1 // Copyright (C) 2007-2021 CEA/DEN, EDF R&D, OPEN CASCADE
3 // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License, or (at your option) any later version.
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // Lesser General Public License for more details.
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
23 // GEOM OBJECT : interactive object for Geometry entities visualization
24 // File : GEOM_Actor.h
25 // Author : Christophe ATTANASIO
31 #include "GEOM_OBJECT_defs.hxx"
32 #include "GEOM_SmartPtr.h"
34 #include <SALOME_Actor.h>
36 #include <TopoDS_Shape.hxx>
37 #include <vtkSmartPointer.h>
41 class GEOM_VertexSource;
42 typedef GEOM_SmartPtr<GEOM_VertexSource> PVertexSource;
44 class GEOM_EdgeSource;
45 typedef GEOM_SmartPtr<GEOM_EdgeSource> PEdgeSource;
47 class GEOM_WireframeFace;
48 typedef GEOM_SmartPtr<GEOM_WireframeFace> PWFaceSource;
50 class GEOM_ShadingFace;
51 typedef GEOM_SmartPtr<GEOM_ShadingFace> PSFaceSource;
56 class vtkAppendPolyData;
57 typedef GEOM_SmartPtr<vtkAppendPolyData> PAppendFilter;
59 class GEOM_OBJECT_EXPORT GEOM_Actor: public SALOME_Actor
62 vtkTypeMacro(GEOM_Actor,SALOME_Actor)
63 static GEOM_Actor* New();
65 void SetShape(const TopoDS_Shape& theShape,
67 bool theIsVector = false);
69 void SetDeflection(double theDeflection);
70 double GetDeflection() const{ return myDeflection;}
72 void AddToRender(vtkRenderer* theRenderer);
73 void RemoveFromRender(vtkRenderer* theRenderer);
75 enum EDisplayMode{ eWireframe, eShading, eShadingWithEdges = eShading + 2 };
77 /* void SetDisplayMode(EDisplayMode theMode); */
78 /* EDisplayMode GetDisplayMode() const { return myDisplayMode;} */
80 void SetSelected(bool theIsSelected);
81 bool IsSelected() const { return myIsSelected;}
85 void SetHighlightProperty(vtkProperty* Prop);
86 void SetWireframeProperty(vtkProperty* Prop);
87 void SetShadingProperty(vtkProperty* Prop);
89 vtkProperty* GetWireframeProperty();
90 vtkProperty* GetShadingProperty();
91 vtkProperty* GetIsolatedEdgeProperty();
92 vtkProperty* GetVertexProperty();
93 vtkProperty* GetStandaloneVertexProperty();
94 vtkProperty* GetSharedEdgeProperty();
95 vtkProperty* GetFaceEdgeProperty();
97 virtual void setDisplayMode(int thenewmode);
100 // This causes the actor to be rendered. It, in turn, will render the actor's
101 // property and then mapper.
102 virtual void Render(vtkRenderer *, vtkMapper *);
104 // Release any graphics resources that are being consumed by this actor.
105 // The parameter window could be used to determine which graphic
106 // resources to release.
107 void ReleaseGraphicsResources(vtkWindow *);
108 const TopoDS_Shape& getTopo();
109 void setInputShape(const TopoDS_Shape& ashape, double adef1,
110 int imode, bool isVector = false);
118 virtual void highlight(bool theHighlight);
119 virtual bool hasHighlight() { return true; }
121 void ShallowCopy(vtkProp *prop);
124 void SetOpacity(double opa);
127 // Color (same to all sub-actors/display modes)
128 void SetColor(double r, double g, double b);
129 void GetColor(double& r, double& g, double& b);
131 void SetPointColor(double r, double g, double b);
132 // Color of standalone edges, wires, vectors
133 void SetIsolatedEdgeColor(double r, double g, double b);
134 // Color of shared edges
135 void SetSharedEdgeColor(double r, double g, double b);
136 // Color of free edges
137 void SetFreeEdgeColor(double r, double g, double b);
138 // Color of edges in shading+edges display mode
139 void SetEdgesInShadingColor(double r, double g, double b);
140 // Color of iso-lines
141 void SetIsosColor(double r, double g, double b);
143 void SetLabelColor(double r, double g, double b);
147 void SetMaterial(std::vector<vtkProperty*> theProps);
148 vtkProperty* GetFrontMaterial();
149 vtkProperty* GetBackMaterial();
150 virtual bool IsInfinitive();
152 // overloaded functions
153 //! To map current selection to VTK representation
156 Highlight(bool theHighlight);
158 //----------------------------------------------------------------------------
159 //! To process prehighlight (called from #SVTK_InteractorStyle)
162 PreHighlight(vtkInteractorStyle* theInteractorStyle,
163 SVTK_SelectionEvent* theSelectionEvent,
164 bool theIsHighlight);
166 //! To process highlight (called from #SVTK_InteractorStyle)
169 Highlight(vtkInteractorStyle* theInteractorStyle,
170 SVTK_SelectionEvent* theSelectionEvent,
171 bool theIsHighlight);
173 //! Visibility management
176 SetVisibility( int );
178 //! IsoLines management
179 // theNb[0] - number of U lines
180 // theNb[1] - number of V lines
183 SetNbIsos(const int theNb[2]);
187 GetNbIsos(int &theNbU,int &theNbV);
190 void SetIsosWidth(const int width);
192 int GetIsosWidth() const;
194 virtual void SetWidth(const int width);
196 int GetWidth() const;
198 //! Vector mode management
201 SetVectorMode(const bool theMode);
207 //! Vertices mode management
210 SetVerticesMode(const bool theMode);
216 //! Name mode management
219 SetNameMode(const bool theMode);
227 SetTransform(VTKViewer_Transform* theTransform);
233 void GetMatrix(vtkCamera* theCam, vtkMatrix4x4 *result);
240 TopoDS_Shape myShape;
246 // EDisplayMode myDisplayMode;
252 PDeviceActor myVertexActor;
253 PVertexSource myVertexSource;
255 PDeviceActor myStandaloneVertexActor;
256 PVertexSource myStandaloneVertexSource;
258 PDeviceActor myIsolatedEdgeActor;
259 PEdgeSource myIsolatedEdgeSource;
261 PDeviceActor myOneFaceEdgeActor;
262 PEdgeSource myOneFaceEdgeSource;
264 PDeviceActor mySharedEdgeActor;
265 PEdgeSource mySharedEdgeSource;
267 PDeviceActor myWireframeFaceActor;
268 PWFaceSource myWireframeFaceSource;
270 PDeviceActor myShadingFaceActor;
271 PSFaceSource myShadingFaceSource;
273 PDeviceActor myHighlightActor;
275 vtkTextActor* myTextActor;
277 vtkSmartPointer<vtkProperty> myHighlightProp;
278 vtkSmartPointer<vtkProperty> myPreHighlightProp;
279 vtkSmartPointer<vtkProperty> myShadingFaceProp;
280 vtkSmartPointer<vtkProperty> myShadingBackFaceProp;
282 PAppendFilter myAppendFilter;
283 PPolyGeomPainterDataMapper myPolyDataMapper;
285 virtual void SetMapper(vtkMapper*);
287 GEOM_Actor(const GEOM_Actor&);
288 void operator=(const GEOM_Actor&);
290 double myEdgesInWireframeColor[3];
291 double myEdgesInShadingColor[3];
292 double myIsolatedEdgeColor[3];
293 double mySharedEdgeColor[3];
294 double myOneFaceEdgeColor[3];
297 #endif //GEOM_ACTOR_H