1 // Copyright (C) 2007-2011 CEA/DEN, EDF R&D, OPEN CASCADE
3 // This library is free software; you can redistribute it and/or
4 // modify it under the terms of the GNU Lesser General Public
5 // License as published by the Free Software Foundation; either
6 // version 2.1 of the License.
8 // This library is distributed in the hope that it will be useful,
9 // but WITHOUT ANY WARRANTY; without even the implied warranty of
10 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
11 // Lesser General Public License for more details.
13 // You should have received a copy of the GNU Lesser General Public
14 // License along with this library; if not, write to the Free Software
15 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
17 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
20 // File : SMDS_MeshInfo.hxx
21 // Created : Mon Sep 24 18:32:41 2007
22 // Author : Edward AGAPOV (eap)
24 #ifndef SMDS_MeshInfo_HeaderFile
25 #define SMDS_MeshInfo_HeaderFile
30 #include "SMESH_SMDS.hxx"
32 #include "SMDS_MeshElement.hxx"
34 class SMDS_EXPORT SMDS_MeshInfo
38 inline SMDS_MeshInfo();
39 inline SMDS_MeshInfo& operator=(const SMDS_MeshInfo& other);
42 int NbNodes() const { return myNbNodes; }
43 inline int NbElements(SMDSAbs_ElementType type=SMDSAbs_All) const;
44 inline int NbEntities(SMDSAbs_EntityType type) const;
46 int Nb0DElements() const { return myNb0DElements; }
47 inline int NbEdges (SMDSAbs_ElementOrder order = ORDER_ANY) const;
49 inline int NbFaces (SMDSAbs_ElementOrder order = ORDER_ANY) const;
50 inline int NbTriangles (SMDSAbs_ElementOrder order = ORDER_ANY) const;
51 inline int NbQuadrangles(SMDSAbs_ElementOrder order = ORDER_ANY) const;
52 int NbBiQuadQuadrangles() const { return myNbBiQuadQuadrangles; }
53 int NbPolygons() const { return myNbPolygons; }
55 inline int NbVolumes (SMDSAbs_ElementOrder order = ORDER_ANY) const;
56 inline int NbTetras (SMDSAbs_ElementOrder order = ORDER_ANY) const;
57 inline int NbHexas (SMDSAbs_ElementOrder order = ORDER_ANY) const;
58 inline int NbPyramids(SMDSAbs_ElementOrder order = ORDER_ANY) const;
59 inline int NbPrisms (SMDSAbs_ElementOrder order = ORDER_ANY) const;
60 inline int NbHexPrisms(SMDSAbs_ElementOrder order = ORDER_ANY) const;
61 int NbTriQuadHexas() const { return myNbTriQuadHexas; }
62 int NbPolyhedrons() const { return myNbPolyhedrons; }
65 inline void addWithPoly(const SMDS_MeshElement* el);
66 inline void setNb(const SMDSAbs_EntityType geomType, const int nb);
69 friend class SMDS_Mesh;
71 // methods to count NOT POLY elements
72 inline void remove(const SMDS_MeshElement* el);
73 inline void add (const SMDS_MeshElement* el);
74 inline int index(SMDSAbs_ElementType type, int nbNodes) const;
75 // methods to remove elements of ANY kind
76 inline void RemoveEdge(const SMDS_MeshElement* el);
77 inline void RemoveFace(const SMDS_MeshElement* el);
78 inline void RemoveVolume(const SMDS_MeshElement* el);
83 int myNbEdges , myNbQuadEdges ;
84 int myNbTriangles , myNbQuadTriangles ;
85 int myNbQuadrangles, myNbQuadQuadrangles, myNbBiQuadQuadrangles;
88 int myNbTetras , myNbQuadTetras ;
89 int myNbHexas , myNbQuadHexas, myNbTriQuadHexas;
90 int myNbPyramids, myNbQuadPyramids;
91 int myNbPrisms , myNbQuadPrisms ;
95 std::vector<int*> myNb; // pointers to myNb... fields
96 std::vector<int> myShift; // shift to get an index in myNb by elem->NbNodes()
99 inline SMDS_MeshInfo::SMDS_MeshInfo():
102 myNbEdges (0), myNbQuadEdges (0),
103 myNbTriangles (0), myNbQuadTriangles (0),
104 myNbQuadrangles(0), myNbQuadQuadrangles(0), myNbBiQuadQuadrangles(0),
106 myNbTetras (0), myNbQuadTetras (0),
107 myNbHexas (0), myNbQuadHexas (0), myNbTriQuadHexas(0),
108 myNbPyramids (0), myNbQuadPyramids(0),
109 myNbPrisms (0), myNbQuadPrisms (0),
113 // Number of nodes in standard element types (. - actual nb, * - after the shift)
120 // 0 --------------- - DON't USE 0!!!
