1 // SMESH SMESHGUI : GUI for SMESH component
3 // Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License.
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // Lesser General Public License for more details.
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 // See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
24 // File : SMESHGUI_MultiEditDlg.cxx
25 // Author : Sergey LITONIN
28 #include "SMESHGUI_MultiEditDlg.h"
29 #include "SMESHGUI_FilterDlg.h"
30 #include "SMESHGUI_Filter.h"
33 #include "SMESHGUI_Utils.h"
34 #include "SMESHGUI_VTKUtils.h"
35 #include "SMESHGUI_MeshUtils.h"
37 #include "QAD_Desktop.h"
38 #include "QAD_RightFrame.h"
40 #include "VTKViewer_ViewFrame.h"
42 #include "SMESH_Actor.h"
43 #include "SMDS_Mesh.hxx"
44 #include "SMDS_MeshElement.hxx"
46 #include "SALOME_Selection.h"
47 #include "SALOME_ListIteratorOfListIO.hxx"
48 #include "VTKViewer_InteractorStyleSALOME.h"
51 #include <vtkIdList.h>
52 #include <vtkIntArray.h>
53 #include <vtkCellArray.h>
54 #include <vtkUnsignedCharArray.h>
55 #include <vtkUnstructuredGrid.h>
56 #include <vtkDataSetMapper.h>
58 #include <TColStd_IndexedMapOfInteger.hxx>
59 #include <TColStd_MapIteratorOfMapOfInteger.hxx>
60 #include <Precision.hxx>
61 #include <TColStd_DataMapOfIntegerInteger.hxx>
63 #include <qcheckbox.h>
65 #include <qgroupbox.h>
68 #include <qlineedit.h>
70 #include <qpushbutton.h>
71 #include <qapplication.h>
77 Class : SMESHGUI_MultiEditDlg
78 Description : Description : Inversion of the diagonal of a pseudo-quadrangle formed by
79 2 neighboring triangles with 1 common edge
82 //=======================================================================
83 // name : SMESHGUI_MultiEditDlg::SMESHGUI_MultiEditDlg
84 // Purpose : Constructor
85 //=======================================================================
86 SMESHGUI_MultiEditDlg::SMESHGUI_MultiEditDlg( QWidget* theParent,
87 SALOME_Selection* theSelection,
90 : QDialog( theParent, theName, false,
91 WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu )
94 mySubmeshFilter = new SMESH_TypeFilter( SUBMESH );
95 myGroupFilter = new SMESH_TypeFilter( GROUP );
97 myFilterType = theMode;
98 QVBoxLayout* aDlgLay = new QVBoxLayout( this, MARGIN, SPACING );
100 QFrame* aMainFrame = createMainFrame ( this );
101 QFrame* aBtnFrame = createButtonFrame( this );
103 aDlgLay->addWidget( aMainFrame );
104 aDlgLay->addWidget( aBtnFrame );
106 aDlgLay->setStretchFactor( aMainFrame, 1 );
107 aDlgLay->setStretchFactor( aBtnFrame, 0 );
108 Init( theSelection ) ;
111 //=======================================================================
112 // name : SMESHGUI_MultiEditDlg::createMainFrame
113 // Purpose : Create frame containing dialog's input fields
114 //=======================================================================
115 QFrame* SMESHGUI_MultiEditDlg::createMainFrame( QWidget* theParent )
117 QGroupBox* aMainGrp = new QGroupBox( 1, Qt::Horizontal, theParent );
118 aMainGrp->setFrameStyle( QFrame::NoFrame );
119 aMainGrp->setInsideMargin( 0 );
121 QPixmap aPix( QAD_Desktop::getResourceManager()->loadPixmap( "SMESH",tr( "ICON_SELECT" ) ) );
123 // "Selected cells" group
124 mySelGrp = new QGroupBox( 1, Qt::Horizontal, aMainGrp );
125 QFrame* aFrame = new QFrame( mySelGrp );
127 myListBox = new QListBox( aFrame );
128 myListBox->setSelectionMode( QListBox::Extended );
129 myListBox->setSizePolicy( QSizePolicy( QSizePolicy::MinimumExpanding, QSizePolicy::MinimumExpanding) );
130 // myListBox->setColumnMode( QListBox::FitToHeight );
132 myFilterBtn = new QPushButton( tr( "FILTER" ) , aFrame );
133 myAddBtn = new QPushButton( tr( "ADD" ) , aFrame );
134 myRemoveBtn = new QPushButton( tr( "REMOVE" ) , aFrame );
135 mySortBtn = new QPushButton( tr( "SORT_LIST" ), aFrame );
137 QGridLayout* aLay = new QGridLayout( aFrame, 5, 2, 0, 5 );
138 aLay->addMultiCellWidget( myListBox, 0, 4, 0, 0 );
139 aLay->addWidget( myFilterBtn, 0, 1 );
140 aLay->addWidget( myAddBtn, 1, 1 );
141 aLay->addWidget( myRemoveBtn, 2, 1 );
142 aLay->addWidget( mySortBtn, 3, 1 );
144 QSpacerItem* aSpacer = new QSpacerItem( 0, 0, QSizePolicy::Minimum, QSizePolicy::Expanding );
