1 // Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
3 // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License.
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // Lesser General Public License for more details.
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
22 #include "GEOM_DeviceActor.h"
24 #include <vtkObjectFactory.h>
26 #include <vtkPoints.h>
27 #include <vtkPolyData.h>
28 #include <vtkStripper.h>
29 #include <vtkPolyDataMapper.h>
30 #include <vtkPolyDataNormals.h>
32 #include <VTKViewer_Actor.h>
33 #include <vtkRenderer.h>
35 vtkStandardNewMacro(GEOM_DeviceActor);
37 GEOM_DeviceActor::GEOM_DeviceActor():
38 myStripper(vtkStripper::New(),true),
39 myPolyDataMapper(vtkPolyDataMapper::New(),true),
40 myPolyDataNormals(vtkPolyDataNormals::New(),true),
41 myActor(VTKViewer_Actor::New(),true)
43 myStripper->SetInput(myPolyDataNormals->GetOutput());
44 myPolyDataMapper->SetInput(myStripper->GetOutput());
46 myActor->SetMapper(myPolyDataMapper.Get());
47 myActor->PickableOff();
50 GEOM_DeviceActor::~GEOM_DeviceActor()
56 SetInput(vtkPolyData* thePolyData, bool theUseStripper)
59 myPolyDataNormals->SetInput(thePolyData);
61 myPolyDataMapper->SetInput(thePolyData);
66 SetProperty(vtkProperty* theProperty)
68 myActor->SetProperty(theProperty);
75 return myActor->GetProperty();
80 SetVisibility(int theVisibility)
82 myActor->SetVisibility(theVisibility);
89 return myActor->GetVisibility();
94 AddToRender(vtkRenderer* theRenderer)
96 theRenderer->AddActor(myActor.GetPointer());
101 RemoveFromRender(vtkRenderer* theRenderer)
103 theRenderer->RemoveActor(myActor.GetPointer());