1 // Copyright (C) 2007-2010 CEA/DEN, EDF R&D, OPEN CASCADE
3 // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License.
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // Lesser General Public License for more details.
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
23 // GEOM OBJECT : interactive object for Geometry entities visualization
24 // File : GEOM_Actor.cxx
25 // Author : Christophe ATTANASIO
30 \class GEOM_Actor GEOM_Actor.h
31 \brief This class allows to display an OpenCASCADE CAD model in a VTK viewer.
33 #include "GEOM_Actor.h"
35 #include "GEOM_DeviceActor.h"
36 #include "GEOM_VertexSource.h"
37 #include "GEOM_EdgeSource.h"
38 #include "GEOM_WireframeFace.h"
39 #include "GEOM_ShadingFace.h"
40 #include "SVTK_Actor.h"
42 #include <OCC2VTK_Tools.h>
44 #include <vtkObjectFactory.h>
45 #include <vtkRenderer.h>
46 #include <vtkProperty.h>
47 #include <vtkPointPicker.h>
48 #include <vtkCellPicker.h>
50 #include <TopAbs_ShapeEnum.hxx>
51 #include <TopExp_Explorer.hxx>
53 #include <BRep_Tool.hxx>
56 #include <vtkPolyDataWriter.h>
58 #include <vtkAppendPolyData.h>
59 #include <vtkPolyDataMapper.h>
60 #include <vtkPolyData.h>
61 #include <vtkTransform.h>
62 #include <vtkMatrix4x4.h>
64 #include <vtkCamera.h>
66 #include "utilities.h"
68 #include "SALOME_InteractiveObject.hxx"
70 //vtkStandardNewMacro(GEOM_Actor);
76 GEOM_Actor::GEOM_Actor():
77 // myDisplayMode(eWireframe),
80 myVertexActor(GEOM_DeviceActor::New(),true),
81 myVertexSource(GEOM_VertexSource::New(),true),
83 myIsolatedEdgeActor(GEOM_DeviceActor::New(),true),
84 myIsolatedEdgeSource(GEOM_EdgeSource::New(),true),
86 myOneFaceEdgeActor(GEOM_DeviceActor::New(),true),
87 myOneFaceEdgeSource(GEOM_EdgeSource::New(),true),
89 mySharedEdgeActor(GEOM_DeviceActor::New(),true),
90 mySharedEdgeSource(GEOM_EdgeSource::New(),true),
92 myWireframeFaceActor(GEOM_DeviceActor::New(),true),
93 myWireframeFaceSource(GEOM_WireframeFace::New(),true),
95 myShadingFaceActor(GEOM_DeviceActor::New(),true),
96 myShadingFaceSource(GEOM_ShadingFace::New(),true),
98 myHighlightActor(GEOM_DeviceActor::New(),true),
99 myAppendFilter(vtkAppendPolyData::New(),true),
100 myPolyDataMapper(vtkPolyDataMapper::New(),true),
102 myHighlightProp(vtkProperty::New()),
103 myPreHighlightProp(vtkProperty::New()),
104 myShadingFaceProp(vtkProperty::New()),
108 MESSAGE (this<< " GEOM_Actor::GEOM_Actor");
111 myPolyDataMapper->SetInput(myAppendFilter->GetOutput());
112 vtkProperty* aProperty;
114 myHighlightProp->SetAmbient(0.5);
115 myHighlightProp->SetDiffuse(0.3);
116 myHighlightProp->SetSpecular(0.2);
117 myHighlightProp->SetRepresentationToSurface();
118 myHighlightProp->SetAmbientColor(1, 1, 1);
119 myHighlightProp->SetDiffuseColor(1, 1, 1);
120 myHighlightProp->SetSpecularColor(0.5, 0.5, 0.5);
121 myHighlightProp->SetPointSize(SALOME_POINT_SIZE);
122 myHighlightActor->SetProperty(myHighlightProp.GetPointer());
124 this->myHighlightActor->SetInput(myAppendFilter->GetOutput(),false);
126 myPreHighlightProp->SetColor(0,1,1);
127 myPreHighlightProp->SetPointSize(SALOME_POINT_SIZE+2);
128 myPreHighlightProp->SetLineWidth(SALOME_LINE_WIDTH+1);
129 myPreHighlightProp->SetRepresentationToWireframe();
