1 // VISU OBJECT : interactive object for VISU entities implementation
3 // Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License.
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // Lesser General Public License for more details.
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 // See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
24 // File : VISU_ScalarMapAct.h
25 // Author : Laurent CORNABE with help of Nicolas REJNERI
29 #ifndef VISU_GAUSSPTS_ACTOR_FACTORY_H
30 #define VISU_GAUSSPTS_ACTOR_FACTORY_H
32 #include "VISU_ActorFactory.h"
34 class VISU_GaussPtsAct;
35 class VISU_GaussPtsAct1;
36 class VISU_GaussPtsAct2;
38 //----------------------------------------------------------------------------
41 //! Extend an abstaract interface to manage Gauss points actors
42 struct TGaussPtsActorFactory: virtual TActorFactory
44 //! To create VISU_GaussPtsAct2 actor (segemented representation) from VISU_GaussPtsAct1 (basic representation)
47 CloneActor(VISU_GaussPtsAct1* theActor) = 0;
49 //! The VISU_GaussPtsAct can update its presentation
52 UpdateFromActor(VISU_GaussPtsAct* theActor) = 0;