1 // SMESH SMESHGUI : GUI for SMESH component
3 // Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License.
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // Lesser General Public License for more details.
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 // See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
24 // File : SMESHGUI_NodesDlg.cxx
25 // Author : Nicolas REJNERI
29 #include "SMESHGUI_NodesDlg.h"
32 #include "SMESHGUI_SpinBox.h"
33 #include "SMESHGUI_Utils.h"
34 #include "SMESHGUI_VTKUtils.h"
35 #include "SMESHGUI_MeshUtils.h"
37 #include "SMESH_Actor.h"
38 #include "SMESH_ActorUtils.h"
39 #include "SMESH_ObjectDef.h"
41 #include "SMDS_Mesh.hxx"
42 #include "SMDS_MeshNode.hxx"
44 #include "SUIT_Session.h"
45 #include "SUIT_OverrideCursor.h"
46 #include "SUIT_ViewWindow.h"
47 #include "SUIT_ViewManager.h"
48 #include "SUIT_MessageBox.h"
49 #include "SUIT_Desktop.h"
51 #include "SalomeApp_Study.h"
52 #include "SalomeApp_SelectionMgr.h"
54 #include "SVTK_Selector.h"
55 #include "SVTK_ViewWindow.h"
57 #include "SALOME_Actor.h"
58 #include "SALOME_ListIO.hxx"
60 #include "utilities.h"
64 #include <vtkIdList.h>
65 #include <vtkIntArray.h>
66 #include <vtkCellArray.h>
67 #include <vtkUnsignedCharArray.h>
68 #include <vtkUnstructuredGrid.h>
69 #include <vtkDataSetMapper.h>
70 #include <vtkActorCollection.h>
71 #include <vtkRenderer.h>
74 #include <qbuttongroup.h>
76 #include <qgroupbox.h>
78 #include <qlineedit.h>
79 #include <qpushbutton.h>
80 #include <qradiobutton.h>
84 #include <qwhatsthis.h>
87 #include <qvalidator.h>
95 void AddNode (SMESH::SMESH_Mesh_ptr theMesh, float x, float y, float z)
97 SUIT_OverrideCursor wc;
99 _PTR(SObject) aSobj = SMESH::FindSObject(theMesh);
100 SMESH::SMESH_MeshEditor_var aMeshEditor = theMesh->GetMeshEditor();
101 aMeshEditor->AddNode(x,y,z);
102 _PTR(Study) aStudy = GetActiveStudyDocument();
103 CORBA::Long anId = aStudy->StudyId();
104 if (TVisualObjPtr aVisualObj = SMESH::GetVisualObj(anId, aSobj->GetID().c_str())) {
105 aVisualObj->Update(true);
107 } catch (SALOME::SALOME_Exception& exc) {
108 INFOS("Follow exception was cought:\n\t" << exc.details.text);
109 } catch (const std::exception& exc) {
110 INFOS("Follow exception was cought:\n\t" << exc.what());
112 INFOS("Unknown exception was cought !!!");
116 class TNodeSimulation {
117 SVTK_ViewWindow* myViewWindow;
119 SALOME_Actor *myPreviewActor;
120 vtkDataSetMapper* myMapper;
124 TNodeSimulation(SVTK_ViewWindow* theViewWindow):
125 myViewWindow(theViewWindow)
127 vtkUnstructuredGrid* aGrid = vtkUnstructuredGrid::New();
130 myPoints = vtkPoints::New();
131 myPoints->SetNumberOfPoints(1);
132 myPoints->SetPoint(0,0.0,0.0,0.0);
135 vtkIdList *anIdList = vtkIdList::New();
136 anIdList->SetNumberOfIds(1);
138 vtkCellArray *aCells = vtkCellArray::New();
139 aCells->Allocate(2, 0);
141 vtkUnsignedCharArray* aCellTypesArray = vtkUnsignedCharArray::New();
142 aCellTypesArray->SetNumberOfComponents(1);
143 aCellTypesArray->Allocate(1);
145 anIdList->SetId(0, 0);
146 aCells->InsertNextCell(anIdList);
147 aCellTypesArray->InsertNextValue(VTK_VERTEX);
149 vtkIntArray* aCellLocationsArray = vtkIntArray::New();
150 aCellLocationsArray->SetNumberOfComponents(1);
151 aCellLocationsArray->SetNumberOfTuples(1);
153 aCells->InitTraversal();
155 aCellLocationsArray->SetValue(0, aCells->GetTraversalLocation(npts));
157 aGrid->SetCells(aCellTypesArray, aCellLocationsArray, aCells);
159 aGrid->SetPoints(myPoints);
160 aGrid->SetCells(aCellTypesArray, aCellLocationsArray,aCells);
