1 // Copyright (C) 2007-2011 CEA/DEN, EDF R&D, OPEN CASCADE
3 // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License.
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // Lesser General Public License for more details.
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
22 // File : SMESHDS_GroupOnFilter.hxx
25 #ifndef _SMESHDS_GroupOnFilter_HeaderFile
26 #define _SMESHDS_GroupOnFilter_HeaderFile
28 #include "SMESH_SMESHDS.hxx"
30 #include "SMESHDS_GroupBase.hxx"
31 #include "SMESH_Controls.hxx"
34 * \brief Groups whose contents is dynamically updated using the filter
36 class SMESHDS_EXPORT SMESHDS_GroupOnFilter: public SMESHDS_GroupBase
40 SMESHDS_GroupOnFilter (const int theID,
41 const SMESHDS_Mesh* theMesh,
42 const SMDSAbs_ElementType theType,
43 const SMESH_PredicatePtr& thePredicate);
45 void SetPredicate( const SMESH_PredicatePtr& thePredicate);
47 SMESH_PredicatePtr GetPredicate() const { return myPredicate; }
49 virtual int Extent() const;
51 virtual bool Contains (const int theID);
53 virtual bool Contains (const SMDS_MeshElement* elem);
55 virtual SMDS_ElemIteratorPtr GetElements() const;
57 virtual int GetID (const int theIndex);
59 virtual int GetTic() const;
64 void setChanged(bool changed=true);
66 SMESH_PredicatePtr myPredicate;
67 std::vector< const SMDS_MeshElement*> myElements;
68 unsigned long myMeshModifTime; // when myElements was filled