1 // VISU OBJECT : interactive object for VISU entities implementation
3 // Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License.
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // Lesser General Public License for more details.
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 // See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
24 // File : VISU_MeshAct.hxx
25 // Author : Laurent CORNABE with the help of Nicolas REJNERI
29 #include "VISU_ScalarMapAct.h"
30 #include "VISU_LookupTable.hxx"
31 #include "VISU_ScalarBarActor.hxx"
33 #include <vtkObjectFactory.h>
34 #include <vtkRenderer.h>
36 vtkStandardNewMacro(VISU_ScalarMapAct);
38 VISU_ScalarMapAct::VISU_ScalarMapAct(){
39 myScalarBar = VISU_ScalarBarActor::New();
41 vtkProperty* aProperty = GetProperty();
42 //aProperty->SetAmbient(0.5);
43 //aProperty->SetDiffuse(0.2);
44 //aProperty->SetSpecular(0.2);
45 aProperty->SetAmbient(1.0);
46 aProperty->SetDiffuse(0.0);
47 aProperty->SetSpecular(0.0);
49 myProperty->DeepCopy(aProperty);
52 VISU_ScalarMapAct::~VISU_ScalarMapAct(){
53 myScalarBar->Delete();
56 void VISU_ScalarMapAct::AddToRender(vtkRenderer* theRenderer){
57 SALOME_Actor::AddToRender(theRenderer);
59 theRenderer->AddActor2D(myScalarBar);
62 void VISU_ScalarMapAct::RemoveFromRender(vtkRenderer* theRenderer){
63 SALOME_Actor::RemoveFromRender(theRenderer);
65 theRenderer->RemoveActor(myScalarBar);
68 void VISU_ScalarMapAct::SetVisibility(int theMode){
69 SALOME_Actor::SetVisibility(theMode);
70 if(myScalarBar) myScalarBar->SetVisibility(myBarVisibility && theMode);
73 int VISU_ScalarMapAct::GetVisibility(){
74 return SALOME_Actor::GetVisibility();
77 void VISU_ScalarMapAct::SetBarVisibility(bool theMode){
78 myBarVisibility = theMode;
79 if(myScalarBar) myScalarBar->SetVisibility(myBarVisibility);