145 aLay->addItem( aSpacer, 4, 1 );
147 myToAllChk = new QCheckBox( tr( "TO_ALL" ), mySelGrp );
149 // "Select from" group
150 QGroupBox* aGrp = new QGroupBox( 3, Qt::Horizontal, tr( "SELECT_FROM" ), aMainGrp );
152 mySubmeshChk = new QCheckBox( tr( "SMESH_SUBMESH" ), aGrp );
153 mySubmeshBtn = new QPushButton( aGrp );
154 mySubmesh = new QLineEdit( aGrp );
155 mySubmeshBtn->setPixmap( aPix );
157 myGroupChk = new QCheckBox( tr( "GROUP" ), aGrp );
158 myGroupBtn = new QPushButton( aGrp );
159 myGroup = new QLineEdit( aGrp );
160 myGroupBtn->setPixmap( aPix );
165 //=======================================================================
166 // name : SMESHGUI_MultiEditDlg::createButtonFrame
167 // Purpose : Create frame containing buttons
168 //=======================================================================
169 QFrame* SMESHGUI_MultiEditDlg::createButtonFrame( QWidget* theParent )
171 QFrame* aFrame = new QFrame( theParent );
172 aFrame->setFrameStyle( QFrame::Box | QFrame::Sunken );
174 myOkBtn = new QPushButton( tr( "SMESH_BUT_OK" ), aFrame );
175 myApplyBtn = new QPushButton( tr( "SMESH_BUT_APPLY" ), aFrame );
176 myCloseBtn = new QPushButton( tr( "SMESH_BUT_CLOSE" ), aFrame );
178 QSpacerItem* aSpacer = new QSpacerItem( 0, 0, QSizePolicy::Expanding, QSizePolicy::Minimum );
180 QHBoxLayout* aLay = new QHBoxLayout( aFrame, MARGIN, SPACING );
182 aLay->addWidget( myOkBtn );
183 aLay->addWidget( myApplyBtn );
184 aLay->addItem( aSpacer);
185 aLay->addWidget( myCloseBtn );
190 //=======================================================================
191 // name : SMESHGUI_MultiEditDlg::isValid
192 // Purpose : Verify validity of input data
193 //=======================================================================
194 bool SMESHGUI_MultiEditDlg::isValid( const bool /*theMess*/ ) const
196 return (!myMesh->_is_nil() &&
197 (myListBox->count() > 0 || (myToAllChk->isChecked() && myActor)));
200 //=======================================================================
201 // name : SMESHGUI_MultiEditDlg::~SMESHGUI_MultiEditDlg
202 // Purpose : Destructor
203 //=======================================================================
204 SMESHGUI_MultiEditDlg::~SMESHGUI_MultiEditDlg()
206 if ( myFilterDlg != 0 )
208 myFilterDlg->reparent( 0, QPoint() );
213 //=======================================================================
214 // name : SMESHGUI_MultiEditDlg::Init
215 // Purpose : Init dialog fields, connect signals and slots, show dialog
216 //=======================================================================
217 void SMESHGUI_MultiEditDlg::Init( SALOME_Selection* theSelection )
219 SMESHGUI* aSMESHGUI = SMESHGUI::GetSMESHGUI();
220 mySelection = theSelection;
221 aSMESHGUI->SetActiveDialogBox( ( QDialog* )this ) ;
226 emit ListContensChanged();
229 connect( myOkBtn, SIGNAL( clicked() ), SLOT( onOk() ) );
230 connect( myCloseBtn, SIGNAL( clicked() ), SLOT( onClose() ) ) ;
231 connect( myApplyBtn, SIGNAL( clicked() ), SLOT( onApply() ) );
233 // selection and SMESHGUI
234 connect( mySelection, SIGNAL( currentSelectionChanged() ), SLOT( onSelectionDone() ) );
235 connect( aSMESHGUI, SIGNAL( SignalDeactivateActiveDialog() ), SLOT( onDeactivate() ) );
236 connect( aSMESHGUI, SIGNAL( SignalCloseAllDialogs() ), SLOT( onClose() ) );
239 connect( myFilterBtn, SIGNAL( clicked() ), SLOT( onFilterBtn() ) );
240 connect( myAddBtn , SIGNAL( clicked() ), SLOT( onAddBtn() ) );
241 connect( myRemoveBtn, SIGNAL( clicked() ), SLOT( onRemoveBtn() ) );
242 connect( mySortBtn , SIGNAL( clicked() ), SLOT( onSortListBtn() ) );
244 connect( mySubmeshChk, SIGNAL( stateChanged( int ) ), SLOT( onSubmeshChk() ) );
245 connect( myGroupChk , SIGNAL( stateChanged( int ) ), SLOT( onGroupChk() ) );
246 connect( myToAllChk , SIGNAL( stateChanged( int ) ), SLOT( onToAllChk() ) );
248 connect( myListBox, SIGNAL( selectionChanged() ), SLOT( onListSelectionChanged() ) );
252 // set selection mode
257 //=======================================================================
258 // name : SMESHGUI_MultiEditDlg::onOk
259 // Purpose : SLOT called when "Ok" button pressed.
