1 // Copyright (C) 2007-2014 CEA/DEN, EDF R&D, OPEN CASCADE
3 // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License, or (at your option) any later version.
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // Lesser General Public License for more details.
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
23 // GEOM OBJECT : interactive object for Geometry entities visualization
24 // File : GEOM_Actor.cxx
25 // Author : Christophe ATTANASIO
29 \class GEOM_Actor GEOM_Actor.h
30 \brief This class allows to display an OpenCASCADE CAD model in a VTK viewer.
32 #include "GEOM_Actor.h"
34 #include "GEOM_DeviceActor.h"
35 #include "GEOM_VertexSource.h"
36 #include "GEOM_EdgeSource.h"
37 #include "GEOM_WireframeFace.h"
38 #include "GEOM_ShadingFace.h"
39 #include "GEOM_PainterPolyDataMapper.h"
40 #include "SVTK_Actor.h"
42 #include <OCC2VTK_Tools.h>
44 #include <vtkObjectFactory.h>
45 #include <vtkRenderer.h>
46 #include <vtkProperty.h>
47 #include <vtkPointPicker.h>
48 #include <vtkCellPicker.h>
50 #include <TopAbs_ShapeEnum.hxx>
51 #include <TopExp_Explorer.hxx>
53 #include <BRep_Tool.hxx>
56 #include <vtkPolyDataWriter.h>
58 #include <vtkAppendPolyData.h>
59 #include <vtkPolyDataMapper.h>
60 #include <vtkPolyData.h>
61 #include <vtkTransform.h>
62 #include <vtkMatrix4x4.h>
64 #include <vtkCamera.h>
66 #include "utilities.h"
68 #include "SALOME_InteractiveObject.hxx"
70 //vtkStandardNewMacro(GEOM_Actor);
76 GEOM_Actor::GEOM_Actor():
82 // myDisplayMode(eWireframe),
86 myVertexActor(GEOM_DeviceActor::New(),true),
87 myVertexSource(GEOM_VertexSource::New(),true),
89 myIsolatedEdgeActor(GEOM_DeviceActor::New(),true),
90 myIsolatedEdgeSource(GEOM_EdgeSource::New(),true),
92 myOneFaceEdgeActor(GEOM_DeviceActor::New(),true),
93 myOneFaceEdgeSource(GEOM_EdgeSource::New(),true),
95 mySharedEdgeActor(GEOM_DeviceActor::New(),true),
96 mySharedEdgeSource(GEOM_EdgeSource::New(),true),
98 myWireframeFaceActor(GEOM_DeviceActor::New(),true),
99 myWireframeFaceSource(GEOM_WireframeFace::New(),true),
101 myShadingFaceActor(GEOM_DeviceActor::New(),true),
102 myShadingFaceSource(GEOM_ShadingFace::New(),true),
104 myHighlightActor(GEOM_DeviceActor::New(),true),
105 myAppendFilter(vtkAppendPolyData::New(),true),
106 // Use mapper as an instance of GEOM_PainterPolyDataMapper class
107 // to prevent drawing of mappers' content (due to an empty definition
108 // of GEOM_PainterPolyDataMapper::RenderPiece(...)).
109 // !!! Presentation of GEOM_Actor is drawing only with help of actors
110 // defined in this class !!!