161 aCellLocationsArray->Delete();
162 aCellTypesArray->Delete();
166 // Create and display actor
167 myMapper = vtkDataSetMapper::New();
168 myMapper->SetInput(aGrid);
171 myPreviewActor = SALOME_Actor::New();
172 myPreviewActor->SetInfinitive(true);
173 myPreviewActor->VisibilityOff();
174 myPreviewActor->PickableOff();
175 myPreviewActor->SetMapper(myMapper);
177 vtkProperty* aProp = vtkProperty::New();
178 aProp->SetRepresentationToPoints();
181 GetColor( "SMESH", "node_color", anRGB[0], anRGB[1], anRGB[2], QColor( 0, 255, 0 ) );
182 aProp->SetColor( anRGB[0], anRGB[1], anRGB[2] );
184 float aPointSize = GetFloat( "SMESH:node_size", 3 );
185 aProp->SetPointSize( aPointSize );
187 myPreviewActor->SetProperty( aProp );
190 myViewWindow->AddActor(myPreviewActor);
193 void SetPosition (float x, float y, float z)
195 myPoints->SetPoint(0,x,y,z);
196 myPoints->Modified();
200 void SetVisibility (bool theVisibility)
202 myPreviewActor->SetVisibility(theVisibility);
203 RepaintCurrentView();
208 myViewWindow->RemoveActor(myPreviewActor);
209 myPreviewActor->Delete();
211 myMapper->RemoveAllInputs();
219 //=================================================================================
220 // class : SMESHGUI_NodesDlg()
222 //=================================================================================
223 SMESHGUI_NodesDlg::SMESHGUI_NodesDlg (SMESHGUI* theModule,
227 QDialog(SMESH::GetDesktop(theModule),
230 WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu | Qt::WDestructiveClose),
231 mySelector(SMESH::GetViewWindow(theModule)->GetSelector()),
232 mySelectionMgr(SMESH::GetSelectionMgr(theModule)),
233 myViewWindow(SMESH::GetViewWindow(theModule)),
234 mySMESHGUI(theModule)
236 mySimulation = new SMESH::TNodeSimulation(myViewWindow);
238 QPixmap image0 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_DLG_NODE")));
240 setName("SMESHGUI_NodesDlg");
242 setCaption(tr("MESH_NODE_TITLE"));
243 setSizeGripEnabled(TRUE);
244 SMESHGUI_NodesDlgLayout = new QGridLayout(this);
245 SMESHGUI_NodesDlgLayout->setSpacing(6);
246 SMESHGUI_NodesDlgLayout->setMargin(11);
248 /***************************************************************/
249 GroupButtons = new QGroupBox(this, "GroupButtons");
250 GroupButtons->setGeometry(QRect(10, 10, 281, 48));
251 GroupButtons->setTitle(tr("" ));
252 GroupButtons->setColumnLayout(0, Qt::Vertical);
253 GroupButtons->layout()->setSpacing(0);
254 GroupButtons->layout()->setMargin(0);
255 GroupButtonsLayout = new QGridLayout(GroupButtons->layout());
256 GroupButtonsLayout->setAlignment(Qt::AlignTop);
257 GroupButtonsLayout->setSpacing(6);
258 GroupButtonsLayout->setMargin(11);
259 buttonCancel = new QPushButton(GroupButtons, "buttonCancel");
260 buttonCancel->setText(tr("SMESH_BUT_CLOSE" ));
261 buttonCancel->setAutoDefault(TRUE);
262 GroupButtonsLayout->addWidget(buttonCancel, 0, 3);
263 buttonApply = new QPushButton(GroupButtons, "buttonApply");
264 buttonApply->setText(tr("SMESH_BUT_APPLY" ));
265 buttonApply->setAutoDefault(TRUE);
266 GroupButtonsLayout->addWidget(buttonApply, 0, 1);
267 QSpacerItem* spacer_9 = new QSpacerItem(20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum);
268 GroupButtonsLayout->addItem(spacer_9, 0, 2);
269 buttonOk = new QPushButton(GroupButtons, "buttonOk");
270 buttonOk->setText(tr("SMESH_BUT_OK" ));
271 buttonOk->setAutoDefault(TRUE);
272 buttonOk->setDefault(TRUE);
273 GroupButtonsLayout->addWidget(buttonOk, 0, 0);
274 SMESHGUI_NodesDlgLayout->addWidget(GroupButtons, 2, 0);
276 /***************************************************************/
