1 // Copyright (C) 2007-2015 CEA/DEN, EDF R&D, OPEN CASCADE
3 // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License, or (at your option) any later version.
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // Lesser General Public License for more details.
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
23 // GEOM OBJECT : interactive object for Geometry entities visualization
24 // File : GEOM_Actor.h
25 // Author : Christophe ATTANASIO
31 #include "GEOM_OBJECT_defs.hxx"
32 #include "GEOM_SmartPtr.h"
34 #include <SALOME_Actor.h>
36 #include <TopoDS_Shape.hxx>
37 #include <vtkSmartPointer.h>
41 class GEOM_VertexSource;
42 typedef GEOM_SmartPtr<GEOM_VertexSource> PVertexSource;
44 class GEOM_EdgeSource;
45 typedef GEOM_SmartPtr<GEOM_EdgeSource> PEdgeSource;
47 class GEOM_WireframeFace;
48 typedef GEOM_SmartPtr<GEOM_WireframeFace> PWFaceSource;
50 class GEOM_ShadingFace;
51 typedef GEOM_SmartPtr<GEOM_ShadingFace> PSFaceSource;
55 class vtkAppendPolyData;
56 typedef GEOM_SmartPtr<vtkAppendPolyData> PAppendFilter;
58 class GEOM_OBJECT_EXPORT GEOM_Actor: public SALOME_Actor
61 vtkTypeMacro(GEOM_Actor,SALOME_Actor);
62 static GEOM_Actor* New();
64 void SetShape(const TopoDS_Shape& theShape,
66 bool theIsVector = false);
68 void SetDeflection(double theDeflection);
69 double GetDeflection() const{ return myDeflection;}
71 void AddToRender(vtkRenderer* theRenderer);
72 void RemoveFromRender(vtkRenderer* theRenderer);
74 enum EDisplayMode{ eWireframe, eShading, eShadingWithEdges = eShading + 2 };
76 /* void SetDisplayMode(EDisplayMode theMode); */
77 /* EDisplayMode GetDisplayMode() const { return myDisplayMode;} */
79 void SetSelected(bool theIsSelected);
80 bool IsSelected() const { return myIsSelected;}
84 void SetHighlightProperty(vtkProperty* Prop);
85 void SetWireframeProperty(vtkProperty* Prop);
86 void SetShadingProperty(vtkProperty* Prop);
88 vtkProperty* GetWireframeProperty();
89 vtkProperty* GetShadingProperty();
90 vtkProperty* GetIsolatedEdgeProperty();
91 vtkProperty* GetVertexProperty();
92 vtkProperty* GetStandaloneVertexProperty();
93 vtkProperty* GetSharedEdgeProperty();
94 vtkProperty* GetFaceEdgeProperty();
96 virtual void setDisplayMode(int thenewmode);
99 // This causes the actor to be rendered. It, in turn, will render the actor's
100 // property and then mapper.
101 virtual void Render(vtkRenderer *, vtkMapper *);
103 // Release any graphics resources that are being consumed by this actor.
104 // The parameter window could be used to determine which graphic
105 // resources to release.
106 void ReleaseGraphicsResources(vtkWindow *);
107 const TopoDS_Shape& getTopo();
108 void setInputShape(const TopoDS_Shape& ashape, double adef1,
109 int imode, bool isVector = false);
117 virtual void highlight(bool theHighlight);
118 virtual bool hasHighlight() { return true; }
120 void ShallowCopy(vtkProp *prop);
123 void SetOpacity(double opa);
126 // Color (same to all sub-actors/display modes)
127 void SetColor(double r, double g, double b);
128 void GetColor(double& r, double& g, double& b);
130 void SetPointColor(double r, double g, double b);
131 // Color of standalone edges, wires, vectors
132 void SetIsolatedEdgeColor(double r, double g, double b);
133 // Color of shared edges
134 void SetSharedEdgeColor(double r, double g, double b);
135 // Color of free edges
136 void SetFreeEdgeColor(double r, double g, double b);
137 // Color of edges in shading+edges display mode
138 void SetEdgesInShadingColor(double r, double g, double b);
139 // Color of iso-lines
140 void SetIsosColor(double r, double g, double b);
144 void SetMaterial(std::vector<vtkProperty*> theProps);
145 vtkProperty* GetFrontMaterial();
146 vtkProperty* GetBackMaterial();
147 virtual bool IsInfinitive();
149 // overloaded functions
150 //! To map current selection to VTK representation
153 Highlight(bool theHighlight);
155 //----------------------------------------------------------------------------
156 //! To process prehighlight (called from #SVTK_InteractorStyle)
159 PreHighlight(vtkInteractorStyle* theInteractorStyle,
160 SVTK_SelectionEvent* theSelectionEvent,
161 bool theIsHighlight);
163 //! To process highlight (called from #SVTK_InteractorStyle)
166 Highlight(vtkInteractorStyle* theInteractorStyle,
167 SVTK_SelectionEvent* theSelectionEvent,
168 bool theIsHighlight);
170 //! Visibility management
173 SetVisibility( int );
175 //! IsoLines management
176 // theNb[0] - number of U lines
177 // theNb[1] - number of V lines
180 SetNbIsos(const int theNb[2]);
184 GetNbIsos(int &theNbU,int &theNbV);
187 void SetIsosWidth(const int width);
189 int GetIsosWidth() const;
191 virtual void SetWidth(const int width);
193 int GetWidth() const;
195 //! Vector mode management
198 SetVectorMode(const bool theMode);
204 //! Vertices mode management
207 SetVerticesMode(const bool theMode);
216 void GetMatrix(vtkCamera* theCam, vtkMatrix4x4 *result);
222 TopoDS_Shape myShape;
228 // EDisplayMode myDisplayMode;
233 PDeviceActor myVertexActor;
234 PVertexSource myVertexSource;
236 PDeviceActor myStandaloneVertexActor;
237 PVertexSource myStandaloneVertexSource;
239 PDeviceActor myIsolatedEdgeActor;
240 PEdgeSource myIsolatedEdgeSource;
242 PDeviceActor myOneFaceEdgeActor;
243 PEdgeSource myOneFaceEdgeSource;
245 PDeviceActor mySharedEdgeActor;
246 PEdgeSource mySharedEdgeSource;
248 PDeviceActor myWireframeFaceActor;
249 PWFaceSource myWireframeFaceSource;
251 PDeviceActor myShadingFaceActor;
252 PSFaceSource myShadingFaceSource;
254 PDeviceActor myHighlightActor;
255 vtkSmartPointer<vtkProperty> myHighlightProp;
256 vtkSmartPointer<vtkProperty> myPreHighlightProp;
257 vtkSmartPointer<vtkProperty> myShadingFaceProp;
258 vtkSmartPointer<vtkProperty> myShadingBackFaceProp;
260 PAppendFilter myAppendFilter;
261 PPolyGeomPainterDataMapper myPolyDataMapper;
263 virtual void SetMapper(vtkMapper*);
265 GEOM_Actor(const GEOM_Actor&);
266 void operator=(const GEOM_Actor&);
268 double myEdgesInWireframeColor[3];
269 double myEdgesInShadingColor[3];
270 double myIsolatedEdgeColor[3];
271 double mySharedEdgeColor[3];
272 double myOneFaceEdgeColor[3];
275 #endif //GEOM_ACTOR_H