111 myPolyDataMapper(GEOM_PainterPolyDataMapper::New(),true),
113 myHighlightProp(vtkProperty::New()),
114 myPreHighlightProp(vtkProperty::New()),
115 myShadingFaceProp(vtkProperty::New()),
116 myShadingBackFaceProp(vtkProperty::New())
119 MESSAGE (this<< " GEOM_Actor::GEOM_Actor");
122 myPolyDataMapper->SetInputConnection(myAppendFilter->GetOutputPort());
123 vtkProperty* aProperty;
125 myHighlightProp->SetAmbient(0.5);
126 myHighlightProp->SetDiffuse(0.3);
127 myHighlightProp->SetSpecular(0.2);
128 myHighlightProp->SetRepresentationToSurface();
129 myHighlightProp->SetAmbientColor(1, 1, 1);
130 myHighlightProp->SetDiffuseColor(1, 1, 1);
131 myHighlightProp->SetSpecularColor(0.5, 0.5, 0.5);
132 myHighlightProp->SetPointSize(SALOME_POINT_SIZE);
133 myHighlightActor->SetProperty(myHighlightProp.GetPointer());
135 this->myHighlightActor->SetInput(myAppendFilter->GetOutputPort(),false);
137 myPreHighlightProp->SetColor(0,1,1);
138 myPreHighlightProp->SetPointSize(SALOME_POINT_SIZE+2);
139 myPreHighlightProp->SetLineWidth(SALOME_LINE_WIDTH+1);
140 myPreHighlightProp->SetRepresentationToWireframe();
142 myAppendFilter->AddInputConnection(myVertexSource->GetOutputPort());
143 myVertexActor->SetInput(myVertexSource->GetOutputPort(),false);
144 aProperty = myVertexActor->GetProperty();
145 aProperty->SetRepresentation(VTK_POINTS);
146 aProperty->SetPointSize(3);
147 aProperty->SetColor(1, 1, 0);
149 myAppendFilter->AddInputConnection(myIsolatedEdgeSource->GetOutputPort());
150 myIsolatedEdgeActor->SetInput(myIsolatedEdgeSource->GetOutputPort(),false);
151 aProperty = myIsolatedEdgeActor->GetProperty();
152 aProperty->SetRepresentation(VTK_WIREFRAME);
153 myIsolatedEdgeColor[0] = 1; myIsolatedEdgeColor[1] = 0; myIsolatedEdgeColor[2] = 0;
154 aProperty->SetColor(myIsolatedEdgeColor[0], myIsolatedEdgeColor[1], myIsolatedEdgeColor[2]);
156 myAppendFilter->AddInputConnection(myOneFaceEdgeSource->GetOutputPort());
157 myOneFaceEdgeActor->SetInput(myOneFaceEdgeSource->GetOutputPort(),false);
158 aProperty = myOneFaceEdgeActor->GetProperty();
159 aProperty->SetRepresentation(VTK_WIREFRAME);
160 myOneFaceEdgeColor[0] = 0; myOneFaceEdgeColor[1] = 1; myOneFaceEdgeColor[2] = 0;
161 aProperty->SetColor(myOneFaceEdgeColor[0], myOneFaceEdgeColor[1], myOneFaceEdgeColor[2]);
163 myAppendFilter->AddInputConnection(mySharedEdgeSource->GetOutputPort());
164 mySharedEdgeActor->SetInput(mySharedEdgeSource->GetOutputPort(),false);
165 aProperty = mySharedEdgeActor->GetProperty();
166 aProperty->SetRepresentation(VTK_WIREFRAME);
167 mySharedEdgeColor[0] = 1; mySharedEdgeColor[1] = 1; mySharedEdgeColor[2] = 0;
168 aProperty->SetColor(mySharedEdgeColor[0], mySharedEdgeColor[1], mySharedEdgeColor[2]);
170 myAppendFilter->AddInputConnection(myWireframeFaceSource->GetOutputPort());
171 myWireframeFaceActor->SetInput(myWireframeFaceSource->GetOutputPort(),false);
172 aProperty = myWireframeFaceActor->GetProperty();
173 aProperty->SetRepresentation(VTK_WIREFRAME);
174 aProperty->SetColor(0.5, 0.5, 0.5);
176 myShadingFaceActor->SetInput(myShadingFaceSource->GetOutputPort(),true);
178 myShadingFaceProp->SetRepresentation(VTKViewer::Representation::Surface);
179 myShadingFaceProp->SetInterpolationToGouraud();
180 myShadingFaceProp->SetAmbient(1.0);
181 myShadingFaceProp->SetDiffuse(1.0);
182 myShadingFaceProp->SetSpecular(0.4);