277 GroupConstructors = new QButtonGroup(this, "GroupConstructors");
278 GroupConstructors->setTitle(tr("MESH_NODE" ));
279 GroupConstructors->setExclusive(TRUE);
280 GroupConstructors->setColumnLayout(0, Qt::Vertical);
281 GroupConstructors->layout()->setSpacing(0);
282 GroupConstructors->layout()->setMargin(0);
283 GroupConstructorsLayout = new QGridLayout(GroupConstructors->layout());
284 GroupConstructorsLayout->setAlignment(Qt::AlignTop);
285 GroupConstructorsLayout->setSpacing(6);
286 GroupConstructorsLayout->setMargin(11);
287 Constructor1 = new QRadioButton(GroupConstructors, "Constructor1");
288 Constructor1->setText(tr("" ));
289 Constructor1->setPixmap(image0);
290 Constructor1->setChecked(TRUE);
291 GroupConstructorsLayout->addWidget(Constructor1, 0, 0);
292 QSpacerItem* spacer_2 = new QSpacerItem(20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum);
293 GroupConstructorsLayout->addItem(spacer_2, 0, 1);
294 SMESHGUI_NodesDlgLayout->addWidget(GroupConstructors, 0, 0);
296 /***************************************************************/
297 GroupCoordinates = new QGroupBox(this, "GroupCoordinates");
298 GroupCoordinates->setTitle(tr("SMESH_COORDINATES" ));
299 GroupCoordinates->setColumnLayout(0, Qt::Vertical);
300 GroupCoordinates->layout()->setSpacing(0);
301 GroupCoordinates->layout()->setMargin(0);
302 GroupCoordinatesLayout = new QGridLayout(GroupCoordinates->layout());
303 GroupCoordinatesLayout->setAlignment(Qt::AlignTop);
304 GroupCoordinatesLayout->setSpacing(6);
305 GroupCoordinatesLayout->setMargin(11);
306 TextLabel_X = new QLabel(GroupCoordinates, "TextLabel_X");
307 TextLabel_X->setText(tr("SMESH_X" ));
308 GroupCoordinatesLayout->addWidget(TextLabel_X, 0, 0);
309 TextLabel_Y = new QLabel(GroupCoordinates, "TextLabel_Y");
310 TextLabel_Y->setText(tr("SMESH_Y" ));
311 GroupCoordinatesLayout->addWidget(TextLabel_Y, 0, 2);
313 TextLabel_Z = new QLabel(GroupCoordinates, "TextLabel_Z");
314 TextLabel_Z->setText(tr("SMESH_Z" ));
315 GroupCoordinatesLayout->addWidget(TextLabel_Z, 0, 4);
317 SpinBox_X = new SMESHGUI_SpinBox(GroupCoordinates, "SpinBox_X");
318 GroupCoordinatesLayout->addWidget(SpinBox_X, 0, 1);
320 SpinBox_Y = new SMESHGUI_SpinBox(GroupCoordinates, "SpinBox_Y");
321 GroupCoordinatesLayout->addWidget(SpinBox_Y, 0, 3);
323 SpinBox_Z = new SMESHGUI_SpinBox(GroupCoordinates, "SpinBox_Z");
324 GroupCoordinatesLayout->addWidget(SpinBox_Z, 0, 5);
326 SMESHGUI_NodesDlgLayout->addWidget(GroupCoordinates, 1, 0);
328 /* Initialisation and display */
332 //=======================================================================
333 // function : ~SMESHGUI_NodesDlg()
334 // purpose : Destructor
335 //=======================================================================
336 SMESHGUI_NodesDlg::~SMESHGUI_NodesDlg()
341 //=================================================================================
344 //=================================================================================
345 void SMESHGUI_NodesDlg::Init ()
347 /* Get setting of step value from file configuration */
349 // QString St = SUIT_CONFIG->getSetting("xxxxxxxxxxxxx"); TODO
350 // step = St.toDouble(); TODO
353 /* min, max, step and decimals for spin boxes */
354 SpinBox_X->RangeStepAndValidator(-999.999, +999.999, step, 3);
355 SpinBox_Y->RangeStepAndValidator(-999.999, +999.999, step, 3);
356 SpinBox_Z->RangeStepAndValidator(-999.999, +999.999, step, 3);
357 SpinBox_X->SetValue(0.0);
358 SpinBox_Y->SetValue(0.0);
359 SpinBox_Z->SetValue(0.0);
