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1 //  GEOM OBJECT : interactive object for Geometry entities visualization
2 //
3 //  Copyright (C) 2003  OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 //  CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS 
5 // 
6 //  This library is free software; you can redistribute it and/or 
7 //  modify it under the terms of the GNU Lesser General Public 
8 //  License as published by the Free Software Foundation; either 
9 //  version 2.1 of the License. 
10 // 
11 //  This library is distributed in the hope that it will be useful, 
12 //  but WITHOUT ANY WARRANTY; without even the implied warranty of 
13 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU 
14 //  Lesser General Public License for more details. 
15 // 
16 //  You should have received a copy of the GNU Lesser General Public 
17 //  License along with this library; if not, write to the Free Software 
18 //  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA 
19 // 
20 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
21 //
22 //
23 //
24 //  File   : GEOM_AssemblyBuilder.cxx
25 //  Author : Christophe ATTANASIO
26 //  Module : GEOM
27 //  $Header$
28
29 /*!
30   \class GEOM_AssemblyBuilder GEOM_AssemblyBuilder.h
31   \brief ....
32 */
33
34 #include "GEOM_AssemblyBuilder.h"
35 #include "GEOM_Actor.h"
36
37 #include <SUIT_Session.h>
38
39 #include <vtkProperty.h>
40
41 // Open CASCADE Includes
42 #include <TopExp_Explorer.hxx>
43 #include <Bnd_Box.hxx>
44 #include <BRepMesh_IncrementalMesh.hxx>
45 #include <Poly_Triangulation.hxx>
46 #include <BRepBndLib.hxx>
47 #include <BRep_Tool.hxx>
48 #include <TopTools_IndexedDataMapOfShapeListOfShape.hxx>
49 #include <TopExp.hxx>
50 #include <TopTools_ListOfShape.hxx>
51 #include <TopoDS_Iterator.hxx>
52
53 #include "utilities.h"
54
55 using namespace std;
56 // SALOME
57
58 #define MAX2(X, Y)      (  Abs(X) > Abs(Y)? Abs(X) : Abs(Y) )
59 #define MAX3(X, Y, Z)   ( MAX2 ( MAX2(X,Y) , Z) )
60
61
62
63
64
65 void GEOM_AssemblyBuilder::InitProperties(vtkProperty* IsoProp,
66                                           vtkProperty* FaceProp,
67                                           vtkProperty* EdgeFProp,
68                                           vtkProperty* EdgeSProp,
69                                           vtkProperty* EdgeIProp,
70                                           vtkProperty* VertexProp,
71                                           vtkProperty* IsoPVProp,
72                                           vtkProperty* EdgePVProp,
73                                           vtkProperty* VertexPVProp)
74 {
75   // Shading like default OCC material
76   FaceProp->SetRepresentationToSurface();
77   FaceProp->SetInterpolationToGouraud();
78   FaceProp->SetAmbient(1.0);
79   FaceProp->SetDiffuse(1.0);
80   FaceProp->SetSpecular(0.4);
81   FaceProp->SetAmbientColor(0.329412, 0.223529, 0.027451);
82   FaceProp->SetDiffuseColor(0.780392, 0.568627, 0.113725);
83   FaceProp->SetSpecularColor(0.992157, 0.941176, 0.807843);
84
85   SUIT_ResourceMgr* aResMgr = SUIT_Session::session()->resourceMgr();
86   QColor aColor;
87
88   // Wireframe for iso
89   aColor = aResMgr->colorValue( "Geometry", "isos_color", QColor( int(0.5*255), int(0.5*255), int(0.5*255) ) );
90   float red = aColor.red()/255.0;