149 // So to have a unique index for each type basing on nb of nodes, we use a shift:
150 myShift.resize(SMDSAbs_NbElementTypes, 0);
152 myShift[ SMDSAbs_Face ] = +13;// 3->16, 4->17, 6->19, 8->21, 9->22
153 myShift[ SMDSAbs_Edge ] = +5; // 2->7, 4->9
154 myShift[ SMDSAbs_0DElement ] = +2; // 1->3
156 myNb.resize( index( SMDSAbs_Volume,27 ) + 1, NULL);
158 myNb[ index( SMDSAbs_Node,1 )] = & myNbNodes;
160 myNb[ index( SMDSAbs_0DElement,1 )] = & myNb0DElements;
162 myNb[ index( SMDSAbs_Edge,2 )] = & myNbEdges;
163 myNb[ index( SMDSAbs_Edge,4 )] = & myNbQuadEdges;
165 myNb[ index( SMDSAbs_Face,3 )] = & myNbTriangles;
166 myNb[ index( SMDSAbs_Face,4 )] = & myNbQuadrangles;
167 myNb[ index( SMDSAbs_Face,6 )] = & myNbQuadTriangles;
168 myNb[ index( SMDSAbs_Face,8 )] = & myNbQuadQuadrangles;
169 myNb[ index( SMDSAbs_Face,9 )] = & myNbBiQuadQuadrangles;
171 myNb[ index( SMDSAbs_Volume, 4)] = & myNbTetras;
172 myNb[ index( SMDSAbs_Volume, 5)] = & myNbPyramids;
173 myNb[ index( SMDSAbs_Volume, 6)] = & myNbPrisms;
174 myNb[ index( SMDSAbs_Volume, 8)] = & myNbHexas;
175 myNb[ index( SMDSAbs_Volume, 10)] = & myNbQuadTetras;
176 myNb[ index( SMDSAbs_Volume, 12)] = & myNbHexPrism;
177 myNb[ index( SMDSAbs_Volume, 13)] = & myNbQuadPyramids;
178 myNb[ index( SMDSAbs_Volume, 15)] = & myNbQuadPrisms;
179 myNb[ index( SMDSAbs_Volume, 20)] = & myNbQuadHexas;
180 myNb[ index( SMDSAbs_Volume, 27)] = & myNbTriQuadHexas;
183 inline SMDS_MeshInfo& // operator=
184 SMDS_MeshInfo::operator=(const SMDS_MeshInfo& other)
185 { for ( int i=0; i<myNb.size(); ++i ) if ( myNb[i] ) (*myNb[i])=(*other.myNb[i]);
186 myNbPolygons = other.myNbPolygons;
187 myNbPolyhedrons = other.myNbPolyhedrons;
192 SMDS_MeshInfo::Clear()
193 { for ( int i=0; i<myNb.size(); ++i ) if ( myNb[i] ) (*myNb[i])=0;
194 myNbPolygons=myNbPolyhedrons=0;
198 SMDS_MeshInfo::index(SMDSAbs_ElementType type, int nbNodes) const
199 { return nbNodes + myShift[ type ]; }
201 inline void // remove
202 SMDS_MeshInfo::remove(const SMDS_MeshElement* el)
203 { --(*myNb[ index(el->GetType(), el->NbNodes()) ]); }
206 SMDS_MeshInfo::add(const SMDS_MeshElement* el)
207 { ++(*myNb[ index(el->GetType(), el->NbNodes()) ]); }
209 inline void // addWithPoly
210 SMDS_MeshInfo::addWithPoly(const SMDS_MeshElement* el)
213 ++( el->GetType()==SMDSAbs_Face ? myNbPolygons : myNbPolyhedrons );
217 inline void // RemoveEdge
218 SMDS_MeshInfo::RemoveEdge(const SMDS_MeshElement* el)
219 { if ( el->IsQuadratic() ) --myNbQuadEdges; else --myNbEdges; }
221 inline void // RemoveFace
222 SMDS_MeshInfo::RemoveFace(const SMDS_MeshElement* el)
223 { if ( el->IsPoly() ) --myNbPolygons; else remove( el ); }
225 inline void // RemoveVolume
226 SMDS_MeshInfo::RemoveVolume(const SMDS_MeshElement* el)
