1 // Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
3 // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License.
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // Lesser General Public License for more details.
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
23 // GEOM OBJECT : interactive object for Geometry entities visualization
24 // File : GEOM_Actor.h
25 // Author : Christophe ATTANASIO
32 #include "GEOM_OBJECT_defs.hxx"
33 #include "GEOM_SmartPtr.h"
35 #include <SALOME_Actor.h>
37 #include <TopoDS_Shape.hxx>
38 #include <vtkSmartPointer.h>
42 class GEOM_VertexSource;
43 typedef GEOM_SmartPtr<GEOM_VertexSource> PVertexSource;
45 class GEOM_EdgeSource;
46 typedef GEOM_SmartPtr<GEOM_EdgeSource> PEdgeSource;
48 class GEOM_WireframeFace;
49 typedef GEOM_SmartPtr<GEOM_WireframeFace> PWFaceSource;
51 class GEOM_ShadingFace;
52 typedef GEOM_SmartPtr<GEOM_ShadingFace> PSFaceSource;
56 class vtkAppendPolyData;
57 typedef GEOM_SmartPtr<vtkAppendPolyData> PAppendFilter;
59 class GEOM_OBJECT_EXPORT GEOM_Actor: public SALOME_Actor
62 vtkTypeMacro(GEOM_Actor,SALOME_Actor);
63 static GEOM_Actor* New();
65 void SetShape(const TopoDS_Shape& theShape,
67 bool theIsVector = false);
69 void SetDeflection(float theDeflection);
70 float GetDeflection() const{ return myDeflection;}
72 void AddToRender(vtkRenderer* theRenderer);
73 void RemoveFromRender(vtkRenderer* theRenderer);
75 enum EDisplayMode{ eWireframe, eShading, eShadingWithEdges = eShading + 2 };
77 /* void SetDisplayMode(EDisplayMode theMode); */
78 /* EDisplayMode GetDisplayMode() const { return myDisplayMode;} */
80 void SetSelected(bool theIsSelected);
81 bool IsSelected() const { return myIsSelected;}
85 void SetHighlightProperty(vtkProperty* Prop);
86 void SetWireframeProperty(vtkProperty* Prop);
87 void SetShadingProperty(vtkProperty* Prop);
89 vtkProperty* GetWireframeProperty();
90 vtkProperty* GetShadingProperty();
92 void setDeflection(double adef);
93 virtual void setDisplayMode(int thenewmode);
96 // This causes the actor to be rendered. It, in turn, will render the actor's
97 // property and then mapper.
98 virtual void Render(vtkRenderer *, vtkMapper *);
100 // Release any graphics resources that are being consumed by this actor.
101 // The parameter window could be used to determine which graphic
102 // resources to release.
103 void ReleaseGraphicsResources(vtkWindow *);
104 const TopoDS_Shape& getTopo();
105 void setInputShape(const TopoDS_Shape& ashape, double adef1,
106 int imode, bool isVector = false);
107 double getDeflection();
115 virtual void highlight(bool theHighlight);
116 virtual bool hasHighlight() { return true; }
118 void ShallowCopy(vtkProp *prop);
121 void SetOpacity(vtkFloatingPointType opa);
122 vtkFloatingPointType GetOpacity();
125 void SetColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b);
126 void GetColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b);
129 void SetMaterial(std::vector<vtkProperty*> theProps);
130 vtkProperty* GetMaterial();
132 virtual bool IsInfinitive();
134 // overloaded functions
135 //! To map current selection to VTK representation
138 Highlight(bool theHighlight);
140 //----------------------------------------------------------------------------
141 //! To process prehighlight (called from #SVTK_InteractorStyle)
144 PreHighlight(vtkInteractorStyle* theInteractorStyle,
145 SVTK_SelectionEvent* theSelectionEvent,
146 bool theIsHighlight);
148 //! To process highlight (called from #SVTK_InteractorStyle)
151 Highlight(vtkInteractorStyle* theInteractorStyle,
152 SVTK_SelectionEvent* theSelectionEvent,
153 bool theIsHighlight);
155 //! Visibility management
158 SetVisibility( int );
160 //! IsoLines management
161 // theNb[0] - number of U lines
162 // theNb[1] - number of V lines
165 SetNbIsos(const int theNb[2]);
169 GetNbIsos(int &theNbU,int &theNbV);
172 void SetIsosWidth(const int width);
174 int GetIsosWidth() const;
176 virtual void SetWidth(const int width);
178 int GetWidth() const;
180 //! Vector mode management
183 SetVectorMode(const bool theMode);
189 //! Edges in shading color management
190 void SetEdgesInShadingColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b);
204 void GetMatrix(vtkCamera* theCam, vtkMatrix4x4 *result);
206 void StoreBoundaryColors();
207 void RestoreBoundaryColors();
213 TopoDS_Shape myShape;
220 // EDisplayMode myDisplayMode;
224 PDeviceActor myVertexActor;
225 PVertexSource myVertexSource;
227 PDeviceActor myIsolatedEdgeActor;
228 PEdgeSource myIsolatedEdgeSource;
230 PDeviceActor myOneFaceEdgeActor;
231 PEdgeSource myOneFaceEdgeSource;
233 PDeviceActor mySharedEdgeActor;
234 PEdgeSource mySharedEdgeSource;
236 PDeviceActor myWireframeFaceActor;
237 PWFaceSource myWireframeFaceSource;
239 PDeviceActor myShadingFaceActor;
240 PSFaceSource myShadingFaceSource;
242 PDeviceActor myHighlightActor;
243 vtkSmartPointer<vtkProperty> myHighlightProp;
244 vtkSmartPointer<vtkProperty> myPreHighlightProp;
245 vtkSmartPointer<vtkProperty> myShadingFaceProp;
247 PAppendFilter myAppendFilter;
248 PPolyGeomPainterDataMapper myPolyDataMapper;
250 virtual void SetMapper(vtkMapper*);
252 GEOM_Actor(const GEOM_Actor&);
253 void operator=(const GEOM_Actor&);
255 vtkFloatingPointType myEdgesInWireframeColor[3];
256 vtkFloatingPointType myEdgesInShadingColor[3];
259 #endif //GEOM_ACTOR_H