1 <?xml version="1.0" encoding="utf-8"?>
3 <TS version="2.0" language="en_US">
7 <source>MNU_FRONT_VIEW</source>
8 <translation>Front</translation>
11 <source>ERROR</source>
12 <translation>Error</translation>
15 <source>MNU_DUMP_VIEW</source>
16 <translation>Dump view</translation>
19 <source>DSC_TOP_VIEW</source>
20 <translation>Top View</translation>
23 <source>MNU_PAN_VIEW</source>
24 <translation>Panning</translation>
27 <source>MNU_CLONE_VIEW</source>
28 <translation>Clone View</translation>
31 <source>DSC_SHOW_TRIHEDRE</source>
32 <translation>Show/Hide trihedron in the current view</translation>
35 <source>MNU_SHOW_TRIHEDRE</source>
36 <translation>Show/Hide trihedron</translation>
39 <source>MNU_TOP_VIEW</source>
40 <translation>Top</translation>
43 <source>DSC_GLOBALPAN_VIEW</source>
44 <translation>Selection of a new center of the view</translation>
47 <source>DSC_ROTATE_VIEW</source>
48 <translation>Rotation of the point of view around the scene center</translation>
51 <source>MNU_ZOOM_VIEW</source>
52 <translation>Zoom</translation>
55 <source>DSC_PAN_VIEW</source>
56 <translation>Panning the view</translation>
59 <source>DSC_LEFT_VIEW</source>
60 <translation>Left View</translation>
63 <source>DSC_SHOOT_VIEW</source>
64 <translation>Memorizes the state of the active view and adds it to the list</translation>
67 <source>DSC_FITALL</source>
68 <translation>Fit all objects inside the view frame</translation>
71 <source>MNU_FITALL</source>
72 <translation>Fit All</translation>
75 <source>MNU_ROTATE_VIEW</source>
76 <translation>Rotation</translation>
79 <source>DSC_FRONT_VIEW</source>
80 <translation>Front View</translation>
83 <source>MNU_ROTATIONPOINTGRAVITY_VIEW</source>
84 <translation>Rotation Point : the gravity center</translation>
87 <source>MNU_GLOBALPAN_VIEW</source>
88 <translation>Global Panning</translation>
91 <source>INF_APP_DUMP_VIEW</source>
92 <translation>Dump view</translation>
95 <source>DSC_CLIPPING</source>
96 <translation>Set clipping plane</translation>
99 <source>DSC_CLONE_VIEW</source>
100 <translation>Create new OCC viewer for the active scene</translation>
103 <source>INF_APP_SHOOT_VIEW</source>
104 <translation>Memorize view</translation>
107 <source>MNU_CLIPPING</source>
108 <translation>Clipping</translation>
111 <source>MNU_BACK_VIEW</source>
112 <translation>Back</translation>
115 <source>MNU_SHOOT_VIEW</source>
116 <translation>Memorize View</translation>
119 <source>DSC_CHANGINGROTATIONPOINT_VIEW</source>
120 <translation>Change the point, around which the rotation is performed</translation>
123 <source>MNU_BOTTOM_VIEW</source>
124 <translation>Bottom</translation>
127 <source>MNU_RESET_VIEW</source>
128 <translation>Reset</translation>
131 <source>MNU_LEFT_VIEW</source>
132 <translation>Left</translation>
135 <source>DSC_RIGHT_VIEW</source>
136 <translation>Right View</translation>
139 <source>DSC_ANTICLOCKWISE_VIEW</source>
140 <translation>Rotate view counterclockwise</translation>
143 <source>DSC_CLOCKWISE_VIEW</source>
144 <translation>Rotate View Clockwise</translation>
147 <source>MNU_CHANGINGROTATIONPOINT_VIEW</source>
148 <translation>Change Rotation Point</translation>
151 <source>DSC_FITRECT</source>
152 <translation>Fit area within the view frame</translation>
155 <source>MNU_FITRECT</source>
156 <translation>Fit Area</translation>
159 <source>DSC_BOTTOM_VIEW</source>
160 <translation>Bottom View</translation>
163 <source>DSC_DUMP_VIEW</source>
164 <translation>Saves the active view in the image file</translation>
167 <source>DSC_ZOOM_VIEW</source>
168 <translation>Zoom the view</translation>
171 <source>MNU_ROTATIONPOINT000_VIEW</source>
172 <translation>Rotation Point : (0,0,0)</translation>
175 <source>MNU_ROTATIONPOINTSELECTED_VIEW</source>
176 <translation>Rotation Point : the point selected by the user</translation>
179 <source>DSC_RESET_VIEW</source>
180 <translation>Reset View Point</translation>
183 <source>ERR_DOC_CANT_SAVE_FILE</source>
184 <translation>Cannot save file</translation>
187 <source>DSC_PRESETS_VIEW</source>
188 <translation>Selection of the memorized state of the active view</translation>
191 <source>MNU_PRESETS_VIEW</source>
192 <translation>Restore View</translation>
195 <source>MNU_ANTICLOCKWISE_VIEW</source>
196 <translation>Rotate counterclockwise</translation>
199 <source>MNU_CLOCKWISE_VIEW</source>
200 <translation>Rotate clockwise</translation>
203 <source>MNU_RIGHT_VIEW</source>
204 <translation>Right</translation>
207 <source>INF_APP_PRESETS_VIEW</source>
208 <translation>Restore view</translation>
211 <source>LBL_XYTOOLBAR_LABEL</source>
