1 // Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
3 // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License.
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // Lesser General Public License for more details.
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
22 // SMESH SMESHGUI : GUI for SMESH component
23 // File : SMESHGUI_RevolutionDlg.cxx
24 // Author : Michael ZORIN, Open CASCADE S.A.S.
27 #include "SMESHGUI_RevolutionDlg.h"
30 #include "SMESHGUI_SpinBox.h"
31 #include "SMESHGUI_Utils.h"
32 #include "SMESHGUI_VTKUtils.h"
33 #include "SMESHGUI_MeshUtils.h"
34 #include "SMESHGUI_IdValidator.h"
35 #include "SMESHGUI_MeshEditPreview.h"
36 #include "SMESHGUI_FilterDlg.h"
38 #include <SMESH_Actor.h>
39 #include <SMESH_TypeFilter.hxx>
40 #include <SMESH_LogicalFilter.hxx>
41 #include <SMDS_Mesh.hxx>
43 // SALOME GUI includes
44 #include <SUIT_ResourceMgr.h>
45 #include <SUIT_Session.h>
46 #include <SUIT_MessageBox.h>
47 #include <SUIT_Desktop.h>
48 #include <SUIT_OverrideCursor.h>
50 #include <LightApp_Application.h>
51 #include <LightApp_SelectionMgr.h>
52 #include <SalomeApp_Application.h>
54 #include <SVTK_ViewWindow.h>
55 #include <SVTK_Selector.h>
56 #include <SALOME_ListIO.hxx>
57 #include <VTKViewer_CellLocationsArray.h>
60 #include <TColStd_MapOfInteger.hxx>
63 #include <QApplication>
64 #include <QButtonGroup>
68 #include <QPushButton>
69 #include <QRadioButton>
71 #include <QHBoxLayout>
72 #include <QVBoxLayout>
73 #include <QGridLayout>
79 #include <SALOMEconfig.h>
80 #include CORBA_SERVER_HEADER(SMESH_Group)
81 #include CORBA_SERVER_HEADER(SMESH_MeshEditor)
86 //=================================================================================
87 // class : SMESHGUI_RevolutionDlg()
89 //=================================================================================
90 SMESHGUI_RevolutionDlg::SMESHGUI_RevolutionDlg( SMESHGUI* theModule )
91 : QDialog( SMESH::GetDesktop( theModule ) ),
92 mySMESHGUI( theModule ),
93 mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
94 myVectorDefinition(NONE_SELECT),
97 mySimulation = new SMESHGUI_MeshEditPreview(SMESH::GetViewWindow( mySMESHGUI ));
99 SUIT_ResourceMgr* mgr = SMESH::GetResourceMgr( mySMESHGUI );
100 QPixmap image0 ( mgr->loadPixmap("SMESH", tr("ICON_DLG_EDGE")));
101 QPixmap image1 ( mgr->loadPixmap("SMESH", tr("ICON_DLG_TRIANGLE")));
102 QPixmap image2 ( mgr->loadPixmap("SMESH", tr("ICON_SELECT")));
105 setAttribute(Qt::WA_DeleteOnClose, true);
106 setWindowTitle(tr("REVOLUTION_AROUND_AXIS"));
107 setSizeGripEnabled(true);
109 QVBoxLayout* SMESHGUI_RevolutionDlgLayout = new QVBoxLayout(this);
110 SMESHGUI_RevolutionDlgLayout->setSpacing(SPACING);
111 SMESHGUI_RevolutionDlgLayout->setMargin(MARGIN);
113 /***************************************************************/
114 ConstructorsBox = new QGroupBox(tr("SMESH_REVOLUTION"), this);
115 GroupConstructors = new QButtonGroup(this);
116 QHBoxLayout* ConstructorsBoxLayout = new QHBoxLayout(ConstructorsBox);
117 ConstructorsBoxLayout->setSpacing(SPACING);
118 ConstructorsBoxLayout->setMargin(MARGIN);
120 RadioButton1 = new QRadioButton(ConstructorsBox);
121 RadioButton1->setIcon(image0);
122 RadioButton2 = new QRadioButton(ConstructorsBox);
123 RadioButton2->setIcon(image1);
125 ConstructorsBoxLayout->addWidget(RadioButton1);
126 ConstructorsBoxLayout->addWidget(RadioButton2);
127 GroupConstructors->addButton(RadioButton1, 0);
128 GroupConstructors->addButton(RadioButton2, 1);
130 /***************************************************************/
131 GroupArguments = new QGroupBox(tr("REVOLUTION_1D"), this);
132 QGridLayout* GroupArgumentsLayout = new QGridLayout(GroupArguments);
133 GroupArgumentsLayout->setSpacing(SPACING);
134 GroupArgumentsLayout->setMargin(MARGIN);
136 myIdValidator = new SMESHGUI_IdValidator(this);
138 // Controls for elements selection
139 TextLabelElements = new QLabel(tr("SMESH_ID_ELEMENTS"), GroupArguments);
141 SelectElementsButton = new QPushButton(GroupArguments);
142 SelectElementsButton->setIcon(image2);
144 LineEditElements = new QLineEdit(GroupArguments);
145 LineEditElements->setValidator(myIdValidator);
146 QPushButton* filterBtn = new QPushButton( tr( "SMESH_BUT_FILTER" ), GroupArguments );
147 connect(filterBtn, SIGNAL(clicked()), this, SLOT(setFilters()));
149 // Control for the whole mesh selection
150 CheckBoxMesh = new QCheckBox(tr("SMESH_SELECT_WHOLE_MESH"), GroupArguments);
152 // Controls for axis defining
