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[modules/gui.git] / src / OpenGLUtils / OpenGLUtils_FrameBuffer.cxx
1 // Copyright (C) 2007-2014  CEA/DEN, EDF R&D, OPEN CASCADE
2 //
3 // This library is free software; you can redistribute it and/or
4 // modify it under the terms of the GNU Lesser General Public
5 // License as published by the Free Software Foundation; either
6 // version 2.1 of the License, or (at your option) any later version.
7 //
8 // This library is distributed in the hope that it will be useful,
9 // but WITHOUT ANY WARRANTY; without even the implied warranty of
10 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
11 // Lesser General Public License for more details.
12 //
13 // You should have received a copy of the GNU Lesser General Public
14 // License along with this library; if not, write to the Free Software
15 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
16 //
17 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
18 //
19
20 //  File   : OpenGLUtils_FrameBuffer.cxx
21 //  Module : SALOME
22 //
23 #include "OpenGLUtils_FrameBuffer.h"
24
25 #include <utilities.h>
26
27 #include <cstring>
28
29 #ifndef WIN32
30 # ifndef GLX_GLXEXT_LEGACY
31 #  define GLX_GLXEXT_LEGACY
32 # endif
33 # include <GL/glx.h>
34 # include <dlfcn.h>
35 #else
36 # include <wingdi.h>
37 #endif
38
39 #ifndef APIENTRY
40 #define APIENTRY
41 #endif
42 #ifndef APIENTRYP
43 #define APIENTRYP APIENTRY *
44 #endif
45
46 #ifndef GL_FRAMEBUFFER_EXT
47 #define GL_FRAMEBUFFER_EXT                0x8D40
48 #endif
49
50 #ifndef GL_RENDERBUFFER_EXT
51 #define GL_RENDERBUFFER_EXT               0x8D41
52 #endif
53
54 #ifndef GL_COLOR_ATTACHMENT0_EXT
55 #define GL_COLOR_ATTACHMENT0_EXT          0x8CE0
56 #endif
57
58 #ifndef GL_DEPTH_ATTACHMENT_EXT
59 #define GL_DEPTH_ATTACHMENT_EXT           0x8D00
60 #endif
61
62 #ifndef GL_FRAMEBUFFER_COMPLETE_EXT
63 #define GL_FRAMEBUFFER_COMPLETE_EXT       0x8CD5
64 #endif
65
66 typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint *framebuffers);
67 typedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer);
68 typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
69 typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target);
70 typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint *framebuffers);
71 typedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint *renderbuffers);
72 typedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer);
73 typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
74 typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
75 typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint *renderbuffers);
76
77 static PFNGLGENFRAMEBUFFERSEXTPROC vglGenFramebuffersEXT = NULL;
78 static PFNGLBINDFRAMEBUFFEREXTPROC vglBindFramebufferEXT = NULL;
79 static PFNGLFRAMEBUFFERTEXTURE2DEXTPROC vglFramebufferTexture2DEXT = NULL;
80 static PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC vglCheckFramebufferStatusEXT = NULL;
81 static PFNGLDELETEFRAMEBUFFERSEXTPROC vglDeleteFramebuffersEXT = NULL;
82 static PFNGLGENRENDERBUFFERSEXTPROC vglGenRenderbuffersEXT = NULL;
83 static PFNGLBINDRENDERBUFFEREXTPROC vglBindRenderbufferEXT = NULL;
84 static PFNGLRENDERBUFFERSTORAGEEXTPROC vglRenderbufferStorageEXT = NULL;
85 static PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC vglFramebufferRenderbufferEXT = NULL;
86 static PFNGLDELETERENDERBUFFERSEXTPROC vglDeleteRenderbuffersEXT = NULL;
87
88 #ifndef WIN32
89 #define GL_GetProcAddress( x ) glXGetProcAddressARB( (const GLubyte*)x )
90 #else
91 #define GL_GetProcAddress( x ) wglGetProcAddress( (const LPCSTR)x )
92 #endif
93
94 bool InitializeEXT()
95 {
96   vglGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)GL_GetProcAddress( "glGenFramebuffersEXT" );
97   vglBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)GL_GetProcAddress( "glBindFramebufferEXT" );
98   vglFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)GL_GetProcAddress( "glFramebufferTexture2DEXT" );
