CLIPPING_FROM</source>
876 <translation>From <---</translation>
879 <source>SMESH_CLIPPING_INTO</source>
880 <translation>---> Into</translation>
883 <source>SMESH_CLIPPING_TITLE</source>
884 <translation>Change Clipping</translation>
887 <source>SMESH_COMPUTE_SUCCEED</source>
888 <translation>Mesh computation succeed</translation>
891 <source>SMESH_CONTENT</source>
892 <translation>Content</translation>
895 <source>SMESH_CONTINUE_MESH_VISUALIZATION</source>
896 <translation>It seems that there is not enough memory to show the mesh
900 <source>SMESH_COORDINATES</source>
901 <translation>Coordinates</translation>
904 <source>SMESH_COPY_ELEMENTS</source>
905 <translation>Copy Elements</translation>
908 <source>SMESH_COPY_GROUPS</source>
909 <translation>Copy groups</translation>
912 <source>SMESH_CREATE_ALGORITHMS</source>
913 <translation>Create algorithms</translation>
916 <source>SMESH_CREATE_COPY</source>
917 <translation>Create a copy</translation>
920 <source>SMESH_CREATE_GROUP_TITLE</source>
921 <translation>Create Group</translation>
924 <source>SMESH_CREATE_HYPOTHESES</source>
925 <translation>Create hypotheses</translation>
928 <source>SMESH_CREATE_MESH</source>
929 <translation>Create a new mesh</translation>
932 <source>SMESH_CREATE_POLYHEDRAL_VOLUME_TITLE</source>
933 <translation>Create polyhedral volume</translation>
936 <source>SMESH_DIAGONAL</source>
937 <translation>Diagonal Inversion</translation>
940 <source>SMESH_DIAGONAL_INVERSION_TITLE</source>
941 <translation>Diagonal Inversion</translation>
944 <source>SMESH_DISTANCE</source>
945 <translation>Distance</translation>
948 <source>SMESH_DRS_1</source>
949 <translation>MED file contains no mesh with the given name</translation>
952 <source>SMESH_DRS_2</source>
953 <translation></translation>
956 <source>SMESH_DRS_3</source>
957 <translation>Some elements were skipped due to incorrect file data</translation>
960 <source>SMESH_DRS_4</source>
961 <translation> The file is incorrect,
965 <source>SMESH_DRS_EMPTY</source>
966 <translation> The file is empty,
970 <source>SMESH_DX</source>
971 <translation>dX</translation>
974 <source>SMESH_DY</source>
975 <translation>dY</translation>
978 <source>SMESH_DZ</source>
979 <translation>dZ</translation>
982 <source>SMESH_EDGE</source>
983 <translation>Edge</translation>
986 <source>SMESH_EDGES_CONNECTIVITY_TITLE</source>
987 <translation>Edges Connectivity</translation>
990 <source>SMESH_EDIT_GROUP_TITLE</source>
991 <translation>Edit Group</translation>
994 <source>SMESH_EDIT_HYPOTHESES</source>
995 <translation>Hypotheses Assignation</translation>
998 <source>SMESH_EDIT_USED</source>
999 <translation>Used</translation>
1002 <source>SMESH_ELEMENTS</source>
1003 <translation>Elements</translation>
1006 <source>SMESH_ELEMENTS_COLOR</source>
1007 <translation>Mesh Element Color</translation>
1010 <source>SMESH_ELEMENTS_TYPE</source>
1011 <translation>Elements Type</translation>
1014 <source>SMESH_ELEMENT_TYPE</source>
1015 <translation>Element Type</translation>
1018 <source>SMESH_ERROR</source>
1019 <translation>Error</translation>
1022 <source>SMESH_ERR_SCALARBAR_PARAMS</source>
1023 <translation>Warning! The parameters is incorrect</translation>
1026 <source>SMESH_EXPORT_FAILED</source>
1027 <translation>Mesh export failed.
1028 Probably, there is not enough space on disk.</translation>
1031 <source>SMESH_EXPORT_MED_DUPLICATED_GRP</source>
1032 <translation>There are duplicated group names in mesh \"%1\".
1036 <source>SMESH_EXPORT_MED_V2_1</source>
1037 <translation>During export mesh with name - \"%1\" to MED 2.1
1041 <source>SMESH_EXPORT_STL1</source>
1042 <translation>Mesh - \"%1\" does not contain triangles</translation>
1045 <source>SMESH_EXPORT_STL2</source>
1046 <translation>Mesh - \"%1\" contains another than triangles elements,</translation>
1049 <source>SMESH_EXPORT_UNV</source>
1050 <translation>During export mesh with name - \"%1\" to UNV
1054 <source>SMESH_EXTRUSION</source>
1055 <translation>Extrusion</translation>
1058 <source>SMESH_FACE</source>
1059 <translation>Face</translation>
1062 <source>SMESH_FEATUREANGLE</source>
1063 <translation>Feature Angle</translation>
1066 <source>SMESH_FEATUREEDGES</source>
1067 <translation>Feature Edges</translation>
1070 <source>SMESH_FONT_ARIAL</source>
1071 <translation>Arial</translation>
1074 <source>SMESH_FONT_BOLD</source>
1075 <translation>Bold</translation>
1078 <source>SMESH_FONT_COURIER</source>
1079 <translation>Courier</translation>
1082 <source>SMESH_FONT_ITALIC</source>
1083 <translation>Italic</translation>
1086 <source>SMESH_FONT_SCALARBAR</source>
1087 <translation>Font</translation>
1090 <source>SMESH_FONT_SHADOW</source>
1091 <translation>Shadow</translation>
1094 <source>SMESH_FONT_TIMES</source>
1095 <translation>Times</translation>
1098 <source>SMESH_GEOM_GROUP</source>
1099 <translation>Geometry group</translation>
1102 <source>SMESH_GROUP</source>
1103 <translation>Group</translation>
1106 <source>SMESH_GROUP_GEOMETRY</source>
1107 <translation>Group on geometry</translation>
1110 <source>SMESH_GROUP_SELECTED</source>
1111 <translation>%1 Groups</translation>
1114 <source>SMESH_GROUP_STANDALONE</source>
1115 <translation>Standalone group</translation>
1118 <source>SMESH_GROUP_TYPE</source>
1119 <translation>Group type</translation>
1122 <source>SMESH_HEIGHT</source>
1123 <translation>Height:</translation>
1126 <source>SMESH_HEXAS</source>
1127 <translation>Hexahedron</translation>
1130 <source>SMESH_HILIGHT_COLOR</source>
1131 <translation>Highlight Color</translation>
1134 <source>SMESH_HORIZONTAL</source>
1135 <translation>Horizontal</translation>
1138 <source>SMESH_HYPOTHESES</source>
1139 <translation>Hypotheses</translation>
1142 <source>SMESH_HYP_1</source>
1143 <translation>Algorithm misses a hypothesis</translation>
1146 <source>SMESH_HYP_10</source>
1147 <translation>Hypothesis and submesh dimensions mismatch</translation>
1150 <source>SMESH_HYP_11</source>
1151 <translation>Shape is neither the main one, nor its subshape, nor a valid group</translation>
1154 <source>SMESH_HYP_12</source>
1155 <translation>Geomerty mismatches algorithm's expectation</translation>
1158 <source>SMESH_HYP_2</source>
1159 <translation>There are concurrent hypotheses on a shape</translation>
1162 <source>SMESH_HYP_3</source>
1163 <translation>Hypothesis has a bad parameter value</translation>
1166 <source>SMESH_HYP_4</source>
1167 <translation>Submesh is ignored as there is another algorithm of upper dimension generating %1D elements</translation>
1170 <source>SMESH_HYP_5</source>
1171 <translation>Algorithm hides algorithm(s) of lower dimension by generating all-dimensions elements</translation>
1174 <source>SMESH_HYP_6</source>
1175 <translation>Unknown fatal error at hypothesis definition</translation>
1178 <source>SMESH_HYP_7</source>
1179 <translation>Hypothesis is not suitable in the current context</translation>
1182 <source>SMESH_HYP_8</source>
1183 <translation>Non-conform mesh is produced using applied hypotheses</translation>
1186 <source>SMESH_HYP_9</source>
1187 <translation>Such dimention hypothesis is already assigned to the shape</translation>
1190 <source>SMESH_ID_DIAGONAL</source>
1191 <translation>Id Edges</translation>
1194 <source>SMESH_ID_ELEMENTS</source>
1195 <translation>Id Elements</translation>
1198 <source>SMESH_ID_FACES</source>
1199 <translation>Id Faces</translation>
1202 <source>SMESH_ID_NODES</source>
1203 <translation>Id Nodes</translation>
1206 <source>SMESH_INFORMATION</source>
1207 <translation>Information</translation>
1210 <source>SMESH_INIT</source>
1211 <translation>Mesh</translation>
1214 <source>SMESH_INIT_MESH</source>
1215 <translation>Mesh Construction</translation>
1218 <source>SMESH_INSUFFICIENT_DATA</source>
1219 <translation>Insufficient input value</translation>
1222 <source>SMESH_LABELS</source>
1223 <translation>Labels:</translation>
1226 <source>SMESH_LABELS_COLORS_SCALARBAR</source>
1227 <translation>Colors && Labels</translation>
1230 <source>SMESH_LENGTH</source>
1231 <translation>Length</translation>
1234 <source>SMESH_MAKE_GROUPS</source>
1235 <translation>Generate groups</translation>
1238 <source>SMESH_MANIFOLDEDGES</source>
1239 <translation>Manifold Edges</translation>
1242 <source>SMESH_MAX</source>
1243 <translation>Max</translation>
1246 <source>SMESH_MEN_ALGORITHMS</source>
1247 <translation>Algorithms</translation>
1250 <source>SMESH_MEN_APPLIED_ALGORIHTMS</source>
1251 <translation>Applied Algorithms</translation>
1254 <source>SMESH_MEN_APPLIED_HYPOTHESIS</source>
1255 <translation>Applied Hypotheses</translation>
1258 <source>SMESH_MEN_COMPONENT</source>
1259 <translation>SMESH</translation>
1262 <source>SMESH_MEN_HYPOTHESIS</source>
1263 <translation>Hypotheses</translation>
1266 <source>SMESH_MEN_SubMeshesOnCompound</source>
1267 <translation>SubMeshes On Compound</translation>
1270 <source>SMESH_MEN_SubMeshesOnEdge</source>
1271 <translation>SubMeshes On Edge</translation>
1274 <source>SMESH_MEN_SubMeshesOnFace</source>
1275 <translation>SubMeshes On Face</translation>
1278 <source>SMESH_MEN_SubMeshesOnSolid</source>