153 GroupAxis = new QGroupBox(tr("SMESH_AXIS"), GroupArguments);
154 QGridLayout* GroupAxisLayout = new QGridLayout(GroupAxis);
155 GroupAxisLayout->setSpacing(SPACING);
156 GroupAxisLayout->setMargin(MARGIN);
158 TextLabelPoint = new QLabel(tr("SMESH_POINT"), GroupAxis);
159 SelectPointButton = new QPushButton(GroupAxis);
160 SelectPointButton->setIcon(image2);
162 TextLabelX = new QLabel(tr("SMESH_X"), GroupAxis);
163 SpinBox_X = new SMESHGUI_SpinBox(GroupAxis);
165 TextLabelY = new QLabel(tr("SMESH_Y"), GroupAxis);
166 SpinBox_Y = new SMESHGUI_SpinBox(GroupAxis);
168 TextLabelZ = new QLabel(tr("SMESH_Z"), GroupAxis);
169 SpinBox_Z = new SMESHGUI_SpinBox(GroupAxis);
171 TextLabelVector = new QLabel(tr("SMESH_VECTOR"), GroupAxis);
172 SelectVectorButton = new QPushButton(GroupAxis);
173 SelectVectorButton->setIcon(image2);
175 TextLabelDX = new QLabel(tr("SMESH_DX"), GroupAxis);
176 SpinBox_DX = new SMESHGUI_SpinBox(GroupAxis);
178 TextLabelDY = new QLabel(tr("SMESH_DY"), GroupAxis);
179 SpinBox_DY = new SMESHGUI_SpinBox(GroupAxis);
181 TextLabelDZ = new QLabel(tr("SMESH_DZ"), GroupAxis);
182 SpinBox_DZ = new SMESHGUI_SpinBox(GroupAxis);
184 GroupAxisLayout->addWidget(TextLabelPoint, 0, 0);
185 GroupAxisLayout->addWidget(SelectPointButton, 0, 1);
186 GroupAxisLayout->addWidget(TextLabelX, 0, 2);
187 GroupAxisLayout->addWidget(SpinBox_X, 0, 3);
188 GroupAxisLayout->addWidget(TextLabelY, 0, 4);
189 GroupAxisLayout->addWidget(SpinBox_Y, 0, 5);
190 GroupAxisLayout->addWidget(TextLabelZ, 0, 6);
191 GroupAxisLayout->addWidget(SpinBox_Z, 0, 7);
192 GroupAxisLayout->addWidget(TextLabelVector, 1, 0);
193 GroupAxisLayout->addWidget(SelectVectorButton, 1, 1);
194 GroupAxisLayout->addWidget(TextLabelDX, 1, 2);
195 GroupAxisLayout->addWidget(SpinBox_DX, 1, 3);
196 GroupAxisLayout->addWidget(TextLabelDY, 1, 4);
197 GroupAxisLayout->addWidget(SpinBox_DY, 1, 5);
198 GroupAxisLayout->addWidget(TextLabelDZ, 1, 6);
199 GroupAxisLayout->addWidget(SpinBox_DZ, 1, 7);
201 // Controls for angle defining & number of steps defining
202 GroupAngleBox = new QGroupBox(tr("SMESH_ANGLE"), GroupArguments);
203 GroupAngle = new QButtonGroup(GroupAngleBox);
204 QGridLayout* GroupAngleLayout = new QGridLayout(GroupAngleBox);
205 GroupAngleLayout->setSpacing(6);
206 GroupAngleLayout->setMargin(11);
208 RadioButton3 = new QRadioButton(tr("ANGLE_BY_STEP"), GroupAngleBox);
209 RadioButton4 = new QRadioButton(tr("TOTAL_ANGLE"), GroupAngleBox);
210 GroupAngle->addButton(RadioButton3, 0);
211 GroupAngle->addButton(RadioButton4, 1);
213 TextLabelAngle = new QLabel(tr("SMESH_ANGLE"), GroupAngleBox);
214 SpinBox_Angle = new SMESHGUI_SpinBox(GroupAngleBox);
216 TextLabelNbSteps = new QLabel(tr("SMESH_NUMBEROFSTEPS"), GroupAngleBox);
217 SpinBox_NbSteps = new QSpinBox(GroupAngleBox);
219 GroupAngleLayout->addWidget(RadioButton3, 0, 0);
220 GroupAngleLayout->addWidget(RadioButton4, 0, 1);
221 GroupAngleLayout->addWidget(TextLabelAngle, 1, 0);
222 GroupAngleLayout->addWidget(SpinBox_Angle, 1, 1);
223 GroupAngleLayout->addWidget(TextLabelNbSteps, 2, 0);
224 GroupAngleLayout->addWidget(SpinBox_NbSteps, 2, 1);
226 // Controls for tolerance defining
227 TextLabelTolerance = new QLabel(tr("SMESH_TOLERANCE"), GroupArguments);
228 SpinBox_Tolerance = new SMESHGUI_SpinBox(GroupArguments);
230 // Control for mesh preview
231 CheckBoxPreview = new QCheckBox(tr("PREVIEW"), GroupArguments);
233 // CheckBox for groups generation
234 MakeGroupsCheck = new QCheckBox(tr("SMESH_MAKE_GROUPS"), GroupArguments);
235 MakeGroupsCheck->setChecked(true);
237 GroupArgumentsLayout->addWidget(TextLabelElements, 0, 0);
238 GroupArgumentsLayout->addWidget(SelectElementsButton, 0, 1);
239 GroupArgumentsLayout->addWidget(LineEditElements, 0, 2);
240 GroupArgumentsLayout->addWidget(filterBtn, 0, 3);
241 GroupArgumentsLayout->addWidget(CheckBoxMesh, 1, 0, 1, 4);
242 GroupArgumentsLayout->addWidget(GroupAxis, 2, 0, 1, 4);
243 GroupArgumentsLayout->addWidget(GroupAngleBox, 3, 0, 1, 4);
244 GroupArgumentsLayout->addWidget(TextLabelTolerance, 4, 0, 1, 2);
245 GroupArgumentsLayout->addWidget(SpinBox_Tolerance, 4, 2, 1, 2);
246 GroupArgumentsLayout->addWidget(CheckBoxPreview, 5, 0, 1, 4);
247 GroupArgumentsLayout->addWidget(MakeGroupsCheck, 6, 0, 1, 4);
249 /***************************************************************/
250 GroupButtons = new QGroupBox(this);
251 QHBoxLayout* GroupButtonsLayout = new QHBoxLayout(GroupButtons);
252 GroupButtonsLayout->setSpacing(SPACING);
253 GroupButtonsLayout->setMargin(MARGIN);
