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[modules/geom.git] / src / OBJECT / GEOM_AssemblyBuilder.cxx
1 //  GEOM OBJECT : interactive object for Geometry entities visualization
2 //
3 //  Copyright (C) 2003  OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 //  CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS 
5 // 
6 //  This library is free software; you can redistribute it and/or 
7 //  modify it under the terms of the GNU Lesser General Public 
8 //  License as published by the Free Software Foundation; either 
9 //  version 2.1 of the License. 
10 // 
11 //  This library is distributed in the hope that it will be useful, 
12 //  but WITHOUT ANY WARRANTY; without even the implied warranty of 
13 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU 
14 //  Lesser General Public License for more details. 
15 // 
16 //  You should have received a copy of the GNU Lesser General Public 
17 //  License along with this library; if not, write to the Free Software 
18 //  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA 
19 // 
20 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
21 //
22 //
23 //
24 //  File   : GEOM_AssemblyBuilder.cxx
25 //  Author : Christophe ATTANASIO
26 //  Module : GEOM
27 //  $Header$
28
29 /*!
30   \class GEOM_AssemblyBuilder GEOM_AssemblyBuilder.h
31   \brief ....
32 */
33
34 #include "GEOM_AssemblyBuilder.h"
35 #include "GEOM_Actor.h"
36
37 #include <SUIT_Session.h>
38
39 #include <vtkProperty.h>
40
41 // Open CASCADE Includes
42 #include <TopExp_Explorer.hxx>
43 #include <Bnd_Box.hxx>
44 #include <BRepMesh_IncrementalMesh.hxx>
45 #include <Poly_Triangulation.hxx>
46 #include <BRepBndLib.hxx>
47 #include <BRep_Tool.hxx>
48 #include <TopTools_IndexedDataMapOfShapeListOfShape.hxx>
49 #include <TopExp.hxx>
50 #include <TopTools_ListOfShape.hxx>
51 #include <TopoDS_Iterator.hxx>
52
53 #include "utilities.h"
54
55 using namespace std;
56 // SALOME
57
58 #define MAX2(X, Y)      (  Abs(X) > Abs(Y)? Abs(X) : Abs(Y) )
59 #define MAX3(X, Y, Z)   ( MAX2 ( MAX2(X,Y) , Z) )
60
61
62
63
64
65 void GEOM_AssemblyBuilder::InitProperties(vtkProperty* IsoProp,
66                                           vtkProperty* FaceProp,
67                                           vtkProperty* EdgeFProp,
68                                           vtkProperty* EdgeSProp,
69                                           vtkProperty* EdgeIProp,
70                                           vtkProperty* VertexProp,
71                                           vtkProperty* IsoPVProp,
72                                           vtkProperty* EdgePVProp,
73                                           vtkProperty* VertexPVProp)
74 {
75   // Shading like default OCC material
76   FaceProp->SetRepresentationToSurface();
77   FaceProp->SetInterpolationToGouraud();
78   FaceProp->SetAmbient(1.0);
79   FaceProp->SetDiffuse(1.0);
80   FaceProp->SetSpecular(0.4);
81   FaceProp->SetAmbientColor(0.329412, 0.223529, 0.027451);
82   FaceProp->SetDiffuseColor(0.780392, 0.568627, 0.113725);
83   FaceProp->SetSpecularColor(0.992157, 0.941176, 0.807843);
84
85   SUIT_ResourceMgr* aResMgr = SUIT_Session::session()->resourceMgr();
86   QColor aColor;
87
88   // Wireframe for iso
89   aColor = aResMgr->colorValue( "Geometry", "isos_color", QColor( int(0.5*255), int(0.5*255), int(0.5*255) ) );