260 // Assign filters VTK viewer and close dialog
261 //=======================================================================
262 void SMESHGUI_MultiEditDlg::onOk()
268 //=======================================================================
269 // name : SMESHGUI_MultiEditDlg::getIds
270 // Purpose : Retrive identifiers from list box
271 //=======================================================================
272 SMESH::long_array_var SMESHGUI_MultiEditDlg::getIds()
274 SMESH::long_array_var anIds = new SMESH::long_array;
276 if ( myToAllChk->isChecked() )
281 TVisualObjPtr aVisualObj = myActor->GetObject();
282 vtkUnstructuredGrid* aGrid = aVisualObj->GetUnstructuredGrid();
285 for ( int i = 0, n = aGrid->GetNumberOfCells(); i < n; i++ )
287 vtkCell* aCell = aGrid->GetCell( i );
290 int nbNodes = aCell->GetNumberOfPoints();
291 if ( nbNodes == 3 && myFilterType == SMESHGUI_TriaFilter ||
292 nbNodes == 4 && myFilterType == SMESHGUI_QuadFilter ||
293 ( nbNodes == 4 || nbNodes == 3 ) && myFilterType == SMESHGUI_UnknownFilter )
295 int anObjId = aVisualObj->GetElemObjId( i );
296 myIds.Add( anObjId );
304 anIds->length( myIds.Extent() );
305 TColStd_MapIteratorOfMapOfInteger anIter( myIds );
306 for ( int i = 0; anIter.More(); anIter.Next() )
308 anIds[ i++ ] = anIter.Key();
310 return anIds._retn();
313 //=======================================================================
314 // name : SMESHGUI_MultiEditDlg::onClose
315 // Purpose : SLOT called when "Close" button pressed. Close dialog
316 //=======================================================================
317 void SMESHGUI_MultiEditDlg::onClose()
319 QAD_Application::getDesktop()->SetSelectionMode( ActorSelection );
320 disconnect( mySelection, 0, this, 0 );
321 disconnect( SMESHGUI::GetSMESHGUI(), 0, this, 0 );
322 SMESHGUI::GetSMESHGUI()->ResetState();
324 SMESH::RemoveFilter(SMESHGUI_EdgeFilter);
325 SMESH::RemoveFilter(SMESHGUI_FaceFilter);
326 SMESH::RemoveFilter(SMESHGUI_QuadFilter);
327 SMESH::RemoveFilter(SMESHGUI_TriaFilter);
328 SMESH::SetPickable();
330 mySelection->ClearIObjects();
331 mySelection->ClearFilters();
336 //=======================================================================
337 // name : SMESHGUI_MultiEditDlg::onSelectionDone
338 // Purpose : SLOT called when selection changed
339 //=======================================================================
340 void SMESHGUI_MultiEditDlg::onSelectionDone()
342 if ( myBusy || !isEnabled() ) return;
345 int nbSel = mySelection->IObjectCount();
346 myListBox->clearSelection();
348 if ( mySubmeshChk->isChecked() || myGroupChk->isChecked() )
350 QLineEdit* aNameEdit = mySubmeshChk->isChecked() ? mySubmesh : myGroup;
351 int nbSel = mySelection->IObjectCount();
354 Handle(SALOME_InteractiveObject) anIO = mySelection->firstIObject();
355 anIO.IsNull() ? aNameEdit->clear() : aNameEdit->setText( anIO->getName() );
357 if ( mySubmeshChk->isChecked() )
359 SMESH::SMESH_subMesh_var aSubMesh =
360 SMESH::IObjectToInterface<SMESH::SMESH_subMesh>( anIO );
361 if ( !aSubMesh->_is_nil() )
362 myMesh = aSubMesh->GetFather();
366 SMESH::SMESH_GroupBase_var aGroup =
367 SMESH::IObjectToInterface<SMESH::SMESH_GroupBase>( anIO );
368 if ( !aGroup->_is_nil() )
369 myMesh = aGroup->GetMesh();
372 else if ( nbSel > 1 )