212 <translation>XY View Operations</translation>
215 <source>LBL_XZTOOLBAR_LABEL</source>
216 <translation>XZ View Operations</translation>
219 <source>LBL_YZTOOLBAR_LABEL</source>
220 <translation>YZ View Operations</translation>
223 <source>LBL_3DTOOLBAR_LABEL</source>
224 <translation>3D View Operations</translation>
227 <source>DSC_BACK_VIEW</source>
228 <translation>Back View</translation>
231 <source>DSC_SCALING</source>
232 <translation>Change scale of axes</translation>
235 <source>MNU_SCALING</source>
236 <translation>Scaling</translation>
239 <source>DSC_GRADUATED_AXES</source>
240 <translation>Graduated axes</translation>
243 <source>MNU_GRADUATED_AXES</source>
244 <translation>Graduated axes</translation>
247 <source>DSC_AMBIENT</source>
248 <translation>Toogle keep only ambient light</translation>
251 <source>MNU_AMBIENT</source>
252 <translation>Toogle keep only ambient light</translation>
255 <source>DSC_STYLE_SWITCH</source>
256 <translation>Interaction style switch</translation>
259 <source>MNU_STYLE_SWITCH</source>
260 <translation>Interaction style switch</translation>
263 <source>DSC_ZOOMING_STYLE_SWITCH</source>
264 <translation>Zooming style switch</translation>
267 <source>MNU_ZOOMING_STYLE_SWITCH</source>
268 <translation>Zooming style switch</translation>
271 <source>OCC_IMAGE_FILES</source>
272 <translation>Images Files (*.bmp *.png *.jpg *.jpeg *.eps *.ps)</translation>
275 <source>OCC_TEXTURE_FILES</source>
276 <translation>Image files (*.bmp *.gif *.pix *.xwd *.rgb *.rs)</translation>
279 <source>DSC_MAXIMIZE_VIEW</source>
280 <translation>Maximize view</translation>
283 <source>DSC_MINIMIZE_VIEW</source>
284 <translation>Minimize view</translation>
287 <source>MNU_MAXIMIZE_VIEW</source>
288 <translation>Maximize</translation>
291 <source>MNU_MINIMIZE_VIEW</source>
292 <translation>Minimize</translation>
296 <name>OCCViewer_CreateRestoreViewDlg</name>
298 <source>CAPTION</source>
299 <translation>Restore view</translation>
303 <name>OCCViewer_SetRotationPointDlg</name>
305 <source>LBL_X</source>
306 <translation>X:</translation>
309 <source>LBL_Y</source>
310 <translation>Y:</translation>
313 <source>LBL_Z</source>
314 <translation>Z:</translation>
317 <source>USE_BBCENTER</source>
318 <translation>Use Bounding Box Center</translation>
321 <source>LBL_TOORIGIN</source>
322 <translation>Set to Origin</translation>
325 <source>CAPTION</source>
326 <translation>Set Rotation Point</translation>
329 <source>LBL_SELECTPOINT</source>
330 <translation>Select Point from View</translation>
334 <name>OCCViewer_ViewManager</name>
336 <source>OCC_VIEW_TITLE</source>
337 <translation>OCC scene:%M - viewer:%V</translation>
341 <name>OCCViewer_Viewer</name>
343 <source>MEN_DUMP_VIEW</source>
344 <translation>Dump View...</translation>
347 <source>MEN_SHOW_TOOLBAR</source>
348 <translation>Show Toolbar</translation>
351 <source>MEN_CHANGE_BACKGROUND</source>
352 <translation>Change Background...</translation>
355 <source>MEN_CHANGE_IMAGE</source>
356 <translation>Set/Change Background Image...</translation>
359 <source>SELECT_IMAGE</source>
360 <translation>Select image...</translation>
363 <source>CENTERED</source>
364 <translation>in centered mode</translation>
367 <source>TILED</source>
368 <translation>in tiled mode</translation>
371 <source>STRETCHED</source>
372 <translation>in stretched mode</translation>
375 <source>GT_HORIZONTALGRADIENT</source>
376 <translation>Horizontal gradient</translation>
379 <source>GT_VERTICALGRADIENT</source>
380 <translation>Vertical gradient</translation>
383 <source>GT_FIRSTDIAGONALGRADIENT</source>
384 <translation>First diagonal gradient</translation>
387 <source>GT_SECONDDIAGONALGRADIENT</source>
388 <translation>Second diagonal gradient</translation>
391 <source>GT_FIRSTCORNERGRADIENT</source>
392 <translation>First corner gradient</translation>
395 <source>GT_SECONDCORNERGRADIENT</source>
396 <translation>Second corner gradient</translation>
399 <source>GT_THIRDCORNERGRADIENT</source>
400 <translation>Third corner gradient</translation>
403 <source>GT_FORTHCORNERGRADIENT</source>
404 <translation>Fourth corner gradient</translation>
407 <source>BG_IMAGE_FILES</source>
408 <translation>Image files (*.bmp *.gif *.pix *.xwd *.rgb *.rs)</translation>
412 <name>OCCViewer_AxialScaleDlg</name>
414 <source>DLG_SCALING</source>
415 <translation>Axes scaling</translation>
418 <source>LBL_X</source>
419 <translation>X:</translation>
422 <source>LBL_Y</source>
423 <translation>Y:</translation>
426 <source>LBL_Z</source>
427 <translation>Z:</translation>