90   float red = aColor.red()/255.0;
91   float green = aColor.green()/255.0;
92   float blue = aColor.blue()/255.0;
93   IsoProp->SetRepresentationToWireframe();
94   IsoProp->SetAmbientColor(red, green, blue);
95   IsoProp->SetDiffuseColor(red, green, blue);
96   IsoProp->SetSpecularColor(red, green, blue);
97   
98   // Wireframe for iso
99   IsoPVProp->SetRepresentationToWireframe();
100   IsoPVProp->SetAmbientColor(0, 1, 1);
101   IsoPVProp->SetDiffuseColor(0, 1, 1);
102   IsoPVProp->SetSpecularColor(0, 1, 1);
103
104   // Wireframe for shared edge 
105   aColor = aResMgr->colorValue( "Geometry", "wireframe_color", QColor( 255, 255, 0 ) );
106   red = aColor.red()/255.0;
107   green = aColor.green()/255.0;
108   blue = aColor.blue()/255.0;
109   EdgeSProp->SetRepresentationToWireframe();
110   EdgeSProp->SetAmbientColor(red, green, blue);
111   EdgeSProp->SetDiffuseColor(red, green, blue);
112   EdgeSProp->SetSpecularColor(red, green, blue);
113   
114   // Wireframe for free edge 
115   aColor = aResMgr->colorValue( "Geometry", "free_bound_color", QColor( 0, 255, 0 ) );
116   red = aColor.red()/255.0;
117   green = aColor.green()/255.0;
118   blue = aColor.blue()/255.0;
119   EdgeFProp->SetRepresentationToWireframe();
120   EdgeFProp->SetAmbientColor(red, green, blue);
121   EdgeFProp->SetDiffuseColor(red, green, blue);
122   EdgeFProp->SetSpecularColor(red, green, blue);
123
124   // Wireframe for isolated edge 
125   aColor = aResMgr->colorValue( "Geometry", "line_color", QColor( 255, 0, 0 ) );
126   red = aColor.red()/255.0;
127   green = aColor.green()/255.0;
128   blue = aColor.blue()/255.0;
129   EdgeIProp->SetRepresentationToWireframe();
130   EdgeIProp->SetAmbientColor(red, green, blue);
131   EdgeIProp->SetDiffuseColor(red, green, blue);
132   
133   // Wireframe for Preview edge 
134   EdgePVProp->SetRepresentationToWireframe();
135   EdgePVProp->SetAmbientColor(1, 1, 0);
136   EdgePVProp->SetDiffuseColor(1, 1, 0);
137   EdgePVProp->SetSpecularColor(1, 1, 0);
138
139   // Wireframe for vertex 
140   aColor = aResMgr->colorValue( "Geometry", "point_color", QColor( 255, 255, 0 ) );
141   red = aColor.red()/255.0;
142   green = aColor.green()/255.0;
143   blue = aColor.blue()/255.0;
144   VertexProp->SetRepresentationToWireframe();
145   VertexProp->SetAmbientColor(red, green, blue);
146   VertexProp->SetDiffuseColor(red, green, blue);
147   VertexProp->SetSpecularColor(red, green, blue);
148   
149   // Wireframe for vertex 
150   VertexPVProp->SetRepresentationToWireframe();
151   VertexPVProp->SetAmbientColor(0, 1, 1);
152   VertexPVProp->SetDiffuseColor(0, 1, 1);
153   VertexPVProp->SetSpecularColor(0, 1, 1);
154 }
155
156
157 void GEOM_AssemblyBuilder::MeshShape(const TopoDS_Shape myShape,
158                                          Standard_Real deflection,
159                                          Standard_Boolean forced)
160 {
161   // Mesh the shape if necessary
162   Standard_Boolean alreadymesh = Standard_True;
163   TopExp_Explorer ex;
164   TopLoc_Location aLoc;
165
166   for (ex.Init(myShape, TopAbs_FACE); ex.More(); ex.Next()) {
167     const TopoDS_Face& aFace = TopoDS::Face(ex.Current());
168     Handle(Poly_Triangulation) aPoly = BRep_Tool::Triangulation(aFace,aLoc);
169     if(aPoly.IsNull()) { alreadymesh = Standard_False; break; }
170   }
171
172   if(!alreadymesh || forced) {
