1 // Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
3 // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License.
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // Lesser General Public License for more details.
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
22 // File : SMDS_MeshInfo.hxx
23 // Created : Mon Sep 24 18:32:41 2007
24 // Author : Edward AGAPOV (eap)
26 #ifndef SMDS_MeshInfo_HeaderFile
27 #define SMDS_MeshInfo_HeaderFile
31 #include "SMESH_SMDS.hxx"
33 #include "SMDS_MeshElement.hxx"
35 class SMDS_EXPORT SMDS_MeshInfo
39 inline SMDS_MeshInfo();
42 int NbNodes() const { return myNbNodes; }
43 inline int NbElements(SMDSAbs_ElementType type=SMDSAbs_All) const;
45 inline int NbEdges (SMDSAbs_ElementOrder order = ORDER_ANY) const;
46 inline int NbFaces (SMDSAbs_ElementOrder order = ORDER_ANY) const;
47 inline int NbTriangles (SMDSAbs_ElementOrder order = ORDER_ANY) const;
48 inline int NbQuadrangles(SMDSAbs_ElementOrder order = ORDER_ANY) const;
49 int NbPolygons() const { return myNbPolygons; }
51 inline int NbVolumes (SMDSAbs_ElementOrder order = ORDER_ANY) const;
52 inline int NbTetras (SMDSAbs_ElementOrder order = ORDER_ANY) const;
53 inline int NbHexas (SMDSAbs_ElementOrder order = ORDER_ANY) const;
54 inline int NbPyramids(SMDSAbs_ElementOrder order = ORDER_ANY) const;
55 inline int NbPrisms (SMDSAbs_ElementOrder order = ORDER_ANY) const;
56 int NbPolyhedrons() const { return myNbPolyhedrons; }
59 friend class SMDS_Mesh;
61 // methods to count NOT POLY elements
62 inline void remove(const SMDS_MeshElement* el);
63 inline void add (const SMDS_MeshElement* el);
64 inline int index(SMDSAbs_ElementType type, int nbNodes) const;
65 // methods to remove elements of ANY kind
66 inline void RemoveEdge(const SMDS_MeshElement* el);
67 inline void RemoveFace(const SMDS_MeshElement* el);
68 inline void RemoveVolume(const SMDS_MeshElement* el);
72 int myNbEdges , myNbQuadEdges ;
73 int myNbTriangles , myNbQuadTriangles ;
74 int myNbQuadrangles, myNbQuadQuadrangles;
77 int myNbTetras , myNbQuadTetras ;
78 int myNbHexas , myNbQuadHexas ;
79 int myNbPyramids, myNbQuadPyramids;
80 int myNbPrisms , myNbQuadPrisms ;
83 std::vector<int*> myNb; // pointers to myNb... fields
84 std::vector<int> myShift; // shift to get an index in myNb by elem->NbNodes()
87 inline SMDS_MeshInfo::SMDS_MeshInfo():
89 myNbEdges (0), myNbQuadEdges (0),
90 myNbTriangles (0), myNbQuadTriangles (0),
91 myNbQuadrangles(0), myNbQuadQuadrangles(0),
93 myNbTetras (0), myNbQuadTetras (0),
94 myNbHexas (0), myNbQuadHexas (0),
95 myNbPyramids(0), myNbQuadPyramids(0),
96 myNbPrisms (0), myNbQuadPrisms (0),
99 // Number of nodes in standard element types
126 // So to have a unique index for each type basing on nb of nodes, we use a shift:
127 myShift.resize(SMDSAbs_Volume + 1, 0);
128 myShift[ SMDSAbs_Face ] = +8; // 3->11, 4->12, 6->14, 8->16
129 myShift[ SMDSAbs_Edge ] = -2; // 2->0, 4->2
131 myNb.resize( index( SMDSAbs_Volume,20 ) + 1, NULL);
132 myNb[ index( SMDSAbs_Node,1 )] = & myNbNodes;
134 myNb[ index( SMDSAbs_Edge,2 )] = & myNbEdges;
135 myNb[ index( SMDSAbs_Edge,4 )] = & myNbQuadEdges;
137 myNb[ index( SMDSAbs_Face,3 )] = & myNbTriangles;
138 myNb[ index( SMDSAbs_Face,4 )] = & myNbQuadrangles;
139 myNb[ index( SMDSAbs_Face,6 )] = & myNbQuadTriangles;
140 myNb[ index( SMDSAbs_Face,8 )] = & myNbQuadQuadrangles;
142 myNb[ index( SMDSAbs_Volume, 4)] = & myNbTetras;
143 myNb[ index( SMDSAbs_Volume, 5)] = & myNbPyramids;
144 myNb[ index( SMDSAbs_Volume, 6)] = & myNbPrisms;
145 myNb[ index( SMDSAbs_Volume, 8)] = & myNbHexas;