183 myShadingFaceProp->SetAmbientColor(0.329412, 0.223529, 0.027451);
184 myShadingFaceProp->SetDiffuseColor(0.780392, 0.568627, 0.113725);
185 myShadingFaceProp->SetSpecularColor(0.992157, 0.941176, 0.807843);
187 myShadingFaceActor->SetProperty(myShadingFaceProp.GetPointer());
189 // Toggle display mode
190 setDisplayMode(0); // WIRE FRAME
195 GEOM_Actor::~GEOM_Actor()
198 MESSAGE (this<< " ~GEOM_Actor::GEOM_Actor");
200 myHighlightProp->Delete();
201 myPreHighlightProp->Delete();
202 myShadingFaceProp->Delete();
203 myShadingBackFaceProp->Delete();
210 GEOM_Actor* anObject = new GEOM_Actor();
211 anObject->SetMapper(anObject->myPolyDataMapper.Get());
216 void Write(vtkPolyData* theDataSet, const char* theFileName){
217 vtkPolyDataWriter* aWriter = vtkPolyDataWriter::New();
218 MESSAGE ("Write - "<<theFileName<<"' : "<<theDataSet->GetNumberOfPoints()<<"; "<<theDataSet->GetNumberOfCells());
219 aWriter->SetInputData(theDataSet);
220 aWriter->SetFileName(theFileName);
229 this->myVertexSource->Modified();
230 this->myIsolatedEdgeSource->Modified();
231 this->myOneFaceEdgeSource->Modified();
232 this->mySharedEdgeSource->Modified();
233 this->myWireframeFaceSource->Modified();
234 this->myShadingFaceSource->Modified();
239 SetMapper(vtkMapper* theMapper)
241 SALOME_Actor::SetMapper(theMapper);
246 AddToRender(vtkRenderer* theRenderer)
248 //SALOME_Actor::AddToRender(theRenderer);
250 theRenderer->AddActor(this);
252 this->myHighlightActor->AddToRender(theRenderer);
255 myShadingFaceActor->AddToRender(theRenderer);
256 myWireframeFaceActor->AddToRender(theRenderer);
258 mySharedEdgeActor->AddToRender(theRenderer);
259 myOneFaceEdgeActor->AddToRender(theRenderer);
260 myIsolatedEdgeActor->AddToRender(theRenderer);
262 myVertexActor->AddToRender(theRenderer);
267 RemoveFromRender(vtkRenderer* theRenderer)
269 //SALOME_Actor::RemoveFromRender(theRenderer);
272 theRenderer->RemoveActor(this);
274 myHighlightActor->RemoveFromRender(theRenderer);
275 myShadingFaceActor->RemoveFromRender(theRenderer);
276 myWireframeFaceActor->RemoveFromRender(theRenderer);
278 mySharedEdgeActor->RemoveFromRender(theRenderer);
279 myOneFaceEdgeActor->RemoveFromRender(theRenderer);
280 myIsolatedEdgeActor->RemoveFromRender(theRenderer);
282 myVertexActor->RemoveFromRender(theRenderer);
286 SetVisibility(false);
291 setDisplayMode(int theMode)
294 MESSAGE ( "GEOM_Actor::setDisplayMode = "<<theMode );
297 if ( theMode == (int)eShadingWithEdges ) {
299 myIsolatedEdgeActor->GetProperty()->SetColor(myIsolatedEdgeColor[0],
300 myIsolatedEdgeColor[1],
301 myIsolatedEdgeColor[2]);
302 myOneFaceEdgeActor->GetProperty()->SetColor(myEdgesInShadingColor[0],
303 myEdgesInShadingColor[1],
304 myEdgesInShadingColor[2]);
305 mySharedEdgeActor->GetProperty()->SetColor(myEdgesInShadingColor[0],
306 myEdgesInShadingColor[1],
307 myEdgesInShadingColor[2]);
311 myIsolatedEdgeActor->GetProperty()->SetColor(myIsolatedEdgeColor[0],
312 myIsolatedEdgeColor[1],
313 myIsolatedEdgeColor[2]);
314 mySharedEdgeActor->GetProperty()->SetColor(myIsolatedEdgeColor[0],
315 myIsolatedEdgeColor[1],
316 myIsolatedEdgeColor[2]);
317 myOneFaceEdgeActor->GetProperty()->SetColor(myOneFaceEdgeColor[0],
318 myOneFaceEdgeColor[1],
319 myOneFaceEdgeColor[2]);
322 VTKViewer_Actor::setDisplayMode(theMode);
323 SetVisibility(GetVisibility());
328 SetSelected(bool theIsSelected)