374 QString aStr = mySubmeshChk->isChecked() ?
375 tr( "SMESH_SUBMESH_SELECTED" ) : tr( "SMESH_GROUP_SELECTED" );
376 aNameEdit->setText( aStr.arg( nbSel ) );
381 else if ( nbSel == 1 )
383 QString aListStr = "";
384 int aNbItems = SMESH::GetNameOfSelectedElements(mySelection, aListStr);
387 QStringList anElements = QStringList::split(" ", aListStr);
388 QListBoxItem* anItem = 0;
389 for ( QStringList::iterator it = anElements.begin(); it != anElements.end(); ++it)
391 anItem = myListBox->findItem( *it, Qt::ExactMatch );
392 if (anItem) myListBox->setSelected( anItem, true );
396 myMesh = SMESH::GetMeshByIO( mySelection->firstIObject() );
400 myActor = SMESH::FindActorByEntry(mySelection->firstIObject()->getEntry());
402 myActor = SMESH::FindActorByObject( myMesh );
403 VTKViewer_InteractorStyleSALOME* aStyle = SMESH::GetInteractorStyle();
404 Handle(VTKViewer_Filter) aFilter1 = aStyle->GetFilter( myFilterType );
405 Handle(VTKViewer_Filter) aFilter2 = aStyle->GetFilter( SMESHGUI_FaceFilter );
406 if ( !aFilter1.IsNull() )
407 aFilter1->SetActor( myActor );
408 if ( !aFilter2.IsNull() )
409 aFilter2->SetActor( myActor );
411 SMESH::SetPickable(myActor);
418 //=======================================================================
419 // name : SMESHGUI_MultiEditDlg::onDeactivate
420 // Purpose : SLOT called when dialog must be deativated
421 //=======================================================================
422 void SMESHGUI_MultiEditDlg::onDeactivate()
427 //=======================================================================
428 // name : SMESHGUI_MultiEditDlg::enterEvent
429 // Purpose : Event filter
430 //=======================================================================
431 void SMESHGUI_MultiEditDlg::enterEvent( QEvent* )
433 if ( !isEnabled() ) {
434 SMESHGUI::GetSMESHGUI()->EmitSignalDeactivateDialog();
441 //=================================================================================
442 // function : closeEvent()
444 //=================================================================================
445 void SMESHGUI_MultiEditDlg::closeEvent( QCloseEvent* e )
449 //=======================================================================
450 //function : hideEvent
451 //purpose : caused by ESC key
452 //=======================================================================
454 void SMESHGUI_MultiEditDlg::hideEvent ( QHideEvent * e )
456 if ( !isMinimized() )
460 //=======================================================================
461 // name : SMESHGUI_MultiEditDlg::onFilterBtn
462 // Purpose : SLOT. Called when "Filter" button pressed.
463 // Start "Selection filters" dialog
464 //=======================================================================
465 void SMESHGUI_MultiEditDlg::onFilterBtn()
467 if ( myFilterDlg == 0 )
469 myFilterDlg = new SMESHGUI_FilterDlg( (QWidget*)parent(), SMESH::FACE );
470 connect( myFilterDlg, SIGNAL( Accepted() ), SLOT( onFilterAccepted() ) );
473 myFilterDlg->Init( SMESH::FACE );
475 myFilterDlg->SetSelection( mySelection );
476 myFilterDlg->SetMesh( myMesh );
477 myFilterDlg->SetSourceWg( myListBox );
482 //=================================================================================
483 // function : onFilterAccepted()
484 // purpose : SLOT. Called when Filter dlg closed with OK button.
485 // Uncheck "Select submesh" and "Select group" checkboxes
486 //=================================================================================
487 void SMESHGUI_MultiEditDlg::onFilterAccepted()
490 for ( int i = 0, n = myListBox->count(); i < n; i++ )
491 myIds.Add( myListBox->text( i ).toInt() );
493 emit ListContensChanged();
495 if ( mySubmeshChk->isChecked() || myGroupChk->isChecked() )
497 mySubmeshChk->blockSignals( true );
498 myGroupChk->blockSignals( true );
499 mySubmeshChk->setChecked( false );
500 myGroupChk->setChecked( false );
501 mySubmeshChk->blockSignals( false );
502 myGroupChk->blockSignals( false );
507 //=======================================================================
508 // name : SMESHGUI_MultiEditDlg::onAddBtn
509 // Purpose : Verify whether Id of element satisfies to filters from viewer
510 //=======================================================================
511 bool SMESHGUI_MultiEditDlg::isIdValid( const int theId ) const
513 VTKViewer_InteractorStyleSALOME* aStyle = SMESH::GetInteractorStyle();
514 Handle(SMESHGUI_Filter) aFilter1 =
515 Handle(SMESHGUI_Filter)::DownCast( aStyle->GetFilter( myFilterType ) );
516 Handle(SMESHGUI_Filter) aFilter2 =
517 Handle(SMESHGUI_Filter)::DownCast( aStyle->GetFilter( SMESHGUI_FaceFilter ) );
518 return ( aFilter1.IsNull() || aFilter1->IsObjValid( theId ) ) &&
519 ( aFilter2.IsNull() || aFilter2->IsObjValid( theId ) );
522 //=======================================================================
523 // name : SMESHGUI_MultiEditDlg::onAddBtn
524 // Purpose : SLOT. Called when "Add" button pressed.