91   float green = aColor.green()/255.0;
92   float blue = aColor.blue()/255.0;
93   IsoProp->SetRepresentationToWireframe();
94   IsoProp->SetAmbientColor(red, green, blue);
95   IsoProp->SetDiffuseColor(red, green, blue);
96   IsoProp->SetSpecularColor(red, green, blue);
97   
98   // Wireframe for iso
99   IsoPVProp->SetRepresentationToWireframe();
100   IsoPVProp->SetAmbientColor(0, 1, 1);
101   IsoPVProp->SetDiffuseColor(0, 1, 1);
102   IsoPVProp->SetSpecularColor(0, 1, 1);
103
104   // Wireframe for shared edge 
105   aColor = aResMgr->colorValue( "Geometry", "wireframe_color", QColor( 255, 255, 0 ) );
106   red = aColor.red()/255.0;
107   green = aColor.green()/255.0;
108   blue = aColor.blue()/255.0;
109   EdgeSProp->SetRepresentationToWireframe();
110   EdgeSProp->SetAmbientColor(red, green, blue);
111   EdgeSProp->SetDiffuseColor(red, green, blue);
112   EdgeSProp->SetSpecularColor(red, green, blue);
113   
114   // Wireframe for free edge 
115   aColor = aResMgr->colorValue( "Geometry", "free_bound_color", QColor( 0, 255, 0 ) );
116   red = aColor.red()/255.0;
117   green = aColor.green()/255.0;
118   blue = aColor.blue()/255.0;
119   EdgeFProp->SetRepresentationToWireframe();
120   EdgeFProp->SetAmbientColor(red, green, blue);
121   EdgeFProp->SetDiffuseColor(red, green, blue);
122   EdgeFProp->SetSpecularColor(red, green, blue);
123
124   // Wireframe for isolated edge 
125   aColor = aResMgr->colorValue( "Geometry", "line_color", QColor( 255, 0, 0 ) );
126   red = aColor.red()/255.0;
127   green = aColor.green()/255.0;
128   blue = aColor.blue()/255.0;
129   EdgeIProp->SetRepresentationToWireframe();
130   EdgeIProp->SetAmbientColor(red, green, blue);
131   EdgeIProp->SetDiffuseColor(red, green, blue);
132   
133   // Wireframe for Preview edge 
134   EdgePVProp->SetRepresentationToWireframe();
135   EdgePVProp->SetAmbientColor(1, 1, 0);
136   EdgePVProp->SetDiffuseColor(1, 1, 0);
137   EdgePVProp->SetSpecularColor(1, 1, 0);
138
139   // Wireframe for vertex 
140   aColor = aResMgr->colorValue( "Geometry", "point_color", QColor( 255, 255, 0 ) );
141   red = aColor.red()/255.0;
142   green = aColor.green()/255.0;
143   blue = aColor.blue()/255.0;
144   VertexProp->SetRepresentationToWireframe();
145   VertexProp->SetAmbientColor(red, green, blue);
146   VertexProp->SetDiffuseColor(red, green, blue);
147   VertexProp->SetSpecularColor(red, green, blue);
148   
149   // Wireframe for vertex 
150   VertexPVProp->SetRepresentationToWireframe();
151   VertexPVProp->SetAmbientColor(0, 1, 1);
152   VertexPVProp->SetDiffuseColor(0, 1, 1);
153   VertexPVProp->SetSpecularColor(0, 1, 1);
154 }
155
156
157 void GEOM_AssemblyBuilder::MeshShape(const TopoDS_Shape myShape,
158                                          Standard_Real deflection,
159                                          Standard_Boolean forced)
160 {
161   // Mesh the shape if necessary
162   Standard_Boolean alreadymesh = Standard_True;
163   TopExp_Explorer ex;
164   TopLoc_Location aLoc;
165
166   for (ex.Init(myShape, TopAbs_FACE); ex.More(); ex.Next()) {
167     const TopoDS_Face& aFace = TopoDS::Face(ex.Current());
168     Handle(Poly_Triangulation) aPoly = BRep_Tool::Triangulation(aFace,aLoc);
169     if(aPoly.IsNull()) { alreadymesh = Standard_False; break; }
170   }
171