255 buttonOk = new QPushButton(tr("SMESH_BUT_APPLY_AND_CLOSE"), GroupButtons);
256 buttonOk->setAutoDefault(true);
257 buttonOk->setDefault(true);
258 buttonApply = new QPushButton(tr("SMESH_BUT_APPLY"), GroupButtons);
259 buttonApply->setAutoDefault(true);
260 buttonCancel = new QPushButton(tr("SMESH_BUT_CLOSE"), GroupButtons);
261 buttonCancel->setAutoDefault(true);
262 buttonHelp = new QPushButton(tr("SMESH_BUT_HELP"), GroupButtons);
263 buttonHelp->setAutoDefault(true);
265 GroupButtonsLayout->addWidget(buttonOk);
266 GroupButtonsLayout->addSpacing(10);
267 GroupButtonsLayout->addWidget(buttonApply);
268 GroupButtonsLayout->addSpacing(10);
269 GroupButtonsLayout->addStretch();
270 GroupButtonsLayout->addWidget(buttonCancel);
271 GroupButtonsLayout->addWidget(buttonHelp);
273 /***************************************************************/
274 SMESHGUI_RevolutionDlgLayout->addWidget(ConstructorsBox);
275 SMESHGUI_RevolutionDlgLayout->addWidget(GroupArguments);
276 SMESHGUI_RevolutionDlgLayout->addWidget(GroupButtons);
278 /* Initialisations */
279 SpinBox_X->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3);
280 SpinBox_Y->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3);
281 SpinBox_Z->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3);
282 SpinBox_DX->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3);
283 SpinBox_DY->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3);
284 SpinBox_DZ->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3);
286 RadioButton3->setChecked(true);
288 SpinBox_Angle->RangeStepAndValidator(COORD_MIN, COORD_MAX, 5.0, 3);
290 SpinBox_NbSteps->setRange(1, 999999);
292 SpinBox_Tolerance->RangeStepAndValidator(0.0, COORD_MAX, 0.00001, 6);
294 RadioButton1->setChecked(true);
296 mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector();
298 mySMESHGUI->SetActiveDialogBox((QDialog*)this);
300 // Costruction of the logical filter
301 SMESH_TypeFilter* aMeshOrSubMeshFilter = new SMESH_TypeFilter (MESHorSUBMESH);
302 SMESH_TypeFilter* aSmeshGroupFilter = new SMESH_TypeFilter (GROUP);
304 QList<SUIT_SelectionFilter*> aListOfFilters;
305 if (aMeshOrSubMeshFilter) aListOfFilters.append(aMeshOrSubMeshFilter);
306 if (aSmeshGroupFilter) aListOfFilters.append(aSmeshGroupFilter);
308 myMeshOrSubMeshOrGroupFilter =
309 new SMESH_LogicalFilter (aListOfFilters, SMESH_LogicalFilter::LO_OR);
311 myHelpFileName = "revolution_page.html";
315 /*Create menu to vector selection*/
316 SelectVectorMenu = new QMenu(this);
317 myMenuActions[SelectVectorMenu->addAction( tr( "MEN_POINT_SELECT" ) )] = POINT_SELECT;
318 myMenuActions[SelectVectorMenu->addAction( tr( "MEN_FACE_SELECT" ) )] = FACE_SELECT;
319 connect( SelectVectorMenu, SIGNAL( triggered( QAction* ) ), SLOT( onSelectVectorMenu( QAction* ) ) );
321 /* signals and slots connections */
322 connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk()));
323 connect(buttonCancel, SIGNAL(clicked()), this, SLOT(ClickOnCancel()));
324 connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply()));
325 connect(buttonHelp, SIGNAL(clicked()), this, SLOT(ClickOnHelp()));
326 connect(GroupConstructors, SIGNAL(buttonClicked(int)), SLOT(ConstructorsClicked(int)));
328 connect(SelectElementsButton, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument()));
329 connect(SelectPointButton, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument()));
330 connect(SelectVectorButton, SIGNAL(clicked()), this, SLOT(onSelectVectorButton()));
332 connect(SpinBox_X, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
333 connect(SpinBox_Y, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
334 connect(SpinBox_Z, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
336 connect(SpinBox_DX, SIGNAL(valueChanged(double)), this, SLOT(onVectorChanged()));
337 connect(SpinBox_DY, SIGNAL(valueChanged(double)), this, SLOT(onVectorChanged()));
338 connect(SpinBox_DZ, SIGNAL(valueChanged(double)), this, SLOT(onVectorChanged()));
340 connect(mySMESHGUI, SIGNAL(SignalDeactivateActiveDialog()), this, SLOT(DeactivateActiveDialog()));
341 connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
342 /* to close dialog if study change */
343 connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), this, SLOT(ClickOnCancel()));
344 connect(LineEditElements, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&)));
345 connect(CheckBoxMesh, SIGNAL(toggled(bool)), SLOT(onSelectMesh(bool)));
347 connect(GroupAngle, SIGNAL(buttonClicked(int)), this, SLOT(toDisplaySimulation()));
