1 // SALOME OCCViewer : build OCC Viewer into Salome desktop
3 // Copyright (C) 2004 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License.
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // Lesser General Public License for more details.
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 // See http://www.salome-platform.org or email : webmaster.salome@opencascade.org
24 // File : OCCViewer_Prs.cxx
25 // Author : Sergey ANIKIN
29 #include "OCCViewer_Prs.h"
32 //==========================================================
34 * OCCViewer_Prs::OCCViewer_Prs
37 //==========================================================
38 OCCViewer_Prs::OCCViewer_Prs()
43 //==========================================================
45 * OCCViewer_Prs::OCCViewer_Prs
46 * Standard constructor
48 //==========================================================
49 OCCViewer_Prs::OCCViewer_Prs( const Handle(AIS_InteractiveObject)& obj )
54 //==========================================================
56 * OCCViewer_Prs::~OCCViewer_Prs
59 //==========================================================
60 OCCViewer_Prs::~OCCViewer_Prs()
65 //==========================================================
67 * OCCViewer_Prs::GetObjects
68 * Get interactive objects list
70 //==========================================================
71 void OCCViewer_Prs::GetObjects( AIS_ListOfInteractive& list ) const
76 //==========================================================
78 * OCCViewer_Prs::AddObject
79 * Add interactive object
81 //==========================================================
82 void OCCViewer_Prs::AddObject( const Handle(AIS_InteractiveObject)& obj )
84 myObjects.Append( obj );
87 //==========================================================
89 * OCCViewer_Prs::IsNull
90 * Return 0 if list of the interactive objects is empty
91 * [ Reimplemented from SALOME_Prs ]
93 //==========================================================
94 bool OCCViewer_Prs::IsNull() const
96 return myObjects.IsEmpty();
99 //=================================================================
101 * GEOM_Displayer::SetToActivate
102 * This method is used for activisation/deactivisation of
103 * objects in the moment of displaying
105 //=================================================================
106 void OCCViewer_Prs::SetToActivate( const bool toActivate )
108 myToActivate = toActivate;
110 bool OCCViewer_Prs::ToActivate() const