99   vglCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)GL_GetProcAddress( "glCheckFramebufferStatusEXT" );
100   vglDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)GL_GetProcAddress( "glDeleteFramebuffersEXT" );
101   vglGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)GL_GetProcAddress( "glGenRenderbuffersEXT" );
102   vglBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)GL_GetProcAddress( "glBindRenderbufferEXT" );
103   vglRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)GL_GetProcAddress( "glRenderbufferStorageEXT" );
104   vglFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)GL_GetProcAddress( "glFramebufferRenderbufferEXT" );
105   vglDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)GL_GetProcAddress( "glDeleteRenderbuffersEXT" );
106
107   bool ok = vglGenFramebuffersEXT && vglBindFramebufferEXT && vglFramebufferTexture2DEXT &&
108             vglCheckFramebufferStatusEXT && vglDeleteFramebuffersEXT && vglGenRenderbuffersEXT &&
109             vglBindRenderbufferEXT && vglRenderbufferStorageEXT && vglFramebufferRenderbufferEXT &&
110             vglDeleteRenderbuffersEXT;
111
112   return ok;
113 }
114
115 static bool IsEXTInitialized = InitializeEXT();
116
117 OpenGLUtils_FrameBuffer::OpenGLUtils_FrameBuffer()
118   : textureId( 0 ),
119     fboId( 0 ),
120     rboId( 0 )
121 {
122 }
123
124 OpenGLUtils_FrameBuffer::~OpenGLUtils_FrameBuffer()
125 {
126   release();
127 }
128
129 bool OpenGLUtils_FrameBuffer::init( const GLsizei& xSize, const GLsizei& ySize )
130 {
131   char* ext = (char*)glGetString( GL_EXTENSIONS );
132   if( !IsEXTInitialized ||
133       strstr( ext, "GL_EXT_framebuffer_object" ) == NULL )
134   {
135     MESSAGE( "Initializing OpenGL FrameBuffer extension failed" );
136     return false;
137   }
138
139   // create a texture object
140   glEnable( GL_TEXTURE_2D );
141   glGenTextures( 1, &textureId );
142   glBindTexture( GL_TEXTURE_2D, textureId );
143   glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
144   glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
145   glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA8, xSize, ySize, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL );
146   glBindTexture( GL_TEXTURE_2D, 0 );
147
148   // create a renderbuffer object to store depth info
149   vglGenRenderbuffersEXT( 1, &rboId );
150   vglBindRenderbufferEXT( GL_RENDERBUFFER_EXT, rboId );
151   vglRenderbufferStorageEXT( GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, xSize, ySize );
152   vglBindRenderbufferEXT( GL_RENDERBUFFER_EXT, 0 );
153
154   // create a framebuffer object
155   vglGenFramebuffersEXT( 1, &fboId );
156   vglBindFramebufferEXT( GL_FRAMEBUFFER_EXT, fboId );
157
158   // attach the texture to FBO color attachment point
159   vglFramebufferTexture2DEXT( GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, textureId, 0 );
160
161   // attach the renderbuffer to depth attachment point
162   vglFramebufferRenderbufferEXT( GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, rboId );
163
164   // check FBO status
165   GLenum status = vglCheckFramebufferStatusEXT( GL_FRAMEBUFFER_EXT );
166
167   // Unbind FBO
168   vglBindFramebufferEXT( GL_FRAMEBUFFER_EXT, 0 );
169
170   return status == GL_FRAMEBUFFER_COMPLETE_EXT;
171 }
172
173 void OpenGLUtils_FrameBuffer::release()
174 {
175   if( !IsEXTInitialized )
176     return;
177
178   glDeleteTextures( 1, &textureId );
179   textureId = 0;
180
181   vglDeleteFramebuffersEXT( 1, &fboId );
182   fboId = 0;
183
184   vglDeleteRenderbuffersEXT( 1, &rboId );
185   rboId = 0;
186 }
187
188 void OpenGLUtils_FrameBuffer::bind()
189 {
190   if( !IsEXTInitialized )
191     return;
192
193   vglBindFramebufferEXT( GL_FRAMEBUFFER_EXT, fboId );
194 }
195
196 void OpenGLUtils_FrameBuffer::unbind()
197 {
198   if( !IsEXTInitialized )
199     return;
200
201   vglBindFramebufferEXT( GL_FRAMEBUFFER_EXT, 0 );
202 }