1 // Copyright (C) 2007-2011 CEA/DEN, EDF R&D, OPEN CASCADE
3 // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License.
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // Lesser General Public License for more details.
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
23 // GEOM OBJECT : interactive object for Geometry entities visualization
24 // File : GEOM_Actor.h
25 // Author : Christophe ATTANASIO
32 #include "GEOM_OBJECT_defs.hxx"
33 #include "GEOM_SmartPtr.h"
35 #include <SALOME_Actor.h>
37 #include <TopoDS_Shape.hxx>
38 #include <vtkSmartPointer.h>
42 class GEOM_VertexSource;
43 typedef GEOM_SmartPtr<GEOM_VertexSource> PVertexSource;
45 class GEOM_EdgeSource;
46 typedef GEOM_SmartPtr<GEOM_EdgeSource> PEdgeSource;
48 class GEOM_WireframeFace;
49 typedef GEOM_SmartPtr<GEOM_WireframeFace> PWFaceSource;
51 class GEOM_ShadingFace;
52 typedef GEOM_SmartPtr<GEOM_ShadingFace> PSFaceSource;
56 class vtkAppendPolyData;
57 typedef GEOM_SmartPtr<vtkAppendPolyData> PAppendFilter;
59 class GEOM_OBJECT_EXPORT GEOM_Actor: public SALOME_Actor
62 vtkTypeMacro(GEOM_Actor,SALOME_Actor);
63 static GEOM_Actor* New();
65 void SetShape(const TopoDS_Shape& theShape,
67 bool theIsVector = false);
69 void SetDeflection(float theDeflection);
70 float GetDeflection() const{ return myDeflection;}
72 void AddToRender(vtkRenderer* theRenderer);
73 void RemoveFromRender(vtkRenderer* theRenderer);
75 enum EDisplayMode{ eWireframe, eShading, eShadingWithEdges = eShading + 2 };
77 /* void SetDisplayMode(EDisplayMode theMode); */
78 /* EDisplayMode GetDisplayMode() const { return myDisplayMode;} */
80 void SetSelected(bool theIsSelected);
81 bool IsSelected() const { return myIsSelected;}
85 void SetHighlightProperty(vtkProperty* Prop);
86 void SetWireframeProperty(vtkProperty* Prop);
87 void SetShadingProperty(vtkProperty* Prop);
89 void setDeflection(double adef);
90 virtual void setDisplayMode(int thenewmode);
93 // This causes the actor to be rendered. It, in turn, will render the actor's
94 // property and then mapper.
95 virtual void Render(vtkRenderer *, vtkMapper *);
97 // Release any graphics resources that are being consumed by this actor.
98 // The parameter window could be used to determine which graphic
99 // resources to release.
100 void ReleaseGraphicsResources(vtkWindow *);
101 const TopoDS_Shape& getTopo();
102 void setInputShape(const TopoDS_Shape& ashape, double adef1,
103 int imode, bool isVector = false);
104 double getDeflection();
112 virtual void highlight(bool theHighlight);
113 virtual bool hasHighlight() { return true; }
115 void ShallowCopy(vtkProp *prop);
118 void SetOpacity(vtkFloatingPointType opa);
119 vtkFloatingPointType GetOpacity();
122 void SetColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b);
123 void GetColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b);
126 void SetMaterial(std::vector<vtkProperty*> theProps);
127 vtkProperty* GetFrontMaterial();
128 vtkProperty* GetBackMaterial();
130 virtual bool IsInfinitive();
132 // overloaded functions
133 //! To map current selection to VTK representation
136 Highlight(bool theHighlight);
138 //----------------------------------------------------------------------------
139 //! To process prehighlight (called from #SVTK_InteractorStyle)
142 PreHighlight(vtkInteractorStyle* theInteractorStyle,
143 SVTK_SelectionEvent* theSelectionEvent,
144 bool theIsHighlight);
146 //! To process highlight (called from #SVTK_InteractorStyle)
149 Highlight(vtkInteractorStyle* theInteractorStyle,
150 SVTK_SelectionEvent* theSelectionEvent,
151 bool theIsHighlight);
153 //! Visibility management
156 SetVisibility( int );
158 //! IsoLines management
159 // theNb[0] - number of U lines
160 // theNb[1] - number of V lines
163 SetNbIsos(const int theNb[2]);
167 GetNbIsos(int &theNbU,int &theNbV);
169 //! Vector mode management
172 SetVectorMode(const bool theMode);
178 //! Edges in shading color management
179 void SetEdgesInShadingColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b);
193 void GetMatrix(vtkCamera* theCam, vtkMatrix4x4 *result);
195 void StoreBoundaryColors();
196 void RestoreBoundaryColors();
202 TopoDS_Shape myShape;
209 // EDisplayMode myDisplayMode;
213 PDeviceActor myVertexActor;
214 PVertexSource myVertexSource;
216 PDeviceActor myIsolatedEdgeActor;
217 PEdgeSource myIsolatedEdgeSource;
219 PDeviceActor myOneFaceEdgeActor;
220 PEdgeSource myOneFaceEdgeSource;
222 PDeviceActor mySharedEdgeActor;
223 PEdgeSource mySharedEdgeSource;
225 PDeviceActor myWireframeFaceActor;
226 PWFaceSource myWireframeFaceSource;
228 PDeviceActor myShadingFaceActor;
229 PSFaceSource myShadingFaceSource;
231 PDeviceActor myHighlightActor;
232 vtkSmartPointer<vtkProperty> myHighlightProp;
233 vtkSmartPointer<vtkProperty> myPreHighlightProp;
234 vtkSmartPointer<vtkProperty> myShadingFaceProp;
235 vtkSmartPointer<vtkProperty> myShadingBackFaceProp;
237 PAppendFilter myAppendFilter;
238 PPolyGeomPainterDataMapper myPolyDataMapper;
240 virtual void SetMapper(vtkMapper*);
242 GEOM_Actor(const GEOM_Actor&);
243 void operator=(const GEOM_Actor&);
245 vtkFloatingPointType myEdgesInWireframeColor[3];
246 vtkFloatingPointType myEdgesInShadingColor[3];
249 #endif //GEOM_ACTOR_H