172   if(!alreadymesh || forced) {
173     if(deflection<=0) {
174       // Compute default deflection
175       Bnd_Box B;
176       BRepBndLib::Add(myShape, B);
177       Standard_Real aXmin, aYmin, aZmin, aXmax, aYmax, aZmax;
178       B.Get(aXmin, aYmin, aZmin, aXmax, aYmax, aZmax);
179       deflection = MAX3( aXmax-aXmin , aYmax-aYmin , aZmax-aZmin) * 0.001 *4;
180     }
181     BRepMesh_IncrementalMesh MESH(myShape,deflection);
182   }
183 }
184
185
186
187 vtkActorCollection* GEOM_AssemblyBuilder::BuildActors(const TopoDS_Shape& myShape,
188                                                           Standard_Real deflection,
189                                                           Standard_Integer mode,
190                                                           Standard_Boolean forced) {
191
192   vtkActorCollection* AISActors = vtkActorCollection::New();
193
194   if(myShape.ShapeType() == TopAbs_COMPOUND) {
195     TopoDS_Iterator anItr(myShape);
196     for(; anItr.More(); anItr.Next()) {
197       vtkActorCollection* theActors = GEOM_AssemblyBuilder::BuildActors(anItr.Value(), deflection, mode, forced);
198       theActors->InitTraversal();
199       vtkActor* anActor = (vtkActor*)theActors->GetNextActor();
200       while(!(anActor==NULL)) {
201         AISActors->AddItem(anActor);
202         anActor = (vtkActor*)theActors->GetNextActor();
203       }
204     }
205   }
206   // Create graphics properties
207
208   vtkProperty* IsoProp = vtkProperty::New();
209   vtkProperty* FaceProp = vtkProperty::New();
210   vtkProperty* EdgeFProp = vtkProperty::New();
211   vtkProperty* EdgeSProp = vtkProperty::New();
212   vtkProperty* EdgeIProp = vtkProperty::New();
213   vtkProperty* VertexProp = vtkProperty::New();
214
215   vtkProperty* IsoPVProp = vtkProperty::New();
216   vtkProperty* EdgePVProp = vtkProperty::New();
217   vtkProperty* VertexPVProp = vtkProperty::New();
218
219   InitProperties(IsoProp,FaceProp,EdgeFProp,EdgeSProp,EdgeIProp,VertexProp,IsoPVProp,EdgePVProp,VertexPVProp);
220
221   MeshShape(myShape,deflection,forced);
222
223   if ( myShape.ShapeType() <= 4 && myShape.ShapeType() != TopAbs_COMPOUND) {
224     
225     // FACE Actor
226     // look if edges are free or shared 
227     TopTools_IndexedDataMapOfShapeListOfShape edgemap;
228     TopExp::MapShapesAndAncestors(myShape,TopAbs_EDGE,TopAbs_FACE,edgemap);
229     
230     TopExp_Explorer ex;
231     
232     for (ex.Init(myShape, TopAbs_FACE); ex.More(); ex.Next()) {
233       
234       GEOM_Actor* FaceActor = GEOM_Actor::New();
235       FaceActor->SetShadingProperty(FaceProp);
236       FaceActor->SetWireframeProperty(IsoProp);
237
238       FaceActor->SetPreviewProperty(IsoPVProp);
239       
240       FaceActor->setInputShape(ex.Current(),deflection,mode);
241       
242       AISActors->AddItem(FaceActor);
243       
244       TopExp_Explorer ex2;
245       for (ex2.Init(ex.Current(), TopAbs_EDGE); ex2.More(); ex2.Next()) {
246         const TopoDS_Edge& aEdge = TopoDS::Edge(ex2.Current());
247         
248         if (BRep_Tool::Degenerated(aEdge)) {    
249           continue;
250         }
251         
252         // compute the number of faces
253         Standard_Integer nbf = edgemap.FindFromKey(ex2.Current()).Extent();
254         GEOM_Actor* EdgeActor = GEOM_Actor::New();