348 connect(SpinBox_Angle, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
349 connect(SpinBox_NbSteps, SIGNAL(valueChanged(int)), this, SLOT(toDisplaySimulation()));
350 connect(SpinBox_Tolerance, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
351 connect(CheckBoxPreview, SIGNAL(toggled(bool)), this, SLOT(onDisplaySimulation(bool)));
353 ConstructorsClicked(0);
354 SelectionIntoArgument();
357 //=================================================================================
358 // function : ~SMESHGUI_RevolutionDlg()
359 // purpose : Destroys the object and frees any allocated resources
360 //=================================================================================
361 SMESHGUI_RevolutionDlg::~SMESHGUI_RevolutionDlg()
365 myFilterDlg->setParent( 0 );
371 //=================================================================================
374 //=================================================================================
375 void SMESHGUI_RevolutionDlg::Init (bool ResetControls)
379 myEditCurrentArgument = 0;
380 LineEditElements->clear();
385 myMesh = SMESH::SMESH_Mesh::_nil();
388 SpinBox_X->SetValue(0.0);
389 SpinBox_Y->SetValue(0.0);
390 SpinBox_Z->SetValue(0.0);
391 SpinBox_DX->SetValue(0.0);
392 SpinBox_DY->SetValue(0.0);
393 SpinBox_DZ->SetValue(0.0);
395 SpinBox_Angle->SetValue(45);
396 SpinBox_NbSteps->setValue(1);
397 SpinBox_Tolerance->SetValue(1e-05);
399 CheckBoxMesh->setChecked(false);
401 CheckBoxPreview->setChecked(false);
402 onDisplaySimulation(false);
406 //=================================================================================
407 // function : ConstructorsClicked()
408 // purpose : Radio button management
409 //=================================================================================
410 void SMESHGUI_RevolutionDlg::ConstructorsClicked (int constructorId)
412 //disconnect(mySelectionMgr, 0, this, 0);
415 mySelectionMgr->selectedObjects( io );
417 mySelectionMgr->setSelectedObjects( aList );
418 // LineEditElements->clear();
420 buttonApply->setEnabled(false);
421 buttonOk->setEnabled(false);
422 mySimulation->SetVisibility(false);
424 Selection_Mode aSelMode = ActorSelection;
426 switch (constructorId) {
429 GroupArguments->setTitle(tr("REVOLUTION_1D"));
430 aSelMode = EdgeSelection;
435 GroupArguments->setTitle(tr("REVOLUTION_2D"));
436 aSelMode = FaceSelection;
441 if (myEditCurrentArgument != (QWidget*)LineEditElements) {
442 SMESH::SetPointRepresentation(false);
445 if (!CheckBoxMesh->isChecked())
447 if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
448 aViewWindow->SetSelectionMode(aSelMode);
451 myEditCurrentArgument = (QWidget*)LineEditElements;
452 LineEditElements->setFocus();
454 if (CheckBoxMesh->isChecked())
457 //connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
458 mySelectionMgr->setSelectedObjects( io );
461 //=================================================================================
462 // function : ClickOnApply()
464 //=================================================================================
465 void SMESHGUI_RevolutionDlg::ClickOnApply()
467 if (mySMESHGUI->isActiveStudyLocked())
470 if (myNbOkElements && IsAxisOk()) {
471 QStringList aListElementsId = myElementsId.split(" ", QString::SkipEmptyParts);
473 SMESH::long_array_var anElementsId = new SMESH::long_array;
475 anElementsId->length(aListElementsId.count());
476 for (int i = 0; i < aListElementsId.count(); i++)
477 anElementsId[i] = aListElementsId[i].toInt();
479 SMESH::AxisStruct anAxis;
481 anAxis.x = SpinBox_X->GetValue();
482 anAxis.y = SpinBox_Y->GetValue();
483 anAxis.z = SpinBox_Z->GetValue();;
484 anAxis.vx = SpinBox_DX->GetValue();
485 anAxis.vy = SpinBox_DY->GetValue();
486 anAxis.vz = SpinBox_DZ->GetValue();
488 double anAngle = (SpinBox_Angle->GetValue())*PI/180;
489 long aNbSteps = (long)SpinBox_NbSteps->value();
490 double aTolerance = SpinBox_Tolerance->GetValue();
492 if ( GroupAngle->checkedId() == 1 )
493 anAngle = anAngle/aNbSteps;
496 SUIT_OverrideCursor aWaitCursor;
497 SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
499 if ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() )
500 SMESH::ListOfGroups_var groups =
501 aMeshEditor->RotationSweepMakeGroups(anElementsId.inout(), anAxis,
502 anAngle, aNbSteps, aTolerance);
504 aMeshEditor->RotationSweep(anElementsId.inout(), anAxis, anAngle, aNbSteps, aTolerance);
509 if ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() )
