1 // Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
3 // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License, or (at your option) any later version.
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // Lesser General Public License for more details.
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
22 // File : SMDS_ElementFactory.cxx
26 #include "SMDS_ElementFactory.hxx"
28 #include "ObjectPool.hxx"
29 #include "SMDS_EdgePosition.hxx"
30 #include "SMDS_FacePosition.hxx"
31 #include "SMDS_Mesh.hxx"
32 #include "SMDS_SpacePosition.hxx"
33 #include "SMDS_VertexPosition.hxx"
37 // nb of elements allocated by SMDS_ElementChunk at once
38 const int theChunkSize = 1024;
40 const int theDefaultShapeDim = 3;
42 // classes allowing to modify parameters of SMDS_Position stored in SMDS_ElementFactory
44 struct _EdgePosition : public SMDS_EdgePosition
48 _EdgePosition( TParam* aUParam ) : myUParameter( aUParam )
49 { SMDS_EdgePosition::SetUParameter( aUParam[0]); }
50 virtual void SetUParameter(double aUparam)
51 { *myUParameter = (TParam) aUparam; SMDS_EdgePosition::SetUParameter( aUparam ); }
54 struct _FacePosition : public SMDS_FacePosition
58 _FacePosition(TParam* aParam) : myParameter( aParam )
59 { SMDS_FacePosition::SetParameters( aParam[0], aParam[1] ); }
60 virtual void SetUParameter(double aUparam)
61 { myParameter[0] = (TParam) aUparam; SMDS_FacePosition::SetUParameter( aUparam ); }
62 virtual void SetVParameter(double aVparam)
63 { myParameter[1] = (TParam) aVparam; SMDS_FacePosition::SetVParameter( aVparam ); }
64 virtual void SetParameters(double aU, double aV)
65 { myParameter[0] = aU; myParameter[1] = aV; SMDS_FacePosition::SetParameters( aU, aV ); }
69 //================================================================================
71 * \brief Create a factory of cells or nodes in a given mesh
73 //================================================================================
75 SMDS_ElementFactory::SMDS_ElementFactory( SMDS_Mesh* mesh, const bool isNodal )
76 : myIsNodal( isNodal ), myMesh( mesh ), myNbUsedElements( 0 )
80 //================================================================================
84 //================================================================================
86 SMDS_ElementFactory::~SMDS_ElementFactory()
88 myChunksWithUnused.clear();
92 //================================================================================
94 * \brief Return a number of elements in a chunk
95 * \return int - chunk size
97 //================================================================================
99 int SMDS_ElementFactory::ChunkSize()
104 //================================================================================
106 * \brief Return minimal ID of a non-used element
107 * \return int - minimal element ID
109 //================================================================================
111 int SMDS_ElementFactory::GetFreeID()
113 if ( myChunksWithUnused.empty() )
115 int id0 = myChunks.size() * theChunkSize + 1;
116 myChunks.push_back( new SMDS_ElementChunk( this, id0 ));
118 SMDS_ElementChunk * chunk = (*myChunksWithUnused.begin());
119 return chunk->GetUnusedID();
122 //================================================================================
124 * \brief Return maximal ID of an used element
125 * \return int - element ID
127 //================================================================================
129 int SMDS_ElementFactory::GetMaxID()
132 TIndexRanges usedRanges;
133 for ( int i = myChunks.size() - 1; i >= 0; --i )
134 if ( myChunks[i].GetUsedRanges().GetIndices( true, usedRanges ))
136 int index = usedRanges.back().second-1;
137 id = myChunks[i].Get1stID() + index;
143 //================================================================================
145 * \brief Return minimal ID of an used element
146 * \return int - element ID
148 //================================================================================
150 int SMDS_ElementFactory::GetMinID()
153 TIndexRanges usedRanges;
154 for ( size_t i = 0; i < myChunks.size(); ++i )
155 if ( myChunks[i].GetUsedRanges().GetIndices( true, usedRanges ))