331 MESSAGE ( "GEOM_Actor::SetSelected = "<<theIsSelected );
334 myIsSelected = theIsSelected;
335 SetVisibility(GetVisibility());
340 SetVisibility(int theVisibility)
343 MESSAGE ( "GEOM_Actor::SetVisibility = "<<theVisibility <<" myIsSelected="<< myIsSelected
344 << " theVisibility="<<theVisibility<<" myIsPreselected="<<myIsPreselected );
347 SALOME_Actor::SetVisibility(theVisibility);
349 this->myHighlightActor->SetVisibility(theVisibility && (myIsSelected || myIsPreselected));
351 myShadingFaceActor->SetVisibility(theVisibility && (myDisplayMode == (int)eShading || myDisplayMode == (int)eShadingWithEdges) && (!myIsSelected || !myIsPreselected));
352 myWireframeFaceActor->SetVisibility(theVisibility && (myDisplayMode == (int)eWireframe) && !myIsSelected);
354 mySharedEdgeActor->SetVisibility(theVisibility && (myDisplayMode == (int)eWireframe || myDisplayMode == (int)eShadingWithEdges) && !myIsSelected);
355 myOneFaceEdgeActor->SetVisibility(theVisibility && (myDisplayMode == (int)eWireframe || myDisplayMode == (int)eShadingWithEdges) && !myIsSelected);
356 myIsolatedEdgeActor->SetVisibility(theVisibility && !myIsSelected);
358 myVertexActor->SetVisibility(theVisibility && myDisplayMode == (int)eWireframe && !myIsSelected);// must be added new mode points
364 ::SetNbIsos(const int theNb[2])
366 myWireframeFaceSource->SetNbIso(theNb);
371 ::GetNbIsos(int &theNbU,int &theNbV)
373 myWireframeFaceSource->GetNbIso(theNbU, theNbV);
378 ::SetVectorMode(bool theMode)
380 myVectorMode = theMode;
381 myIsolatedEdgeSource->SetVectorMode(theMode);
382 myOneFaceEdgeSource->SetVectorMode(theMode);
383 mySharedEdgeSource->SetVectorMode(theMode);
396 SetDeflection(float theDeflection)
398 if( myDeflection == theDeflection )
401 myDeflection = theDeflection;
403 GEOM::MeshShape(myShape,myDeflection);
408 void GEOM_Actor::SetShape (const TopoDS_Shape& theShape,
414 myVertexSource->Clear();
415 myIsolatedEdgeSource->Clear();
416 myOneFaceEdgeSource->Clear();
417 mySharedEdgeSource->Clear();
418 myWireframeFaceSource->Clear();
419 myShadingFaceSource->Clear();
421 TopExp_Explorer aVertexExp (theShape,TopAbs_VERTEX);
422 for (; aVertexExp.More(); aVertexExp.Next())
424 const TopoDS_Vertex& aVertex = TopoDS::Vertex(aVertexExp.Current());
425 myVertexSource->AddVertex(aVertex);
428 SetDeflection(theDeflection);
430 // look if edges are free or shared
431 TopTools_IndexedDataMapOfShapeListOfShape anEdgeMap;
432 TopExp::MapShapesAndAncestors(theShape,TopAbs_EDGE,TopAbs_FACE,anEdgeMap);
434 GEOM::SetShape(theShape,anEdgeMap,theIsVector,
435 myIsolatedEdgeSource.Get(),
436 myOneFaceEdgeSource.Get(),
437 mySharedEdgeSource.Get(),
438 myWireframeFaceSource.Get(),
439 myShadingFaceSource.Get());
441 myIsolatedEdgeSource->IsEmpty() &&
442 myOneFaceEdgeSource->IsEmpty() &&
443 mySharedEdgeSource->IsEmpty() &&
444 myWireframeFaceSource->IsEmpty() &&
445 myShadingFaceSource->IsEmpty();
448 if((bool)myShape.Infinite() || isOnlyVertex ){
449 myVertexActor->GetDeviceActor()->SetInfinitive(true);
450 myHighlightActor->GetDeviceActor()->SetInfinitive(true);
453 // 0051777: TC7.2.0: Element could not be selected in Hypothesis Construction
454 myAppendFilter->Update();
458 void GEOM_Actor::setDeflection(double adef) {
460 MESSAGE ( "GEOM_Actor::setDeflection" );
462 SetDeflection((float)adef);
466 // warning! must be checked!
