1 // Copyright (C) 2007-2014 CEA/DEN, EDF R&D, OPEN CASCADE
3 // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License, or (at your option) any later version.
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // Lesser General Public License for more details.
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
23 // SALOME OBJECT : implementation of interactive object visualization for OCC and VTK viewers
24 // File : SALOME_InteractiveObject.cxx
25 // Author : Nicolas REJNERI
28 \class SALOME_InteractiveObject SALOME_InteractiveObject.hxx
32 #include "SALOME_InteractiveObject.ixx"
37 SALOME_InteractiveObject::SALOME_InteractiveObject()
41 myComponentDataType = "";
47 \param anEntry - entry of object
48 \param aComponentDataType - component data type name
49 \param aName - name of object
51 SALOME_InteractiveObject::SALOME_InteractiveObject(const char* anEntry,
52 const char* aComponentDataType,
56 myComponentDataType(aComponentDataType),
62 \param anEntry - new entry of object
64 void SALOME_InteractiveObject::setEntry(const char* anEntry){
71 const char* SALOME_InteractiveObject::getEntry(){
72 return myEntry.c_str();
76 Sets component data type
77 \param aComponentDataType - component data type name
79 void SALOME_InteractiveObject::setComponentDataType(const char* aComponentDataType){
80 myComponentDataType = aComponentDataType;
84 \return component data type
86 const char* SALOME_InteractiveObject::getComponentDataType(){
87 return myComponentDataType.c_str();
92 \param aName - new name of object
94 void SALOME_InteractiveObject::setName(const char* aName){
101 const char* SALOME_InteractiveObject::getName(){
102 return myName.c_str();
106 \return true if entry isn't empty
108 Standard_Boolean SALOME_InteractiveObject::hasEntry(){
109 return myEntry != "";
113 \return true if objects have same entries
114 \param anIO - other object
116 Standard_Boolean SALOME_InteractiveObject::isSame(const Handle(SALOME_InteractiveObject)& anIO ){
117 if ( anIO->hasEntry() && this->hasEntry() ) {
118 if ( myEntry == anIO->getEntry() )
119 return Standard_True;
122 return Standard_False;
126 \return true if component data types are same
127 \param ComponentDataType - component data type to be checked
129 Standard_Boolean SALOME_InteractiveObject::isComponentType(const char* ComponentDataType){
130 if ( myComponentDataType == ComponentDataType )
131 return Standard_True;
133 return Standard_False;
137 \return true if object has reference
139 Standard_Boolean SALOME_InteractiveObject::hasReference()
141 return myReference != "";
147 const char* SALOME_InteractiveObject::getReference()
149 return myReference.c_str();
154 \param aReference - new reference
156 void SALOME_InteractiveObject::setReference(const char* aReference)
158 myReference = aReference;