157 int index = usedRanges[0].first;
158 id = myChunks[i].Get1stID() + index;
164 //================================================================================
166 * \brief Return an element by ID. NULL if the element with the given ID is already used
167 * \param [in] id - element ID
168 * \return SMDS_MeshElement* - element pointer
170 //================================================================================
172 SMDS_MeshElement* SMDS_ElementFactory::NewElement( const int id )
174 int iChunk = ( id - 1 ) / theChunkSize;
175 int index = ( id - 1 ) % theChunkSize;
176 while ((int) myChunks.size() <= iChunk )
178 int id0 = myChunks.size() * theChunkSize + 1;
179 myChunks.push_back( new SMDS_ElementChunk( this, id0 ));
181 SMDS_MeshElement* e = myChunks[iChunk].Element( index );
183 return 0; // element with given ID already exists
185 myChunks[iChunk].UseElement( index );
188 e->myHolder = & myChunks[iChunk];
190 myMesh->setMyModified();
195 //================================================================================
197 * \brief Return an used element by ID. NULL if the element with the given ID is not yet used
198 * \param [in] id - element ID
199 * \return const SMDS_MeshElement* - element pointer
201 //================================================================================
203 const SMDS_MeshElement* SMDS_ElementFactory::FindElement( const int id ) const
207 int iChunk = ( id - 1 ) / theChunkSize;
208 int index = ( id - 1 ) % theChunkSize;
209 if ( iChunk < (int) myChunks.size() )
211 const SMDS_MeshElement* e = myChunks[iChunk].Element( index );
212 return e->IsNull() ? 0 : e;
218 //================================================================================
220 * \brief Return an SMDS ID by a Vtk one
221 * \param [inout] vtkID - Vtk ID
222 * \return int - SMDS ID
224 //================================================================================
226 int SMDS_ElementFactory::FromVtkToSmds( vtkIdType vtkID )
228 if ( vtkID >= 0 && vtkID < (vtkIdType)mySmdsIDs.size() )
229 return mySmdsIDs[vtkID] + 1;
233 //================================================================================
235 * \brief Mark the element as non-used
236 * \param [in] e - element
238 //================================================================================
240 void SMDS_ElementFactory::Free( const SMDS_MeshElement* e )
242 if ( !myVtkIDs.empty() )
244 size_t id = e->GetID() - 1;
245 size_t vtkID = e->GetVtkID();
246 if ( id < myVtkIDs.size() )
248 if ( vtkID < mySmdsIDs.size() )
249 mySmdsIDs[ vtkID ] = -1;
251 e->myHolder->Free( e );
252 const_cast< SMDS_MeshElement*>( e )->myHolder = 0;
255 myMesh->setMyModified();
258 //================================================================================
260 * \brief De-allocate all elements
262 //================================================================================
264 void SMDS_ElementFactory::Clear()
266 myChunksWithUnused.clear();
267 clearVector( myChunks );
268 clearVector( myVtkIDs );
269 clearVector( mySmdsIDs );
270 myNbUsedElements = 0;
273 //================================================================================
275 * \brief Remove unused elements located not at the end of the last chunk.
276 * Minimize allocated memory
277 * \param [out] theVtkIDsNewToOld - theVtkIDsNewToOld[ new VtkID ] = old VtkID
279 //================================================================================
281 void SMDS_ElementFactory::Compact( std::vector<int>& theVtkIDsNewToOld )
283 int newNbCells = NbUsedElements();
284 int maxCellID = GetMaxID();
285 int newNbChunks = newNbCells / theChunkSize + bool ( newNbCells % theChunkSize );
287 theVtkIDsNewToOld.resize( newNbCells );
289 if ( newNbCells == 0 ) // empty mesh
291 clearVector( myChunks );
293 else if ( newNbCells == maxCellID ) // no holes
295 int newID, minLastID = std::min( myVtkIDs.size(), theVtkIDsNewToOld.size() );
296 for ( newID = 0; newID < minLastID; ++newID )
297 theVtkIDsNewToOld[ newID ] = myVtkIDs[ newID ];
298 for ( ; newID < newNbCells; ++newID )
299 theVtkIDsNewToOld[ newID ] = newID;
301 else // there are holes in SMDS IDs
303 int newVtkID = 0; // same as new smds ID (-1)