467 // SetHighlightProperty
468 // SetWireframeProperty
469 // SetShadingProperty
471 void GEOM_Actor::SetHighlightProperty(vtkProperty* Prop)
474 MESSAGE ( "GEOM_Actor::SetHighlightProperty" );
476 this->myHighlightActor->GetProperty()->DeepCopy(Prop);
480 void GEOM_Actor::SetWireframeProperty(vtkProperty* Prop)
483 MESSAGE ( this << " GEOM_Actor::SetWireframeProperty" );
486 myWireframeFaceActor->SetProperty(Prop);
490 vtkProperty* GEOM_Actor::GetWireframeProperty()
492 return myWireframeFaceActor->GetProperty();
495 vtkProperty* GEOM_Actor::GetIsolatedEdgeProperty()
497 return myIsolatedEdgeActor->GetProperty();
500 vtkProperty* GEOM_Actor::GetVertexProperty()
502 return myVertexActor->GetProperty();
505 vtkProperty* GEOM_Actor::GetSharedEdgeProperty()
507 return mySharedEdgeActor->GetProperty();
510 vtkProperty* GEOM_Actor::GetFaceEdgeProperty()
512 return myOneFaceEdgeActor->GetProperty();
515 void GEOM_Actor::SetShadingProperty(vtkProperty* Prop)
518 MESSAGE ( "GEOM_Actor::SetShadingProperty" );
520 myShadingFaceProp->DeepCopy(Prop);
524 vtkProperty* GEOM_Actor::GetShadingProperty()
526 return myShadingFaceProp;
530 void GEOM_Actor::Render(vtkRenderer *ren, vtkMapper *theMapper)
533 MESSAGE ( "GEOM_Actor::Render" );
539 /* render the property */
540 if (!this->Property) {
541 // force creation of a property
543 this->Property->SetInterpolation(1);
544 this->Property->SetRepresentationToSurface();
545 this->Property->SetAmbient(0.3);
546 this->Property->SetAmbientColor(0.88,0.86,0.2);
547 this->Property->SetDiffuseColor(0.99,0.7,0.21);
548 this->Property->SetSpecularColor(0.99,0.98,0.83);
551 switch(myDisplayMode){
552 case eWireframe://wireframe
553 myPreHighlightProp->SetRepresentationToWireframe();
554 myHighlightProp->SetRepresentationToWireframe();
556 case eShading://shading
557 case eShadingWithEdges://shading with edges
558 myPreHighlightProp->SetRepresentationToSurface();
559 myHighlightProp->SetRepresentationToSurface();
560 myShadingFaceProp->SetRepresentationToSurface();
561 myShadingBackFaceProp->SetRepresentationToSurface();
567 this->myHighlightActor->SetProperty(myPreHighlightProp.GetPointer());
568 myShadingFaceActor->SetProperty(myPreHighlightProp.GetPointer());
569 myShadingFaceActor->SetBackfaceProperty(myPreHighlightProp.GetPointer());
571 this->myHighlightActor->SetProperty(myShadingFaceProp.GetPointer());
572 myShadingFaceActor->SetProperty(myShadingFaceProp.GetPointer());
573 myShadingFaceActor->SetBackfaceProperty(myShadingBackFaceProp.GetPointer());
577 this->myHighlightActor->SetProperty(myHighlightProp.GetPointer());
578 myShadingFaceActor->SetProperty(myHighlightProp.GetPointer());
579 myShadingFaceActor->SetBackfaceProperty(myHighlightProp.GetPointer());
582 this->Property->Render(this, ren);
583 if (this->BackfaceProperty) {
584 this->BackfaceProperty->BackfaceRender(this, ren);
585 this->Device->SetBackfaceProperty(this->BackfaceProperty);
587 this->Device->SetProperty(this->Property);
588 /* if(myShape.ShapeType() == TopAbs_VERTEX) {
590 //The parameter determine size of vertex actor relate to diagonal of RendererWindow
591 static double delta = 0.01;
592 double X1 = -1, Y1 = -1, Z1 = 0;
593 ren->ViewToWorld(X1,Y1,Z1);
594 double X2 = +1, Y2 = +1, Z2 = 0;
595 ren->ViewToWorld(X2,Y2,Z2);
596 Z2 = sqrt((X2-X1)*(X2-X1) + (Y2-Y1)*(Y2-Y1) + (Z2-Z1)*(Z2-Z1));
597 this->SetScale(Z2*delta);
599 vtkMatrix4x4 *aMatrix = vtkMatrix4x4::New();
600 this->GetMatrix(ren->GetActiveCamera(), aMatrix);
601 this->Device->SetUserMatrix(aMatrix);
602 this->Device->Render(ren,theMapper);
605 this->Device->Render(ren, theMapper);
608 void GEOM_Actor::ReleaseGraphicsResources(vtkWindow *)
611 MESSAGE ( "GEOM_Actor::ReleaseGraphicsResources" );
617 void GEOM_Actor::ShallowCopy(vtkProp *prop)
620 MESSAGE ( "GEOM_Actor::ShallowCopy" );
622 GEOM_Actor *f = GEOM_Actor::SafeDownCast(prop);
625 this->SetShape(f->getTopo(),f->GetDeflection());
629 this->SALOME_Actor::ShallowCopy(prop);
632 const TopoDS_Shape& GEOM_Actor::getTopo() {