525 // Add selected in viewer entities in list box
526 //=======================================================================
527 void SMESHGUI_MultiEditDlg::onAddBtn()
529 int nbSelected = mySelection->IObjectCount();
530 if ( nbSelected == 0 )
533 TColStd_IndexedMapOfInteger toBeAdded;
535 if ( !mySubmeshChk->isChecked() && !myGroupChk->isChecked() )
537 if ( nbSelected == 1 )
538 SMESH::GetSelected( mySelection, toBeAdded );
540 else if ( mySubmeshChk->isChecked() )
542 SALOME_ListIteratorOfListIO anIter( mySelection->StoredIObjects() );
543 for ( ; anIter.More(); anIter.Next() )
545 SMESH::SMESH_subMesh_var aSubMesh = SMESH::IObjectToInterface<SMESH::SMESH_subMesh>( anIter.Value() );
546 if ( !aSubMesh->_is_nil() )
548 if ( aSubMesh->GetFather()->GetId() == myMesh->GetId() )
550 SMESH::long_array_var anIds = aSubMesh->GetElementsId();
551 for ( int i = 0, n = anIds->length(); i < n; i++ )
553 if ( isIdValid( anIds[ i ] ) )
554 toBeAdded.Add( anIds[ i ] );
560 else if ( myGroupChk->isChecked() )
562 SALOME_ListIteratorOfListIO anIter( mySelection->StoredIObjects() );
563 for ( ; anIter.More(); anIter.Next() )
565 SMESH::SMESH_GroupBase_var aGroup =
566 SMESH::IObjectToInterface<SMESH::SMESH_GroupBase>( anIter.Value() );
567 if ( !aGroup->_is_nil() && aGroup->GetType() == SMESH::FACE )
569 if ( aGroup->GetMesh()->GetId() == myMesh->GetId() )
571 SMESH::long_array_var anIds = aGroup->GetListOfID();
572 for ( int i = 0, n = anIds->length(); i < n; i++ )
574 if ( isIdValid( anIds[ i ] ) )
575 toBeAdded.Add( anIds[ i ] );
583 bool isGroupOrSubmesh = ( mySubmeshChk->isChecked() || myGroupChk->isChecked() );
584 mySubmeshChk->setChecked( false );
585 myGroupChk->setChecked( false );
586 for( int i = 1; i <= toBeAdded.Extent(); i++ )
587 if ( myIds.Add( toBeAdded(i) ) ) {
588 QListBoxItem * item = new QListBoxText( QString( "%1" ).arg( toBeAdded(i) ));
589 myListBox->insertItem( item );
590 myListBox->setSelected( item, true );
594 emit ListContensChanged();
596 if ( isGroupOrSubmesh )
597 onListSelectionChanged();
602 //=======================================================================
603 // name : SMESHGUI_MultiEditDlg::updateButtons
604 // Purpose : Enable/disable buttons of dialog in accordance with current state
605 //=======================================================================
606 void SMESHGUI_MultiEditDlg::updateButtons()
608 bool isOk = isValid(false);
609 myOkBtn->setEnabled( isOk );
610 myApplyBtn->setEnabled( isOk );
612 bool isListBoxNonEmpty = myListBox->count() > 0;
613 bool isToAll = myToAllChk->isChecked();
614 myFilterBtn->setEnabled( !isToAll );
615 myRemoveBtn->setEnabled( isListBoxNonEmpty && !isToAll );
616 mySortBtn->setEnabled( isListBoxNonEmpty &&!isToAll );
620 mySelection->IObjectCount() != 1 ||
621 (SMESH::IObjectToInterface<SMESH::SMESH_subMesh>( mySelection->firstIObject() )->_is_nil() &&
622 SMESH::IObjectToInterface<SMESH::SMESH_GroupBase>( mySelection->firstIObject() )->_is_nil() &&
623 SMESH::IObjectToInterface<SMESH::SMESH_Mesh>( mySelection->firstIObject() )->_is_nil()) )
624 myAddBtn->setEnabled( false );
626 myAddBtn->setEnabled( true );
628 mySubmeshChk->setEnabled( !isToAll );
629 mySubmeshBtn->setEnabled( mySubmeshChk->isChecked() );
630 mySubmesh->setEnabled( mySubmeshChk->isChecked() );
632 myGroupChk->setEnabled( !isToAll );
633 myGroupBtn->setEnabled( myGroupChk->isChecked() );
634 myGroup->setEnabled( myGroupChk->isChecked() );
636 if ( !mySubmeshChk->isChecked() )
638 if ( !myGroupChk->isChecked() )
643 //=======================================================================
644 // name : SMESHGUI_MultiEditDlg::onRemoveBtn
645 // Purpose : SLOT. Called when "Remove" button pressed.
646 // Remove selected in list box entities
647 //=======================================================================
648 void SMESHGUI_MultiEditDlg::onRemoveBtn()
652 for ( int i = 0, n = myListBox->count(); i < n; i++ )
654 for ( int i = myListBox->count(); i > 0; i--) {
655 if ( myListBox->isSelected( i - 1 ) )
657 int anId = myListBox->text( i - 1 ).toInt();
658 myIds.Remove( anId );
659 myIds.Remove( anId );
660 myListBox->removeItem( i-1 );
666 emit ListContensChanged();
670 //=======================================================================
671 // name : SMESHGUI_MultiEditDlg::onSortListBtn
672 // Purpose : SLOT. Called when "Sort list" button pressed.