304 for ( int oldID = 1; oldID <= maxCellID; ++oldID ) // smds IDs
306 const SMDS_MeshElement* oldElem = FindElement( oldID );
307 if ( !oldElem ) continue;
308 theVtkIDsNewToOld[ newVtkID++ ] = oldElem->GetVtkID(); // now newVtkID == new smds ID
309 if ( oldID != newVtkID )
311 const SMDS_MeshElement* newElem = FindElement( newVtkID );
313 newElem = NewElement( newVtkID );
314 if ( int shapeID = oldElem->GetShapeID() )
315 const_cast< SMDS_MeshElement* >( newElem )->setShapeID( shapeID );
316 if ( oldID > newNbCells )
321 myChunks.resize( newNbChunks );
323 myChunksWithUnused.clear();
324 if ( !myChunks.empty() && myChunks.back().GetUsedRanges().Size() > 1 )
325 myChunksWithUnused.insert( & myChunks.back() );
327 for ( size_t i = 0; i < myChunks.size(); ++i )
328 myChunks[i].Compact();
330 clearVector( myVtkIDs );
331 clearVector( mySmdsIDs );
335 //================================================================================
337 * \brief Return true if Compact() will change IDs of elements
339 //================================================================================
341 bool SMDS_ElementFactory::CompactChangePointers()
343 // there can be VTK_EMPTY_CELL's in the VTK grid as well as "holes" in SMDS numeration
344 return ( NbUsedElements() != GetMaxID() );
347 //================================================================================
349 * \brief Create a factory of nodes in a given mesh
351 //================================================================================
353 SMDS_NodeFactory::SMDS_NodeFactory( SMDS_Mesh* mesh )
354 : SMDS_ElementFactory( mesh, /*isNodal=*/true )
358 //================================================================================
362 //================================================================================
364 SMDS_NodeFactory::~SMDS_NodeFactory()
369 //================================================================================
371 * \brief Remove unused nodes located not at the end of the last chunk.
372 * Minimize allocated memory
373 * \param [out] theVtkIDsOldToNew - vector storing change of vtk IDs
375 //================================================================================
377 void SMDS_NodeFactory::Compact( std::vector<int>& theVtkIDsOldToNew )
379 // IDs of VTK nodes always correspond to SMDS IDs but there can be "holes"
380 // in the chunks. So we remove holes and report relocation in theVtkIDsOldToNew:
381 // theVtkIDsOldToNew[ old VtkID ] = new VtkID
383 int oldNbNodes = myMesh->GetGrid()->GetNumberOfPoints();
384 int newNbNodes = NbUsedElements();
385 int newNbChunks = newNbNodes / theChunkSize + bool ( newNbNodes % theChunkSize );
386 int maxNodeID = GetMaxID();
388 theVtkIDsOldToNew.resize( oldNbNodes, -1 );
390 if ( newNbNodes == 0 ) // empty mesh
392 clearVector( myChunks );
394 else if ( maxNodeID > newNbNodes ) // there are holes
397 for ( size_t oldID = 0; oldID < theVtkIDsOldToNew.size(); ++oldID )
399 const SMDS_MeshElement* oldNode = FindNode( oldID+1 );
402 theVtkIDsOldToNew[ oldID ] = newID;
403 if ( oldID != newID )
405 const SMDS_MeshElement* newNode = FindElement( newID+1 );
407 newNode = NewElement( newID+1 );
408 int shapeID = oldNode->GetShapeID();
409 int shapeDim = GetShapeDim( shapeID );
410 int iChunk = newID / theChunkSize;
411 myChunks[ iChunk ].SetShapeID( newNode, shapeID );
412 if ( shapeDim == 2 || shapeDim == 1 )
414 int iChunkOld = oldID / theChunkSize;
415 TParam* oldPos = myChunks[ iChunkOld ].GetPositionPtr( oldNode );
416 TParam* newPos = myChunks[ iChunk ].GetPositionPtr( newNode, /*allocate=*/true );
419 newPos[0] = oldPos[0];
420 newPos[1] = oldPos[1];
423 if ( oldNode->GetID() > newNbNodes )
431 for ( int i = 0; i < newNbNodes; ++i )
432 theVtkIDsOldToNew[ i ] = i;
434 myChunks.resize( newNbChunks );
436 myChunksWithUnused.clear();
437 if ( !myChunks.empty() && myChunks.back().GetUsedRanges().Size() > 1 )
438 myChunksWithUnused.insert( & myChunks.back() );
440 for ( size_t i = 0; i < myChunks.size(); ++i )
441 myChunks[i].Compact();
443 ASSERT( newNbNodes == GetMaxID() );
444 ASSERT( newNbNodes == NbUsedElements() );