510 mySMESHGUI->updateObjBrowser(true); // new groups may appear
512 ConstructorsClicked(GetConstructorId());
513 SelectionIntoArgument();
517 //=================================================================================
518 // function : ClickOnOk()
520 //=================================================================================
521 void SMESHGUI_RevolutionDlg::ClickOnOk()
527 //=================================================================================
528 // function : ClickOnCancel()
530 //=================================================================================
531 void SMESHGUI_RevolutionDlg::ClickOnCancel()
533 disconnect(mySelectionMgr, 0, this, 0);
534 mySelectionMgr->clearFilters();
535 //mySelectionMgr->clearSelected();
536 if (SMESH::GetCurrentVtkView()) {
537 SMESH::RemoveFilters(); // PAL6938 -- clean all mesh entity filters
538 SMESH::SetPointRepresentation(false);
540 if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
541 aViewWindow->SetSelectionMode(ActorSelection);
542 mySMESHGUI->ResetState();
546 //=================================================================================
547 // function : ClickOnHelp()
549 //=================================================================================
550 void SMESHGUI_RevolutionDlg::ClickOnHelp()
552 LightApp_Application* app = (LightApp_Application*)(SUIT_Session::session()->activeApplication());
554 app->onHelpContextModule(mySMESHGUI ? app->moduleName(mySMESHGUI->moduleName()) : QString(""), myHelpFileName);
558 platform = "winapplication";
560 platform = "application";
562 SUIT_MessageBox::warning(this, tr("WRN_WARNING"),
563 tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE").
564 arg(app->resourceMgr()->stringValue("ExternalBrowser",
566 arg(myHelpFileName));
570 //=======================================================================
571 // function : onTextChange()
573 //=======================================================================
574 void SMESHGUI_RevolutionDlg::onTextChange (const QString& theNewText)
576 QLineEdit* send = (QLineEdit*)sender();
581 if (send == LineEditElements)
584 buttonOk->setEnabled(false);
585 buttonApply->setEnabled(false);
587 // hilight entered elements
588 SMDS_Mesh* aMesh = 0;
590 aMesh = myActor->GetObject()->GetMesh();
593 if (send == LineEditElements) {
594 Handle(SALOME_InteractiveObject) anIO = myActor->getIO();
596 TColStd_MapOfInteger newIndices;
598 QStringList aListId = theNewText.split(" ", QString::SkipEmptyParts);
600 for (int i = 0; i < aListId.count(); i++) {
601 const SMDS_MeshElement * e = aMesh->FindElement(aListId[ i ].toInt());
603 newIndices.Add(e->GetID());
607 mySelector->AddOrRemoveIndex(myActor->getIO(), newIndices, false);
608 if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
609 aViewWindow->highlight( myActor->getIO(), true, true );
611 myElementsId = theNewText;
615 if (myNbOkElements && IsAxisOk()) {
616 buttonOk->setEnabled(true);
617 buttonApply->setEnabled(true);
619 onDisplaySimulation(true);
624 //=================================================================================
625 // function : SelectionIntoArgument()
626 // purpose : Called when selection as changed or other case
627 //=================================================================================
628 void SMESHGUI_RevolutionDlg::SelectionIntoArgument()
634 QString aString = "";
637 if (myEditCurrentArgument == (QWidget*)LineEditElements) {
638 LineEditElements->setText(aString);
640 buttonOk->setEnabled(false);
641 buttonApply->setEnabled(false);
645 if (!GroupButtons->isEnabled()) // inactive
649 const SALOME_ListIO& aList = mySelector->StoredIObjects();
651 int nbSel = aList.Extent();
655 Handle(SALOME_InteractiveObject) IO = aList.First();
656 myMesh = SMESH::GetMeshByIO(IO);
657 if (myMesh->_is_nil())
660 myActor = SMESH::FindActorByObject(myMesh);
662 myActor = SMESH::FindActorByEntry(IO->getEntry());
668 if (myEditCurrentArgument == (QWidget*)LineEditElements) {
671 // MakeGroups is available if there are groups
672 if ( myMesh->NbGroups() == 0 ) {
673 MakeGroupsCheck->setChecked(false);
674 MakeGroupsCheck->setEnabled(false);
676 MakeGroupsCheck->setEnabled(true);
679 if (CheckBoxMesh->isChecked()) {
680 int aConstructorId = GetConstructorId();
682 SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aString);
684 if (!SMESH::IObjectToInterface<SMESH::SMESH_Mesh>(IO)->_is_nil()) { //MESH
686 SMDS_Mesh* aSMDSMesh = myActor->GetObject()->GetMesh();