146 myNb[ index( SMDSAbs_Volume, 10)] = & myNbQuadTetras;
147 myNb[ index( SMDSAbs_Volume, 13)] = & myNbQuadPyramids;
148 myNb[ index( SMDSAbs_Volume, 15)] = & myNbQuadPrisms;
149 myNb[ index( SMDSAbs_Volume, 20)] = & myNbQuadHexas;
152 SMDS_MeshInfo::Clear()
153 { for ( int i=0; i<myNb.size(); ++i ) if ( myNb[i] ) (*myNb[i])=0;
154 myNbPolygons=myNbPolyhedrons=0;
157 SMDS_MeshInfo::index(SMDSAbs_ElementType type, int nbNodes) const
158 { return nbNodes + myShift[ type ]; }
160 inline void // remove
161 SMDS_MeshInfo::remove(const SMDS_MeshElement* el)
162 { --(*myNb[ index(el->GetType(), el->NbNodes()) ]); }
165 SMDS_MeshInfo::add(const SMDS_MeshElement* el)
166 { ++(*myNb[ index(el->GetType(), el->NbNodes()) ]); }
168 inline void // RemoveEdge
169 SMDS_MeshInfo::RemoveEdge(const SMDS_MeshElement* el)
170 { if ( el->IsQuadratic() ) --myNbQuadEdges; else --myNbEdges; }
172 inline void // RemoveFace
173 SMDS_MeshInfo::RemoveFace(const SMDS_MeshElement* el)
174 { if ( el->IsPoly() ) --myNbPolygons; else remove( el ); }
176 inline void // RemoveVolume
177 SMDS_MeshInfo::RemoveVolume(const SMDS_MeshElement* el)
178 { if ( el->IsPoly() ) --myNbPolyhedrons; else remove( el ); }
180 inline int // NbEdges
181 SMDS_MeshInfo::NbEdges (SMDSAbs_ElementOrder order) const
182 { return order == ORDER_ANY ? myNbEdges+myNbQuadEdges : order == ORDER_LINEAR ? myNbEdges : myNbQuadEdges; }
184 inline int // NbFaces
185 SMDS_MeshInfo::NbFaces (SMDSAbs_ElementOrder order) const
186 { return NbTriangles(order)+NbQuadrangles(order)+(order == ORDER_QUADRATIC ? 0 : myNbPolygons); }
188 inline int // NbTriangles
189 SMDS_MeshInfo::NbTriangles (SMDSAbs_ElementOrder order) const
190 { return order == ORDER_ANY ? myNbTriangles+myNbQuadTriangles : order == ORDER_LINEAR ? myNbTriangles : myNbQuadTriangles; }
192 inline int // NbQuadrangles
193 SMDS_MeshInfo::NbQuadrangles(SMDSAbs_ElementOrder order) const
194 { return order == ORDER_ANY ? myNbQuadrangles+myNbQuadQuadrangles : order == ORDER_LINEAR ? myNbQuadrangles : myNbQuadQuadrangles; }
196 inline int // NbVolumes
197 SMDS_MeshInfo::NbVolumes (SMDSAbs_ElementOrder order) const
198 { return NbTetras(order) + NbHexas(order) + NbPyramids(order) + NbPrisms(order) + (order == ORDER_QUADRATIC ? 0 : myNbPolyhedrons); }
200 inline int // NbTetras
201 SMDS_MeshInfo::NbTetras (SMDSAbs_ElementOrder order) const
202 { return order == ORDER_ANY ? myNbTetras+myNbQuadTetras : order == ORDER_LINEAR ? myNbTetras : myNbQuadTetras; }
204 inline int // NbHexas
205 SMDS_MeshInfo::NbHexas (SMDSAbs_ElementOrder order) const
206 { return order == ORDER_ANY ? myNbHexas+myNbQuadHexas : order == ORDER_LINEAR ? myNbHexas : myNbQuadHexas; }
208 inline int // NbPyramids
209 SMDS_MeshInfo::NbPyramids(SMDSAbs_ElementOrder order) const
210 { return order == ORDER_ANY ? myNbPyramids+myNbQuadPyramids : order == ORDER_LINEAR ? myNbPyramids : myNbQuadPyramids; }
212 inline int // NbPrisms
213 SMDS_MeshInfo::NbPrisms (SMDSAbs_ElementOrder order) const
214 { return order == ORDER_ANY ? myNbPrisms+myNbQuadPrisms : order == ORDER_LINEAR ? myNbPrisms : myNbQuadPrisms; }
216 inline int // NbElements
217 SMDS_MeshInfo::NbElements(SMDSAbs_ElementType type) const
222 for ( int i=1+index( SMDSAbs_Node,1 ); i<myNb.size(); ++i ) if ( myNb[i] ) nb += *myNb[i];
223 nb += myNbPolygons + myNbPolyhedrons;
226 nb = myNbTetras+ myNbPyramids+ myNbPrisms+ myNbHexas+
227 myNbQuadTetras+ myNbQuadPyramids+ myNbQuadPrisms+ myNbQuadHexas+myNbPolyhedrons;
230 nb = myNbTriangles+ myNbQuadrangles+ myNbQuadTriangles+ myNbQuadQuadrangles + myNbPolygons;
233 nb = myNbEdges + myNbQuadEdges;