173     if(deflection<=0) {
174       // Compute default deflection
175       Bnd_Box B;
176       BRepBndLib::Add(myShape, B);
177       if ( B.IsVoid() ) return; // NPAL15983 (Bug when displaying empty groups) 
178       Standard_Real aXmin, aYmin, aZmin, aXmax, aYmax, aZmax;
179       B.Get(aXmin, aYmin, aZmin, aXmax, aYmax, aZmax);
180       deflection = MAX3( aXmax-aXmin , aYmax-aYmin , aZmax-aZmin) * 0.001 *4;
181     }
182     BRepMesh_IncrementalMesh MESH(myShape,deflection);
183   }
184 }
185
186
187
188 vtkActorCollection* GEOM_AssemblyBuilder::BuildActors(const TopoDS_Shape& myShape,
189                                                       Standard_Real    deflection,
190                                                       Standard_Integer mode,
191                                                       Standard_Boolean forced,
192                                                       Standard_Boolean isVector)
193 {
194   vtkActorCollection* AISActors = vtkActorCollection::New();
195
196   if(myShape.ShapeType() == TopAbs_COMPOUND) {
197     TopoDS_Iterator anItr(myShape);
198     for(; anItr.More(); anItr.Next()) {
199       vtkActorCollection* theActors =
200         GEOM_AssemblyBuilder::BuildActors(anItr.Value(), deflection, mode, forced);
201       theActors->InitTraversal();
202       vtkActor* anActor = (vtkActor*)theActors->GetNextActor();
203       while(!(anActor==NULL)) {
204         AISActors->AddItem(anActor);
205         anActor = (vtkActor*)theActors->GetNextActor();
206       }
207     }
208   }
209   // Create graphics properties
210
211   vtkProperty* IsoProp = vtkProperty::New();
212   vtkProperty* FaceProp = vtkProperty::New();
213   vtkProperty* EdgeFProp = vtkProperty::New();
214   vtkProperty* EdgeSProp = vtkProperty::New();
215   vtkProperty* EdgeIProp = vtkProperty::New();
216   vtkProperty* VertexProp = vtkProperty::New();
217
218   vtkProperty* IsoPVProp = vtkProperty::New();
219   vtkProperty* EdgePVProp = vtkProperty::New();
220   vtkProperty* VertexPVProp = vtkProperty::New();
221
222   InitProperties(IsoProp,FaceProp,EdgeFProp,EdgeSProp,EdgeIProp,VertexProp,IsoPVProp,EdgePVProp,VertexPVProp);
223
224   MeshShape(myShape,deflection,forced);
225
226   if ( myShape.ShapeType() <= 4 && myShape.ShapeType() != TopAbs_COMPOUND) {
227     
228     // FACE Actor
229     // look if edges are free or shared 
230     TopTools_IndexedDataMapOfShapeListOfShape edgemap;
231     TopExp::MapShapesAndAncestors(myShape,TopAbs_EDGE,TopAbs_FACE,edgemap);
232     
233     TopExp_Explorer ex;
234     
235     for (ex.Init(myShape, TopAbs_FACE); ex.More(); ex.Next()) {
236       
237       GEOM_Actor* FaceActor = GEOM_Actor::New();
238       FaceActor->SetShadingProperty(FaceProp);
239       FaceActor->SetWireframeProperty(IsoProp);
240
241       FaceActor->SetPreviewProperty(IsoPVProp);
242       
243       FaceActor->setInputShape(ex.Current(),deflection,mode);
244       
245       AISActors->AddItem(FaceActor);
246       
247       TopExp_Explorer ex2;
248       for (ex2.Init(ex.Current(), TopAbs_EDGE); ex2.More(); ex2.Next()) {
249         const TopoDS_Edge& aEdge = TopoDS::Edge(ex2.Current());
250         
251         if (BRep_Tool::Degenerated(aEdge)) {    
252           continue;
253         }
254         
255         // compute the number of faces