690 if (aConstructorId == 0) {
691 SMDS_EdgeIteratorPtr anIter = aSMDSMesh->edgesIterator();
693 while (anIter->more()) {
694 const SMDS_MeshEdge * edge = anIter->next();
696 myElementsId += QString(" %1").arg(edge->GetID());
700 } else if (aConstructorId == 1) {
701 SMDS_FaceIteratorPtr anIter = aSMDSMesh->facesIterator();
702 while (anIter->more()) {
703 const SMDS_MeshFace * face = anIter->next();
705 myElementsId += QString(" %1").arg(face->GetID());
710 } else if (!SMESH::IObjectToInterface<SMESH::SMESH_subMesh>(IO)->_is_nil()) { //SUBMESH
712 SMESH::SMESH_subMesh_var aSubMesh = SMESH::IObjectToInterface<SMESH::SMESH_subMesh>(IO);
714 // get IDs from submesh
715 SMESH::long_array_var anElementsIds = new SMESH::long_array;
716 if (aConstructorId == 0)
717 anElementsIds = aSubMesh->GetElementsByType(SMESH::EDGE);
718 else if (aConstructorId == 1)
719 anElementsIds = aSubMesh->GetElementsByType(SMESH::FACE);
721 for (int i = 0; i < anElementsIds->length(); i++)
722 myElementsId += QString(" %1").arg(anElementsIds[i]);
723 aNbUnits = anElementsIds->length();
726 SMESH::SMESH_GroupBase_var aGroup =
727 SMESH::IObjectToInterface<SMESH::SMESH_GroupBase>(IO);
728 if (aGroup->_is_nil())
731 if ((aConstructorId == 0 && aGroup->GetType()!= SMESH::EDGE) ||
732 (aConstructorId == 1 && aGroup->GetType()!= SMESH::FACE))
735 // get IDs from smesh group
736 SMESH::long_array_var anElementsIds = new SMESH::long_array;
737 anElementsIds = aGroup->GetListOfID();
738 for (int i = 0; i < anElementsIds->length(); i++) {
739 myElementsId += QString(" %1").arg(anElementsIds[i]);
741 aNbUnits = anElementsIds->length();
744 aNbUnits = SMESH::GetNameOfSelectedElements(mySelector, IO, aString);
745 myElementsId = aString;
751 myNbOkElements = true;
754 SMDS_Mesh* aMesh = myActor->GetObject()->GetMesh();
758 bool isNodeSelected = (myEditCurrentArgument == (QWidget*)SpinBox_X ||
759 (myEditCurrentArgument == (QWidget*)SpinBox_DX &&
760 myVectorDefinition==POINT_SELECT));
762 bool isFaceSelected = (myEditCurrentArgument == (QWidget*)SpinBox_DX &&
763 myVectorDefinition==FACE_SELECT);
766 aNbUnits = SMESH::GetNameOfSelectedNodes(mySelector, IO, aString);
768 else if(isFaceSelected){
769 aNbUnits = SMESH::GetNameOfSelectedElements(mySelector, IO, aString);
776 const SMDS_MeshNode * n = aMesh->FindNode(aString.toInt());
784 if (myEditCurrentArgument == (QWidget*)SpinBox_X) {
785 SpinBox_X->SetValue(x);
786 SpinBox_Y->SetValue(y);
787 SpinBox_Z->SetValue(z);
788 } else if (myEditCurrentArgument == (QWidget*)SpinBox_DX) {
789 SpinBox_DX->SetValue(x - SpinBox_X->GetValue());
790 SpinBox_DY->SetValue(y - SpinBox_Y->GetValue());
791 SpinBox_DZ->SetValue(z - SpinBox_Z->GetValue());
794 else if(isFaceSelected){
795 const SMDS_MeshFace* face = dynamic_cast<const SMDS_MeshFace*>(aMesh->FindElement(aString.toInt()));
799 gp_XYZ aNormale = SMESH::getNormale(face);
800 SpinBox_DX->SetValue(aNormale.X());
801 SpinBox_DY->SetValue(aNormale.Y());
802 SpinBox_DZ->SetValue(aNormale.Z());
808 if (myEditCurrentArgument == (QWidget*)LineEditElements)
809 LineEditElements->setText(aString);
813 if (myNbOkElements && IsAxisOk()) {
814 buttonOk->setEnabled(true);
815 buttonApply->setEnabled(true);
818 onDisplaySimulation(true);
821 //=================================================================================
822 // function : SetEditCurrentArgument()
824 //=================================================================================
825 void SMESHGUI_RevolutionDlg::SetEditCurrentArgument()
827 QPushButton* send = (QPushButton*)sender();
829 disconnect(mySelectionMgr, 0, this, 0);
830 mySelectionMgr->clearSelected();
831 mySelectionMgr->clearFilters();
833 if (send == SelectElementsButton) {
834 mySimulation->SetVisibility(false);
835 myEditCurrentArgument = (QWidget*)LineEditElements;
836 SMESH::SetPointRepresentation(false);
837 if (CheckBoxMesh->isChecked()) {
838 if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
839 aViewWindow->SetSelectionMode(ActorSelection);
840 mySelectionMgr->installFilter(myMeshOrSubMeshOrGroupFilter);
842 int aConstructorId = GetConstructorId();
843 if (aConstructorId == 0)
845 if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
846 aViewWindow->SetSelectionMode(EdgeSelection);
848 else if (aConstructorId == 1)
850 if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
851 aViewWindow->SetSelectionMode(FaceSelection);
854 } else if (send == SelectPointButton) {