131 myAppendFilter->AddInput(myVertexSource->GetOutput());
132 myVertexActor->SetInput(myVertexSource->GetOutput(),false);
133 aProperty = myVertexActor->GetProperty();
134 aProperty->SetRepresentation(VTK_POINTS);
135 aProperty->SetPointSize(3);
136 aProperty->SetColor(1, 1, 0);
138 myAppendFilter->AddInput(myIsolatedEdgeSource->GetOutput());
139 myIsolatedEdgeActor->SetInput(myIsolatedEdgeSource->GetOutput(),false);
140 aProperty = myIsolatedEdgeActor->GetProperty();
141 aProperty->SetRepresentation(VTK_WIREFRAME);
142 aProperty->SetColor(1, 0, 0);
144 myAppendFilter->AddInput(myOneFaceEdgeSource->GetOutput());
145 myOneFaceEdgeActor->SetInput(myOneFaceEdgeSource->GetOutput(),false);
146 aProperty = myOneFaceEdgeActor->GetProperty();
147 aProperty->SetRepresentation(VTK_WIREFRAME);
148 aProperty->SetColor(0, 1, 0);
150 myAppendFilter->AddInput(mySharedEdgeSource->GetOutput());
151 mySharedEdgeActor->SetInput(mySharedEdgeSource->GetOutput(),false);
152 aProperty = mySharedEdgeActor->GetProperty();
153 aProperty->SetRepresentation(VTK_WIREFRAME);
154 aProperty->SetColor(1, 1, 0);
156 myAppendFilter->AddInput(myWireframeFaceSource->GetOutput());
157 myWireframeFaceActor->SetInput(myWireframeFaceSource->GetOutput(),false);
158 aProperty = myWireframeFaceActor->GetProperty();
159 aProperty->SetRepresentation(VTK_WIREFRAME);
160 aProperty->SetColor(0.5, 0.5, 0.5);
162 myShadingFaceActor->SetInput(myShadingFaceSource->GetOutput(),true);
164 myShadingFaceProp->SetRepresentation(VTK_SURFACE);
165 myShadingFaceProp->SetInterpolationToGouraud();
166 myShadingFaceProp->SetAmbient(1.0);
167 myShadingFaceProp->SetDiffuse(1.0);
168 myShadingFaceProp->SetSpecular(0.4);
169 myShadingFaceProp->SetAmbientColor(0.329412, 0.223529, 0.027451);
170 myShadingFaceProp->SetDiffuseColor(0.780392, 0.568627, 0.113725);
171 myShadingFaceProp->SetSpecularColor(0.992157, 0.941176, 0.807843);
173 myShadingFaceActor->SetProperty(myShadingFaceProp.GetPointer());
175 // Toggle display mode
176 setDisplayMode(0); // WIRE FRAME
181 GEOM_Actor::~GEOM_Actor()
184 MESSAGE (this<< " ~GEOM_Actor::GEOM_Actor");
186 myHighlightProp->Delete();
187 myPreHighlightProp->Delete();
188 myShadingFaceProp->Delete();
195 GEOM_Actor* anObject = new GEOM_Actor();
196 anObject->SetMapper(anObject->myPolyDataMapper.Get());
201 void Write(vtkPolyData* theDataSet, const char* theFileName){
202 vtkPolyDataWriter* aWriter = vtkPolyDataWriter::New();
203 MESSAGE ("Write - "<<theFileName<<"' : "<<theDataSet->GetNumberOfPoints()<<"; "<<theDataSet->GetNumberOfCells());
204 aWriter->SetInput(theDataSet);
205 aWriter->SetFileName(theFileName);
214 this->myVertexSource->Modified();
215 this->myIsolatedEdgeSource->Modified();
216 this->myOneFaceEdgeSource->Modified();
217 this->mySharedEdgeSource->Modified();
218 this->myWireframeFaceSource->Modified();
219 this->myShadingFaceSource->Modified();
224 SetMapper(vtkMapper* theMapper)
226 SALOME_Actor::SetMapper(theMapper);
231 AddToRender(vtkRenderer* theRenderer)
233 //SALOME_Actor::AddToRender(theRenderer);
235 theRenderer->AddActor(this);
237 this->myHighlightActor->AddToRender(theRenderer);
240 myShadingFaceActor->AddToRender(theRenderer);