227 { if ( el->IsPoly() ) --myNbPolyhedrons; else remove( el ); }
229 inline int // NbEdges
230 SMDS_MeshInfo::NbEdges (SMDSAbs_ElementOrder order) const
231 { return order == ORDER_ANY ? myNbEdges+myNbQuadEdges : order == ORDER_LINEAR ? myNbEdges : myNbQuadEdges; }
233 inline int // NbFaces
234 SMDS_MeshInfo::NbFaces (SMDSAbs_ElementOrder order) const
235 { return NbTriangles(order)+NbQuadrangles(order)+(order == ORDER_QUADRATIC ? 0 : myNbPolygons); }
237 inline int // NbTriangles
238 SMDS_MeshInfo::NbTriangles (SMDSAbs_ElementOrder order) const
239 { return order == ORDER_ANY ? myNbTriangles+myNbQuadTriangles : order == ORDER_LINEAR ? myNbTriangles : myNbQuadTriangles; }
241 inline int // NbQuadrangles
242 SMDS_MeshInfo::NbQuadrangles(SMDSAbs_ElementOrder order) const
243 { return order == ORDER_ANY ? myNbQuadrangles+myNbQuadQuadrangles+myNbBiQuadQuadrangles : order == ORDER_LINEAR ? myNbQuadrangles : myNbQuadQuadrangles+myNbBiQuadQuadrangles; }
245 inline int // NbVolumes
246 SMDS_MeshInfo::NbVolumes (SMDSAbs_ElementOrder order) const
247 { return NbTetras(order) + NbHexas(order) + NbPyramids(order) + NbPrisms(order) + NbHexPrisms(order) + (order == ORDER_QUADRATIC ? 0 : myNbPolyhedrons); }
249 inline int // NbTetras
250 SMDS_MeshInfo::NbTetras (SMDSAbs_ElementOrder order) const
251 { return order == ORDER_ANY ? myNbTetras+myNbQuadTetras : order == ORDER_LINEAR ? myNbTetras : myNbQuadTetras; }
253 inline int // NbHexas
254 SMDS_MeshInfo::NbHexas (SMDSAbs_ElementOrder order) const
255 { return order == ORDER_ANY ? myNbHexas+myNbQuadHexas+myNbTriQuadHexas : order == ORDER_LINEAR ? myNbHexas : myNbQuadHexas+myNbTriQuadHexas; }
257 inline int // NbPyramids
258 SMDS_MeshInfo::NbPyramids(SMDSAbs_ElementOrder order) const
259 { return order == ORDER_ANY ? myNbPyramids+myNbQuadPyramids : order == ORDER_LINEAR ? myNbPyramids : myNbQuadPyramids; }
261 inline int // NbPrisms
262 SMDS_MeshInfo::NbPrisms (SMDSAbs_ElementOrder order) const
263 { return order == ORDER_ANY ? myNbPrisms+myNbQuadPrisms : order == ORDER_LINEAR ? myNbPrisms : myNbQuadPrisms; }
265 inline int // NbHexPrisms
266 SMDS_MeshInfo::NbHexPrisms (SMDSAbs_ElementOrder order) const
267 { return order == ORDER_ANY ? myNbHexPrism : order == ORDER_LINEAR ? myNbHexPrism : 0; }
269 inline int // NbElements
270 SMDS_MeshInfo::NbElements(SMDSAbs_ElementType type) const
275 for ( int i=1+index( SMDSAbs_Node,1 ); i<myNb.size(); ++i ) if ( myNb[i] ) nb += *myNb[i];
276 nb += myNbPolygons + myNbPolyhedrons;
279 nb = myNbTetras+ myNbPyramids+ myNbPrisms+ myNbHexas+ myNbHexPrism+
280 myNbQuadTetras+ myNbQuadPyramids+ myNbQuadPrisms+ myNbQuadHexas+ myNbTriQuadHexas+
284 nb = myNbTriangles+ myNbQuadrangles+