1279 <translation>SubMeshes On Solid</translation>
1282 <source>SMESH_MEN_SubMeshesOnVertex</source>
1283 <translation>SubMeshes On Vertex</translation>
1286 <source>SMESH_MERGE_ELEMENTS</source>
1287 <translation>Merge elements</translation>
1290 <source>SMESH_MERGE_NODES</source>
1291 <translation>Merge nodes</translation>
1294 <source>SMESH_MESH</source>
1295 <translation>Mesh</translation>
1298 <source>SMESH_MESHINFO_ALL_TYPES</source>
1299 <translation>Heterogenous</translation>
1302 <source>SMESH_MESHINFO_EDGES</source>
1303 <translation>Edges</translation>
1306 <source>SMESH_MESHINFO_ELEMENTS</source>
1307 <translation>Elements</translation>
1310 <source>SMESH_MESHINFO_ENTITIES</source>
1311 <translation>Entities</translation>
1314 <source>SMESH_MESHINFO_FACES</source>
1315 <translation>Faces</translation>
1318 <source>SMESH_MESHINFO_HEXAS</source>
1319 <translation>Hexahedrons</translation>
1322 <source>SMESH_MESHINFO_NAME</source>
1323 <translation>Name</translation>
1326 <source>SMESH_MESHINFO_NODES</source>
1327 <translation>Nodes</translation>
1330 <source>SMESH_MESHINFO_ORDER0</source>
1331 <translation>Total</translation>
1334 <source>SMESH_MESHINFO_ORDER1</source>
1335 <translation>Linear</translation>
1338 <source>SMESH_MESHINFO_ORDER2</source>
1339 <translation>Quadratic</translation>
1342 <source>SMESH_MESHINFO_POLYEDRES</source>
1343 <translation>Polyhedrons</translation>
1346 <source>SMESH_MESHINFO_POLYGONES</source>
1347 <translation>Polygons</translation>
1350 <source>SMESH_MESHINFO_PRISMS</source>
1351 <translation>Prisms</translation>
1354 <source>SMESH_MESHINFO_PYRAS</source>
1355 <translation>Pyramids</translation>
1358 <source>SMESH_MESHINFO_QUADRANGLES</source>
1359 <translation>Quadrangles</translation>
1362 <source>SMESH_MESHINFO_TETRAS</source>
1363 <translation>Tetrahedrons</translation>
1366 <source>SMESH_MESHINFO_TITLE</source>
1367 <translation>Mesh Infos</translation>
1370 <source>SMESH_MESHINFO_TOTAL</source>
1371 <translation>Total</translation>
1374 <source>SMESH_MESHINFO_TRIANGLES</source>
1375 <translation>Triangles</translation>
1378 <source>SMESH_MESHINFO_TYPE</source>
1379 <translation>Type</translation>
1382 <source>SMESH_MESHINFO_VOLUMES</source>
1383 <translation>Volumes</translation>
1386 <source>SMESH_MIN</source>
1387 <translation>Min</translation>
1390 <source>SMESH_MOVE</source>
1391 <translation>Move</translation>
1394 <source>SMESH_MOVE_ELEMENTS</source>
1395 <translation>Move Elements</translation>
1398 <source>SMESH_MOVE_NODES_TITLE</source>
1399 <translation>Move Node</translation>
1402 <source>SMESH_NAME</source>
1403 <translation>Name</translation>
1406 <source>SMESH_NODES</source>
1407 <translation>Nodes</translation>
1410 <source>SMESH_NONMANIFOLDEDGES</source>
1411 <translation>Non Manifold Edges</translation>
1414 <source>SMESH_NORMAL</source>
1415 <translation>Normal</translation>
1418 <source>SMESH_NO_MESH_VISUALIZATION</source>
1419 <translation>There is not enough memory to show the mesh</translation>
1422 <source>SMESH_NUMBEROFCOLORS</source>
1423 <translation>Nb of colors:</translation>
1426 <source>SMESH_NUMBEROFLABELS</source>
1427 <translation>Nb of labels:</translation>
1430 <source>SMESH_NUMBEROFSTEPS</source>
1431 <translation>Number of steps:</translation>
1434 <source>SMESH_OBJECTS_SELECTED</source>
1435 <translation>%1_objects</translation>
1438 <source>SMESH_OBJECT_ALGORITHM</source>
1439 <translation>Algorithm</translation>
1442 <source>SMESH_OBJECT_GEOM</source>
1443 <translation>Geometrical Object</translation>
1446 <source>SMESH_OBJECT_HYPOTHESIS</source>
1447 <translation>Hypothesis</translation>
1450 <source>SMESH_OBJECT_MESH</source>
1451 <translation>Mesh</translation>
1454 <source>SMESH_OBJECT_MESHorSUBMESH</source>
1455 <translation>Mesh or SubMesh</translation>
1458 <source>SMESH_OPERATION_FAILED</source>
1459 <translation>Operation failed</translation>
1462 <source>SMESH_ORIENTATION</source>
1463 <translation>Orientation</translation>
1466 <source>SMESH_ORIENTATION_ELEMENTS_TITLE</source>
1467 <translation>Change Orientation</translation>
1470 <source>SMESH_OUTLINE_COLOR</source>
1471 <translation>Mesh Object Color</translation>
1474 <source>SMESH_PARAMETERS</source>
1475 <translation>Parameters</translation>
1478 <source>SMESH_PLANE</source>
1479 <translation>Plane</translation>
1482 <source>SMESH_POINT</source>
1483 <translation>Point</translation>
1486 <source>SMESH_POINT_1</source>
1487 <translation>Point 1</translation>
1490 <source>SMESH_POINT_2</source>
1491 <translation>Point 2</translation>
1494 <source>SMESH_POLYEDRE_CREATE_ERROR</source>
1495 <translation>Polyedron creation error</translation>
1498 <source>SMESH_POLYEDRON</source>
1499 <translation>Polyhedron</translation>
1502 <source>SMESH_POLYGON</source>
1503 <translation>Polygon</translation>
1506 <source>SMESH_POSITION_SIZE_SCALARBAR</source>
1507 <translation>Origin && Size</translation>
1510 <source>SMESH_PRECISION</source>
1511 <translation>Precision</translation>
1514 <source>SMESH_PREFERENCES_SCALARBAR</source>
1515 <translation>Scalar Bar Preferences</translation>
1518 <source>SMESH_PREF_SELECTION</source>
1519 <translation>Preferences - Selection</translation>
1522 <source>SMESH_PRESELECTION</source>
1523 <translation>Preselection</translation>
1526 <source>SMESH_PRISM</source>
1527 <translation>Prism</translation>
1530 <source>SMESH_PROPERTIES_SCALARBAR</source>
1531 <translation>Scalar Bar Properties</translation>
1534 <source>SMESH_PYRAMID</source>
1535 <translation>Pyramid</translation>
1538 <source>SMESH_QUADRANGLE</source>
1539 <translation>Quadrangle</translation>
1542 <source>SMESH_QUADRATIC_EDGE</source>
1543 <translation>Quadratic Edge</translation>
1546 <source>SMESH_QUADRATIC_HEXAHEDRON</source>
1547 <translation>Quadratic Hexahedron</translation>
1550 <source>SMESH_QUADRATIC_PENTAHEDRON</source>
1551 <translation>Quadratic Pentahedron</translation>
1554 <source>SMESH_QUADRATIC_PYRAMID</source>
1555 <translation>Quadratic Pyramid</translation>
1558 <source>SMESH_QUADRATIC_QUADRANGLE</source>
1559 <translation>Quadratic Quadrangle</translation>
1562 <source>SMESH_QUADRATIC_TETRAHEDRON</source>
1563 <translation>Quadratic Tetrahedron</translation>
1566 <source>SMESH_QUADRATIC_TRIANGLE</source>
1567 <translation>Quadratic Triangle</translation>
1570 <source>SMESH_RANGE_MAX</source>
1571 <translation>Max value:</translation>
1574 <source>SMESH_RANGE_MIN</source>
1575 <translation>Min value:</translation>
1578 <source>SMESH_RANGE_SCALARBAR</source>
1579 <translation>Scalar Range</translation>
1582 <source>SMESH_REALLY_DELETE</source>
1583 <translation>Do you really want to delete object(s) ?</translation>
1586 <source>SMESH_REMOVE</source>
1587 <translation>Remove</translation>
1590 <source>SMESH_REMOVE_ELEMENTS_TITLE</source>
1591 <translation>Remove Elements</translation>
1594 <source>SMESH_REMOVE_NODES_TITLE</source>
1595 <translation>Remove Nodes</translation>
1598 <source>SMESH_RENUMBERING</source>
1599 <translation>Renumbering</translation>
1602 <source>SMESH_RENUMBERING_ELEMENTS_TITLE</source>
1603 <translation>Renumbering elements</translation>
1606 <source>SMESH_RENUMBERING_NODES_TITLE</source>
1607 <translation>Renumbering nodes</translation>
1610 <source>SMESH_REVERSE</source>
1611 <translation>Reverse</translation>
1614 <source>SMESH_REVOLUTION</source>
1615 <translation>Revolution</translation>
1618 <source>SMESH_RM_HYP_WRN</source>
1619 <translation>\"%1\" unassigned but:
1623 <source>SMESH_ROTATION</source>
1624 <translation>Rotation</translation>
1627 <source>SMESH_ROTATION_TITLE</source>
1628 <translation>Rotation about an axis</translation>
1631 <source>SMESH_SCALARBAR</source>
1632 <translation>Scalar Bar</translation>
1635 <source>SMESH_SEGMENTS</source>
1636 <translation>Segments</translation>
1639 <source>SMESH_SELECTION</source>
1640 <translation>Selection</translation>
1643 <source>SMESH_SELECT_FROM</source>
1644 <translation>Select From</translation>
1647 <source>SMESH_SELECT_WHOLE_MESH</source>
1648 <translation>Select whole mesh, submesh or group</translation>
1651 <source>SMESH_SET_COLOR</source>
1652 <translation>Color group</translation>
1655 <source>SMESH_SEWING</source>
1656 <translation>Sewing</translation>
1659 <source>SMESH_SMOOTHING</source>
1660 <translation>Smoothing</translation>
1663 <source>SMESH_STANDARD_MESHINFO_TITLE</source>
1664 <translation>Standard Mesh Infos</translation>
1667 <source>SMESH_SUBMESH</source>
1668 <translation>SubMesh</translation>
1671 <source>SMESH_SUBMESH_SELECTED</source>
1672 <translation>%1 SubMeshes</translation>
1675 <source>SMESH_SYMMETRY</source>
1676 <translation>Symmetry</translation>
1679 <source>SMESH_TETRAS</source>
1680 <translation>Tetrahedron</translation>
1683 <source>SMESH_TITLE</source>
1684 <translation>Title:</translation>
1687 <source>SMESH_TOLERANCE</source>
1688 <translation>Tolerance</translation>
1691 <source>SMESH_TRANSLATION</source>
1692 <translation>Translation</translation>
1695 <source>SMESH_TRANSPARENCY_OPAQUE</source>
1696 <translation>---> Opaque</translation>
1699 <source>SMESH_TRANSPARENCY_TITLE</source>