241 myWireframeFaceActor->AddToRender(theRenderer);
243 mySharedEdgeActor->AddToRender(theRenderer);
244 myOneFaceEdgeActor->AddToRender(theRenderer);
245 myIsolatedEdgeActor->AddToRender(theRenderer);
247 myVertexActor->AddToRender(theRenderer);
252 RemoveFromRender(vtkRenderer* theRenderer)
254 //SALOME_Actor::RemoveFromRender(theRenderer);
257 theRenderer->RemoveActor(this);
259 myHighlightActor->RemoveFromRender(theRenderer);
260 myShadingFaceActor->RemoveFromRender(theRenderer);
261 myWireframeFaceActor->RemoveFromRender(theRenderer);
263 mySharedEdgeActor->RemoveFromRender(theRenderer);
264 myOneFaceEdgeActor->RemoveFromRender(theRenderer);
265 myIsolatedEdgeActor->RemoveFromRender(theRenderer);
267 myVertexActor->RemoveFromRender(theRenderer);
271 SetVisibility(false);
276 setDisplayMode(int theMode)
279 MESSAGE ( "GEOM_Actor::SetDisplayMode = "<<theMode );
281 VTKViewer_Actor::setDisplayMode(theMode);
282 SetVisibility(GetVisibility());
287 SetSelected(bool theIsSelected)
290 MESSAGE ( "GEOM_Actor::SetSelected = "<<theIsSelected );
293 myIsSelected = theIsSelected;
294 SetVisibility(GetVisibility());
299 SetVisibility(int theVisibility)
302 MESSAGE ( "GEOM_Actor::SetVisibility = "<<theVisibility <<" myIsSelected="<< myIsSelected
303 << " theVisibility="<<theVisibility<<" myIsPreselected="<<myIsPreselected );
306 SALOME_Actor::SetVisibility(theVisibility);
308 this->myHighlightActor->SetVisibility(theVisibility && (myIsSelected || myIsPreselected));
310 myShadingFaceActor->SetVisibility(theVisibility && (myDisplayMode == (int)eShading) && (!myIsSelected || !myIsPreselected));
311 myWireframeFaceActor->SetVisibility(theVisibility && (myDisplayMode ==(int)eWireframe) && !myIsSelected);
313 mySharedEdgeActor->SetVisibility(theVisibility && myDisplayMode == (int)eWireframe && !myIsSelected);
314 myOneFaceEdgeActor->SetVisibility(theVisibility && myDisplayMode == (int)eWireframe && !myIsSelected);
315 myIsolatedEdgeActor->SetVisibility(theVisibility && !myIsSelected);
317 myVertexActor->SetVisibility(theVisibility && !myIsSelected);// must be added new mode points
323 ::SetNbIsos(const int theNb[2])
325 myWireframeFaceSource->SetNbIso(theNb);
330 ::GetNbIsos(int &theNbU,int &theNbV)
332 myWireframeFaceSource->GetNbIso(theNbU, theNbV);
337 ::SetVectorMode(bool theMode)
339 myVectorMode = theMode;
340 myIsolatedEdgeSource->SetVectorMode(theMode);
341 myOneFaceEdgeSource->SetVectorMode(theMode);
342 mySharedEdgeSource->SetVectorMode(theMode);
355 SetDeflection(float theDeflection, bool theIsRelative)
357 myDeflection = theDeflection;
358 myIsRelative = theIsRelative;
360 GEOM::MeshShape2(myShape,myDeflection,myIsRelative);
365 void GEOM_Actor::SetShape (const TopoDS_Shape& theShape,
372 myVertexSource->Clear();
373 myIsolatedEdgeSource->Clear();
374 myOneFaceEdgeSource->Clear();
375 mySharedEdgeSource->Clear();
376 myWireframeFaceSource->Clear();
377 myShadingFaceSource->Clear();
379 TopExp_Explorer aVertexExp (theShape,TopAbs_VERTEX);
380 for (; aVertexExp.More(); aVertexExp.Next())
382 const TopoDS_Vertex& aVertex = TopoDS::Vertex(aVertexExp.Current());
383 myVertexSource->AddVertex(aVertex);
385 SetDeflection(theDeflection, theIsRelative);
