1 // SALOME OBJECT : implementation of interactive object visualization for OCC and VTK viewers
3 // Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License.
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // Lesser General Public License for more details.
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
24 // File : SALOME_InteractiveObject.cxx
25 // Author : Nicolas REJNERI
29 //using namespace std;
31 \class SALOME_InteractiveObject SALOME_InteractiveObject.hxx
35 #include "SALOME_InteractiveObject.ixx"
40 SALOME_InteractiveObject::SALOME_InteractiveObject()
44 myComponentDataType = "";
50 \param anEntry - entry of object
51 \param aComponentDataType - component data type name
52 \param aName - name of object
54 SALOME_InteractiveObject::SALOME_InteractiveObject(const char* anEntry,
55 const char* aComponentDataType,
59 myComponentDataType(aComponentDataType),
65 \param anEntry - new entry of object
67 void SALOME_InteractiveObject::setEntry(const char* anEntry){
74 const char* SALOME_InteractiveObject::getEntry(){
75 return myEntry.c_str();
79 Sets component data type
80 \param aComponentDataType - component data type name
82 void SALOME_InteractiveObject::setComponentDataType(const char* aComponentDataType){
83 myComponentDataType = aComponentDataType;
87 \return component data type
89 const char* SALOME_InteractiveObject::getComponentDataType(){
90 return myComponentDataType.c_str();
95 \param aName - new name of object
97 void SALOME_InteractiveObject::setName(const char* aName){
104 const char* SALOME_InteractiveObject::getName(){
105 return myName.c_str();
109 \return true if entry isn't empty
111 Standard_Boolean SALOME_InteractiveObject::hasEntry(){
112 return myEntry != "";
116 \return true if objects have same entries
117 \param anIO - other object
119 Standard_Boolean SALOME_InteractiveObject::isSame(const Handle(SALOME_InteractiveObject)& anIO ){
120 if ( anIO->hasEntry() && this->hasEntry() ) {
121 if ( myEntry == anIO->getEntry() )
122 return Standard_True;
125 return Standard_False;
129 \return true if component data types are same
130 \param ComponentDataType - component data type to be checked
132 Standard_Boolean SALOME_InteractiveObject::isComponentType(const char* ComponentDataType){
133 if ( myComponentDataType == ComponentDataType )
134 return Standard_True;
136 return Standard_False;
140 \return true if object has reference
142 Standard_Boolean SALOME_InteractiveObject::hasReference()
144 return myReference != "";
150 const char* SALOME_InteractiveObject::getReference()
152 return myReference.c_str();
157 \param aReference - new reference
159 void SALOME_InteractiveObject::setReference(const char* aReference)
161 myReference = aReference;