1 // Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
3 // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License.
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // Lesser General Public License for more details.
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
22 // File : SMESHGUI_SelectionOp.h
23 // Author : Alexander SOLOVYOV
26 #ifndef SMESHGUI_SelectionOp_H
27 #define SMESHGUI_SelectionOp_H
29 #include "SMESH_SMESHGUI.hxx"
31 #include <SMESHGUI_Operation.h>
32 #include <SMESHGUI_Dialog.h>
33 #include <SVTK_Selection.h>
34 #include <SALOME_InteractiveObject.hxx>
36 #include <SALOMEconfig.h>
37 #include CORBA_SERVER_HEADER(SMESH_Gen)
40 class SUIT_SelectionFilter;
41 class TColStd_MapOfInteger;
42 class SVTK_ViewWindow;
47 Class : SMESHGUI_SelectionOp
48 Description : Base operation for all operations using object selection in viewer or objectbrowser
49 through common widgets created by LightApp_Dialog::createObject
51 class SMESHGUI_EXPORT SMESHGUI_SelectionOp : public SMESHGUI_Operation
56 typedef QValueList<int> IdList; //! List of node or element ids
59 SMESHGUI_SelectionOp( const Selection_Mode = ActorSelection );
60 virtual ~SMESHGUI_SelectionOp();
62 static void extractIds( const QStringList&, IdList&, const QChar );
73 This enumeration is used in typeById method to distinguish objects, mesh nodes and mesh elements,
74 because node end element ids may overlap
78 virtual void startOperation();
79 virtual void commitOperation();
80 virtual void abortOperation();
81 virtual void selectionDone();
83 //! sets the dialog widgets to state just after operation start
84 virtual void initDialog();
87 * Creates filter being used when certain object selection widget is active
88 * If no filter must be used, then function must return 0
89 * if id is negative, then function must return filter for common using independently of active widget
91 virtual SUIT_SelectionFilter* createFilter( const int ) const;
93 //! Remove only filters set by this operation (they are in map myFilters )
94 void removeCustomFilters();
96 //! Return what selection mode is set in VTK viewer
97 Selection_Mode selectionMode() const;
99 //! Set selection mode in VTK viewer
100 void setSelectionMode( const Selection_Mode );
102 //! Hilight object in VTK viewer
103 void highlight( const Handle( SALOME_InteractiveObject )&,
104 const bool, const bool = true );
106 //! Select some nodes or elements in VTK
107 void addOrRemoveIndex( const Handle( SALOME_InteractiveObject )&,
108 const TColStd_MapOfInteger&, const bool );
110 SVTK_ViewWindow* viewWindow() const;
111 SVTK_Selector* selector() const;
113 //! Get names, types and ids of selected objects
114 virtual void selected( QStringList&, SMESHGUI_Dialog::TypesList&, QStringList& ) const;
117 virtual int typeById( const QString&, const EntityType ) const;
119 //! Char using to divide <entry> and <id> in string id representation. By default, '#'
120 virtual QChar idChar() const;
122 //! Try to find in certain object selection widget selected node or element ids and return it
123 void selectedIds( const int, IdList& ) const;
125 //! Find in QStringList correct node or element ids representation and append integer(id) to IdList
126 void extractIds( const QStringList&, IdList& ) const;
128 //! Return selected mesh if selection mode isn't ActorSelection and only one object is selected
129 SMESH::SMESH_Mesh_var mesh() const;
131 //! Return actor according to selected mesh if selection mode isn't ActorSelection
132 SMESH_Actor* actor() const;
135 //! Installs filter corresponding to certain object selection widget
136 virtual void onActivateObject( int );
138 //! Removes filter corresponding to certain object selection widget
139 virtual void onDeactivateObject( int );
142 * Empty default implementation. In successors it may be used for more advanced selection checking.
143 * This slot is connected to signal when the selection changed in some object selection widget
145 virtual void onSelectionChanged( int );
147 /*! Default implementation allowing user to edit selected ids "by hands".
148 In order to run default mechanism, you must set for some
149 object selection widget the "name indication" to "ListOfNames",
150 "read only" state to false and connect the dialog's signal "objectChanged"
152 Warning: this mechanism can process only integer ids, NOT MESH OR GROUP NAMES!!!
154 virtual void onTextChanged( int, const QStringList& );
157 typedef QMap<int, SUIT_SelectionFilter*> Filters;
161 Selection_Mode myDefSelectionMode, myOldSelectionMode;