387 // look if edges are free or shared
388 TopTools_IndexedDataMapOfShapeListOfShape anEdgeMap;
389 TopExp::MapShapesAndAncestors(theShape,TopAbs_EDGE,TopAbs_FACE,anEdgeMap);
391 GEOM::SetShape(theShape,anEdgeMap,theIsVector,
392 myIsolatedEdgeSource.Get(),
393 myOneFaceEdgeSource.Get(),
394 mySharedEdgeSource.Get(),
395 myWireframeFaceSource.Get(),
396 myShadingFaceSource.Get());
398 myIsolatedEdgeSource->IsEmpty() &&
399 myOneFaceEdgeSource->IsEmpty() &&
400 mySharedEdgeSource->IsEmpty() &&
401 myWireframeFaceSource->IsEmpty() &&
402 myShadingFaceSource->IsEmpty();
405 if((bool)myShape.Infinite() || isOnlyVertex ){
406 myVertexActor->GetDeviceActor()->SetInfinitive(true);
407 myHighlightActor->GetDeviceActor()->SetInfinitive(true);
412 void GEOM_Actor::setDeflection(double adef) {
414 MESSAGE ( "GEOM_Actor::setDeflection" );
416 SetDeflection((float)adef,GetIsRelative());
420 // warning! must be checked!
421 // SetHighlightProperty
422 // SetWireframeProperty
423 // SetShadingProperty
425 void GEOM_Actor::SetHighlightProperty(vtkProperty* Prop)
428 MESSAGE ( "GEOM_Actor::SetHighlightProperty" );
430 this->myHighlightActor->GetProperty()->DeepCopy(Prop);
434 void GEOM_Actor::SetWireframeProperty(vtkProperty* Prop)
437 MESSAGE ( this << " GEOM_Actor::SetWireframeProperty" );
440 myWireframeFaceActor->SetProperty(Prop);
443 void GEOM_Actor::SetShadingProperty(vtkProperty* Prop)
446 MESSAGE ( "GEOM_Actor::SetShadingProperty" );
448 myShadingFaceProp->DeepCopy(Prop);
452 void GEOM_Actor::Render(vtkRenderer *ren, vtkMapper *theMapper)
455 MESSAGE ( "GEOM_Actor::Render" );
461 /* render the property */
462 if (!this->Property) {
463 // force creation of a property
465 this->Property->SetInterpolation(1);
466 this->Property->SetRepresentationToSurface();
467 this->Property->SetAmbient(0.3);
468 this->Property->SetAmbientColor(0.88,0.86,0.2);
469 this->Property->SetDiffuseColor(0.99,0.7,0.21);
470 this->Property->SetSpecularColor(0.99,0.98,0.83);
473 switch(myDisplayMode){
475 myPreHighlightProp->SetRepresentationToWireframe();
476 myHighlightProp->SetRepresentationToWireframe();
479 myPreHighlightProp->SetRepresentationToSurface();
480 myHighlightProp->SetRepresentationToSurface();
486 this->myHighlightActor->SetProperty(myPreHighlightProp.GetPointer());
487 myShadingFaceActor->SetProperty(myPreHighlightProp.GetPointer());
489 this->myHighlightActor->SetProperty(myShadingFaceProp.GetPointer());
490 myShadingFaceActor->SetProperty(myShadingFaceProp.GetPointer());
494 this->myHighlightActor->SetProperty(myHighlightProp.GetPointer());
495 myShadingFaceActor->SetProperty(myHighlightProp.GetPointer());
498 this->Property->Render(this, ren);
499 if (this->BackfaceProperty) {
500 this->BackfaceProperty->BackfaceRender(this, ren);
501 this->Device->SetBackfaceProperty(this->BackfaceProperty);
503 this->Device->SetProperty(this->Property);
504 /* if(myShape.ShapeType() == TopAbs_VERTEX) {
506 //The parameter determine size of vertex actor relate to diagonal of RendererWindow
507 static vtkFloatingPointType delta = 0.01;
508 vtkFloatingPointType X1 = -1, Y1 = -1, Z1 = 0;
509 ren->ViewToWorld(X1,Y1,Z1);
510 vtkFloatingPointType X2 = +1, Y2 = +1, Z2 = 0;