255         EdgeActor->SubShapeOn();
256         EdgeActor->setInputShape(ex2.Current(),deflection,mode);
257         
258         switch (nbf) {
259           
260         case 0 : // isolated edge
261           {
262             EdgeActor->SetShadingProperty(EdgeIProp);
263             EdgeActor->SetWireframeProperty(EdgeIProp);
264           }
265           break;
266           
267         case 1 :// edge in only one face
268           {
269             EdgeActor->SetShadingProperty(EdgeFProp);
270             EdgeActor->SetWireframeProperty(EdgeFProp);
271           }
272           break;
273           
274         default :   // edge shared by at least two faces      
275           {
276             EdgeActor->SetShadingProperty(EdgeSProp);
277             EdgeActor->SetWireframeProperty(EdgeSProp);
278           }
279         }
280         
281         EdgeActor->SetPreviewProperty(EdgePVProp);
282         AISActors->AddItem(EdgeActor);
283       }
284     }
285   } else if ( myShape.ShapeType() == TopAbs_WIRE ) { // WIRE Actor
286     TopExp_Explorer ex;
287     for (ex.Init(myShape, TopAbs_EDGE); ex.More(); ex.Next()) {
288       const TopoDS_Edge& aEdge = TopoDS::Edge(ex.Current());
289         
290       if (BRep_Tool::Degenerated(aEdge)) {    
291         continue;
292       }
293         
294       GEOM_Actor* EdgeActor = GEOM_Actor::New();
295       EdgeActor->setInputShape(ex.Current(),deflection,mode);
296       EdgeActor->SetShadingProperty(EdgeIProp);
297       EdgeActor->SetWireframeProperty(EdgeIProp);
298       EdgeActor->SetPreviewProperty(EdgePVProp);
299       
300       AISActors->AddItem(EdgeActor);
301     }
302   } else if ( myShape.ShapeType() == TopAbs_EDGE ) { // EDGE Actor
303     GEOM_Actor* EdgeActor = GEOM_Actor::New();
304     EdgeActor->setInputShape(myShape,deflection,mode);
305     EdgeActor->SetShadingProperty(EdgeIProp);
306     EdgeActor->SetWireframeProperty(EdgeIProp);
307     EdgeActor->SetPreviewProperty(EdgePVProp);
308     
309     AISActors->AddItem(EdgeActor);
310   } else if ( myShape.ShapeType() == TopAbs_VERTEX ) { // VERTEX Actor
311     GEOM_Actor* VertexActor = GEOM_Actor::New();
312     VertexActor->setInputShape(myShape,deflection,mode);
313     VertexActor->SetShadingProperty(VertexProp);
314     VertexActor->SetWireframeProperty(VertexProp);
315     VertexActor->SetPreviewProperty(VertexPVProp);
316     
317     AISActors->AddItem(VertexActor);
318   
319   } 
320   
321   return AISActors;
322
323 }
324
325
326
327 //-------------------------------------------------------------
328 // BUILD ASSEMBLY
329 //-------------------------------------------------------------
330 vtkAssembly*  GEOM_AssemblyBuilder::BuildAssembly(const TopoDS_Shape& myShape,
331                                                       Standard_Real deflection,
332                                                       Standard_Integer mode,
333                                                       Standard_Boolean forced)
334 {
335   // Create a new vtkAssembly
336
337   vtkAssembly* myVTKShape = vtkAssembly::New();
338
339
340   // Create graphics properties
341
342   vtkProperty* IsoProp = vtkProperty::New();
343   vtkProperty* FaceProp = vtkProperty::New();
344   vtkProperty* EdgeFProp = vtkProperty::New();