361 mySMESHGUI->SetActiveDialogBox((QDialog*)this);
363 /* signals and slots connections */
364 connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk()));
365 connect(buttonCancel, SIGNAL(clicked()), this, SLOT(ClickOnCancel()));
366 connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply()));
368 connect(SpinBox_X, SIGNAL (valueChanged(double)), SLOT(ValueChangedInSpinBox(double)));
369 connect(SpinBox_Y, SIGNAL (valueChanged(double)), SLOT(ValueChangedInSpinBox(double)));
370 connect(SpinBox_Z, SIGNAL (valueChanged(double)), SLOT(ValueChangedInSpinBox(double)));
372 connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(SelectionIntoArgument()));
373 connect(mySMESHGUI, SIGNAL (SignalDeactivateActiveDialog()), SLOT(DeactivateActiveDialog()));
374 /* to close dialog if study frame change */
375 connect(mySMESHGUI, SIGNAL (SignalStudyFrameChanged()), SLOT(ClickOnCancel()));
377 /* Move widget on the botton right corner of main widget */
379 mySMESHGUI->DefineDlgPosition(this, x, y);
383 // set selection mode
384 SMESH::SetPointRepresentation(true);
385 myViewWindow->SetSelectionMode(NodeSelection);
387 SelectionIntoArgument();
390 //=================================================================================
391 // function : ValueChangedInSpinBox()
393 //=================================================================================
394 void SMESHGUI_NodesDlg::ValueChangedInSpinBox (double newValue)
396 if (!myMesh->_is_nil()) {
397 double vx = SpinBox_X->GetValue();
398 double vy = SpinBox_Y->GetValue();
399 double vz = SpinBox_Z->GetValue();
401 mySimulation->SetPosition(vx,vy,vz);
405 //=================================================================================
406 // function : ClickOnOk()
408 //=================================================================================
409 void SMESHGUI_NodesDlg::ClickOnOk()
415 //=================================================================================
416 // function : ClickOnApply()
418 //=================================================================================
419 bool SMESHGUI_NodesDlg::ClickOnApply()
421 if (mySMESHGUI->isActiveStudyLocked())
424 if (myMesh->_is_nil()) {
425 SUIT_MessageBox::warn1(SMESHGUI::desktop(), tr("SMESH_WRN_WARNING"),
426 tr("MESH_IS_NOT_SELECTED"), tr("SMESH_BUT_OK"));
430 /* Recup args and call method */
431 double x = SpinBox_X->GetValue();
432 double y = SpinBox_Y->GetValue();
433 double z = SpinBox_Z->GetValue();
434 mySimulation->SetVisibility(false);
435 SMESH::AddNode(myMesh,x,y,z);
436 SMESH::SetPointRepresentation(true);
440 mySelectionMgr->selectedObjects(aList);
441 if (aList.Extent() != 1) {
442 if (SVTK_ViewWindow* aViewWindow = SMESH::GetCurrentVtkView()) {
443 vtkActorCollection *aCollection = aViewWindow->getRenderer()->GetActors();
444 aCollection->InitTraversal();
445 while (vtkActor *anAct = aCollection->GetNextActor()) {
446 if (SMESH_Actor *anActor = dynamic_cast<SMESH_Actor*>(anAct)) {
447 if (anActor->hasIO()) {
448 if (SMESH_MeshObj *aMeshObj = dynamic_cast<SMESH_MeshObj*>(anActor->GetObject().get())) {
449 if (myMesh->_is_equivalent(aMeshObj->GetMeshServer())) {
451 aList.Append(anActor->getIO());
452 mySelectionMgr->setSelectedObjects(aList, false);
464 //=================================================================================
465 // function : ClickOnCancel()
467 //=================================================================================
468 void SMESHGUI_NodesDlg::ClickOnCancel()
470 disconnect(mySelectionMgr, 0, this, 0);