1700 <translation>Change Transparency</translation>
1703 <source>SMESH_TRANSPARENCY_TRANSPARENT</source>
1704 <translation>Transparent <---</translation>
1707 <source>SMESH_TRIANGLE</source>
1708 <translation>Triangle</translation>
1711 <source>SMESH_UPDATEVIEW</source>
1712 <translation>Update View</translation>
1715 <source>SMESH_VALUE</source>
1716 <translation>Value</translation>
1719 <source>SMESH_VECTOR</source>
1720 <translation>Vector</translation>
1723 <source>SMESH_VERTICAL</source>
1724 <translation>Vertical</translation>
1727 <source>SMESH_VISU_PROBLEM</source>
1728 <translation>Mesh visualization failed, probably due to lack of memory</translation>
1731 <source>SMESH_VISU_PROBLEM_CLEAR</source>
1732 <translation>Mesh visualization failed, no memory even to show a message,
1736 <source>SMESH_VOLUME</source>
1737 <translation>Volume</translation>
1740 <source>SMESH_WARNING</source>
1741 <translation>Warning</translation>
1744 <source>SMESH_WHAT_IS_TITLE</source>
1745 <translation>Mesh Element Info</translation>
1748 <source>SMESH_WIDTH</source>
1749 <translation>Width:</translation>
1752 <source>SMESH_WRN_ALGORITHM_ALREADYEXIST</source>
1753 <translation>Algorithm already exists</translation>
1756 <source>SMESH_WRN_COMPUTE_FAILED</source>
1757 <translation>Mesh computation failed</translation>
1760 <source>SMESH_WRN_EMPTY_NAME</source>
1761 <translation>Empty name is not valid</translation>
1764 <source>SMESH_WRN_HYPOTHESIS_ALREADYEXIST</source>
1765 <translation>Hypothesis already exists</translation>
1768 <source>SMESH_WRN_HYPOTHESIS_NOTEXIST</source>
1769 <translation>Hypothesis or Algorithm not exists</translation>
1772 <source>SMESH_WRN_MISSING_PARAMETERS</source>
1773 <translation>Missing parameters</translation>
1776 <source>SMESH_WRN_NO_AVAILABLE_DATA</source>
1777 <translation>No available data in selection</translation>
1780 <source>SMESH_WRN_SELECTIONMODE_DIAGONAL</source>
1781 <translation>Activate Link Selection Mode</translation>
1784 <source>SMESH_WRN_SELECTIONMODE_ELEMENTS</source>
1785 <translation>Activate Elements Selection Mode</translation>
1788 <source>SMESH_WRN_SELECTIONMODE_NODES</source>
1789 <translation>Activate Nodes Selection Mode</translation>
1792 <source>SMESH_WRN_VIEWER_VTK</source>
1793 <translation>Study frame with VTK Viewer must be activated</translation>
1796 <source>SMESH_WRN_WARNING</source>
1797 <translation>Warning</translation>
1800 <source>SMESH_X</source>
1801 <translation>X</translation>
1804 <source>SMESH_X_SCALARBAR</source>
1805 <translation>X:</translation>
1808 <source>SMESH_Y</source>
1809 <translation>Y</translation>
1812 <source>SMESH_Y_SCALARBAR</source>
1813 <translation>Y:</translation>
1816 <source>SMESH_Z</source>
1817 <translation>Z</translation>
1820 <source>STATE_ALGO_MISSING</source>
1821 <translation>%3 %2D algorithm is missing</translation>
1824 <source>STATE_HYP_BAD_GEOMETRY</source>
1825 <translation>%3 %2D algorithm \"%1\" is assigned to geometry mismatching its expectation</translation>
1828 <source>STATE_HYP_BAD_PARAMETER</source>
1829 <translation>Hypothesis of %3 %2D algorithm \"%1\" has a bad parameter value</translation>
1832 <source>STATE_HYP_MISSING</source>
1833 <translation>%3 %2D algorithm \"%1\" misses %4D hypothesis</translation>
1836 <source>STATE_HYP_NOTCONFORM</source>
1837 <translation>%3 %2D algorithm \"%1\" would produce not conform mesh: global \"Not Conform Mesh Allowed\" hypotesis is missing</translation>
1840 <source>STB_ADV_INFO</source>
1841 <translation>Advanced Mesh Infos</translation>
1844 <source>STB_ALL</source>
1845 <translation>All</translation>
1848 <source>STB_AREA</source>
1849 <translation>Area</translation>
1852 <source>STB_ASPECT</source>
1853 <translation>Aspect Ratio</translation>
1856 <source>STB_ASPECT_3D</source>
1857 <translation>Aspect Ratio 3D</translation>
1860 <source>STB_AUTO_COLOR</source>
1861 <translation>Auto color</translation>
1864 <source>STB_AUTO_UPD</source>
1865 <translation>Automatic update</translation>
1868 <source>STB_BUILD_COMPOUND</source>
1869 <translation>Build Compound Mesh</translation>
1872 <source>STB_CLIP</source>
1873 <translation>Clipping</translation>
1876 <source>STB_COLORS</source>
1877 <translation>Colors / Size</translation>
1880 <source>STB_COMPUTE</source>
1881 <translation>Compute</translation>
1884 <source>STB_CONNECTION</source>
1885 <translation>Borders at Multi-Connection</translation>
1888 <source>STB_CONNECTION_2D</source>
1889 <translation>Borders at Multi-Connection 2D</translation>
1892 <source>STB_CONSTRUCT_GROUP</source>
1893 <translation>Construct Group</translation>
1896 <source>STB_CONV_TO_QUAD</source>
1897 <translation>Convert to/from quadratic</translation>
1900 <source>STB_CREATE_GROUP</source>
1901 <translation>Create Group</translation>
1904 <source>STB_CREATE_MESH</source>
1905 <translation>Create Mesh</translation>
1908 <source>STB_CREATE_SUBMESH</source>
1909 <translation>Create Sub-mesh</translation>
1912 <source>STB_CUT</source>
1913 <translation>Cutting of quadrangles</translation>
1916 <source>STB_CUT_GROUP</source>
1917 <translation>Cut Groups</translation>
1920 <source>STB_DAT</source>
1921 <translation>Import DAT file</translation>
1924 <source>STB_DELETE</source>
1925 <translation>Delete</translation>
1928 <source>STB_DEL_GROUP</source>
1929 <translation>Delete Groups</translation>
1932 <source>STB_DISABLE_AUTO_COLOR</source>
1933 <translation>Disable auto color</translation>
1936 <source>STB_DISPLAY_ONLY</source>
1937 <translation>Show only</translation>
1940 <source>STB_DISP_ENT</source>
1941 <translation>Display entity</translation>
1944 <source>STB_EDGE</source>
1945 <translation>Edge</translation>
1948 <source>STB_EDGES</source>
1949 <translation>Edges</translation>
1952 <source>STB_EDIT_GROUP</source>
1953 <translation>Edit Group</translation>
1956 <source>STB_EDIT_HYPO</source>
1957 <translation>Edit Hypothesis</translation>
1960 <source>STB_EDIT_MESHSUBMESH</source>
1961 <translation>Edit Mesh/Sub-mesh</translation>
1964 <source>STB_EXPORT_DAT</source>
1965 <translation>Export to DAT file</translation>
1968 <source>STB_EXPORT_MED</source>
1969 <translation>Export to MED file</translation>
1972 <source>STB_EXPORT_STL</source>
1973 <translation>Export to STL file</translation>
1976 <source>STB_EXPORT_UNV</source>
1977 <translation>Export to UNV file</translation>
1980 <source>STB_EXTRUSION</source>
1981 <translation>Extrusion</translation>
1984 <source>STB_EXTRUSION_ALONG</source>
1985 <translation>Extrusion along a path</translation>
1988 <source>STB_FACES</source>
1989 <translation>Faces</translation>
1992 <source>STB_FREE_BORDER</source>
1993 <translation>Free Borders</translation>
1996 <source>STB_FREE_EDGE</source>
1997 <translation>Free Edges</translation>
2000 <source>STB_GLOBAL_HYPO</source>
2001 <translation>Global Hypothesis</translation>
2004 <source>STB_HEXA</source>
2005 <translation>Hexahedron</translation>
2008 <source>STB_HIDE</source>
2009 <translation>Hide</translation>
2012 <source>STB_INT_GROUP</source>
2013 <translation>Intersect Groups</translation>
2016 <source>STB_INV</source>
2017 <translation>Diagonal Inversion</translation>
2020 <source>STB_LENGTH</source>
2021 <translation>Length</translation>
2024 <source>STB_LENGTH_2D</source>
2025 <translation>Length 2D</translation>
2028 <source>STB_MAP</source>
2029 <translation>Pattern mapping</translation>
2032 <source>STB_MED</source>
2033 <translation>Import MED file</translation>
2036 <source>STB_MERGE</source>
2037 <translation>Merge nodes</translation>
2040 <source>STB_MERGE_ELEMENTS</source>
2041 <translation>Merge elements</translation>
2044 <source>STB_MESH_THROU_POINT</source>
2045 <translation>Mesh to pass through a point</translation>
2048 <source>STB_MIN_ANG</source>
2049 <translation>Minimum Angle</translation>
2052 <source>STB_MOVE</source>
2053 <translation>Move Node</translation>
2056 <source>STB_NODE</source>
2057 <translation>Node</translation>
2060 <source>STB_NODES</source>
2061 <translation>Nodes</translation>
2064 <source>STB_NUM_ELEMENTS</source>
2065 <translation>Display Elements</translation>
2068 <source>STB_NUM_NODES</source>
2069 <translation>Display Nodes</translation>
2072 <source>STB_ORIENT</source>
2073 <translation>Orientation</translation>
2076 <source>STB_POLYGON</source>
2077 <translation>Polygon</translation>
2080 <source>STB_POLYHEDRON</source>
2081 <translation>Polyhedron</translation>
2084 <source>STB_PRECISION</source>
2085 <translation>Precision</translation>
2088 <source>STB_QUAD</source>
2089 <translation>Quadrangle</translation>
2092 <source>STB_QUADRATIC_EDGE</source>
2093 <translation>Quadratic Edge</translation>
2096 <source>STB_QUADRATIC_HEXAHEDRON</source>
2097 <translation>Quadratic Hexahedron</translation>
2100 <source>STB_QUADRATIC_PENTAHEDRON</source>
2101 <translation>Quadratic Pentahedron</translation>
2104 <source>STB_QUADRATIC_PYRAMID</source>
2105 <translation>Quadratic Pyramid</translation>
2108 <source>STB_QUADRATIC_QUADRANGLE</source>
2109 <translation>Quadratic Quadrangle</translation>
2112 <source>STB_QUADRATIC_TETRAHEDRON</source>