256         Standard_Integer nbf = edgemap.FindFromKey(ex2.Current()).Extent();
257         GEOM_Actor* EdgeActor = GEOM_Actor::New();
258         EdgeActor->SubShapeOn();
259         EdgeActor->setInputShape(ex2.Current(),deflection,mode);
260         
261         switch (nbf) {
262           
263         case 0 : // isolated edge
264           {
265             EdgeActor->SetShadingProperty(EdgeIProp);
266             EdgeActor->SetWireframeProperty(EdgeIProp);
267           }
268           break;
269           
270         case 1 :// edge in only one face
271           {
272             EdgeActor->SetShadingProperty(EdgeFProp);
273             EdgeActor->SetWireframeProperty(EdgeFProp);
274           }
275           break;
276           
277         default :   // edge shared by at least two faces      
278           {
279             EdgeActor->SetShadingProperty(EdgeSProp);
280             EdgeActor->SetWireframeProperty(EdgeSProp);
281           }
282         }
283         
284         EdgeActor->SetPreviewProperty(EdgePVProp);
285         AISActors->AddItem(EdgeActor);
286       }
287     }
288   } else if ( myShape.ShapeType() == TopAbs_WIRE ) { // WIRE Actor
289     TopExp_Explorer ex;
290     for (ex.Init(myShape, TopAbs_EDGE); ex.More(); ex.Next()) {
291       const TopoDS_Edge& aEdge = TopoDS::Edge(ex.Current());
292         
293       if (BRep_Tool::Degenerated(aEdge)) {    
294         continue;
295       }
296         
297       GEOM_Actor* EdgeActor = GEOM_Actor::New();
298       EdgeActor->setInputShape(ex.Current(),deflection,mode);
299       EdgeActor->SetShadingProperty(EdgeIProp);
300       EdgeActor->SetWireframeProperty(EdgeIProp);
301       EdgeActor->SetPreviewProperty(EdgePVProp);
302       
303       AISActors->AddItem(EdgeActor);
304     }
305   } else if ( myShape.ShapeType() == TopAbs_EDGE ) { // EDGE Actor
306     GEOM_Actor* EdgeActor = GEOM_Actor::New();
307     EdgeActor->setInputShape(myShape,deflection,mode,isVector);
308     EdgeActor->SetShadingProperty(EdgeIProp);
309     EdgeActor->SetWireframeProperty(EdgeIProp);
310     EdgeActor->SetPreviewProperty(EdgePVProp);
311     
312     AISActors->AddItem(EdgeActor);
313   } else if ( myShape.ShapeType() == TopAbs_VERTEX ) { // VERTEX Actor
314     GEOM_Actor* VertexActor = GEOM_Actor::New();
315     VertexActor->setInputShape(myShape,deflection,mode);
316     VertexActor->SetShadingProperty(VertexProp);
317     VertexActor->SetWireframeProperty(VertexProp);
318     VertexActor->SetPreviewProperty(VertexPVProp);
319     
320     AISActors->AddItem(VertexActor);
321   
322   } 
323   
324   return AISActors;
325
326 }
327
328
329
330 //-------------------------------------------------------------
331 // BUILD ASSEMBLY
332 //-------------------------------------------------------------
333 vtkAssembly*  GEOM_AssemblyBuilder::BuildAssembly(const TopoDS_Shape& myShape,
334                                                       Standard_Real deflection,
335                                                       Standard_Integer mode,
336                                                       Standard_Boolean forced)
337 {
338   // Create a new vtkAssembly
339
340   vtkAssembly* myVTKShape = vtkAssembly::New();
341
342
343   // Create graphics properties
344
345   vtkProperty* IsoProp = vtkProperty::New();
346   vtkProperty* FaceProp = vtkProperty::New();