447 //================================================================================
449 * \brief Return true if Compact() will change IDs of elements
451 //================================================================================
453 bool SMDS_NodeFactory::CompactChangePointers()
455 // IDs of VTK nodes always correspond to SMDS IDs but there can be "holes" in SMDS numeration
456 return ( NbUsedElements() != GetMaxID() );
459 //================================================================================
461 * \brief De-allocate all nodes
463 //================================================================================
465 void SMDS_NodeFactory::Clear()
467 SMDS_ElementFactory::Clear();
470 //================================================================================
472 * \brief Set a total number of sub-shapes in the main shape
474 //================================================================================
476 void SMDS_NodeFactory::SetNbShapes( size_t nbShapes )
478 clearVector( myShapeDim );
479 myShapeDim.resize( nbShapes+1, theDefaultShapeDim );
482 //================================================================================
484 * \brief Return a dimension of a shape
486 //================================================================================
488 int SMDS_NodeFactory::GetShapeDim( int shapeID ) const
490 return shapeID < (int)myShapeDim.size() ? myShapeDim[ shapeID ] : theDefaultShapeDim;
493 //================================================================================
495 * \brief Set a dimension of a shape
497 //================================================================================
499 void SMDS_NodeFactory::SetShapeDim( int shapeID, int dim )
501 if ( shapeID >= (int)myShapeDim.size() )
502 myShapeDim.resize( shapeID + 10, theDefaultShapeDim );
503 myShapeDim[ shapeID ] = dim;
506 //================================================================================
508 * \brief SMDS_ElementChunk constructor
509 * \param [in] factory - the factory
510 * \param [in] id0 - ID of the 1st element
512 //================================================================================
514 SMDS_ElementChunk::SMDS_ElementChunk( SMDS_ElementFactory* factory, int id0 ):
515 myFactory( factory ),
517 myMinSubID( std::numeric_limits<int>::max() ),
522 if ( myFactory->myIsNodal )
523 myElements = new SMDS_MeshNode[ theChunkSize ];
525 myElements = new SMDS_MeshCell[ theChunkSize ];
527 myUsedRanges.mySet.reserve(2);
528 mySubIDRanges.mySet.insert( _ShapeIDRange( 0, 0 ));
529 myUsedRanges.mySet.insert( _UsedRange( 0, false ));
530 myFactory->myChunksWithUnused.insert( this );
533 //================================================================================
535 * \brief SMDS_ElementChunk destructor
537 //================================================================================
539 SMDS_ElementChunk::~SMDS_ElementChunk()
541 delete [] myElements;
542 myFactory->myChunksWithUnused.erase( this );
545 //================================================================================
547 * \brief Mark an element as used
549 //================================================================================
551 void SMDS_ElementChunk::UseElement( const int index )
553 myUsedRanges.SetValue( index, true );
554 if ( myUsedRanges.Size() == 1 ) // all elements used
555 myFactory->myChunksWithUnused.erase( this );
558 //================================================================================
560 * \brief Return ID of the first non-used element
562 //================================================================================
564 int SMDS_ElementChunk::GetUnusedID() const
566 TUsedRangeSet::set_iterator r = myUsedRanges.mySet.begin();
567 for ( ; r != myUsedRanges.mySet.end(); ++r )
571 return my1stID + r->my1st;
574 //================================================================================
576 * \brief Mark an element as non-used
578 //================================================================================
580 void SMDS_ElementChunk::Free( const SMDS_MeshElement* e )
582 bool hasHoles = ( myUsedRanges.Size() > 1 );
583 myUsedRanges.SetValue( Index( e ), false );