2113 <translation>Quadratic Tetrahedron</translation>
2116 <source>STB_QUADRATIC_TRIANGLE</source>
2117 <translation>Quadratic Triangle</translation>
2120 <source>STB_REMOVE_ELEMENTS</source>
2121 <translation>Remove elements</translation>
2124 <source>STB_REMOVE_NODES</source>
2125 <translation>Remove nodes</translation>
2128 <source>STB_RENAME</source>
2129 <translation>Rename</translation>
2132 <source>STB_RENUM_ELEMENTS</source>
2133 <translation>Renumbering elements</translation>
2136 <source>STB_RENUM_NODES</source>
2137 <translation>Renumbering nodes</translation>
2140 <source>STB_RESET</source>
2141 <translation>Reset</translation>
2144 <source>STB_REVOLUTION</source>
2145 <translation>Revolution</translation>
2148 <source>STB_ROT</source>
2149 <translation>Rotation</translation>
2152 <source>STB_SCALAR_BAR</source>
2153 <translation>Scalar bar</translation>
2156 <source>STB_SCALAR_BAR_PROP</source>
2157 <translation>Scalar bar Properties</translation>
2160 <source>STB_SELECTION</source>
2161 <translation>Selection</translation>
2164 <source>STB_SEL_FILTER_LIB</source>
2165 <translation>Selection filters library</translation>
2168 <source>STB_SEW</source>
2169 <translation>Sewing</translation>
2172 <source>STB_SHADE</source>
2173 <translation>Shading</translation>
2176 <source>STB_SHOW</source>
2177 <translation>Show</translation>
2180 <source>STB_SHRINK</source>
2181 <translation>Shrink</translation>
2184 <source>STB_SKEW</source>
2185 <translation>Skew</translation>
2188 <source>STB_SMOOTH</source>
2189 <translation>Smoothing</translation>
2192 <source>STB_STD_INFO</source>
2193 <translation>Standard Mesh Infos</translation>
2196 <source>STB_SYM</source>
2197 <translation>Symmetry</translation>
2200 <source>STB_TAPER</source>
2201 <translation>Taper</translation>
2204 <source>STB_TETRA</source>
2205 <translation>Tetrahedron</translation>
2208 <source>STB_TRANS</source>
2209 <translation>Translation</translation>
2212 <source>STB_TRANSP</source>
2213 <translation>Transparency</translation>
2216 <source>STB_TRIANGLE</source>
2217 <translation>Triangle</translation>
2220 <source>STB_UNASSIGN</source>
2221 <translation>Unassign</translation>
2224 <source>STB_UNION</source>
2225 <translation>Union of triangles</translation>
2228 <source>STB_UNION2</source>
2229 <translation>Union of two triangles</translation>
2232 <source>STB_UNV</source>
2233 <translation>Import UNV file</translation>
2236 <source>STB_UN_GROUP</source>
2237 <translation>Union Groups</translation>
2240 <source>STB_UPDATE</source>
2241 <translation>Update</translation>
2244 <source>STB_VOLUMES</source>
2245 <translation>Volumes</translation>
2248 <source>STB_VOLUME_3D</source>
2249 <translation>Volume</translation>
2252 <source>STB_WARP</source>
2253 <translation>Warping angle</translation>
2256 <source>STB_WHAT_IS</source>
2257 <translation>Mesh Element Info</translation>
2260 <source>STB_WIRE</source>
2261 <translation>Wireframe</translation>
2264 <source>TAPER_ELEMENTS</source>
2265 <translation>Taper</translation>
2268 <source>TB_ADD_REMOVE</source>
2269 <translation>Add/Remove Toolbar</translation>
2272 <source>TB_CTRL</source>
2273 <translation>Controls Toolbar</translation>
2276 <source>TB_DISP_MODE</source>
2277 <translation>Display Mode Toolbar</translation>
2280 <source>TB_HYPO</source>
2281 <translation>Hypotheses Toolbar</translation>
2284 <source>TB_MESH</source>
2285 <translation>Mesh Toolbar</translation>
2288 <source>TB_MODIFY</source>
2289 <translation>Modification Toolbar</translation>
2292 <source>TOP_ADV_INFO</source>
2293 <translation>Advanced Mesh Infos</translation>
2296 <source>TOP_ALL</source>
2297 <translation>All</translation>
2300 <source>TOP_AREA</source>
2301 <translation>Area</translation>
2304 <source>TOP_ASPECT</source>
2305 <translation>Aspect Ratio</translation>
2308 <source>TOP_ASPECT_3D</source>
2309 <translation>Aspect Ratio 3D</translation>
2312 <source>TOP_AUTO_COLOR</source>
2313 <translation>Auto color</translation>
2316 <source>TOP_AUTO_UPD</source>
2317 <translation>Automatic update</translation>
2320 <source>TOP_BUILD_COMPOUND</source>
2321 <translation>Build Compound Mesh</translation>
2324 <source>TOP_CLIP</source>
2325 <translation>Clipping</translation>
2328 <source>TOP_COLORS</source>
2329 <translation>Colors / Size</translation>
2332 <source>TOP_COMPUTE</source>
2333 <translation>Compute</translation>
2336 <source>TOP_CONNECTION</source>
2337 <translation>Borders at Multi-Connection</translation>
2340 <source>TOP_CONNECTION_2D</source>
2341 <translation>Borders at Multi-Connection 2D</translation>
2344 <source>TOP_CONSTRUCT_GROUP</source>
2345 <translation>Construct Group</translation>
2348 <source>TOP_CONV_TO_QUAD</source>
2349 <translation>Convert to/from quadratic</translation>
2352 <source>TOP_CREATE_GROUP</source>
2353 <translation>Create Group</translation>
2356 <source>TOP_CREATE_MESH</source>
2357 <translation>Create Mesh</translation>
2360 <source>TOP_CREATE_SUBMESH</source>
2361 <translation>Create Sub-mesh</translation>
2364 <source>TOP_CUT</source>
2365 <translation>Cutting of quadrangles</translation>
2368 <source>TOP_CUT_GROUP</source>
2369 <translation>Cut Groups</translation>
2372 <source>TOP_DAT</source>
2373 <translation>Import DAT file</translation>
2376 <source>TOP_DELETE</source>
2377 <translation>Delete</translation>
2380 <source>TOP_DEL_GROUP</source>
2381 <translation>Delete Groups</translation>
2384 <source>TOP_DISABLE_AUTO_COLOR</source>
2385 <translation>Disable auto color</translation>
2388 <source>TOP_DISPLAY_ONLY</source>
2389 <translation>Show only</translation>
2392 <source>TOP_DISP_ENT</source>
2393 <translation>Display entity</translation>
2396 <source>TOP_EDGE</source>
2397 <translation>Edge</translation>
2400 <source>TOP_EDGES</source>
2401 <translation>Edges</translation>
2404 <source>TOP_EDIT_GROUP</source>
2405 <translation>Edit Group</translation>
2408 <source>TOP_EDIT_HYPO</source>
2409 <translation>Edit Hypothesis</translation>
2412 <source>TOP_EDIT_MESHSUBMESH</source>
2413 <translation>Edit Mesh/Sub-mesh</translation>
2416 <source>TOP_EXPORT_DAT</source>
2417 <translation>Export to DAT file</translation>
2420 <source>TOP_EXPORT_MED</source>
2421 <translation>Export to MED file</translation>
2424 <source>TOP_EXPORT_STL</source>
2425 <translation>Export to STL file</translation>
2428 <source>TOP_EXPORT_UNV</source>
2429 <translation>Export to UNV file</translation>
2432 <source>TOP_EXTRUSION</source>
2433 <translation>Extrusion</translation>
2436 <source>TOP_EXTRUSION_ALONG</source>
2437 <translation>Extrusion along a path</translation>
2440 <source>TOP_FACES</source>
2441 <translation>Faces</translation>
2444 <source>TOP_FREE_BORDER</source>
2445 <translation>Free Borders</translation>
2448 <source>TOP_FREE_EDGE</source>
2449 <translation>Free Edges</translation>
2452 <source>TOP_GLOBAL_HYPO</source>
2453 <translation>Global Hypothesis</translation>
2456 <source>TOP_HEXA</source>
2457 <translation>Hexahedron</translation>
2460 <source>TOP_HIDE</source>
2461 <translation>Hide</translation>
2464 <source>TOP_INT_GROUP</source>
2465 <translation>Intersect Groups</translation>
2468 <source>TOP_INV</source>
2469 <translation>Diagonal Inversion</translation>
2472 <source>TOP_LENGTH</source>
2473 <translation>Length</translation>
2476 <source>TOP_LENGTH_2D</source>
2477 <translation>Length 2D</translation>
2480 <source>TOP_MAP</source>
2481 <translation>Pattern mapping</translation>
2484 <source>TOP_MED</source>
2485 <translation>Import MED file</translation>
2488 <source>TOP_MERGE</source>
2489 <translation>Merge nodes</translation>
2492 <source>TOP_MERGE_ELEMENTS</source>
2493 <translation>Merge elements</translation>
2496 <source>TOP_MESH_THROU_POINT</source>
2497 <translation>Mesh to pass through a point</translation>
2500 <source>TOP_MIN_ANG</source>
2501 <translation>Minimum Angle</translation>
2504 <source>TOP_MOVE</source>
2505 <translation>Move Node</translation>
2508 <source>TOP_NODE</source>
2509 <translation>Node</translation>
2512 <source>TOP_NODES</source>
2513 <translation>Nodes</translation>
2516 <source>TOP_NUM_ELEMENTS</source>
2517 <translation>Display Elements</translation>
2520 <source>TOP_NUM_NODES</source>
2521 <translation>Display Nodes</translation>
2524 <source>TOP_ORIENT</source>
2525 <translation>Orientation</translation>
2528 <source>TOP_POLYGON</source>
2529 <translation>Polygon</translation>
2532 <source>TOP_POLYHEDRON</source>
2533 <translation>Polyhedron</translation>
2536 <source>TOP_PRECISION</source>
2537 <translation>Precision</translation>
2540 <source>TOP_QUAD</source>
2541 <translation>Quadrangle</translation>
2544 <source>TOP_QUADRATIC_EDGE</source>
2545 <translation>Quadratic Edge</translation>
2548 <source>TOP_QUADRATIC_HEXAHEDRON</source>
2549 <translation>Quadratic Hexahedron</translation>
2552 <source>TOP_QUADRATIC_PENTAHEDRON</source>
2553 <translation>Quadratic Pentahedron</translation>
2556 <source>TOP_QUADRATIC_PYRAMID</source>
2557 <translation>Quadratic Pyramid</translation>
2560 <source>TOP_QUADRATIC_QUADRANGLE</source>
