1 // VISU OBJECT : interactive object for VISU entities implementation
3 // Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License.
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // Lesser General Public License for more details.
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 // See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
24 // File : VISU_MeshAct.h
25 // Author : Laurent CORNABE with the help of Nicolas REJNERI
29 #ifndef VISU_MeshAct_HeaderFile
30 #define VISU_MeshAct_HeaderFile
32 #include "VISU_Actor.h"
33 #include "SVTK_DeviceActor.h"
37 namespace Representation
39 const Type Surfaceframe = Insideframe + 1;
43 class VTKOCC_EXPORT VISU_MeshAct : public VISU_Actor
46 vtkTypeMacro(VISU_MeshAct,VISU_Actor);
47 static VISU_MeshAct* New();
49 //! Apply view transformation
52 SetTransform(VTKViewer_Transform* theTransform);
68 SetOpacity(float theValue);
76 SetLineWidth(float theLineWidth);
84 SetRepresentation(int theMode);
88 SetShrinkable(bool theIsShrinkable);
92 SetShrinkFactor(float theFactor = 0.8);
104 RenderOpaqueGeometry(vtkViewport *ren);
108 RenderTranslucentGeometry(vtkViewport *ren);
116 SetMapperInput(vtkDataSet* theDataSet);
118 SVTK_DeviceActor *mySurfaceActor;
119 SVTK_DeviceActor *myEdgeActor;
120 SVTK_DeviceActor *myNodeActor;