855 myEditCurrentArgument = (QWidget*)SpinBox_X;
856 SMESH::SetPointRepresentation(true);
857 if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
858 aViewWindow->SetSelectionMode(NodeSelection);
861 myEditCurrentArgument->setFocus();
862 connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
863 SelectionIntoArgument();
866 //=================================================================================
867 // function : DeactivateActiveDialog()
869 //=================================================================================
870 void SMESHGUI_RevolutionDlg::DeactivateActiveDialog()
872 if (ConstructorsBox->isEnabled()) {
873 ConstructorsBox->setEnabled(false);
874 GroupArguments->setEnabled(false);
875 GroupButtons->setEnabled(false);
876 mySMESHGUI->ResetState();
877 mySMESHGUI->SetActiveDialogBox(0);
881 //=================================================================================
882 // function : ActivateThisDialog()
884 //=================================================================================
885 void SMESHGUI_RevolutionDlg::ActivateThisDialog()
887 /* Emit a signal to deactivate the active dialog */
888 mySMESHGUI->EmitSignalDeactivateDialog();
889 ConstructorsBox->setEnabled(true);
890 GroupArguments->setEnabled(true);
891 GroupButtons->setEnabled(true);
893 mySMESHGUI->SetActiveDialogBox((QDialog*)this);
895 ConstructorsClicked(GetConstructorId());
896 SelectionIntoArgument();
899 //=================================================================================
900 // function : enterEvent()
902 //=================================================================================
903 void SMESHGUI_RevolutionDlg::enterEvent (QEvent*)
905 if (!ConstructorsBox->isEnabled())
906 ActivateThisDialog();
909 //=================================================================================
910 // function : closeEvent()
912 //=================================================================================
913 void SMESHGUI_RevolutionDlg::closeEvent (QCloseEvent*)
915 /* same than click on cancel button */
919 //=======================================================================
920 // function : hideEvent()
921 // purpose : caused by ESC key
922 //=======================================================================
923 void SMESHGUI_RevolutionDlg::hideEvent (QHideEvent*)
929 //=======================================================================
930 //function : onSelectMesh
932 //=======================================================================
933 void SMESHGUI_RevolutionDlg::onSelectMesh (bool toSelectMesh)
936 TextLabelElements->setText(tr("SMESH_NAME"));
938 TextLabelElements->setText(tr("SMESH_ID_ELEMENTS"));
940 if (myEditCurrentArgument != LineEditElements) {
941 LineEditElements->clear();
942 mySimulation->SetVisibility(false);
946 mySelectionMgr->clearFilters();
947 SMESH::SetPointRepresentation(false);
950 if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
951 aViewWindow->SetSelectionMode(ActorSelection);
952 mySelectionMgr->installFilter(myMeshOrSubMeshOrGroupFilter);
953 LineEditElements->setReadOnly(true);
954 LineEditElements->setValidator(0);
956 int aConstructorId = GetConstructorId();
957 if (aConstructorId == 0)
959 if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
960 aViewWindow->SetSelectionMode(EdgeSelection);
962 else if (aConstructorId == 0)
964 if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
965 aViewWindow->SetSelectionMode(FaceSelection);
968 LineEditElements->setReadOnly(false);
969 LineEditElements->setValidator(myIdValidator);
970 onTextChange(LineEditElements->text());
971 mySimulation->SetVisibility(false);
974 SelectionIntoArgument();
977 //=================================================================================
978 // function : GetConstructorId()
980 //=================================================================================
981 int SMESHGUI_RevolutionDlg::GetConstructorId()
983 return GroupConstructors->checkedId();
986 //=================================================================================
987 // function : IsAxisOk()
989 //=================================================================================
990 bool SMESHGUI_RevolutionDlg::IsAxisOk()
992 return (SpinBox_DX->GetValue() != 0 ||
993 SpinBox_DY->GetValue() != 0 ||
994 SpinBox_DZ->GetValue() != 0);
997 //=================================================================================
998 // function : onVectorChanged()