2561 <translation>Quadratic Quadrangle</translation>
2564 <source>TOP_QUADRATIC_TETRAHEDRON</source>
2565 <translation>Quadratic Tetrahedron</translation>
2568 <source>TOP_QUADRATIC_TRIANGLE</source>
2569 <translation>Quadratic Triangle</translation>
2572 <source>TOP_REMOVE_ELEMENTS</source>
2573 <translation>Remove elements</translation>
2576 <source>TOP_REMOVE_NODES</source>
2577 <translation>Remove nodes</translation>
2580 <source>TOP_RENAME</source>
2581 <translation>Rename</translation>
2584 <source>TOP_RENUM_ELEMENTS</source>
2585 <translation>Renumbering elements</translation>
2588 <source>TOP_RENUM_NODES</source>
2589 <translation>Renumbering nodes</translation>
2592 <source>TOP_RESET</source>
2593 <translation>Reset</translation>
2596 <source>TOP_REVOLUTION</source>
2597 <translation>Revolution</translation>
2600 <source>TOP_ROT</source>
2601 <translation>Rotation</translation>
2604 <source>TOP_SCALAR_BAR</source>
2605 <translation>Scalar bar</translation>
2608 <source>TOP_SCALAR_BAR_PROP</source>
2609 <translation>Scalar bar Properties</translation>
2612 <source>TOP_SELECTION</source>
2613 <translation>Selection</translation>
2616 <source>TOP_SEL_FILTER_LIB</source>
2617 <translation>Selection filters library</translation>
2620 <source>TOP_SEW</source>
2621 <translation>Sewing</translation>
2624 <source>TOP_SHADE</source>
2625 <translation>Shading</translation>
2628 <source>TOP_SHOW</source>
2629 <translation>Show</translation>
2632 <source>TOP_SHRINK</source>
2633 <translation>Shrink</translation>
2636 <source>TOP_SKEW</source>
2637 <translation>Skew</translation>
2640 <source>TOP_SMOOTH</source>
2641 <translation>Smoothing</translation>
2644 <source>TOP_STD_INFO</source>
2645 <translation>Standard Mesh Infos</translation>
2648 <source>TOP_SYM</source>
2649 <translation>Symmetry</translation>
2652 <source>TOP_TAPER</source>
2653 <translation>Taper</translation>
2656 <source>TOP_TETRA</source>
2657 <translation>Tetrahedron</translation>
2660 <source>TOP_TRANS</source>
2661 <translation>Translation</translation>
2664 <source>TOP_TRANSP</source>
2665 <translation>Transparency</translation>
2668 <source>TOP_TRIANGLE</source>
2669 <translation>Triangle</translation>
2672 <source>TOP_UNASSIGN</source>
2673 <translation>Unassign</translation>
2676 <source>TOP_UNION</source>
2677 <translation>Union of triangles</translation>
2680 <source>TOP_UNION2</source>
2681 <translation>Union of two triangles</translation>
2684 <source>TOP_UNV</source>
2685 <translation>Import UNV file</translation>
2688 <source>TOP_UN_GROUP</source>
2689 <translation>Union Groups</translation>
2692 <source>TOP_UPDATE</source>
2693 <translation>Update</translation>
2696 <source>TOP_VOLUMES</source>
2697 <translation>Volumes</translation>
2700 <source>TOP_VOLUME_3D</source>
2701 <translation>Volume</translation>
2704 <source>TOP_WARP</source>
2705 <translation>Warping angle</translation>
2708 <source>TOP_WHAT_IS</source>
2709 <translation>Mesh Element Info</translation>
2712 <source>TOP_WIRE</source>
2713 <translation>Wireframe</translation>
2716 <source>VOLUME_3D_ELEMENTS</source>
2717 <translation>Area</translation>
2720 <source>WARP_ELEMENTS</source>
2721 <translation>Warping</translation>
2725 <name>SMESHGUI</name>
2727 <source>NOT_A_VTK_VIEWER</source>
2728 <translation>This command is available in VTK viewer only
2729 Please, create VTK viewer and try again</translation>
2732 <source>PREF_AUTO_GROUPS</source>
2733 <translation>Automatically create groups for MED export</translation>
2736 <source>PREF_AUTO_UPDATE</source>
2737 <translation>Automatic update</translation>
2740 <source>PREF_BACKFACE</source>
2741 <translation>Back face</translation>
2744 <source>PREF_COLOR</source>
2745 <translation>Color</translation>
2748 <source>PREF_DISPLAY_ENTITY</source>
2749 <translation>Display entity</translation>
2752 <source>PREF_DISPLAY_MODE</source>
2753 <translation>Display mode</translation>
2756 <source>PREF_ELEMENTS</source>
2757 <translation>Elements</translation>
2760 <source>PREF_ELEMENT_COLOR</source>
2761 <translation>Element color</translation>
2764 <source>PREF_FILL</source>
2765 <translation>Fill</translation>
2768 <source>PREF_GROUP_ELEMENTS</source>
2769 <translation>Elements</translation>
2772 <source>PREF_GROUP_EXPORT</source>
2773 <translation>Mesh export</translation>
2776 <source>PREF_GROUP_NODES</source>
2777 <translation>Nodes</translation>
2780 <source>PREF_GROUP_PRECISION</source>
2781 <translation>Precision</translation>
2784 <source>PREF_GROUP_PRESELECTION</source>
2785 <translation>Preselection</translation>
2788 <source>PREF_GROUP_QUALITY</source>
2789 <translation>Quality controls</translation>
2792 <source>PREF_GROUP_SELECTION</source>
2793 <translation>Selection</translation>
2796 <source>PREF_GROUP_UPDATE</source>
2797 <translation>Update</translation>
2800 <source>PREF_HIGHLIGHT_COLOR</source>
2801 <translation>Highlight color</translation>
2804 <source>PREF_LABELS_COLOR</source>
2805 <translation>Labels color</translation>
2808 <source>PREF_NODES</source>
2809 <translation>Nodes</translation>
2812 <source>PREF_OBJECTS</source>
2813 <translation>Objects</translation>
2816 <source>PREF_OBJECT_COLOR</source>
2817 <translation>Object color</translation>
2820 <source>PREF_OUTLINE</source>
2821 <translation>Outline</translation>
2824 <source>PREF_PRECISION_USE</source>
2825 <translation>Use precision</translation>
2828 <source>PREF_PRECISION_VALUE</source>
2829 <translation>Number of digits after point</translation>
2832 <source>PREF_RENUMBER</source>
2833 <translation>Automatic renumbering</translation>
2836 <source>PREF_SHRINK_COEFF</source>
2837 <translation>Shrink coef.</translation>
2840 <source>PREF_SIZE</source>
2841 <translation>Size</translation>
2844 <source>PREF_TAB_GENERAL</source>
2845 <translation>General</translation>
2848 <source>PREF_TAB_MESH</source>
2849 <translation>Mesh</translation>
2852 <source>PREF_TAB_SELECTION</source>
2853 <translation>Selection</translation>
2856 <source>PREF_TITLE_COLOR</source>
2857 <translation>Title color</translation>
2860 <source>PREF_WIDTH</source>
2861 <translation>Width</translation>
2865 <name>SMESHGUI_AddQuadraticElementDlg</name>
2867 <source>SMESH_ADD_QUADRATIC_EDGE</source>
2868 <translation>Add Quadratic Edge</translation>
2871 <source>SMESH_ADD_QUADRATIC_HEXAHEDRON</source>
2872 <translation>Add Quadratic Hexahedron</translation>
2875 <source>SMESH_ADD_QUADRATIC_PENTAHEDRON</source>
2876 <translation>Add Quadratic Pentahedron</translation>
2879 <source>SMESH_ADD_QUADRATIC_PYRAMID</source>
2880 <translation>Add Quadratic Pyramid</translation>
2883 <source>SMESH_ADD_QUADRATIC_QUADRANGLE</source>
2884 <translation>Add Quadratic Quadrangle</translation>
2887 <source>SMESH_ADD_QUADRATIC_TETRAHEDRON</source>
2888 <translation>Add Quadratic Tetrahedron</translation>
2891 <source>SMESH_ADD_QUADRATIC_TRIANGLE</source>
2892 <translation>Add Quadratic Triangle</translation>
2895 <source>SMESH_CORNER_NODES</source>
2896 <translation>Corner Nodes:</translation>
2899 <source>SMESH_FIRST</source>
2900 <translation>First</translation>
2903 <source>SMESH_LAST</source>
2904 <translation>Last</translation>
2907 <source>SMESH_MIDDLE</source>
2908 <translation>Middle</translation>
2912 <name>SMESHGUI_BuildCompoundDlg</name>
2914 <source>COMPOUND</source>
2915 <translation>Compound</translation>
2918 <source>COMPOUND_MESH</source>
2919 <translation>Compound_Mesh</translation>
2922 <source>CREATE_COMMON_GROUPS</source>
2923 <translation>Create common groups for initial meshes</translation>
2926 <source>MERGE_NODES_AND_ELEMENTS</source>
2927 <translation>Merge coincident nodes and elements</translation>
2930 <source>MESHES</source>
2931 <translation>Meshes</translation>
2934 <source>PROCESSING_IDENTICAL_GROUPS</source>
2935 <translation>Processing identical groups</translation>
2938 <source>RENAME</source>
2939 <translation>Rename</translation>
2942 <source>RESULT_NAME</source>
2943 <translation>Result name</translation>
2946 <source>UNITE</source>
2947 <translation>Unite</translation>
2951 <name>SMESHGUI_ChangeOrientationDlg</name>
2953 <source>CAPTION</source>
2954 <translation>Modification of orientation</translation>
2958 <name>SMESHGUI_ComputeDlg</name>
2960 <source>CAPTION</source>
2961 <translation>Compute mesh failed</translation>
2964 <source>CONSTRUCTOR</source>
2965 <translation>Compute mesh</translation>
2968 <source>ERRORS</source>
2969 <translation>Errors</translation>
2972 <source>MEMORY_LACK</source>
2973 <translation>Memory allocation problem</translation>
2976 <source>PUBLISH_SHAPE</source>
2977 <translation>Publish SubShape</translation>
2980 <source>SHOW_SHAPE</source>
2981 <translation>Show SubShape</translation>
2985 <name>SMESHGUI_ConvToQuadDlg</name>
2987 <source>CAPTION</source>
2988 <translation>Convert to/from quadratic</translation>
2991 <source>MEDIUMNDS</source>
2992 <translation>Medium nodes on geometry</translation>
2995 <source>MESH</source>
2996 <translation>Mesh</translation>
2999 <source>RADIOBTN_1</source>
3000 <translation>Convert to quadratic</translation>
3003 <source>RADIOBTN_2</source>