584 SetShapeID( e, 0 ); // sub-mesh must do it?
585 SetIsMarked( e, false );
587 myFactory->myChunksWithUnused.insert( this );
589 if ( myUsedRanges.Size() == 1 )
591 clearVector( myMarkedSet );
592 clearVector( myPositions );
596 //================================================================================
598 * \brief Return an SMDS ID of an element
600 //================================================================================
602 int SMDS_ElementChunk::GetID( const SMDS_MeshElement* e ) const
604 return my1stID + Index( e );
607 //================================================================================
609 * \brief Set a Vtk ID of an element
611 //================================================================================
613 void SMDS_ElementChunk::SetVTKID( const SMDS_MeshElement* e, const vtkIdType vtkID )
615 if ( e->GetID() - 1 != vtkID )
617 if ((int) myFactory->myVtkIDs.size() <= e->GetID() - 1 )
619 size_t i = myFactory->myVtkIDs.size();
620 myFactory->myVtkIDs.resize( e->GetID() + 100 );
621 for ( ; i < myFactory->myVtkIDs.size(); ++i )
622 myFactory->myVtkIDs[i] = i;
624 myFactory->myVtkIDs[ e->GetID() - 1 ] = vtkID;
626 if ((vtkIdType) myFactory->mySmdsIDs.size() <= vtkID )
628 size_t i = myFactory->mySmdsIDs.size();
629 myFactory->mySmdsIDs.resize( vtkID + 100 );
630 for ( ; i < myFactory->mySmdsIDs.size(); ++i )
631 myFactory->mySmdsIDs[i] = i;
633 myFactory->mySmdsIDs[ vtkID ] = e->GetID() - 1;
637 //================================================================================
639 * \brief Return a Vtk ID of an element
641 //================================================================================
643 int SMDS_ElementChunk::GetVtkID( const SMDS_MeshElement* e ) const
645 size_t dfltVtkID = e->GetID() - 1;
646 return ( dfltVtkID < myFactory->myVtkIDs.size() ) ? myFactory->myVtkIDs[ dfltVtkID ] : dfltVtkID;
649 //================================================================================
651 * \brief Return ID of a shape an element is assigned to
653 //================================================================================
655 int SMDS_ElementChunk::GetShapeID( const SMDS_MeshElement* e ) const
657 return mySubIDRanges.GetValue( Index( e ));
660 //================================================================================
662 * \brief Set ID of a shape an element is assigned to
664 //================================================================================
666 void SMDS_ElementChunk::SetShapeID( const SMDS_MeshElement* e, int shapeID ) const
668 const size_t nbRanges = mySubIDRanges.Size();
670 SMDS_ElementChunk* me = const_cast<SMDS_ElementChunk*>( this );
671 int oldShapeID = me->mySubIDRanges.SetValue( Index( e ), shapeID );
672 if ( oldShapeID == shapeID ) return;
674 if ( const SMDS_MeshNode* n = dynamic_cast< const SMDS_MeshNode* >( e ))
675 if ( TParam* uv = me->GetPositionPtr( n ))
681 if (( nbRanges > mySubIDRanges.Size() ) &&
682 ( myMinSubID == oldShapeID || myMaxSubID == oldShapeID ))
684 me->myMinSubID = ( std::numeric_limits<int>::max() );
686 TSubIDRangeSet::set_iterator it;
687 for ( it = mySubIDRanges.mySet.begin(); it < mySubIDRanges.mySet.end(); ++it )
688 if ( it->myValue > 0 )
690 me->myMinSubID = std::min( myMinSubID, it->myValue );
691 me->myMaxSubID = std::max( myMaxSubID, it->myValue );
694 else if ( shapeID > 0 )
696 me->myMinSubID = std::min( myMinSubID, shapeID );
697 me->myMaxSubID = std::max( myMaxSubID, shapeID );
701 //================================================================================
703 * \brief Set isMarked flag of an element
705 //================================================================================
707 bool SMDS_ElementChunk::IsMarked( const SMDS_MeshElement* e ) const
709 return ( !myMarkedSet.empty() && myMarkedSet[ Index( e )]);
712 //================================================================================
714 * \brief Return isMarked flag of an element
716 //================================================================================
718 void SMDS_ElementChunk::SetIsMarked( const SMDS_MeshElement* e, bool is )
720 if ( !is && myMarkedSet.empty() ) return;
721 if ( myMarkedSet.empty() ) myMarkedSet.resize( theChunkSize, false );
722 myMarkedSet[ Index( e )] = is;
725 //================================================================================
727 * \brief Return SMDS_Position of a node on a shape