634 MESSAGE ( "GEOM_Actor::getTopo" );
639 void GEOM_Actor::setInputShape(const TopoDS_Shape& ashape, double adef1,
640 int imode, bool isVector)
643 MESSAGE ( "GEOM_Actor::setInputShape" );
647 double GEOM_Actor::getDeflection()
650 MESSAGE ( "GEOM_Actor::getDeflection" );
652 return (double) GetDeflection();
656 double GEOM_Actor::isVector()
659 MESSAGE ( "GEOM_Actor::isVector" );
664 void GEOM_Actor::SubShapeOn()
667 MESSAGE ( "GEOM_Actor::SubShapeOn" );
671 void GEOM_Actor::SubShapeOff()
674 MESSAGE ( "GEOM_Actor::SubShapeOff" );
678 void GEOM_Actor::highlight(bool highlight)
681 MESSAGE ( this << " GEOM_Actor::highlight highlight="<<highlight );
683 SALOME_Actor::highlight(highlight);
686 void GEOM_Actor::SetOpacity(double opa)
689 myShadingFaceProp->SetOpacity(opa);
690 myShadingBackFaceProp->SetOpacity(opa);
691 myHighlightProp->SetOpacity(opa);
692 myPreHighlightProp->SetOpacity(opa);
693 myVertexActor->GetProperty()->SetOpacity(opa);
696 double GEOM_Actor::GetOpacity()
699 return myShadingFaceProp->GetOpacity();
702 void GEOM_Actor::SetColor(double r,double g,double b)
704 // set the same color to all sub-actors:
706 // - standalone edges
709 // - shading color (front and back faces)
710 SetPointColor(r, g, b);
711 SetIsolatedEdgeColor(r, g, b);
712 SetSharedEdgeColor(r, g, b);
713 SetFreeEdgeColor(r, g, b);
714 myShadingFaceProp->SetColor(r,g,b); // shading color
715 myShadingBackFaceProp->SetColor(r,g,b); // back face shading color
718 void GEOM_Actor::GetColor(double& r,double& g,double& b)
721 myShadingFaceProp->GetColor(aRGB);
728 \brief Set color of points
729 Points actor is shown in Wireframe mode only, see SetVisibility()
731 void GEOM_Actor::SetPointColor(double r, double g, double b)
733 myVertexActor->GetProperty()->SetColor(r, g, b);
737 \brief Set color of standalone edges, wires, vectors
738 This actor is shown in all display mode, see SetVisibility()
739 TODO: check - this color seems to be used not only for standalone edges
741 void GEOM_Actor::SetIsolatedEdgeColor(double r, double g, double b)
743 myIsolatedEdgeColor[0] = r; myIsolatedEdgeColor[1] = g; myIsolatedEdgeColor[2] = b;
744 myIsolatedEdgeActor->GetProperty()->SetColor(r, g, b);
748 \brief Set color of shared edges
749 This actor is shown only in wireframe and shading+edges display modes, see SetVisibility()
750 TODO: check - this seems to be not working currently
752 void GEOM_Actor::SetSharedEdgeColor(double r, double g, double b)
754 mySharedEdgeColor[0] = r; mySharedEdgeColor[1] = g; mySharedEdgeColor[2] = b;
755 if ( myDisplayMode != (int)eShadingWithEdges )
756 mySharedEdgeActor->GetProperty()->SetColor(r, g, b);
760 \brief Set color of edges for standalone faces
761 This actor is shown only in wireframe and shading+edges display modes, see SetVisibility()
762 TODO: this color should be used not only for faces
764 void GEOM_Actor::SetFreeEdgeColor(double r, double g, double b)
766 myOneFaceEdgeColor[0] = r; myOneFaceEdgeColor[1] = g; myOneFaceEdgeColor[2] = b;
767 if ( myDisplayMode != (int)eShadingWithEdges )
768 myOneFaceEdgeActor->GetProperty()->SetColor(r, g, b);
772 \brief Set color of iso-lines
773 This actor is shown only in wireframe display mode, see SetVisibility()
775 void GEOM_Actor::SetIsosColor(double r, double g, double b)
777 myWireframeFaceActor->GetProperty()->SetColor(r, g, b);
780 void GEOM_Actor::SetMaterial(std::vector<vtkProperty*> theProps)
782 // we set material properties as back and front material
783 int aSize = theProps.size();
785 if ( aSize < 1 || aSize > 2)
788 // theProps[0] -- front material properties
789 // theProps[1] -- back material properties (if exist)
793 // Set reflection coefficients
794 aCoefnt = theProps[0]->GetAmbient();
795 myShadingFaceProp->SetAmbient(aCoefnt);
796 myVertexActor->GetProperty()->SetAmbient(aCoefnt);
798 aCoefnt = theProps[1]->GetAmbient();
799 myShadingBackFaceProp->SetAmbient(aCoefnt);
801 // Set diffuse coefficients
802 aCoefnt = theProps[0]->GetDiffuse();
803 myShadingFaceProp->SetDiffuse(aCoefnt);
804 myVertexActor->GetProperty()->SetDiffuse(aCoefnt);
806 aCoefnt = theProps[1]->GetDiffuse();
807 myShadingBackFaceProp->SetDiffuse(aCoefnt);
809 // Set specular coefficients
810 aCoefnt = theProps[0]->GetSpecular();
811 myShadingFaceProp->SetSpecular(aCoefnt);
812 myVertexActor->GetProperty()->SetSpecular(aCoefnt);
814 aCoefnt = theProps[1]->GetSpecular();
815 myShadingBackFaceProp->SetSpecular(aCoefnt);
820 // Set reflection colors
821 aColor = theProps[0]->GetAmbientColor();
822 myShadingFaceProp->SetAmbientColor(aColor[0], aColor[1], aColor[2]);
823 myVertexActor->GetProperty()->SetAmbientColor(aColor[0], aColor[1], aColor[2]);
825 aColor = theProps[1]->GetAmbientColor();
826 myShadingBackFaceProp->SetAmbientColor(aColor[0], aColor[1], aColor[2]);
828 // Set diffuse colors
829 aColor = theProps[0]->GetDiffuseColor();
830 myShadingFaceProp->SetDiffuseColor(aColor[0], aColor[1], aColor[2]);
831 myVertexActor->GetProperty()->SetDiffuseColor(aColor[0], aColor[1], aColor[2]);
833 aColor = theProps[1]->GetDiffuseColor();
834 myShadingBackFaceProp->SetDiffuseColor(aColor[0], aColor[1], aColor[2]);
836 // Set specular colors
837 aColor = theProps[0]->GetSpecularColor();
838 myShadingFaceProp->SetSpecularColor(aColor[0], aColor[1], aColor[2]);
839 myVertexActor->GetProperty()->SetSpecularColor(aColor[0], aColor[1], aColor[2]);
841 aColor = theProps[1]->GetSpecularColor();
842 myShadingBackFaceProp->SetSpecularColor(aColor[0], aColor[1], aColor[2]);
845 aCoefnt = theProps[0]->GetSpecularPower();
846 myShadingFaceProp->SetSpecularPower(aCoefnt);
847 myVertexActor->GetProperty()->SetSpecularPower(aCoefnt);
849 aCoefnt = theProps[1]->GetSpecularPower();
850 myShadingBackFaceProp->SetSpecularPower(aCoefnt);
852 // Set back face material property
853 myShadingFaceActor->SetBackfaceProperty(myShadingBackFaceProp.GetPointer());
856 vtkProperty* GEOM_Actor::GetFrontMaterial()
858 return myShadingFaceProp;
861 vtkProperty* GEOM_Actor::GetBackMaterial()
863 return myShadingBackFaceProp;
866 bool GEOM_Actor::IsInfinitive()
868 return ((bool)myShape.Infinite() || isOnlyVertex);
872 To map current selection to VTK representation
876 ::Highlight(bool theIsHighlight)
878 myIsSelected = theIsHighlight;
880 MESSAGE ( this << " GEOM_Actor::Highlight myIsSelected="<<myIsSelected );
883 SALOME_Actor::Highlight(theIsHighlight); // this method call ::highlight(theIsHighlight) in the end
884 SetVisibility(GetVisibility());
888 To process prehighlight (called from SVTK_InteractorStyle)
892 ::PreHighlight(vtkInteractorStyle *theInteractorStyle,
893 SVTK_SelectionEvent* theSelectionEvent,
897 MESSAGE ( this<<" GEOM_Actor::PreHighlight (3) theIsHighlight="<<theIsHighlight );
900 if ( !GetPickable() )
903 myPreHighlightActor->SetVisibility( false );
904 bool anIsPreselected = myIsPreselected;
906 Selection_Mode aSelectionMode = theSelectionEvent->mySelectionMode;
907 bool anIsChanged = (mySelectionMode != aSelectionMode);
909 if( !theIsHighlight ) {
910 SetPreSelected( false );
912 switch(aSelectionMode){
913 case ActorSelection :
915 // cout << "=============== " << myIO->getEntry() << endl;
916 // int nbio = mySelector->IObjectCount();
917 // cout << " nbio = " << nbio << endl;
919 if( !mySelector->IsSelected( myIO ) ) {
920 // printf ("!!!!!!!!!!!!!!!!\n");
921 SetPreSelected( true );
929 mySelectionMode = aSelectionMode;
930 anIsChanged |= (anIsPreselected != myIsPreselected);
932 SetVisibility(GetVisibility());
937 To process highlight (called from SVTK_InteractorStyle)
941 ::Highlight(vtkInteractorStyle *theInteractorStyle,
942 SVTK_SelectionEvent* theSelectionEvent,
945 // define the selection of object
947 MESSAGE ( std::endl << this << " GEOM_Actor::Highlight (3) myIsSelected="<<myIsSelected );
949 bool aRet = SALOME_Actor::Highlight(theInteractorStyle,theSelectionEvent,theIsHighlight);
950 SetSelected(theIsHighlight);
952 SetPreSelected(false);
958 // Copy the follower's composite 4x4 matrix into the matrix provided.
959 void GEOM_Actor::GetMatrix(vtkCamera* theCam, vtkMatrix4x4 *result)
962 double Rx[3], Ry[3], Rz[3], p1[3];
963 vtkMatrix4x4 *matrix = vtkMatrix4x4::New();
967 this->GetOrientation();
968 this->Transform->Push();
969 this->Transform->PostMultiply();
970 this->Transform->Identity();
972 // apply user defined matrix last if there is one
973 if (this->UserMatrix)
975 this->Transform->Concatenate(this->UserMatrix);
978 this->Transform->Translate(-this->Origin[0],
982 this->Transform->Scale(this->Scale[0],
987 this->Transform->RotateY(this->Orientation[1]);
988 this->Transform->RotateX(this->Orientation[0]);
989 this->Transform->RotateZ(this->Orientation[2]);
995 pos = theCam->GetPosition();
996 vup = theCam->GetViewUp();
998 if (theCam->GetParallelProjection())
1000 theCam->GetDirectionOfProjection(Rz);
1005 (pos[0] - this->Position[0])*(pos[0] - this->Position[0]) +
1006 (pos[1] - this->Position[1])*(pos[1] - this->Position[1]) +
1007 (pos[2] - this->Position[2])*(pos[2] - this->Position[2]));
1008 for (i = 0; i < 3; i++)
1010 Rz[i] = (pos[i] - this->Position[i])/distance;
1014 vtkMath::Cross(vup,Rz,Rx);
1015 vtkMath::Normalize(Rx);
1016 vtkMath::Cross(Rz,Rx,Ry);
1018 matrix->Element[0][0] = Rx[0];
1019 matrix->Element[1][0] = Rx[1];
1020 matrix->Element[2][0] = Rx[2];
1021 matrix->Element[0][1] = Ry[0];
1022 matrix->Element[1][1] = Ry[1];
1023 matrix->Element[2][1] = Ry[2];
1024 matrix->Element[0][2] = Rz[0];
1025 matrix->Element[1][2] = Rz[1];
1026 matrix->Element[2][2] = Rz[2];
1028 this->Transform->Concatenate(matrix);
1031 // translate to projection reference point PRP
1032 // this is the camera's position blasted through
1033 // the current matrix
1034 p1[0] = this->Origin[0] + this->Position[0];
1035 p1[1] = this->Origin[1] + this->Position[1];
1036 p1[2] = this->Origin[2] + this->Position[2];
1038 this->Transform->Translate(p1[0],p1[1],p1[2]);
1039 this->Transform->GetMatrix(result);
1042 this->Transform->Pop();
1045 void GEOM_Actor::SetEdgesInShadingColor(double r,double g,double b)
1047 myEdgesInShadingColor[0] = r;
1048 myEdgesInShadingColor[1] = g;
1049 myEdgesInShadingColor[2] = b;
1052 void GEOM_Actor::SetIsosWidth(const int width) {
1053 myWireframeFaceActor->GetProperty()->SetLineWidth(width);
1056 int GEOM_Actor::GetIsosWidth() const {
1057 return (int)myWireframeFaceActor->GetProperty()->GetLineWidth();
1060 void GEOM_Actor::SetWidth(const int width) {
1061 myIsolatedEdgeActor->GetProperty()->SetLineWidth(width);
1062 myOneFaceEdgeActor->GetProperty()->SetLineWidth(width);
1063 mySharedEdgeActor->GetProperty()->SetLineWidth(width);
1064 myHighlightProp->SetLineWidth(width);
1065 myPreHighlightProp->SetLineWidth(width+1);
1069 int GEOM_Actor::GetWidth() const {
1070 return (int)myIsolatedEdgeActor->GetProperty()->GetLineWidth();