347   vtkProperty* EdgeFProp = vtkProperty::New();
348   vtkProperty* EdgeSProp = vtkProperty::New();
349   vtkProperty* EdgeIProp = vtkProperty::New();
350   vtkProperty* VertexProp = vtkProperty::New();
351   vtkProperty* EdgePVProp = vtkProperty::New();
352   vtkProperty* VertexPVProp = vtkProperty::New();
353   vtkProperty* IsoPVProp = vtkProperty::New();
354
355   InitProperties(IsoProp,FaceProp,EdgeFProp,EdgeSProp,EdgeIProp,VertexProp,IsoPVProp,EdgePVProp,VertexPVProp);
356
357   MeshShape(myShape,deflection,forced);
358
359   
360   // FACE Actor
361   
362   // look if edges are free or shared 
363   TopTools_IndexedDataMapOfShapeListOfShape edgemap;
364   TopExp::MapShapesAndAncestors(myShape,TopAbs_EDGE,TopAbs_FACE,edgemap);
365   
366   TopExp_Explorer ex;
367
368   for (ex.Init(myShape, TopAbs_FACE); ex.More(); ex.Next()) {
369     //const TopoDS_Face& aFace = TopoDS::Face(ex.Current());
370     
371     GEOM_Actor* FaceActor = GEOM_Actor::New();
372     FaceActor->SetShadingProperty(FaceProp);
373     FaceActor->SetWireframeProperty(IsoProp);
374     
375     vtkAssembly* myFaceAssembly = vtkAssembly::New();
376
377    
378     FaceActor->setInputShape(ex.Current(),deflection,mode);
379     myFaceAssembly->AddPart(FaceActor);
380     
381     TopExp_Explorer ex2;
382     for (ex2.Init(ex.Current(), TopAbs_EDGE); ex2.More(); ex2.Next()) {
383       const TopoDS_Edge& aEdge = TopoDS::Edge(ex2.Current());
384  
385       if (BRep_Tool::Degenerated(aEdge)) {    
386         continue;
387       }
388       
389     
390       // compute the number of faces
391       Standard_Integer nbf = edgemap.FindFromKey(ex2.Current()).Extent();
392       GEOM_Actor* EdgeActor = GEOM_Actor::New();
393       switch (nbf) {
394         
395       case 0 : // isolated edge
396         {
397           EdgeActor->SetShadingProperty(EdgeIProp);
398           EdgeActor->SetWireframeProperty(EdgeIProp);
399         }
400         break;
401         
402       case 1 :// edge in only one face
403         {
404           EdgeActor->SetShadingProperty(EdgeFProp);
405           EdgeActor->SetWireframeProperty(EdgeFProp);
406         }
407         break;
408         
409       default :   // edge shared by at least two faces      
410         {
411           EdgeActor->SetShadingProperty(EdgeSProp);
412           EdgeActor->SetWireframeProperty(EdgeSProp);
413         }
414       }
415   
416       EdgeActor->setInputShape(ex2.Current(),deflection,mode);
417       myFaceAssembly->AddPart(EdgeActor);
418     }
419     myVTKShape->AddPart(myFaceAssembly);
420   }
421   
422   return myVTKShape;
423  
424 }
425
426 //-------------------------------------------------------------
427 // CHANGE SPECIFIC DISPLAY MODE
428 //-------------------------------------------------------------
429 void  GEOM_AssemblyBuilder::SwitchDisplayMode(vtkAssembly* aOCCAssembly)
430 {
431 }
432
433 void  GEOM_AssemblyBuilder::SwitchDisplayMode(vtkActorCollection* aOCCAssembly)
434 {
435 }
436
437 //-------------------------------------------------------------
438 // DISPLAY/ERASE
439 //-------------------------------------------------------------
440
441 void GEOM_AssemblyBuilder::DisplayErase(vtkAssembly* mySALOMEAssembly)
442 {
443 }
444
445
446 void GEOM_AssemblyBuilder::DisplayErase(vtkActorCollection* mySALOMEActors)
447 {
448 }
449
450
451
452
453