1000 //=================================================================================
1001 void SMESHGUI_RevolutionDlg::onVectorChanged()
1004 buttonOk->setEnabled(true);
1005 buttonApply->setEnabled(true);
1007 buttonOk->setEnabled(false);
1008 buttonApply->setEnabled(false);
1010 onDisplaySimulation(true);
1013 //=================================================================================
1014 // function : keyPressEvent()
1016 //=================================================================================
1017 void SMESHGUI_RevolutionDlg::keyPressEvent( QKeyEvent* e )
1019 QDialog::keyPressEvent( e );
1020 if ( e->isAccepted() )
1023 if ( e->key() == Qt::Key_F1 ) {
1029 //=================================================================================
1030 // function : toDisplaySimulation()
1032 //=================================================================================
1033 void SMESHGUI_RevolutionDlg::toDisplaySimulation()
1035 onDisplaySimulation(true);
1038 //=================================================================================
1039 // function : onDisplaySimulation()
1041 //=================================================================================
1042 void SMESHGUI_RevolutionDlg::onDisplaySimulation(bool toDisplayPreview)
1044 if (CheckBoxPreview->isChecked() && toDisplayPreview)
1047 if (myNbOkElements && IsAxisOk())
1049 QStringList aListElementsId = myElementsId.split(" ", QString::SkipEmptyParts);
1051 SMESH::long_array_var anElementsId = new SMESH::long_array;
1053 anElementsId->length(aListElementsId.count());
1054 for (int i = 0; i < aListElementsId.count(); i++)
1055 anElementsId[i] = aListElementsId[i].toInt();
1057 SMESH::AxisStruct anAxis;
1059 anAxis.x = SpinBox_X->GetValue();
1060 anAxis.y = SpinBox_Y->GetValue();
1061 anAxis.z = SpinBox_Z->GetValue();
1062 anAxis.vx = SpinBox_DX->GetValue();
1063 anAxis.vy = SpinBox_DY->GetValue();
1064 anAxis.vz = SpinBox_DZ->GetValue();
1066 double anAngle = (SpinBox_Angle->GetValue())*PI/180;
1067 long aNbSteps = (long)SpinBox_NbSteps->value();
1068 double aTolerance = SpinBox_Tolerance->GetValue();
1070 if (GroupAngle->checkedId() == 1)
1071 anAngle = anAngle/aNbSteps;
1074 SUIT_OverrideCursor aWaitCursor;
1075 SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditPreviewer();
1076 aMeshEditor->RotationSweep(anElementsId.inout(),
1081 SMESH::MeshPreviewStruct_var aMeshPreviewStruct = aMeshEditor->GetPreviewData();
1082 mySimulation->SetData(aMeshPreviewStruct._retn());
1087 mySimulation->SetVisibility(false);
1093 mySimulation->SetVisibility(false);
1097 //=================================================================================
1098 // function : onSelectVectorButton()
1100 //=================================================================================
1101 void SMESHGUI_RevolutionDlg::onSelectVectorButton(){
1102 if(SelectVectorMenu) {
1103 SelectVectorMenu->exec( QCursor::pos() );
1107 //=================================================================================
1108 // function : onSelectVectorMenu()
1110 //=================================================================================
1111 void SMESHGUI_RevolutionDlg::onSelectVectorMenu( QAction* action){
1115 switch(myMenuActions[action]) {
1117 SMESH::SetPointRepresentation(true);
1118 if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
1119 aViewWindow->SetSelectionMode(NodeSelection);
1123 SMESH::SetPointRepresentation(false);
1124 if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
1125 aViewWindow->SetSelectionMode(FaceSelection);
1129 myVectorDefinition = myMenuActions[action];
1130 myEditCurrentArgument = (QWidget*)SpinBox_DX;
1131 myEditCurrentArgument->setFocus();
1132 connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
1133 SelectionIntoArgument();
1136 //=================================================================================
1137 // function : setFilters()
1138 // purpose : SLOT. Called when "Filter" button pressed.
1139 //=================================================================================
1140 void SMESHGUI_RevolutionDlg::setFilters()
1145 types.append( SMESH::EDGE );
1146 types.append( SMESH::FACE );
1147 myFilterDlg = new SMESHGUI_FilterDlg( mySMESHGUI, types );
1149 myFilterDlg->Init( GetConstructorId() ? SMESH::FACE : SMESH::EDGE );
1151 myFilterDlg->SetSelection();
1152 myFilterDlg->SetMesh( myMesh );
1153 myFilterDlg->SetSourceWg( LineEditElements );
1155 myFilterDlg->show();