511 ren->ViewToWorld(X2,Y2,Z2);
512 Z2 = sqrt((X2-X1)*(X2-X1) + (Y2-Y1)*(Y2-Y1) + (Z2-Z1)*(Z2-Z1));
513 this->SetScale(Z2*delta);
515 vtkMatrix4x4 *aMatrix = vtkMatrix4x4::New();
516 this->GetMatrix(ren->GetActiveCamera(), aMatrix);
517 this->Device->SetUserMatrix(aMatrix);
518 this->Device->Render(ren,theMapper);
521 this->Device->Render(ren, theMapper);
524 void GEOM_Actor::ReleaseGraphicsResources(vtkWindow *)
527 MESSAGE ( "GEOM_Actor::ReleaseGraphicsResources" );
533 void GEOM_Actor::ShallowCopy(vtkProp *prop)
536 MESSAGE ( "GEOM_Actor::ShallowCopy" );
538 GEOM_Actor *f = GEOM_Actor::SafeDownCast(prop);
541 this->SetShape(f->getTopo(),f->GetDeflection(),f->GetIsRelative());
545 this->SALOME_Actor::ShallowCopy(prop);
548 const TopoDS_Shape& GEOM_Actor::getTopo() {
550 MESSAGE ( "GEOM_Actor::getTopo" );
555 void GEOM_Actor::setInputShape(const TopoDS_Shape& ashape, double adef1,
556 int imode, bool isVector)
559 MESSAGE ( "GEOM_Actor::setInputShape" );
563 double GEOM_Actor::getDeflection()
566 MESSAGE ( "GEOM_Actor::getDeflection" );
568 return (double) GetDeflection();
572 double GEOM_Actor::isVector()
575 MESSAGE ( "GEOM_Actor::isVector" );
580 void GEOM_Actor::SubShapeOn()
583 MESSAGE ( "GEOM_Actor::SubShapeOn" );
587 void GEOM_Actor::SubShapeOff()
590 MESSAGE ( "GEOM_Actor::SubShapeOff" );
594 void GEOM_Actor::highlight(bool highlight)
597 MESSAGE ( this << " GEOM_Actor::highlight highlight="<<highlight );
599 SALOME_Actor::highlight(highlight);
602 void GEOM_Actor::SetOpacity(vtkFloatingPointType opa)
605 myShadingFaceProp->SetOpacity(opa);
606 myHighlightProp->SetOpacity(opa);
607 myPreHighlightProp->SetOpacity(opa);
608 myVertexActor->GetProperty()->SetOpacity(opa);
611 vtkFloatingPointType GEOM_Actor::GetOpacity()
614 return myShadingFaceProp->GetOpacity();
617 void GEOM_Actor::SetColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b)
620 myShadingFaceProp->SetColor(r,g,b); // shading color (Shading)
621 myIsolatedEdgeActor->GetProperty()->SetColor(r,g,b); // standalone edge color (Wireframe)
622 myVertexActor->GetProperty()->SetColor(r,g,b); // vertex actor (Shading/Wireframe)
623 myOneFaceEdgeActor->GetProperty()->SetColor(r,g,b); // standalone face edge color (Wireframe)
624 mySharedEdgeActor->GetProperty()->SetColor(r,g,b); // share edge color (Wireframe)
627 void GEOM_Actor::GetColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b)
630 vtkFloatingPointType aRGB[3];
631 myShadingFaceProp->GetColor(aRGB);
637 bool GEOM_Actor::IsInfinitive()
639 return ((bool)myShape.Infinite() || isOnlyVertex);
643 To map current selection to VTK representation
647 ::Highlight(bool theIsHighlight)
649 myIsSelected = theIsHighlight;
651 MESSAGE ( this << " GEOM_Actor::Highlight myIsSelected="<<myIsSelected );
654 SALOME_Actor::Highlight(theIsHighlight); // this method call ::highlight(theIsHighlight) in the end
655 SetVisibility(GetVisibility());
659 To process prehighlight (called from SVTK_InteractorStyle)
663 ::PreHighlight(vtkInteractorStyle *theInteractorStyle,
664 SVTK_SelectionEvent* theSelectionEvent,
668 MESSAGE ( this<<" GEOM_Actor::PreHighlight (3) theIsHighlight="<<theIsHighlight );
671 if ( !GetPickable() )
674 myPreHighlightActor->SetVisibility( false );
675 bool anIsPreselected = myIsPreselected;
677 Selection_Mode aSelectionMode = theSelectionEvent->mySelectionMode;
678 bool anIsChanged = (mySelectionMode != aSelectionMode);
680 if( !theIsHighlight ) {
681 SetPreSelected( false );
683 switch(aSelectionMode){
684 case ActorSelection :
686 // cout << "=============== " << myIO->getEntry() << endl;
687 int nbio = mySelector->IObjectCount();
688 // cout << " nbio = " << nbio << endl;
690 if( !mySelector->IsSelected( myIO ) ) {
691 // printf ("!!!!!!!!!!!!!!!!\n");
692 SetPreSelected( true );
700 mySelectionMode = aSelectionMode;
701 anIsChanged |= (anIsPreselected != myIsPreselected);
703 SetVisibility(GetVisibility());
708 To process highlight (called from SVTK_InteractorStyle)
712 ::Highlight(vtkInteractorStyle *theInteractorStyle,
713 SVTK_SelectionEvent* theSelectionEvent,
716 // define the selection of object
718 MESSAGE ( std::endl << this << " GEOM_Actor::Highlight (3) myIsSelected="<<myIsSelected );
720 bool aRet = SALOME_Actor::Highlight(theInteractorStyle,theSelectionEvent,theIsHighlight);
721 SetSelected(theIsHighlight);
723 SetPreSelected(false);
729 // Copy the follower's composite 4x4 matrix into the matrix provided.
730 void GEOM_Actor::GetMatrix(vtkCamera* theCam, vtkMatrix4x4 *result)
733 double Rx[3], Ry[3], Rz[3], p1[3];
734 vtkMatrix4x4 *matrix = vtkMatrix4x4::New();
738 this->GetOrientation();
739 this->Transform->Push();
740 this->Transform->PostMultiply();
741 this->Transform->Identity();
743 // apply user defined matrix last if there is one
744 if (this->UserMatrix)
746 this->Transform->Concatenate(this->UserMatrix);
749 this->Transform->Translate(-this->Origin[0],
753 this->Transform->Scale(this->Scale[0],
758 this->Transform->RotateY(this->Orientation[1]);
759 this->Transform->RotateX(this->Orientation[0]);
760 this->Transform->RotateZ(this->Orientation[2]);
766 pos = theCam->GetPosition();
767 vup = theCam->GetViewUp();
769 if (theCam->GetParallelProjection())
771 theCam->GetDirectionOfProjection(Rz);
776 (pos[0] - this->Position[0])*(pos[0] - this->Position[0]) +
777 (pos[1] - this->Position[1])*(pos[1] - this->Position[1]) +
778 (pos[2] - this->Position[2])*(pos[2] - this->Position[2]));
779 for (i = 0; i < 3; i++)
781 Rz[i] = (pos[i] - this->Position[i])/distance;
785 vtkMath::Cross(vup,Rz,Rx);
786 vtkMath::Normalize(Rx);
787 vtkMath::Cross(Rz,Rx,Ry);
789 matrix->Element[0][0] = Rx[0];
790 matrix->Element[1][0] = Rx[1];
791 matrix->Element[2][0] = Rx[2];
792 matrix->Element[0][1] = Ry[0];
793 matrix->Element[1][1] = Ry[1];
794 matrix->Element[2][1] = Ry[2];
795 matrix->Element[0][2] = Rz[0];
796 matrix->Element[1][2] = Rz[1];
797 matrix->Element[2][2] = Rz[2];
799 this->Transform->Concatenate(matrix);
802 // translate to projection reference point PRP
803 // this is the camera's position blasted through
804 // the current matrix
805 p1[0] = this->Origin[0] + this->Position[0];
806 p1[1] = this->Origin[1] + this->Position[1];
807 p1[2] = this->Origin[2] + this->Position[2];
809 this->Transform->Translate(p1[0],p1[1],p1[2]);
810 this->Transform->GetMatrix(result);
813 this->Transform->Pop();