673 // Sort entities of list box
674 //=======================================================================
675 void SMESHGUI_MultiEditDlg::onSortListBtn()
679 int i, k = myListBox->count();
682 QStringList aSelected;
683 std::vector<int> anArray( k );
684 QListBoxItem* anItem;
685 for ( anItem = myListBox->firstItem(), i = 0; anItem != 0; anItem = anItem->next(), i++)
687 anArray[ i ] = anItem->text().toInt();
688 if ( anItem->isSelected() )
689 aSelected.append( anItem->text() );
692 std::sort( anArray.begin(), anArray.end() );
694 for ( i = 0; i < k; i++ )
695 myListBox->insertItem( QString::number( anArray[ i ] ) );
697 for ( QStringList::iterator it = aSelected.begin(); it != aSelected.end(); ++it )
699 anItem = myListBox->findItem( *it, Qt::ExactMatch );
701 myListBox->setSelected( anItem, true );
707 //=======================================================================
708 // name : SMESHGUI_MultiEditDlg::onListSelectionChanged
709 // Purpose : SLOT. Called when selection in list box changed.
710 // Highlight in selected entities
711 //=======================================================================
712 void SMESHGUI_MultiEditDlg::onListSelectionChanged()
714 if ( myActor == 0 || myBusy )
717 if ( mySubmeshChk->isChecked() || myGroupChk->isChecked() )
720 SMESH_Actor * anActor = SMESH::FindActorByObject( myMesh );
723 TVisualObjPtr anObj = anActor->GetObject();
725 TColStd_MapOfInteger anIndexes;
726 for ( QListBoxItem* anItem = myListBox->firstItem(); anItem != 0; anItem = anItem->next() )
728 if ( anItem->isSelected() )
730 int anId = anItem->text().toInt();
731 if ( anObj->GetElemVTKId( anId ) >= 0 ) // avoid exception in hilight
736 mySelection->ClearIObjects();
737 mySelection->AddOrRemoveIndex( anActor->getIO(), anIndexes, false, false );
738 mySelection->AddIObject( anActor->getIO() );
741 //=======================================================================
742 // name : SMESHGUI_MultiEditDlg::onSubmeshChk
743 // Purpose : SLOT. Called when state of "SubMesh" check box changed.
744 // Activate/deactivate selection of submeshes
745 //=======================================================================
746 void SMESHGUI_MultiEditDlg::onSubmeshChk()
748 bool isChecked = mySubmeshChk->isChecked();
749 mySubmeshBtn->setEnabled( isChecked );
750 mySubmesh->setEnabled( isChecked );
753 if ( isChecked && myGroupChk->isChecked() )
754 myGroupChk->setChecked( false );
759 //=======================================================================
760 // name : SMESHGUI_MultiEditDlg::onGroupChk
761 // Purpose : SLOT. Called when state of "Group" check box changed.
762 // Activate/deactivate selection of groupes
763 //=======================================================================
764 void SMESHGUI_MultiEditDlg::onGroupChk()
766 bool isChecked = myGroupChk->isChecked();
767 myGroupBtn->setEnabled( isChecked );
768 myGroup->setEnabled( isChecked );
771 if ( isChecked && mySubmeshChk->isChecked() )
772 mySubmeshChk->setChecked( false );
777 //=======================================================================
778 // name : SMESHGUI_MultiEditDlg::onToAllChk
779 // Purpose : SLOT. Called when state of "Apply to all" check box changed.
780 // Activate/deactivate selection
781 //=======================================================================
782 void SMESHGUI_MultiEditDlg::onToAllChk()
784 bool isChecked = myToAllChk->isChecked();
791 emit ListContensChanged();
797 mySelection->AddIObject( myActor->getIO(), true );
801 //=======================================================================
802 // name : SMESHGUI_MultiEditDlg::setSelectionMode
803 // Purpose : Set selection mode
804 //=======================================================================
805 void SMESHGUI_MultiEditDlg::setSelectionMode()
807 mySelection->ClearIObjects();
808 mySelection->ClearFilters();
810 if ( mySubmeshChk->isChecked() )
812 QAD_Application::getDesktop()->SetSelectionMode( ActorSelection, true );
813 mySelection->AddFilter( mySubmeshFilter );
815 else if ( myGroupChk->isChecked() )
817 QAD_Application::getDesktop()->SetSelectionMode( ActorSelection, true );
818 mySelection->AddFilter( myGroupFilter );
822 QAD_Application::getDesktop()->SetSelectionMode( FaceSelection, true );
823 if ( myFilterType == SMESHGUI_TriaFilter )
824 SMESH::SetFilter( new SMESHGUI_TriangleFilter() );
825 else if ( myFilterType == SMESHGUI_QuadFilter )
826 SMESH::SetFilter( new SMESHGUI_QuadrangleFilter() );
830 //=======================================================================
831 // name : SMESHGUI_MultiEditDlg::onApply
832 // Purpose : SLOT. Called when "Apply" button clicked.
