1 // VISU OBJECT : interactive object for VISU entities implementation
3 // Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License.
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // Lesser General Public License for more details.
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
24 // File : VISU_ScalarMapAct.h
25 // Author : Laurent CORNABE with help of Nicolas REJNERI
29 #ifndef VISU_ScalarMapAct_HeaderFile
30 #define VISU_ScalarMapAct_HeaderFile
32 #include "VISU_Actor.h"
34 class VISU_ScalarBarActor;
36 class VTKOCC_EXPORT VISU_ScalarMapAct : public VISU_Actor
39 vtkTypeMacro(VISU_ScalarMapAct,VISU_Actor);
49 AddToRender(vtkRenderer* theRenderer);
53 RemoveFromRender(vtkRenderer* theRenderer);
57 SetVisibility(int theMode);
69 SetBarVisibility(bool theMode);
73 SetRepresentation(int theMode);
77 SetShading(bool theOn = true);
86 VISU_ScalarBarActor* myScalarBar;