3004 <translation>Convert from quadratic</translation>
3008 <name>SMESHGUI_ConvToQuadOp</name>
3010 <source>MESH_IS_NOT_SELECTED</source>
3011 <translation>Mesh is not selected
3012 Please specify it and try again</translation>
3015 <source>REF_IS_NULL</source>
3016 <translation>No valid mesh object selected</translation>
3020 <name>SMESHGUI_CreatePatternDlg</name>
3022 <source>CAPTION</source>
3023 <translation>Pattern Creation</translation>
3026 <source>DEFAULT_2D</source>
3027 <translation>Pattern_2d</translation>
3030 <source>DEFAULT_3D</source>
3031 <translation>Pattern_3d</translation>
3034 <source>ERROR_OF_CREATION</source>
3035 <translation>Internal error occurs during pattern creation
3036 Please verify validity of entered information</translation>
3039 <source>ERROR_OF_SAVING</source>
3040 <translation>Internal error occurs during pattern saving. Please verify
3041 \free disk space and your write permission to this file</translation>
3044 <source>ERR_LOADF_CANT_PROJECT</source>
3045 <translation>Impossible to perform projection of nodes to the face</translation>
3048 <source>ERR_LOADF_CLOSED_FACE</source>
3049 <translation>It is impossible to create pattern from face having seam edge</translation>
3052 <source>ERR_LOADF_NARROW_FACE</source>
3053 <translation>It is impossible to create pattern from narrow face</translation>
3056 <source>ERR_LOADV_BAD_SHAPE</source>
3057 <translation>Pattern can be created from closed shell or solid with 6 faces only</translation>
3060 <source>ERR_LOADV_COMPUTE_PARAMS</source>
3061 <translation>It is impossible to compute point parameters</translation>
3064 <source>ERR_LOAD_EMPTY_SUBMESH</source>
3065 <translation>There are no elements to create pattern</translation>
3068 <source>MESH_OR_SUBMESH</source>
3069 <translation>Mesh or SubMesh</translation>
3072 <source>PATTERN</source>
3073 <translation>Pattern</translation>
3076 <source>PATTERN_FILT</source>
3077 <translation>Pattern files(*.smp)</translation>
3080 <source>PATTERN_NAME</source>
3081 <translation>Pattern name</translation>
3084 <source>PATTERN_TYPE</source>
3085 <translation>Pattern type</translation>
3088 <source>PROJECT</source>
3089 <translation>Project nodes on the face</translation>
3092 <source>SAVE</source>
3093 <translation>Save...</translation>
3096 <source>SAVE_PATTERN</source>
3097 <translation>Save Pattern</translation>
3101 <name>SMESHGUI_CreatePolyhedralVolumeDlg</name>
3103 <source>FACES_BY_NODES</source>
3104 <translation>Faces by nodes</translation>
3107 <source>SMESH_POLYEDRE_CREATE_ERROR</source>
3108 <translation>Polyhedron creation error.</translation>
3111 <source>SMESH_POLYEDRE_PREVIEW</source>
3112 <translation>Polyhedron preview</translation>
3116 <name>SMESHGUI_CuttingOfQuadsDlg</name>
3118 <source>CAPTION</source>
3119 <translation>Cutting of quadrangles</translation>
3123 <name>SMESHGUI_DeleteGroupDlg</name>
3125 <source>CAPTION</source>
3126 <translation>Delete groups with contents</translation>
3129 <source>NO_SELECTED_GROUPS</source>
3130 <translation>There are no selected groups
3131 Please select a groups and try again</translation>
3134 <source>SELECTED_GROUPS</source>
3135 <translation>Selected groups</translation>
3139 <name>SMESHGUI_EditMeshDlg</name>
3141 <source>COINCIDENT_ELEMENTS</source>
3142 <translation>Coincident elements</translation>
3145 <source>COINCIDENT_NODES</source>
3146 <translation>Coincident nodes</translation>
3149 <source>DETECT</source>
3150 <translation>Detect</translation>
3153 <source>EDIT_SELECTED_GROUP</source>
3154 <translation>Edit selected group</translation>
3157 <source>SELECT_ALL</source>
3158 <translation>Select all</translation>
3162 <name>SMESHGUI_ExtrusionAlongPathDlg</name>
3164 <source>BAD_SHAPE_TYPE</source>
3165 <translation>The shape selected for the path is not edge</translation>
3168 <source>CANT_GET_TANGENT</source>
3169 <translation>Can't get tangent for one of the path nodes</translation>
3172 <source>EXTRUSION_1D</source>
3173 <translation>Extrusion of 1D elements</translation>
3176 <source>EXTRUSION_2D</source>
3177 <translation>Extrusion of 2D elements</translation>
3180 <source>EXTRUSION_ALONG_PATH</source>
3181 <translation>Extrusion along a path</translation>
3184 <source>EXTR_BAD_STARTING_NODE</source>
3185 <translation>Wrong path starting node</translation>
3188 <source>LINEAR_ANGLES</source>
3189 <translation>Linear variation of the angles</translation>
3192 <source>NO_ELEMENTS_SELECTED</source>
3193 <translation>No mesh elements are selected for extrusion</translation>
3196 <source>SELECTED_PATH_IS_NOT_EDGE</source>
3197 <translation>Path mesh should be of edge type</translation>
3200 <source>SMESH_ANGLES</source>
3201 <translation>Rotation Angles</translation>
3204 <source>SMESH_BASE_POINT</source>
3205 <translation>Base Point</translation>
3208 <source>SMESH_PATH</source>
3209 <translation>Path</translation>
3212 <source>SMESH_PATH_MESH</source>
3213 <translation>Mesh</translation>
3216 <source>SMESH_PATH_SHAPE</source>
3217 <translation>Shape (edge)</translation>
3220 <source>SMESH_PATH_START</source>
3221 <translation>Start node</translation>
3224 <source>SMESH_USE_ANGLES</source>
3225 <translation>Use Angles</translation>
3228 <source>SMESH_USE_BASE_POINT</source>
3229 <translation>Use Base Point</translation>
3232 <source>WRONG_ANGLES_NUMBER</source>
3233 <translation>The number of angles should correspond to the number of path nodes</translation>
3237 <name>SMESHGUI_ExtrusionDlg</name>
3239 <source>EXTRUSION_1D</source>
3240 <translation>Extrusion of 1D elements</translation>
3243 <source>EXTRUSION_2D</source>
3244 <translation>Extrusion of 2D elements</translation>
3247 <source>EXTRUSION_ALONG_LINE</source>
3248 <translation>Extrusion along a line</translation>
3252 <name>SMESHGUI_FilterDlg</name>
3254 <source>BAD_SHAPE_NAME</source>
3255 <translation>There is no \"%1\" geometrical object in the current study
3256 Please select valid object and try again</translation>
3259 <source>CURRENT_GROUP</source>
3260 <translation>Current Group</translation>
3263 <source>EDGES_TLT</source>
3264 <translation>Filter for Edges</translation>
3267 <source>FACES_TLT</source>
3268 <translation>Filter for Faces</translation>
3271 <source>MESH</source>
3272 <translation>Mesh</translation>
3275 <source>NODES_TLT</source>
3276 <translation>Filter for Nodes</translation>
3279 <source>SELECTION</source>
3280 <translation>Initial Selection</translation>
3283 <source>SET_IN_VIEWER</source>
3284 <translation>Insert filter in viewer</translation>
3287 <source>SHAPE_IS_NOT_A_CYLINDER</source>
3288 <translation>\"%1\" is not a cylinderical face
3289 Please select a cylindrical face and try again</translation>
3292 <source>SHAPE_IS_NOT_A_FACE</source>
3293 <translation>\"%1\" is not a face
3294 Please select a face and try again</translation>
3297 <source>SHAPE_IS_NOT_A_PLANE</source>
3298 <translation>\"%1\" is not a plane
3299 Please select a plane and try again</translation>
3302 <source>SOURCE</source>
3303 <translation>Source</translation>
3306 <source>TLT</source>
3307 <translation>Selection filter</translation>
3310 <source>VOLUMES_TLT</source>
3311 <translation>Filter for Volumes</translation>
3315 <name>SMESHGUI_FilterLibraryDlg</name>
3317 <source>ADD</source>
3318 <translation>Add</translation>
3321 <source>ADD_TO_TLT</source>
3322 <translation>Add selection filter to library</translation>
3325 <source>ALL_FILES_FILTER</source>
3326 <translation>All Files (*.*)</translation>
3329 <source>ASSIGN_NEW_NAME</source>
3330 <translation>Library already contains filter with name \"%1\"
3331 New name \"%2\" is assigned to added filter</translation>
3334 <source>COPY_FROM_TLT</source>
3335 <translation>Copy selection filter from library</translation>
3338 <source>DELETE</source>
3339 <translation>Delete</translation>
3342 <source>EDGE</source>
3343 <translation>Edge</translation>
3346 <source>EDIT_LIB_TLT</source>
3347 <translation>Selection filter library</translation>
3350 <source>ELEMENT</source>
3351 <translation>Element</translation>
3354 <source>EMPTY_FILTER_NAME</source>
3355 <translation>Name of the filter is empty
3356 Please enter a non-empty name</translation>
3359 <source>ERROR_FILTER_NAME</source>
3360 <translation>Name of the filter is not unique
3361 Please enter other name</translation>
3364 <source>ERROR_LOAD</source>
3365 <translation>It is impossible to load library
3366 Please check library file name and attributes</translation>
3369 <source>ERROR_OF_ADDING</source>
3370 <translation>Internal error occurs during adiing new filter in library.
3371 Please verify validity of entered information</translation>
3374 <source>ERROR_OF_COPYING</source>
3375 <translation>Internal error occurs during copying filter from library.
3376 Please verify validity of entered information</translation>
3379 <source>ERROR_OF_DELETING</source>
3380 <translation>Internal error occurs during deleting filter from library.
3381 Please verify validity of entered information</translation>
3384 <source>ERROR_OF_EDITING</source>
3385 <translation>Internal error occurs during editing filter library.