833 //=======================================================================
834 bool SMESHGUI_MultiEditDlg::onApply()
836 if ( SMESHGUI::GetSMESHGUI()->ActiveStudyLocked() )
838 if ( !isValid( true ) )
841 SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
842 if ( aMeshEditor->_is_nil() )
845 SMESH::long_array_var anIds = getIds();
847 bool aResult = process( aMeshEditor, anIds.inout() );
852 mySelection->ClearIObjects();
854 mySelection->AddIObject( myActor->getIO(), false );
859 emit ListContensChanged();
868 Class : SMESHGUI_ChangeOrientationDlg
869 Description : Modification of orientation of faces
872 SMESHGUI_ChangeOrientationDlg::SMESHGUI_ChangeOrientationDlg( QWidget* theParent,
873 SALOME_Selection* theSelection,
874 const char* theName )
875 : SMESHGUI_MultiEditDlg( theParent, theSelection, SMESHGUI_UnknownFilter, theName )
877 setCaption( tr( "CAPTION" ) );
880 SMESHGUI_ChangeOrientationDlg::~SMESHGUI_ChangeOrientationDlg()
884 bool SMESHGUI_ChangeOrientationDlg::process( SMESH::SMESH_MeshEditor_ptr theEditor,
885 const SMESH::long_array& theIds )
887 return theEditor->Reorient( theIds );
891 Class : SMESHGUI_UnionOfTrianglesDlg
892 Description : Construction of quadrangles by automatic association of triangles
895 SMESHGUI_UnionOfTrianglesDlg::SMESHGUI_UnionOfTrianglesDlg( QWidget* theParent,
896 SALOME_Selection* theSelection,
897 const char* theName )
898 : SMESHGUI_MultiEditDlg( theParent, theSelection, SMESHGUI_TriaFilter, theName )
900 setCaption( tr( "CAPTION" ) );
903 SMESHGUI_UnionOfTrianglesDlg::~SMESHGUI_UnionOfTrianglesDlg()
907 bool SMESHGUI_UnionOfTrianglesDlg::process( SMESH::SMESH_MeshEditor_ptr theEditor,
908 const SMESH::long_array& theIds )
910 return theEditor->TriToQuad(theIds, SMESH::NumericalFunctor::_nil(), 1. );
914 Class : SMESHGUI_CuttingOfQuadsDlg
915 Description : Construction of quadrangles by automatic association of triangles
918 SMESHGUI_CuttingOfQuadsDlg::SMESHGUI_CuttingOfQuadsDlg( QWidget* theParent,
919 SALOME_Selection* theSelection,
920 const char* theName )
921 : SMESHGUI_MultiEditDlg( theParent, theSelection, SMESHGUI_QuadFilter, theName )
924 setCaption( tr( "CAPTION" ) );
927 myUseDiagChk = new QCheckBox( tr( "USE_DIAGONAL_2_4" ), mySelGrp );
928 myPreviewChk = new QCheckBox( tr( "PREVIEW" ), mySelGrp );
930 connect( myPreviewChk, SIGNAL( stateChanged( int ) ), this, SLOT( onPreviewChk() ) );
931 connect( myUseDiagChk, SIGNAL( stateChanged( int ) ), this, SLOT( onPreviewChk() ) );
932 connect( this, SIGNAL( ListContensChanged() ), this, SLOT( onPreviewChk() ) );
935 SMESHGUI_CuttingOfQuadsDlg::~SMESHGUI_CuttingOfQuadsDlg()
939 void SMESHGUI_CuttingOfQuadsDlg::onClose()
942 SMESHGUI_MultiEditDlg::onClose();
945 bool SMESHGUI_CuttingOfQuadsDlg::process( SMESH::SMESH_MeshEditor_ptr theEditor,
946 const SMESH::long_array& theIds )
948 return theEditor->SplitQuad( theIds, !myUseDiagChk->isChecked() );
951 void SMESHGUI_CuttingOfQuadsDlg::onPreviewChk()
953 myPreviewChk->isChecked() ? displayPreview() : erasePreview();
956 void SMESHGUI_CuttingOfQuadsDlg::erasePreview()
958 if ( myPreviewActor == 0 )
961 if ( VTKViewer_ViewFrame* vf = SMESH::GetCurrentVtkView() )
963 vf->RemoveActor(myPreviewActor);
966 myPreviewActor->Delete();
970 void SMESHGUI_CuttingOfQuadsDlg::displayPreview()
975 if ( myPreviewActor != 0 )
978 // get Ids of elements
979 SMESH::long_array_var anElemIds = getIds();
980 if ( getIds()->length() == 0 )
983 SMDS_Mesh* aMesh = myActor->GetObject()->GetMesh();