729 //================================================================================
731 SMDS_PositionPtr SMDS_ElementChunk::GetPosition( const SMDS_MeshNode* n ) const
733 int shapeID = GetShapeID( n );
734 int shapeDim = static_cast< SMDS_NodeFactory* >( myFactory )->GetShapeDim( shapeID );
736 SMDS_ElementChunk* me = const_cast< SMDS_ElementChunk* >( this );
738 switch ( shapeDim ) {
741 return SMDS_PositionPtr( new _FacePosition( me->GetPositionPtr( n )));
745 return SMDS_PositionPtr( new _EdgePosition( me->GetPositionPtr( n )));
748 return SMDS_VertexPosition::StaticPosition();
751 return SMDS_SpacePosition::originSpacePosition();
754 //================================================================================
756 * \brief Set SMDS_Position of a node on a shape
758 //================================================================================
760 void SMDS_ElementChunk::SetPosition( const SMDS_MeshNode* n, const SMDS_PositionPtr& pos, int shapeID )
762 int shapeDim = pos ? pos->GetDim() : theDefaultShapeDim;
765 if ( shapeDim == theDefaultShapeDim )
767 shapeID = GetShapeID( n );
769 throw SALOME_Exception("SetPosition() No shape ID provided");
772 static_cast< SMDS_NodeFactory* >( myFactory )->SetShapeDim( shapeID, shapeDim );
774 switch ( shapeDim ) {
777 TParam* uv = GetPositionPtr( n, /*allocate=*/true );
778 uv[0] = (TParam) pos->GetParameters()[0];
779 uv[1] = (TParam) pos->GetParameters()[1];
784 GetPositionPtr( n, /*allocate=*/true )[0] = (TParam) pos->GetParameters()[0];
790 //================================================================================
792 * \brief Return pointer to on-shape-parameters of a node
794 //================================================================================
796 TParam* SMDS_ElementChunk::GetPositionPtr( const SMDS_MeshElement* n, bool allocate )
798 if ( myPositions.empty() && !allocate )
801 myPositions.resize( theChunkSize * 2 );
802 return myPositions.data() + 2 * Index( n );
805 //================================================================================
807 * \brief Minimize allocated memory
809 //================================================================================
811 void SMDS_ElementChunk::Compact()
813 mySubIDRanges.mySet.shrink_to_fit();
814 if ( myUsedRanges.mySet.capacity() > 2 )
815 myUsedRanges.mySet.shrink_to_fit();
817 clearVector( myMarkedSet );
819 if ( !myPositions.empty() )
821 // look for the last position that must be kept
822 TSubIDRangeSet::set_t::reverse_iterator it;
823 for ( it = mySubIDRanges.mySet.rbegin(); it != mySubIDRanges.mySet.rend(); ++it )
825 int shapeDim = static_cast< SMDS_NodeFactory* >( myFactory )->GetShapeDim( it->myValue );
826 if ( shapeDim == 1 || shapeDim == 2 )
829 if ( it == mySubIDRanges.mySet.rend() )
831 clearVector( myPositions );
833 else if ( it != mySubIDRanges.mySet.rbegin() )
835 int nbNodes = (it-1)->my1st;
836 myPositions.resize( nbNodes * 2 );
837 std::vector<TParam> newPos( myPositions.begin(), myPositions.end() );
838 myPositions.swap( newPos );
843 //================================================================================
845 * \brief Print some data for debug purposes
847 //================================================================================
849 void SMDS_ElementChunk::Dump() const
851 std::cout << "1stID: " << my1stID << std::endl;
853 std::cout << "SubID min/max: " << myMinSubID << ", " << myMaxSubID << std::endl;
854 std::cout << "SubIDRanges: " << mySubIDRanges.Size() << " ";
856 TSubIDRangeSet::set_iterator i = mySubIDRanges.mySet.begin();
857 for ( int cnt = 0; i != mySubIDRanges.mySet.end(); ++i, ++cnt )
858 std::cout << "|" << cnt << " - (" << i->my1st << ", " << i->myValue << ") ";
859 std::cout << std::endl;
862 std::cout << "UsedRanges: " << myUsedRanges.Size() << " ";
863 TUsedRangeSet::set_iterator i = myUsedRanges.mySet.begin();
864 for ( int cnt = 0; i != myUsedRanges.mySet.end(); ++i, ++cnt )
865 std::cout << cnt << " - (" << i->my1st << ", " << i->myValue << ") ";
866 std::cout << std::endl;
870 //================================================================================
872 * \brief Compare SMDS_ElementChunk's
874 //================================================================================
876 bool _ChunkCompare::operator () (const SMDS_ElementChunk* e1, const SMDS_ElementChunk* e2) const
878 return e1->Get1stID() < e2->Get1stID();