3386 Please verify validity of entered information</translation>
3389 <source>ERROR_OF_SAVING</source>
3390 <translation>Internal error occurs during saving filter library
3391 Please check input data and try again</translation>
3394 <source>FACE</source>
3395 <translation>Face</translation>
3398 <source>FILTER</source>
3399 <translation>Filter</translation>
3402 <source>FILTER_NAME</source>
3403 <translation>Filter name</translation>
3406 <source>FILTER_NAMES</source>
3407 <translation>Names of filters</translation>
3410 <source>LIBRARY_FILE</source>
3411 <translation>Library file name</translation>
3414 <source>LIBRARY_IS_NOT_LOADED</source>
3415 <translation>Library is not loaded. Please load library and try again</translation>
3418 <source>LIB_NAME</source>
3419 <translation>FilterLib.xml</translation>
3422 <source>NODE</source>
3423 <translation>Node</translation>
3426 <source>NO_PERMISSION</source>
3427 <translation>You do not have write permission to this file</translation>
3430 <source>OPEN_LIBRARY</source>
3431 <translation>Open library</translation>
3434 <source>SELECTION</source>
3435 <translation>Selection</translation>
3438 <source>VOLUME</source>
3439 <translation>Volume</translation>
3442 <source>XML_FILT</source>
3443 <translation>XML files(*.xml)</translation>
3447 <name>SMESHGUI_FilterTable</name>
3449 <source>ADD</source>
3450 <translation>Add</translation>
3453 <source>ADDITIONAL_PARAMETERS</source>
3454 <translation>Additional parameters</translation>
3457 <source>ADD_TO</source>
3458 <translation>Add to...</translation>
3461 <source>AND</source>
3462 <translation>And</translation>
3465 <source>AREA</source>
3466 <translation>Area</translation>
3469 <source>ASPECT_RATIO</source>
3470 <translation>Aspect ratio</translation>
3473 <source>ASPECT_RATIO_3D</source>
3474 <translation>Aspect ratio 3D</translation>
3477 <source>BAD_ORIENTED_VOLUME</source>
3478 <translation>Bad oriented volume</translation>
3481 <source>BELONG_TO_CYLINDER</source>
3482 <translation>Belong to Cylinder</translation>
3485 <source>BELONG_TO_GENSURFACE</source>
3486 <translation>Belong to Surface</translation>
3489 <source>BELONG_TO_GEOM</source>
3490 <translation>Belong to Geom</translation>
3493 <source>BELONG_TO_PLANE</source>
3494 <translation>Belong to Plane</translation>
3497 <source>BINARY</source>
3498 <translation>Binary</translation>
3501 <source>CLEAR</source>
3502 <translation>Clear</translation>
3505 <source>COMPARE</source>
3506 <translation>Compare</translation>
3509 <source>COPY_FROM</source>
3510 <translation>Copy from...</translation>
3513 <source>CRITERION</source>
3514 <translation>Criterion</translation>
3517 <source>EDGES</source>
3518 <translation>Edges</translation>
3521 <source>ENTITY_TYPE</source>
3522 <translation>Entity type</translation>
3525 <source>EQUAL_TO</source>
3526 <translation>Equal to</translation>
3529 <source>ERROR</source>
3530 <translation>Threshold value is not correctly specified
3531 Please enter correct value and try again</translation>
3534 <source>FACES</source>
3535 <translation>Faces</translation>
3538 <source>FILTER</source>
3539 <translation>Filter</translation>
3542 <source>FREE_BORDERS</source>
3543 <translation>Free borders</translation>
3546 <source>FREE_EDGES</source>
3547 <translation>Free edges</translation>
3551 <translation>ID</translation>
3554 <source>INSERT</source>
3555 <translation>Insert</translation>
3558 <source>LENGTH</source>
3559 <translation>Length</translation>
3562 <source>LESS_THAN</source>
3563 <translation>Less than</translation>
3566 <source>LYING_ON_GEOM</source>
3567 <translation>Lying on Geom</translation>
3570 <source>MINIMUM_ANGLE</source>
3571 <translation>Minimum angle</translation>
3574 <source>MORE_THAN</source>
3575 <translation>More than</translation>
3578 <source>MULTIEDGES_ERROR</source>
3579 <translation>Threshold value of borders at multi-connections can not be equal 1
3580 Please enter correct value and try again</translation>
3583 <source>MULTI_BORDERS</source>
3584 <translation>Borders at multi-connections</translation>
3587 <source>NODES</source>
3588 <translation>Nodes</translation>
3591 <source>NOT</source>
3592 <translation>Not</translation>
3596 <translation>Or</translation>
3599 <source>RANGE_OF_IDS</source>
3600 <translation>Range of IDs</translation>
3603 <source>REMOVE</source>
3604 <translation>Remove</translation>
3607 <source>SKEW</source>
3608 <translation>Skew</translation>
3611 <source>TAPER</source>
3612 <translation>Taper</translation>
3615 <source>THRESHOLD_VALUE</source>
3616 <translation>Threshold value</translation>
3619 <source>UNARY</source>
3620 <translation>Unary</translation>
3623 <source>VOLUMES</source>
3624 <translation>Volumes</translation>
3627 <source>VOLUME_3D</source>
3628 <translation>Volume</translation>
3631 <source>WARPING</source>
3632 <translation>Warping</translation>
3636 <name>SMESHGUI_GroupOpDlg</name>
3638 <source>ARGUMENTS</source>
3639 <translation>Arguments</translation>
3642 <source>CUT_OF_TWO_GROUPS</source>
3643 <translation>Cut of two groups</translation>
3646 <source>DIFF_MESHES</source>
3647 <translation>Arguments of operation are not correctly specified
3648 Groups correspond to a different meshes
3649 Please specify valid arguments and try again</translation>
3652 <source>DIFF_TYPES</source>
3653 <translation>Arguments of operation are not correctly specified
3654 Groups contain elements of different types
3655 Please specify valid arguments and try again</translation>
3658 <source>EMPTY_NAME</source>
3659 <translation>Name of group to be created is not valid
3660 Please specify non-empty name and try again</translation>
3663 <source>INCORRECT_ARGUMENTS</source>
3664 <translation>Arguments of operation are not specified
3665 Please specify them and try again</translation>
3668 <source>INTERSECTION_OF_TWO_GROUPS</source>
3669 <translation>Intersection of two groups</translation>
3672 <source>MAIN_OBJECT</source>
3673 <translation>Main object</translation>
3676 <source>NAME</source>
3677 <translation>Name</translation>
3680 <source>OBJECT_1</source>
3681 <translation>Object 1</translation>
3684 <source>OBJECT_2</source>
3685 <translation>Object 2</translation>
3688 <source>RESULT_NAME</source>
3689 <translation>Result name</translation>
3692 <source>TOOL_OBJECT</source>
3693 <translation>Tool object</translation>
3696 <source>UNION_OF_TWO_GROUPS</source>
3697 <translation>Union of two groups</translation>
3701 <name>SMESHGUI_MakeNodeAtPointDlg</name>
3703 <source>AUTO_SEARCH</source>
3704 <translation>Automatic search</translation>
3707 <source>CAPTION</source>
3708 <translation>Mesh to pass through a point</translation>
3711 <source>CREATE_NEW_METHOD</source>
3712 <translation>Create a node</translation>
3715 <source>MESH_PASS_THROUGH_POINT</source>
3716 <translation>Make a node at point</translation>
3719 <source>METHOD</source>
3720 <translation>Method</translation>
3723 <source>MOVE_EXISTING_METHOD</source>
3724 <translation>Move a node</translation>
3727 <source>NODE_2MOVE</source>
3728 <translation>Node to move</translation>
3731 <source>NODE_2MOVE_ID</source>
3732 <translation>ID</translation>
3736 <name>SMESHGUI_MakeNodeAtPointOp</name>
3738 <source>INVALID_ID</source>
3739 <translation>Node ID is invalid</translation>
3742 <source>INVALID_MESH</source>
3743 <translation>Mesh to modify not selected</translation>
3747 <name>SMESHGUI_MeshDlg</name>
3749 <source>CREATE_MESH</source>
3750 <translation>Create mesh</translation>
3753 <source>CREATE_SUBMESH</source>
3754 <translation>Create sub-mesh</translation>
3757 <source>DIM_0D</source>
3758 <translation>0D</translation>
3761 <source>DIM_1D</source>
3762 <translation>1D</translation>
3765 <source>DIM_2D</source>
3766 <translation>2D</translation>
3769 <source>DIM_3D</source>
3770 <translation>3D</translation>
3773 <source>EDIT_MESH_SUBMESH</source>
3774 <translation>Edit mesh/sub-mesh</translation>
3777 <source>GEOMETRY</source>
3778 <translation>Geometry</translation>
3781 <source>HYPOTHESES_SETS</source>
3782 <translation>Assign a set of hypotheses</translation>
3785 <source>MESH</source>
3786 <translation>Mesh</translation>
3789 <source>NAME</source>
3790 <translation>Name</translation>
3794 <name>SMESHGUI_MeshOp</name>
3796 <source>ALGORITHM_WITHOUT_HYPOTHESIS</source>
3797 <translation>Algorithm is defined for %1 dimension but hypothesis is not defined</translation>
3800 <source>EDIT_SUBMESH_QUESTION</source>
3801 <translation>A submesh on the selected geometry already exists.