285 myNbQuadTriangles+ myNbQuadQuadrangles+ myNbBiQuadQuadrangles+ myNbPolygons;
288 nb = myNbEdges + myNbQuadEdges;
290 case SMDSAbs_0DElement:
302 SMDS_MeshInfo::NbEntities(SMDSAbs_EntityType type) const
305 case SMDSEntity_Node: return myNbNodes;
306 case SMDSEntity_0D: return myNb0DElements;
307 case SMDSEntity_Edge: return myNbEdges;
308 case SMDSEntity_Quad_Edge: return myNbQuadEdges;
309 case SMDSEntity_Triangle: return myNbTriangles;
310 case SMDSEntity_Quad_Triangle: return myNbQuadTriangles;
311 case SMDSEntity_Quadrangle: return myNbQuadrangles;
312 case SMDSEntity_Quad_Quadrangle: return myNbQuadQuadrangles;
313 case SMDSEntity_BiQuad_Quadrangle:return myNbBiQuadQuadrangles;
314 case SMDSEntity_Polygon: return myNbPolygons;
315 case SMDSEntity_Tetra: return myNbTetras;
316 case SMDSEntity_Quad_Tetra: return myNbQuadTetras;
317 case SMDSEntity_Pyramid: return myNbPyramids;
318 case SMDSEntity_Quad_Pyramid: return myNbQuadPyramids;
319 case SMDSEntity_Hexa: return myNbHexas;
320 case SMDSEntity_Quad_Hexa: return myNbQuadHexas;
321 case SMDSEntity_TriQuad_Hexa: return myNbTriQuadHexas;
322 case SMDSEntity_Penta: return myNbPrisms;
323 case SMDSEntity_Quad_Penta: return myNbQuadPrisms;
324 case SMDSEntity_Hexagonal_Prism: return myNbHexPrism;
325 case SMDSEntity_Polyhedra: return myNbPolyhedrons;
326 case SMDSEntity_Quad_Polygon:
327 case SMDSEntity_Quad_Polyhedra:
334 SMDS_MeshInfo::setNb(const SMDSAbs_EntityType geomType, const int nb)
337 case SMDSEntity_Node: myNbNodes = nb; break;
338 case SMDSEntity_0D: myNb0DElements = nb; break;
339 case SMDSEntity_Edge: myNbEdges = nb; break;
340 case SMDSEntity_Quad_Edge: myNbQuadEdges = nb; break;
341 case SMDSEntity_Triangle: myNbTriangles = nb; break;
342 case SMDSEntity_Quad_Triangle: myNbQuadTriangles = nb; break;
343 case SMDSEntity_Quadrangle: myNbQuadrangles = nb; break;
344 case SMDSEntity_Quad_Quadrangle: myNbQuadQuadrangles = nb; break;
345 case SMDSEntity_BiQuad_Quadrangle:myNbBiQuadQuadrangles = nb; break;
346 case SMDSEntity_Polygon: myNbPolygons = nb; break;
347 case SMDSEntity_Tetra: myNbTetras = nb; break;
348 case SMDSEntity_Quad_Tetra: myNbQuadTetras = nb; break;
349 case SMDSEntity_Pyramid: myNbPyramids = nb; break;
350 case SMDSEntity_Quad_Pyramid: myNbQuadPyramids = nb; break;
351 case SMDSEntity_Hexa: myNbHexas = nb; break;
352 case SMDSEntity_Quad_Hexa: myNbQuadHexas = nb; break;
353 case SMDSEntity_TriQuad_Hexa: myNbTriQuadHexas = nb; break;
354 case SMDSEntity_Penta: myNbPrisms = nb; break;
355 case SMDSEntity_Quad_Penta: myNbQuadPrisms = nb; break;
356 case SMDSEntity_Hexagonal_Prism: myNbHexPrism = nb; break;
357 case SMDSEntity_Polyhedra: myNbPolyhedrons = nb; break;
358 case SMDSEntity_Quad_Polygon:
359 case SMDSEntity_Quad_Polyhedra: