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[modules/geom.git] / src / OBJECT / GEOM_Actor.cxx
1 //  GEOM OBJECT : interactive object for Geometry entities visualization
2 //
3 //  Copyright (C) 2003  OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 //  CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS 
5 // 
6 //  This library is free software; you can redistribute it and/or 
7 //  modify it under the terms of the GNU Lesser General Public 
8 //  License as published by the Free Software Foundation; either 
9 //  version 2.1 of the License. 
10 // 
11 //  This library is distributed in the hope that it will be useful, 
12 //  but WITHOUT ANY WARRANTY; without even the implied warranty of 
13 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU 
14 //  Lesser General Public License for more details. 
15 // 
16 //  You should have received a copy of the GNU Lesser General Public 
17 //  License along with this library; if not, write to the Free Software 
18 //  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA 
19 // 
20 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
21 //
22 //
23 //
24 //  File   : GEOM_Actor.cxx
25 //  Author : Christophe ATTANASIO
26 //  Module : GEOM
27 //  $Header$
28
29 /*!
30   \class GEOM_Actor GEOM_Actor.h
31   \brief This class allows to display an OpenCASCADE CAD model in a VTK viewer.
32 */
33 #include "GEOM_Actor.h" 
34  
35 #include "GEOM_DeviceActor.h" 
36 #include "GEOM_VertexSource.h" 
37 #include "GEOM_EdgeSource.h" 
38 #include "GEOM_WireframeFace.h" 
39 #include "GEOM_ShadingFace.h"
40 #include "SVTK_Actor.h"
41
42 #include <vtkObjectFactory.h> 
43 #include <vtkRenderer.h> 
44 #include <vtkProperty.h> 
45 #include <vtkPointPicker.h>
46 #include <vtkCellPicker.h>
47  
48 #include <TopAbs_ShapeEnum.hxx>
49 #include <TopExp_Explorer.hxx>
50 #include <Poly_Triangulation.hxx>
51 #include <BRepMesh_IncrementalMesh.hxx>
52 #include <Bnd_Box.hxx>
53 #include <TopoDS.hxx>
54 #include <BRep_Tool.hxx>
55 #include <BRepBndLib.hxx>
56 #include <TopTools_ListOfShape.hxx>
57 #include <TopoDS_Iterator.hxx>
58 #include <TopExp.hxx>
59  
60 #include <vtkPolyDataWriter.h> 
61  
62 #include <vtkAppendPolyData.h>  
63 #include <vtkPolyDataMapper.h>  
64 #include <vtkPolyData.h>  
65 #include <vtkTransform.h>
66 #include <vtkMatrix4x4.h>
67 #include <vtkMath.h>
68 #include <vtkCamera.h>
69
70 //vtkStandardNewMacro(GEOM_Actor);
71
72 #ifndef MYDEBUG
73 //#define MYDEBUG
74 #endif
75
76 GEOM_Actor::GEOM_Actor(): 
77   //  myDisplayMode(eWireframe), 
78   myIsSelected(false), 
79  
80   myVertexActor(GEOM_DeviceActor::New(),true), 
81   myVertexSource(GEOM_VertexSource::New(),true), 
82  
83   myIsolatedEdgeActor(GEOM_DeviceActor::New(),true), 
84   myIsolatedEdgeSource(GEOM_EdgeSource::New(),true), 
85  
86   myOneFaceEdgeActor(GEOM_DeviceActor::New(),true), 
87   myOneFaceEdgeSource(GEOM_EdgeSource::New(),true), 
88  
89   mySharedEdgeActor(GEOM_DeviceActor::New(),true), 
90   mySharedEdgeSource(GEOM_EdgeSource::New(),true), 
91  
92   myWireframeFaceActor(GEOM_DeviceActor::New(),true), 
93   myWireframeFaceSource(GEOM_WireframeFace::New(),true), 
94  
95   myShadingFaceActor(GEOM_DeviceActor::New(),true), 
96   myShadingFaceSource(GEOM_ShadingFace::New(),true), 
97  
98   myHighlightActor(GEOM_DeviceActor::New(),true), 
99   myAppendFilter(vtkAppendPolyData::New(),true), 
100   myPolyDataMapper(vtkPolyDataMapper::New(),true),
101
102   myHighlightProp(vtkProperty::New()),
103   myPreHighlightProp(vtkProperty::New()),
104   myShadingFaceProp(vtkProperty::New())
105   
106
107 #ifdef MYDEBUG
108   cout <<this<< " GEOM_Actor::GEOM_Actor"<<endl;
109 #endif
110
111   myPolyDataMapper->SetInput(myAppendFilter->GetOutput()); 
112   vtkProperty* aProperty; 
113
114   myHighlightProp->SetAmbient(0.5);
115   myHighlightProp->SetDiffuse(0.3);
116   myHighlightProp->SetSpecular(0.2);
117   myHighlightProp->SetRepresentationToSurface();
118   myHighlightProp->SetAmbientColor(1, 1, 1);
119   myHighlightProp->SetDiffuseColor(1, 1, 1);
120   myHighlightProp->SetSpecularColor(0.5, 0.5, 0.5);
121   myHighlightActor->SetProperty(myHighlightProp.GetPointer());
122
123   this->myHighlightActor->SetInput(myAppendFilter->GetOutput(),false);
124
125   myPreHighlightProp->SetColor(0,1,1);
126   myPreHighlightProp->SetPointSize(SALOME_POINT_SIZE+2);
127   myPreHighlightProp->SetLineWidth(SALOME_LINE_WIDTH+1);
128   myPreHighlightProp->SetRepresentationToWireframe();
129
130   myAppendFilter->AddInput(myVertexSource->GetOutput()); 
131   myVertexActor->SetInput(myVertexSource->GetOutput(),false); 
132   aProperty = myVertexActor->GetProperty(); 
133   aProperty->SetRepresentation(VTK_POINTS); 
134   aProperty->SetPointSize(3); 
135   aProperty->SetColor(1, 1, 0);
136  
137   myAppendFilter->AddInput(myIsolatedEdgeSource->GetOutput()); 
138   myIsolatedEdgeActor->SetInput(myIsolatedEdgeSource->GetOutput(),false); 
139   aProperty = myIsolatedEdgeActor->GetProperty(); 
140   aProperty->SetRepresentation(VTK_WIREFRAME); 
141   aProperty->SetColor(1, 0, 0);
142  
143   myAppendFilter->AddInput(myOneFaceEdgeSource->GetOutput()); 
144   myOneFaceEdgeActor->SetInput(myOneFaceEdgeSource->GetOutput(),false); 
145   aProperty = myOneFaceEdgeActor->GetProperty(); 
146   aProperty->SetRepresentation(VTK_WIREFRAME); 
147   aProperty->SetColor(0, 1, 0);
148  
149   myAppendFilter->AddInput(mySharedEdgeSource->GetOutput()); 
150   mySharedEdgeActor->SetInput(mySharedEdgeSource->GetOutput(),false); 
151   aProperty = mySharedEdgeActor->GetProperty(); 
152   aProperty->SetRepresentation(VTK_WIREFRAME); 
153   aProperty->SetColor(1, 1, 0);
154  
155   myAppendFilter->AddInput(myWireframeFaceSource->GetOutput()); 
156   myWireframeFaceActor->SetInput(myWireframeFaceSource->GetOutput(),false); 
157   aProperty = myWireframeFaceActor->GetProperty(); 
158   aProperty->SetRepresentation(VTK_WIREFRAME); 
159   aProperty->SetColor(0.5, 0.5, 0.5);
160
161   myShadingFaceActor->SetInput(myShadingFaceSource->GetOutput(),true); 
162
163   myShadingFaceProp->SetRepresentation(VTK_SURFACE); 
164   myShadingFaceProp->SetInterpolationToGouraud(); 
165   myShadingFaceProp->SetAmbient(1.0);
166   myShadingFaceProp->SetDiffuse(1.0);
167   myShadingFaceProp->SetSpecular(0.4);
168   myShadingFaceProp->SetAmbientColor(0.329412, 0.223529, 0.027451);
169   myShadingFaceProp->SetDiffuseColor(0.780392, 0.568627, 0.113725);
170   myShadingFaceProp->SetSpecularColor(0.992157, 0.941176, 0.807843);
171
172   myShadingFaceActor->SetProperty(myShadingFaceProp.GetPointer());
173
174   // Toggle display mode 
175   setDisplayMode(0); // WIRE FRAME
176
177
178  
179  
180 GEOM_Actor::~GEOM_Actor() 
181
182 #ifdef MYDEBUG
183   cout <<this<< " ~GEOM_Actor::GEOM_Actor"<<endl;
184 #endif
185   myHighlightProp->Delete();
186   myPreHighlightProp->Delete();
187   myShadingFaceProp->Delete();
188
189  
190 GEOM_Actor*  
191 GEOM_Actor:: 
192 New() 
193
194   GEOM_Actor* anObject = new GEOM_Actor(); 
195   anObject->SetMapper(anObject->myPolyDataMapper.Get()); 
196   return anObject; 
197
198  
199  
200 void Write(vtkPolyData* theDataSet, const char* theFileName){ 
201   vtkPolyDataWriter* aWriter = vtkPolyDataWriter::New(); 
202   cout<<"Write - "<<theFileName<<"' : "<<theDataSet->GetNumberOfPoints()<<"; "<<theDataSet->GetNumberOfCells()<<endl; 
203   aWriter->SetInput(theDataSet); 
204   aWriter->SetFileName(theFileName); 
205   //aWriter->Write(); 
206   aWriter->Delete(); 
207
208  
209 void 
210 GEOM_Actor:: 
211 SetModified() 
212
213   this->myVertexSource->Modified(); 
214   this->myIsolatedEdgeSource->Modified(); 
215   this->myOneFaceEdgeSource->Modified(); 
216   this->mySharedEdgeSource->Modified(); 
217   this->myWireframeFaceSource->Modified(); 
218   this->myShadingFaceSource->Modified(); 
219
220
221 void  
222 GEOM_Actor:: 
223 SetMapper(vtkMapper* theMapper) 
224
225   SALOME_Actor::SetMapper(theMapper); 
226
227
228 void 
229 GEOM_Actor:: 
230 AddToRender(vtkRenderer* theRenderer)
231 {
232   //SALOME_Actor::AddToRender(theRenderer);
233   
234   theRenderer->AddActor(this); 
235  
236   this->myHighlightActor->AddToRender(theRenderer); 
237   
238
239   myShadingFaceActor->AddToRender(theRenderer); 
240   myWireframeFaceActor->AddToRender(theRenderer); 
241  
242   mySharedEdgeActor->AddToRender(theRenderer); 
243   myOneFaceEdgeActor->AddToRender(theRenderer); 
244   myIsolatedEdgeActor->AddToRender(theRenderer); 
245  
246   myVertexActor->AddToRender(theRenderer); 
247 }
248  
249 void 
250 GEOM_Actor:: 
251 RemoveFromRender(vtkRenderer* theRenderer)
252 {
253   //SALOME_Actor::RemoveFromRender(theRenderer);
254
255   
256   theRenderer->RemoveActor(this);
257
258   myHighlightActor->RemoveFromRender(theRenderer); 
259   myShadingFaceActor->RemoveFromRender(theRenderer); 
260   myWireframeFaceActor->RemoveFromRender(theRenderer); 
261  
262   mySharedEdgeActor->RemoveFromRender(theRenderer); 
263   myOneFaceEdgeActor->RemoveFromRender(theRenderer); 
264   myIsolatedEdgeActor->RemoveFromRender(theRenderer); 
265  
266   myVertexActor->RemoveFromRender(theRenderer);
267
268   
269   SetSelected(false);
270   SetVisibility(false);
271 }
272
273 void  
274 GEOM_Actor:: 
275 setDisplayMode(int theMode) 
276
277 #ifdef MYDEBUG
278   cout << "GEOM_Actor::SetDisplayMode = "<<theMode  <<endl;
279 #endif
280   VTKViewer_Actor::setDisplayMode(theMode);
281   SetVisibility(GetVisibility()); 
282
283
284 void  
285 GEOM_Actor:: 
286 SetSelected(bool theIsSelected) 
287
288 #ifdef MYDEBUG
289   cout << "GEOM_Actor::SetSelected = "<<theIsSelected  <<endl;
290 #endif
291
292   myIsSelected = theIsSelected; 
293   SetVisibility(GetVisibility()); 
294
295
296 void  
297 GEOM_Actor:: 
298 SetVisibility(int theVisibility) 
299
300 #ifdef MYDEBUG
301   cout << "GEOM_Actor::SetVisibility = "<<theVisibility <<"  myIsSelected="<< myIsSelected
302        << " theVisibility="<<theVisibility<<" myIsPreselected="<<myIsPreselected<<endl;
303 #endif
304
305   SALOME_Actor::SetVisibility(theVisibility);
306
307   this->myHighlightActor->SetVisibility(theVisibility && (myIsSelected || myIsPreselected));
308   
309   myShadingFaceActor->SetVisibility(theVisibility && (myDisplayMode == (int)eShading) && (!myIsSelected || !myIsPreselected)); 
310   myWireframeFaceActor->SetVisibility(theVisibility && (myDisplayMode ==(int)eWireframe) && !myIsSelected);
311
312   mySharedEdgeActor->SetVisibility(theVisibility && myDisplayMode == (int)eWireframe && !myIsSelected);
313   myOneFaceEdgeActor->SetVisibility(theVisibility && myDisplayMode == (int)eWireframe && !myIsSelected);
314   myIsolatedEdgeActor->SetVisibility(theVisibility && !myIsSelected);
315
316   myVertexActor->SetVisibility(false);// must be added new mode points 
317 }
318  
319
320 void
321 GEOM_Actor
322 ::SetNbIsos(const int theNb[2])
323 {
324   myNbIsos[0] = theNb[0];
325   myNbIsos[1] = theNb[1];
326 }
327
328 void
329 GEOM_Actor
330 ::GetNbIsos(int &theNbU,int &theNbV)
331 {
332   theNbU = myNbIsos[0];
333   theNbV = myNbIsos[1];
334 }
335
336 static 
337 void 
338 MeshShape(const TopoDS_Shape& theShape,
339           float& theDeflection, 
340           bool theIsRelative)
341
342   static Standard_Real RELATIVE_DEFLECTION = 0.0001; 
343   Standard_Real aDeflection = theDeflection; 
344
345   if(theDeflection <= 0) { // Compute default theDeflection
346     Bnd_Box B;
347     BRepBndLib::Add(theShape, B);
348     Standard_Real aXmin, aYmin, aZmin, aXmax, aYmax, aZmax;
349     B.Get(aXmin, aYmin, aZmin, aXmax, aYmax, aZmax);
350     Standard_Real aDiagonal = (aXmax-aXmin)*(aXmax-aXmin) +
351                               (aYmax-aYmin)*(aYmax-aYmin) +
352                               (aZmax-aZmin)*(aZmax-aZmin);
353     aDiagonal = sqrt(aDiagonal); 
354     aDeflection = aDiagonal*RELATIVE_DEFLECTION; 
355  
356     if(theIsRelative) 
357       theDeflection = RELATIVE_DEFLECTION; 
358     else 
359       theDeflection = aDeflection; 
360   }
361   
362   BRepMesh_IncrementalMesh aMesh(theShape,aDeflection);
363 }
364
365 void  
366 GEOM_Actor:: 
367 SetDeflection(float theDeflection, bool theIsRelative) 
368
369   myDeflection = theDeflection; 
370   myIsRelative = theIsRelative; 
371  
372   MeshShape(myShape,myDeflection,myIsRelative); 
373  
374   SetModified(); 
375
376
377 void GEOM_Actor::SetShape (const TopoDS_Shape& theShape,
378                            float theDeflection,
379                            bool theIsRelative,
380                            bool theIsVector)
381 {
382   myShape = theShape;
383
384   myVertexSource->Clear();
385   myIsolatedEdgeSource->Clear();
386   myOneFaceEdgeSource->Clear();
387   mySharedEdgeSource->Clear();
388   myWireframeFaceSource->Clear();
389   myShadingFaceSource->Clear();
390
391   TopExp_Explorer aVertexExp (theShape,TopAbs_VERTEX);
392   for (; aVertexExp.More(); aVertexExp.Next())
393   {
394      const TopoDS_Vertex& aVertex = TopoDS::Vertex(aVertexExp.Current());
395      myVertexSource->AddVertex(aVertex);
396   }
397   SetDeflection(theDeflection, theIsRelative);
398
399   // look if edges are free or shared
400   TopTools_IndexedDataMapOfShapeListOfShape anEdgeMap;
401   TopExp::MapShapesAndAncestors(theShape,TopAbs_EDGE,TopAbs_FACE,anEdgeMap);
402
403   SetShape(theShape,anEdgeMap,theIsVector);
404 }
405
406 void GEOM_Actor::SetShape (const TopoDS_Shape& theShape,
407                            const TopTools_IndexedDataMapOfShapeListOfShape& theEdgeMap,
408                            bool theIsVector)
409 {
410   if (theShape.ShapeType() == TopAbs_COMPOUND) {
411     TopoDS_Iterator anItr(theShape);
412     for (; anItr.More(); anItr.Next()) {
413       SetShape(anItr.Value(),theEdgeMap,theIsVector);
414     }
415   }
416
417   switch (theShape.ShapeType()) {
418     case TopAbs_WIRE: {
419       TopExp_Explorer anEdgeExp(theShape,TopAbs_EDGE);
420       for (; anEdgeExp.More(); anEdgeExp.Next()){
421         const TopoDS_Edge& anEdge = TopoDS::Edge(anEdgeExp.Current());
422         if (!BRep_Tool::Degenerated(anEdge))
423           myIsolatedEdgeSource->AddEdge(anEdge,theIsVector);
424       }
425       break;
426     }
427     case TopAbs_EDGE: {
428       const TopoDS_Edge& anEdge = TopoDS::Edge(theShape);
429       if (!BRep_Tool::Degenerated(anEdge))
430         myIsolatedEdgeSource->AddEdge(anEdge,theIsVector);
431       break;
432     }
433     case TopAbs_VERTEX: {
434       break;
435     }
436     default: {
437       TopExp_Explorer aFaceExp (theShape,TopAbs_FACE);
438       for(; aFaceExp.More(); aFaceExp.Next()) {
439         const TopoDS_Face& aFace = TopoDS::Face(aFaceExp.Current());
440         myWireframeFaceSource->AddFace(aFace);
441         myShadingFaceSource->AddFace(aFace);
442         TopExp_Explorer anEdgeExp(aFaceExp.Current(), TopAbs_EDGE);
443         for(; anEdgeExp.More(); anEdgeExp.Next()) {
444           const TopoDS_Edge& anEdge = TopoDS::Edge(anEdgeExp.Current());
445           if(!BRep_Tool::Degenerated(anEdge)){
446             // compute the number of faces
447             int aNbOfFaces = theEdgeMap.FindFromKey(anEdge).Extent();
448             switch(aNbOfFaces){
449             case 0:  // isolated edge
450               myIsolatedEdgeSource->AddEdge(anEdge,theIsVector);
451               break;
452             case 1:  // edge in only one face
453               myOneFaceEdgeSource->AddEdge(anEdge,theIsVector);
454               break;
455             default: // edge shared by at least two faces
456               mySharedEdgeSource->AddEdge(anEdge,theIsVector);
457             }
458           }
459         }
460       }
461     }
462   }
463 }
464
465 // OLD METHODS
466 void GEOM_Actor::setDeflection(double adef) {
467 #ifdef MYDEBUG
468   cout << "GEOM_Actor::setDeflection"<<endl;
469 #endif
470   SetDeflection((float)adef,GetIsRelative());
471 }
472
473
474 // warning! must be checked!
475 // SetHighlightProperty
476 // SetWireframeProperty
477 // SetShadingProperty
478
479 void GEOM_Actor::SetHighlightProperty(vtkProperty* Prop)
480 {
481 #ifdef MYDEBUG
482   cout << "GEOM_Actor::SetHighlightProperty"<<endl;
483 #endif
484   this->myHighlightActor->GetProperty()->DeepCopy(Prop);
485   
486 }
487
488 void GEOM_Actor::SetWireframeProperty(vtkProperty* Prop)
489 {
490 #ifdef MYDEBUG
491   cout << this << " GEOM_Actor::SetWireframeProperty"<<endl;
492 #endif
493   // must be filled
494   myWireframeFaceActor->SetProperty(Prop);
495 }
496
497 void GEOM_Actor::SetShadingProperty(vtkProperty* Prop)
498 {
499 #ifdef MYDEBUG
500   cout << "GEOM_Actor::SetShadingProperty"<<endl;
501 #endif
502   myShadingFaceProp->DeepCopy(Prop);
503 }
504
505
506 void GEOM_Actor::Render(vtkRenderer *ren, vtkMapper *theMapper)
507 {
508 #ifdef MYDEBUG
509   cout << "GEOM_Actor::Render"<<endl;
510 #endif
511
512   if(!GetVisibility())
513     return;
514
515   /* render the property */
516   if (!this->Property) {
517     // force creation of a property
518     this->GetProperty();
519     this->Property->SetInterpolation(1);
520     this->Property->SetRepresentationToSurface();
521     this->Property->SetAmbient(0.3);
522     this->Property->SetAmbientColor(0.88,0.86,0.2);
523     this->Property->SetDiffuseColor(0.99,0.7,0.21);
524     this->Property->SetSpecularColor(0.99,0.98,0.83);
525   }
526
527   switch(myDisplayMode){
528   case 0://wireframe
529     myPreHighlightProp->SetRepresentationToWireframe();
530     myHighlightProp->SetRepresentationToWireframe();
531     break;
532   case 1://shading
533     myPreHighlightProp->SetRepresentationToSurface();
534     myHighlightProp->SetRepresentationToSurface();
535     break;
536   }
537
538   if(!myIsSelected){
539     if(myIsPreselected){
540       this->myHighlightActor->SetProperty(myPreHighlightProp.GetPointer());
541       myShadingFaceActor->SetProperty(myPreHighlightProp.GetPointer());
542     } else {
543       this->myHighlightActor->SetProperty(myShadingFaceProp.GetPointer());
544       myShadingFaceActor->SetProperty(myShadingFaceProp.GetPointer());
545     }
546   }
547   else{
548     this->myHighlightActor->SetProperty(myHighlightProp.GetPointer());
549     myShadingFaceActor->SetProperty(myHighlightProp.GetPointer());
550   }
551
552   this->Property->Render(this, ren);
553   if (this->BackfaceProperty) {
554     this->BackfaceProperty->BackfaceRender(this, ren);
555     this->Device->SetBackfaceProperty(this->BackfaceProperty);
556   }
557   this->Device->SetProperty(this->Property);
558   if(myShape.ShapeType() == TopAbs_VERTEX) {
559     if(ren){
560       //The parameter determine size of vertex actor relate to diagonal of RendererWindow
561       static vtkFloatingPointType delta = 0.01;
562       vtkFloatingPointType X1 = -1, Y1 = -1, Z1 = 0;
563       ren->ViewToWorld(X1,Y1,Z1);
564       vtkFloatingPointType X2 = +1, Y2 = +1, Z2 = 0;
565       ren->ViewToWorld(X2,Y2,Z2);
566       Z2 = sqrt((X2-X1)*(X2-X1) + (Y2-Y1)*(Y2-Y1) + (Z2-Z1)*(Z2-Z1));
567       this->SetScale(Z2*delta);
568     }
569     vtkMatrix4x4 *aMatrix = vtkMatrix4x4::New();
570     this->GetMatrix(ren->GetActiveCamera(), aMatrix);
571     this->Device->SetUserMatrix(aMatrix);
572     this->Device->Render(ren,theMapper);
573     aMatrix->Delete();    
574   } else
575     this->Device->Render(ren, theMapper);
576
577 }
578
579 void GEOM_Actor::ReleaseGraphicsResources(vtkWindow *)
580 {
581 #ifdef MYDEBUG
582   cout << "GEOM_Actor::ReleaseGraphicsResources"<<endl;
583 #endif  
584 }
585
586
587
588 void GEOM_Actor::ShallowCopy(vtkProp *prop)
589 {
590 #ifdef MYDEBUG
591   cout << "GEOM_Actor::ShallowCopy"<<endl;
592 #endif
593   GEOM_Actor *f = GEOM_Actor::SafeDownCast(prop);
594   if ( f != NULL )
595     {
596       this->SetShape(f->getTopo(),f->GetDeflection(),f->GetIsRelative());
597     }
598
599   // Now do superclass
600   this->SALOME_Actor::ShallowCopy(prop);
601 }
602
603 const TopoDS_Shape& GEOM_Actor::getTopo() {
604 #ifdef MYDEBUG
605   cout << "GEOM_Actor::getTopo"<<endl;
606 #endif
607   return myShape;
608 }
609
610 void GEOM_Actor::setInputShape(const TopoDS_Shape& ashape, double adef1,
611                                int imode, bool isVector)
612 {
613 #ifdef MYDEBUG
614   cout << "GEOM_Actor::setInputShape"<<endl;
615 #endif
616 }
617
618 double GEOM_Actor::getDeflection()
619 {
620 #ifdef MYDEBUG
621   cout << "GEOM_Actor::getDeflection"<<endl;
622 #endif
623   return (double) GetDeflection();
624 }
625
626
627 double GEOM_Actor::isVector()
628 {
629 #ifdef MYDEBUG
630   cout << "GEOM_Actor::isVector"<<endl;
631 #endif  
632   return 0;
633 }
634
635 void GEOM_Actor::SubShapeOn()
636 {
637 #ifdef MYDEBUG
638   cout << "GEOM_Actor::SubShapeOn"<<endl;
639 #endif  
640 }
641
642 void GEOM_Actor::SubShapeOff()
643 {
644 #ifdef MYDEBUG
645   cout << "GEOM_Actor::SubShapeOff"<<endl;
646 #endif
647 }
648
649 void GEOM_Actor::highlight(bool highlight)
650 {
651 #ifdef MYDEBUG
652   cout << this << " GEOM_Actor::highlight highlight="<<highlight<<endl;
653 #endif
654   SALOME_Actor::highlight(highlight);
655 }
656
657 void GEOM_Actor::SetOpacity(vtkFloatingPointType opa)
658 {
659   // enk:tested OK
660   myShadingFaceProp->SetOpacity(opa);
661   myHighlightProp->SetOpacity(opa);
662   myPreHighlightProp->SetOpacity(opa);
663 }
664
665 vtkFloatingPointType GEOM_Actor::GetOpacity()
666 {
667   // enk:tested OK
668   return myShadingFaceProp->GetOpacity(); 
669 }
670
671 void GEOM_Actor::SetColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b)
672 {
673   // enk:tested OK
674   myShadingFaceProp->SetColor(r,g,b);
675 }
676
677 void GEOM_Actor::GetColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b)
678 {
679   // enk:tested OK
680   vtkFloatingPointType aRGB[3];
681   myShadingFaceProp->GetColor(aRGB);
682   r = aRGB[0];
683   g = aRGB[1];
684   b = aRGB[2];
685 }
686
687 bool GEOM_Actor::IsInfinite()
688 {
689   return (bool)(myShape.Infinite());
690 }
691
692 /*!
693   To map current selection to VTK representation
694 */
695 void
696 GEOM_Actor
697 ::Highlight(bool theIsHighlight)
698 {
699   myIsSelected = theIsHighlight;
700 #ifdef MYDEBUG
701   cout << this << " GEOM_Actor::Highlight myIsSelected="<<myIsSelected<<endl;
702 #endif
703   
704   SALOME_Actor::Highlight(theIsHighlight); // this method call ::highlight(theIsHighlight) in the end
705   SetVisibility(GetVisibility());
706 }
707
708 /*!
709   To process prehighlight (called from SVTK_InteractorStyle)
710 */
711 bool
712 GEOM_Actor
713 ::PreHighlight(vtkInteractorStyle *theInteractorStyle, 
714                SVTK_SelectionEvent* theSelectionEvent,
715                bool theIsHighlight)
716 {
717 #ifdef MYDEBUG
718   cout << this<<" GEOM_Actor::PreHighlight (3) theIsHighlight="<<theIsHighlight<<endl;
719 #endif
720
721   if ( !GetPickable() )
722     return false;  
723
724   myPreHighlightActor->SetVisibility( false );
725   bool anIsPreselected = myIsPreselected;
726   
727   Selection_Mode aSelectionMode = theSelectionEvent->mySelectionMode;
728   bool anIsChanged = (mySelectionMode != aSelectionMode);
729
730   if( !theIsHighlight ) {
731     SetPreSelected( false );
732   }else{
733     switch(aSelectionMode){
734     case ActorSelection : 
735     {
736       if( !mySelector->IsSelected( myIO ) ) {
737         SetPreSelected( true );
738       }
739     }
740     default:
741       break;
742     }
743   }
744
745   mySelectionMode = aSelectionMode;
746   anIsChanged |= (anIsPreselected != myIsPreselected);
747
748   SetVisibility(GetVisibility());
749   return anIsChanged;
750 }
751
752 /*!
753   To process highlight (called from SVTK_InteractorStyle)
754 */
755 bool
756 GEOM_Actor
757 ::Highlight(vtkInteractorStyle *theInteractorStyle, 
758             SVTK_SelectionEvent* theSelectionEvent,
759             bool theIsHighlight)
760 {
761   // define the selection of object
762 #ifdef MYDEBUG
763   cout << endl << this << " GEOM_Actor::Highlight (3) myIsSelected="<<myIsSelected<<endl;
764 #endif
765   bool aRet = SALOME_Actor::Highlight(theInteractorStyle,theSelectionEvent,theIsHighlight);
766   SetSelected(theIsHighlight);
767   if(theIsHighlight)
768     SetPreSelected(false);
769   
770  
771   return aRet;
772 }
773
774 // Copy the follower's composite 4x4 matrix into the matrix provided.
775 void GEOM_Actor::GetMatrix(vtkCamera* theCam, vtkMatrix4x4 *result)
776 {
777   double *pos, *vup;
778   double Rx[3], Ry[3], Rz[3], p1[3];
779   vtkMatrix4x4 *matrix = vtkMatrix4x4::New();
780   int i;
781   double distance;
782   
783   this->GetOrientation();
784   this->Transform->Push();  
785   this->Transform->PostMultiply();  
786   this->Transform->Identity();
787
788   // apply user defined matrix last if there is one 
789   if (this->UserMatrix)
790     {
791     this->Transform->Concatenate(this->UserMatrix);
792     }
793
794   this->Transform->Translate(-this->Origin[0],
795                              -this->Origin[1],
796                              -this->Origin[2]);
797   // scale
798   this->Transform->Scale(this->Scale[0],
799                          this->Scale[1],
800                          this->Scale[2]);
801   
802   // rotate
803   this->Transform->RotateY(this->Orientation[1]);
804   this->Transform->RotateX(this->Orientation[0]);
805   this->Transform->RotateZ(this->Orientation[2]);
806
807   if (theCam)
808     {
809     // do the rotation
810     // first rotate y 
811     pos = theCam->GetPosition();
812     vup = theCam->GetViewUp();
813
814     if (theCam->GetParallelProjection())
815       {
816       theCam->GetDirectionOfProjection(Rz);
817       }
818     else
819       {
820       distance = sqrt(
821         (pos[0] - this->Position[0])*(pos[0] - this->Position[0]) +
822         (pos[1] - this->Position[1])*(pos[1] - this->Position[1]) +
823         (pos[2] - this->Position[2])*(pos[2] - this->Position[2]));
824       for (i = 0; i < 3; i++)
825         {
826         Rz[i] = (pos[i] - this->Position[i])/distance;
827         }
828       }
829   
830     vtkMath::Cross(vup,Rz,Rx);
831     vtkMath::Normalize(Rx);
832     vtkMath::Cross(Rz,Rx,Ry);
833     
834     matrix->Element[0][0] = Rx[0];
835     matrix->Element[1][0] = Rx[1];
836     matrix->Element[2][0] = Rx[2];
837     matrix->Element[0][1] = Ry[0];
838     matrix->Element[1][1] = Ry[1];
839     matrix->Element[2][1] = Ry[2];
840     matrix->Element[0][2] = Rz[0];
841     matrix->Element[1][2] = Rz[1];
842     matrix->Element[2][2] = Rz[2];
843     
844     this->Transform->Concatenate(matrix);
845     }
846   
847   // translate to projection reference point PRP
848   // this is the camera's position blasted through
849   // the current matrix
850   p1[0] = this->Origin[0] + this->Position[0];
851   p1[1] = this->Origin[1] + this->Position[1];
852   p1[2] = this->Origin[2] + this->Position[2];
853
854   this->Transform->Translate(p1[0],p1[1],p1[2]);
855   this->Transform->GetMatrix(result);
856   
857   matrix->Delete();
858   this->Transform->Pop();  
859 }