3802 Do you want to edit this submesh?</translation>
3805 <source>GEOMETRY_OBJECT_IS_NOT_DEFINED</source>
3806 <translation>Geometry object is not defined
3807 Please specify it and try again</translation>
3810 <source>GEOMETRY_OBJECT_IS_NULL</source>
3811 <translation>Geometry object is null</translation>
3814 <source>HYPOTHESES_AND_ALGORITHMS_ARE_NOT_DEFINED</source>
3815 <translation>Hypotheses and algorithms are not defined</translation>
3818 <source>HYPOTHESIS_WITHOUT_ALGORITHM</source>
3819 <translation>Hypothesis is defined for %1 dimension but algorithm is not defined</translation>
3822 <source>IMPORTED_MESH</source>
3823 <translation>Mesh is not built on geometry</translation>
3826 <source>INVALID_SUBSHAPE</source>
3827 <translation>Geometry object is not a subshape of the shape to mesh</translation>
3830 <source>MESH_IS_NOT_DEFINED</source>
3831 <translation>Mesh is not defined
3832 Please specify it and try again</translation>
3835 <source>MESH_IS_NULL</source>
3836 <translation>Mesh is null</translation>
3839 <source>NAME_OF_MESH_IS_EMPTY</source>
3840 <translation>Name of mesh is empty
3841 Please enter valid name and try again</translation>
3844 <source>NAME_OF_SUBMESH_IS_EMPTY</source>
3845 <translation>Name of submesh is empty
3846 Please enter valid name and try again</translation>
3849 <source>THERE_IS_NO_OBJECT_FOR_EDITING</source>
3850 <translation>There is no object for editing. Please
3851 select mesh or sub-mesh and try again</translation>
3855 <name>SMESHGUI_MeshPatternDlg</name>
3857 <source>3D_BLOCK</source>
3858 <translation>3D block</translation>
3861 <source>CAPTION</source>
3862 <translation>Pattern Mapping</translation>
3865 <source>CREATE_POLYEDRS_NEAR_BOUNDARY</source>
3866 <translation>Create polyhedrons near boundary</translation>
3869 <source>CREATE_POLYGONS_NEAR_BOUNDARY</source>
3870 <translation>Create polygons near boundary</translation>
3873 <source>ERROR_OF_LOADING</source>
3874 <translation>Loading of pattern from file failed. Probably file
3875 is corrupted or contains pattern of the other type</translation>
3878 <source>ERROR_OF_OPENING</source>
3879 <translation>It is impossible to open file. Please verify whether
3880 file exists and your permission to this file</translation>
3883 <source>ERROR_OF_READING</source>
3884 <translation>It is impossible to load pattern
3885 Please verify file's contents</translation>
3888 <source>ERR_READ_3D_COORD</source>
3889 <translation>It is impossible to load pattern
3890 Coordinates of 3D points out of [0,1] range</translation>
3893 <source>ERR_READ_BAD_INDEX</source>
3894 <translation>It is impossible to load pattern
3895 Invalid index of point detected</translation>
3898 <source>ERR_READ_BAD_KEY_POINT</source>
3899 <translation>It is impossible to load pattern
3900 Key-point not on a boundary</translation>
3903 <source>ERR_READ_ELEM_POINTS</source>
3904 <translation>It is impossible to load pattern
3905 invalid number of points in element</translation>
3908 <source>ERR_READ_NB_POINTS</source>
3909 <translation>It is impossible to load pattern
3910 It is impossible to read number of points from file</translation>
3913 <source>ERR_READ_NO_ELEMS</source>
3914 <translation>It is impossible to load pattern
3915 There are no elements in it</translation>
3918 <source>ERR_READ_NO_KEYPOINT</source>
3919 <translation>It is impossible to load pattern
3920 There are no key-points in 2D one</translation>
3923 <source>ERR_READ_POINT_COORDS</source>
3924 <translation>It is impossible to load pattern
3925 It is impossible to read point coordinates from file</translation>
3928 <source>ERR_READ_TOO_FEW_POINTS</source>
3929 <translation>It is impossible to load pattern. There are
3930 too few points in the file for pattern loading</translation>
3933 <source>FACE</source>
3934 <translation>Face</translation>
3937 <source>LOAD_PATTERN</source>
3938 <translation>Load pattern</translation>
3941 <source>MESH_FACES</source>
3942 <translation>Mesh faces</translation>
3945 <source>MESH_VOLUMES</source>
3946 <translation>Mesh volumes</translation>
3949 <source>NEW</source>
3950 <translation>New...</translation>
3953 <source>NODE_1</source>
3954 <translation>Node 1</translation>
3957 <source>NODE_2</source>
3958 <translation>Node 2</translation>
3961 <source>PATTERN</source>
3962 <translation>Pattern</translation>
3965 <source>PATTERN_FILT</source>
3966 <translation>Pattern files(*.smp)</translation>
3969 <source>PATTERN_TYPE</source>
3970 <translation>Pattern type</translation>
3973 <source>PREVIEW</source>
3974 <translation>Preview</translation>
3977 <source>REFINE</source>
3978 <translation>Refine selected mesh elements</translation>
3981 <source>REVERSE</source>
3982 <translation>Reverse order of key-points</translation>
3985 <source>VERTEX</source>
3986 <translation>Vertex </translation>
3989 <source>VERTEX1</source>
3990 <translation>Vertex 1</translation>
3993 <source>VERTEX2</source>
3994 <translation>Vertex 2</translation>
3998 <name>SMESHGUI_MeshTab</name>
4000 <source>ADD_HYPOTHESIS</source>
4001 <translation>Add. Hypothesis</translation>
4004 <source>ALGORITHM</source>
4005 <translation>Algorithm</translation>
4008 <source>HYPOTHESIS</source>
4009 <translation>Hypothesis</translation>
4012 <source>NONE</source>
4013 <translation><None></translation>
4017 <name>SMESHGUI_MoveNodesDlg</name>
4019 <source>CAPTION</source>
4020 <translation>Move node</translation>
4023 <source>NODE_ID_IS_NOT_DEFINED</source>
4024 <translation>Node ID is not defined</translation>
4028 <name>SMESHGUI_MultiEditDlg</name>
4030 <source>ADD</source>
4031 <translation>Add</translation>
4034 <source>FILTER</source>
4035 <translation>Filter</translation>
4038 <source>REMOVE</source>
4039 <translation>Remove</translation>
4042 <source>SELECT_FROM</source>
4043 <translation>Select from</translation>
4046 <source>SORT_LIST</source>
4047 <translation>Sort list</translation>
4050 <source>SPLIT_JOIN_CRITERION</source>
4051 <translation>Criterion</translation>
4054 <source>TO_ALL</source>
4055 <translation>Apply to all</translation>
4058 <source>USE_DIAGONAL_1_3</source>
4059 <translation>Use diagonal 1-3</translation>
4062 <source>USE_DIAGONAL_2_4</source>
4063 <translation>Use diagonal 2-4</translation>
4066 <source>USE_NUMERIC_FUNC</source>
4067 <translation>Use numeric functor</translation>
4071 <name>SMESHGUI_PrecisionDlg</name>
4073 <source>CAPTION</source>
4074 <translation>Precision for mesh quality controls</translation>
4077 <source>NOT_USE</source>
4078 <translation>Do not use</translation>
4081 <source>PRECISION</source>
4082 <translation>Number of digits after point</translation>
4086 <name>SMESHGUI_RevolutionDlg</name>
4088 <source>ANGLE_BY_STEP</source>
4089 <translation>Use Angle by Step</translation>
4092 <source>PREVIEW</source>
4093 <translation>Preview</translation>
4096 <source>REVOLUTION_1D</source>
4097 <translation>Revolution of 1D elements</translation>
4100 <source>REVOLUTION_2D</source>
4101 <translation>Revolution of 2D elements</translation>
4104 <source>REVOLUTION_AROUND_AXIS</source>
4105 <translation>Revolution around an axis</translation>
4108 <source>TOTAL_ANGLE</source>
4109 <translation>Use Total Angle</translation>
4113 <name>SMESHGUI_SewingDlg</name>
4115 <source>BORDER</source>
4116 <translation>Border</translation>
4119 <source>BORDER_1</source>
4120 <translation>Border 1</translation>
4123 <source>BORDER_2</source>
4124 <translation>Border 2</translation>
4127 <source>CREATE_POLYEDRS_NEAR_BOUNDARY</source>
4128 <translation>Replace affected volumes by polyedres</translation>
4131 <source>CREATE_POLYGONS_INSTEAD_SPLITTING</source>
4132 <translation>Create polygons instead of splitting</translation>
4135 <source>ERROR_1</source>
4136 <translation>Free Border1 not found by the selected nodes</translation>
4139 <source>ERROR_2</source>
4140 <translation>Free Border2 not found by the selected nodes</translation>
4143 <source>ERROR_3</source>
4144 <translation>Free Border1 and Border2 not found by the selected nodes</translation>
4147 <source>ERROR_4</source>
4148 <translation>No path from the first side node to the last side node have been found</translation>
4151 <source>ERROR_5</source>
4152 <translation>Not allowed to splite volumes on the side!</translation>
4155 <source>ERROR_6</source>
4156 <translation>Different number of elements selected on the sides</translation>
4159 <source>ERROR_7</source>
4160 <translation>Element sets are topologically different or given nodes are inconvenient</translation>
4163 <source>ERROR_8</source>
4164 <translation>Nodes on the side 1 are either not linked or not laying on the element set boundary</translation>
4167 <source>ERROR_9</source>
4168 <translation>Nodes on the side 2 are either not linked or not laying on the element set boundary</translation>
4171 <source>FIRST_NODE_ID</source>
4172 <translation>First Node ID</translation>
4175 <source>LAST_NODE_ID</source>
4176 <translation>Last Node ID</translation>
4179 <source>MERGE_EQUAL_ELEMENTS</source>
4180 <translation>Merge equal elements</translation>
4183 <source>NODE1_TO_MERGE</source>
4184 <translation>Node 1 To Merge</translation>
4187 <source>NODE2_TO_MERGE</source>
4188 <translation>Node 2 To Merge</translation>
4191 <source>SECOND_NODE_ID</source>
4192 <translation>Second Node ID</translation>
4195 <source>SEW_BORDER_TO_SIDE</source>
4196 <translation>Sew Border To Side</translation>
4199 <source>SEW_CONFORM_FREE_BORDERS</source>
4200 <translation>Sew Conform Free Borders</translation>
4203 <source>SEW_FREE_BORDERS</source>
4204 <translation>Sew Free Borders</translation>
4207 <source>SEW_SIDE_ELEMENTS</source>
4208 <translation>Sew Side Elements</translation>
4211 <source>SIDE</source>
4212 <translation>Side</translation>
4215 <source>SIDE_1</source>
4216 <translation>Side 1</translation>
4219 <source>SIDE_2</source>
4220 <translation>Side 2</translation>
4224 <name>SMESHGUI_ShapeByMeshDlg</name>
4226 <source>CAPTION</source>
4227 <translation>Find geometry by mesh element</translation>
4231 <name>SMESHGUI_SingleEditDlg</name>
4233 <source>EDGE_BETWEEN</source>
4234 <translation>Edge between neighboring triangles</translation>
4238 <name>SMESHGUI_SmoothingDlg</name>
4240 <source>CENTROIDAL</source>
4241 <translation>Centroidal</translation>
4244 <source>FIXED_NODES_IDS</source>
4245 <translation>Fixed nodes ids</translation>
4248 <source>IS_PARAMETRIC</source>
4249 <translation>in parametric space</translation>
4252 <source>ITERATION_LIMIT</source>
4253 <translation>Iteration limit</translation>
4256 <source>LAPLACIAN</source>
4257 <translation>Laplacian</translation>
4260 <source>MAX_ASPECT_RATIO</source>
4261 <translation>Max. aspect ratio</translation>
4264 <source>METHOD</source>
4265 <translation>Method</translation>
4269 <name>SMESHGUI_TrianglesInversionDlg</name>
4271 <source>CAPTION</source>
4272 <translation>Diagonal inversion</translation>
4276 <name>SMESHGUI_UnionOfTrianglesDlg</name>
4278 <source>CAPTION</source>
4279 <translation>Union of triangles</translation>
4282 <source>MAXIMUM_ANGLE</source>
4283 <translation>Maximum bending angle</translation>
4287 <name>SMESHGUI_UnionOfTwoTrianglesDlg</name>
4289 <source>CAPTION</source>
4290 <translation>Union of two triangles</translation>
4294 <name>SMESHGUI_WhatIsDlg</name>
4296 <source>ENTITY_TYPE</source>
4297 <translation>Element type</translation>
4300 <source>GRAVITY_CENTER</source>
4301 <translation>Gravity center</translation>