1 // VISU OBJECT : interactive object for VISU entities implementation
3 // Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License.
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // Lesser General Public License for more details.
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 // See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
24 // File : VISU_MeshAct.h
25 // Author : Laurent CORNABE with the help of Nicolas REJNERI
29 #ifndef VISU_MeshAct_HeaderFile
30 #define VISU_MeshAct_HeaderFile
32 #include "VISU_Actor.h"
33 class vtkDataSetMapper;
35 class VTKOCC_EXPORT VISU_MeshAct : public VISU_Actor {
37 vtkTypeMacro(VISU_MeshAct,VISU_Actor);
38 static VISU_MeshAct* New();
41 virtual void setIO(const Handle(SALOME_InteractiveObject)& theIO);
42 virtual void SetPrs3d(VISU::Prs3d_i* thePrs3d);
44 virtual void AddToRender(vtkRenderer* theRenderer);
45 virtual void RemoveFromRender(vtkRenderer* theRenderer);
47 virtual void SetPipeLine(VISU_PipeLine* thePipeLine) ;
48 virtual void SetTransform(VTKViewer_Transform* theTransform);
50 virtual vtkProperty* GetSurfaceProperty();
51 virtual void SetSurfaceProperty(vtkProperty* theProperty);
53 virtual vtkProperty* GetEdgeProperty();
54 virtual void SetEdgeProperty(vtkProperty* theProperty);
56 virtual vtkProperty* GetNodeProperty();
57 virtual void SetNodeProperty(vtkProperty* theProperty);
59 virtual void SetOpacity(float theValue);
60 virtual float GetOpacity();
62 virtual void SetLineWidth(float theLineWidth);
63 virtual float GetLineWidth();
65 virtual void SetRepresentation(int theMode);
67 virtual void SetVisibility(int theMode);
69 virtual void SetShrinkable(bool theIsShrinkable);
70 virtual void SetShrinkFactor(float theFactor = 0.8);
72 virtual void SetShrink();
73 virtual void UnShrink();
75 virtual void Render(vtkRenderer *, vtkMapper *);
80 VISU_Actor *mySurfaceActor, *myEdgeActor, *myNodeActor;