987 bool isDiag24 = myUseDiagChk->isChecked();
990 vtkUnstructuredGrid* aGrid = vtkUnstructuredGrid::New();
992 vtkIdType aNbCells = anElemIds->length() * 2;
993 vtkIdType aCellsSize = 4 * aNbCells;
994 vtkCellArray* aConnectivity = vtkCellArray::New();
995 aConnectivity->Allocate( aCellsSize, 0 );
997 vtkPoints* aPoints = vtkPoints::New();
998 aPoints->SetNumberOfPoints( anElemIds->length() * 4 );
1000 vtkUnsignedCharArray* aCellTypesArray = vtkUnsignedCharArray::New();
1001 aCellTypesArray->SetNumberOfComponents( 1 );
1002 aCellTypesArray->Allocate( aNbCells * aCellTypesArray->GetNumberOfComponents() );
1004 vtkIdList *anIdList = vtkIdList::New();
1005 anIdList->SetNumberOfIds( 3 );
1007 TColStd_DataMapOfIntegerInteger anIdToVtk;
1011 for ( int i = 0, n = anElemIds->length(); i < n; i++ )
1013 const SMDS_MeshElement* anElem = aMesh->FindElement( anElemIds[ i ] );
1014 if ( anElem == 0 || anElem->NbNodes() != 4 )
1017 SMDS_ElemIteratorPtr anIter = anElem->nodesIterator();
1019 while( anIter->more() )
1020 if ( const SMDS_MeshNode* aNode = (SMDS_MeshNode*)anIter->next() )
1022 if ( !anIdToVtk.IsBound( aNode->GetID() ) )
1024 aPoints->SetPoint( ++nbPoints, aNode->X(), aNode->Y(), aNode->Z() );
1025 anIdToVtk.Bind( aNode->GetID(), nbPoints );
1028 aNodes[ k++ ] = aNode->GetID();
1036 anIdList->SetId( 0, anIdToVtk( aNodes[ 0 ] ) );
1037 anIdList->SetId( 1, anIdToVtk( aNodes[ 1 ] ) );
1038 anIdList->SetId( 2, anIdToVtk( aNodes[ 2 ] ) );
1039 aConnectivity->InsertNextCell( anIdList );
1040 aCellTypesArray->InsertNextValue( VTK_TRIANGLE );
1042 anIdList->SetId( 0, anIdToVtk( aNodes[ 2 ] ) );
1043 anIdList->SetId( 1, anIdToVtk( aNodes[ 3 ] ) );
1044 anIdList->SetId( 2, anIdToVtk( aNodes[ 0 ] ) );
1045 aConnectivity->InsertNextCell( anIdList );
1046 aCellTypesArray->InsertNextValue( VTK_TRIANGLE );
1050 anIdList->SetId( 0, anIdToVtk( aNodes[ 1 ] ) );
1051 anIdList->SetId( 1, anIdToVtk( aNodes[ 2 ] ) );
1052 anIdList->SetId( 2, anIdToVtk( aNodes[ 3 ] ) );
1053 aConnectivity->InsertNextCell( anIdList );
1054 aCellTypesArray->InsertNextValue( VTK_TRIANGLE );
1056 anIdList->SetId( 0, anIdToVtk( aNodes[ 3 ] ) );
1057 anIdList->SetId( 1, anIdToVtk( aNodes[ 0 ] ) );
1058 anIdList->SetId( 2, anIdToVtk( aNodes[ 1 ] ) );
1059 aConnectivity->InsertNextCell( anIdList );
1060 aCellTypesArray->InsertNextValue( VTK_TRIANGLE );
1064 vtkIntArray* aCellLocationsArray = vtkIntArray::New();
1065 aCellLocationsArray->SetNumberOfComponents( 1 );
1066 aCellLocationsArray->SetNumberOfTuples( aNbCells );
1068 aConnectivity->InitTraversal();
1069 for( vtkIdType idType = 0, *pts, npts; aConnectivity->GetNextCell( npts, pts ); idType++ )
1070 aCellLocationsArray->SetValue( idType, aConnectivity->GetTraversalLocation( npts ) );
1072 aGrid->SetPoints( aPoints );
1073 aGrid->SetCells( aCellTypesArray, aCellLocationsArray,aConnectivity );
1075 // Create and display actor
1076 vtkDataSetMapper* aMapper = vtkDataSetMapper::New();
1077 aMapper->SetInput( aGrid );
1079 myPreviewActor = SALOME_Actor::New();
1080 myPreviewActor->PickableOff();
1081 myPreviewActor->SetMapper( aMapper );
1083 vtkProperty* aProp = vtkProperty::New();
1084 aProp->SetRepresentationToWireframe();
1085 aProp->SetColor( 250, 0, 250 );
1086 aProp->SetLineWidth( myActor->GetLineWidth() + 1 );
1087 myPreviewActor->SetProperty( aProp );
1089 SMESH::GetCurrentVtkView()->AddActor( myPreviewActor );
1090 SMESH::GetCurrentVtkView()->Repaint();
1094 aConnectivity->Delete();
1098 aCellTypesArray->Delete();
1099 aCellLocationsArray->Delete();