471 myViewWindow->SetSelectionMode(ActorSelection);
473 mySimulation->SetVisibility(false);
474 SMESH::SetPointRepresentation(false);
475 mySMESHGUI->ResetState();
480 //=================================================================================
481 // function : SelectionIntoArgument()
482 // purpose : Called when selection as changed or other case
483 //=================================================================================
484 void SMESHGUI_NodesDlg::SelectionIntoArgument()
486 if (!GroupConstructors->isEnabled())
489 mySimulation->SetVisibility(false);
490 SMESH::SetPointRepresentation(true);
492 const SALOME_ListIO& aList = mySelector->StoredIObjects();
493 if (aList.Extent() == 1) {
494 Handle(SALOME_InteractiveObject) anIO = aList.First();
495 if (anIO->hasEntry()) {
496 myMesh = SMESH::GetMeshByIO(anIO);
497 if (myMesh->_is_nil()) return;
499 if (SMESH::GetNameOfSelectedNodes(mySelector,anIO,aText) == 1) {
500 if (SMESH_Actor* anActor = SMESH::FindActorByObject(myMesh.in())) {
501 if (SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh()) {
502 if (const SMDS_MeshNode* aNode = aMesh->FindNode(aText.toInt())) {
503 SpinBox_X->SetValue(aNode->X());
504 SpinBox_Y->SetValue(aNode->Y());
505 SpinBox_Z->SetValue(aNode->Z());
510 mySimulation->SetPosition(SpinBox_X->GetValue(),
511 SpinBox_Y->GetValue(),
512 SpinBox_Z->GetValue());
517 //=================================================================================
518 // function : closeEvent()
520 //=================================================================================
521 void SMESHGUI_NodesDlg::closeEvent (QCloseEvent*)
523 this->ClickOnCancel(); /* same than click on cancel button */
526 //=================================================================================
527 // function : hideEvent()
528 // purpose : caused by ESC key
529 //=================================================================================
530 void SMESHGUI_NodesDlg::hideEvent (QHideEvent*)
536 //=================================================================================
537 // function : enterEvent()
538 // purpose : to reactivate this dialog box when mouse enter onto the window
539 //=================================================================================
540 void SMESHGUI_NodesDlg::enterEvent(QEvent*)
542 if (!GroupConstructors->isEnabled())
543 ActivateThisDialog();
546 //=================================================================================
547 // function : DeactivateActiveDialog()
548 // purpose : public slot to deactivate if active
549 //=================================================================================
550 void SMESHGUI_NodesDlg::DeactivateActiveDialog()
552 if (GroupConstructors->isEnabled()) {
553 GroupConstructors->setEnabled(false);
554 GroupCoordinates->setEnabled(false);
555 GroupButtons->setEnabled(false);
556 mySimulation->SetVisibility(false);
557 mySMESHGUI->ResetState();
558 mySMESHGUI->SetActiveDialogBox(0);
562 //=================================================================================
563 // function : ActivateThisDialog()
565 //=================================================================================
566 void SMESHGUI_NodesDlg::ActivateThisDialog()
568 mySMESHGUI->EmitSignalDeactivateDialog();
569 GroupConstructors->setEnabled(true);
570 GroupCoordinates->setEnabled(true);
571 GroupButtons->setEnabled(true);
573 SMESH::SetPointRepresentation(true);
574 myViewWindow->SetSelectionMode(NodeSelection);
576 SelectionIntoArgument();