345   vtkProperty* EdgeSProp = vtkProperty::New();
346   vtkProperty* EdgeIProp = vtkProperty::New();
347   vtkProperty* VertexProp = vtkProperty::New();
348   vtkProperty* EdgePVProp = vtkProperty::New();
349   vtkProperty* VertexPVProp = vtkProperty::New();
350   vtkProperty* IsoPVProp = vtkProperty::New();
351
352   InitProperties(IsoProp,FaceProp,EdgeFProp,EdgeSProp,EdgeIProp,VertexProp,IsoPVProp,EdgePVProp,VertexPVProp);
353
354   MeshShape(myShape,deflection,forced);
355
356   
357   // FACE Actor
358   
359   // look if edges are free or shared 
360   TopTools_IndexedDataMapOfShapeListOfShape edgemap;
361   TopExp::MapShapesAndAncestors(myShape,TopAbs_EDGE,TopAbs_FACE,edgemap);
362   
363   TopExp_Explorer ex;
364
365   for (ex.Init(myShape, TopAbs_FACE); ex.More(); ex.Next()) {
366     //const TopoDS_Face& aFace = TopoDS::Face(ex.Current());
367     
368     GEOM_Actor* FaceActor = GEOM_Actor::New();
369     FaceActor->SetShadingProperty(FaceProp);
370     FaceActor->SetWireframeProperty(IsoProp);
371     
372     vtkAssembly* myFaceAssembly = vtkAssembly::New();
373
374    
375     FaceActor->setInputShape(ex.Current(),deflection,mode);
376     myFaceAssembly->AddPart(FaceActor);
377     
378     TopExp_Explorer ex2;
379     for (ex2.Init(ex.Current(), TopAbs_EDGE); ex2.More(); ex2.Next()) {
380       const TopoDS_Edge& aEdge = TopoDS::Edge(ex2.Current());
381  
382       if (BRep_Tool::Degenerated(aEdge)) {    
383         continue;
384       }
385       
386     
387       // compute the number of faces
388       Standard_Integer nbf = edgemap.FindFromKey(ex2.Current()).Extent();
389       GEOM_Actor* EdgeActor = GEOM_Actor::New();
390       switch (nbf) {
391         
392       case 0 : // isolated edge
393         {
394           EdgeActor->SetShadingProperty(EdgeIProp);
395           EdgeActor->SetWireframeProperty(EdgeIProp);
396         }
397         break;
398         
399       case 1 :// edge in only one face
400         {
401           EdgeActor->SetShadingProperty(EdgeFProp);
402           EdgeActor->SetWireframeProperty(EdgeFProp);
403         }
404         break;
405         
406       default :   // edge shared by at least two faces      
407         {
408           EdgeActor->SetShadingProperty(EdgeSProp);
409           EdgeActor->SetWireframeProperty(EdgeSProp);
410         }
411       }
412   
413       EdgeActor->setInputShape(ex2.Current(),deflection,mode);
414       myFaceAssembly->AddPart(EdgeActor);
415     }
416     myVTKShape->AddPart(myFaceAssembly);
417   }
418   
419   return myVTKShape;
420  
421 }
422
423 //-------------------------------------------------------------
424 // CHANGE SPECIFIC DISPLAY MODE
425 //-------------------------------------------------------------
426 void  GEOM_AssemblyBuilder::SwitchDisplayMode(vtkAssembly* aOCCAssembly)
427 {
428 }
429
430 void  GEOM_AssemblyBuilder::SwitchDisplayMode(vtkActorCollection* aOCCAssembly)
431 {
432 }
433
434 //-------------------------------------------------------------
435 // DISPLAY/ERASE
436 //-------------------------------------------------------------
437
438 void GEOM_AssemblyBuilder::DisplayErase(vtkAssembly* mySALOMEAssembly)
439 {
440 }
441
442
443 void GEOM_AssemblyBuilder::DisplayErase(vtkActorCollection* mySALOMEActors)
444 {
445 }
446
447
448
449
450