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[modules/geom.git] / src / OBJECT / GEOM_Actor.cxx
1 // Copyright (C) 2007-2013  CEA/DEN, EDF R&D, OPEN CASCADE
2 //
3 // Copyright (C) 2003-2007  OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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5 //
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22
23 //  GEOM OBJECT : interactive object for Geometry entities visualization
24 //  File   : GEOM_Actor.cxx
25 //  Author : Christophe ATTANASIO
26 //  Module : GEOM
27 //
28 /*!
29   \class GEOM_Actor GEOM_Actor.h
30   \brief This class allows to display an OpenCASCADE CAD model in a VTK viewer.
31 */
32 #include "GEOM_Actor.h" 
33  
34 #include "GEOM_DeviceActor.h" 
35 #include "GEOM_VertexSource.h" 
36 #include "GEOM_EdgeSource.h" 
37 #include "GEOM_WireframeFace.h" 
38 #include "GEOM_ShadingFace.h"
39 #include "GEOM_PainterPolyDataMapper.h"
40 #include "SVTK_Actor.h"
41
42 #include <OCC2VTK_Tools.h>
43
44 #include <vtkObjectFactory.h> 
45 #include <vtkRenderer.h> 
46 #include <vtkProperty.h> 
47 #include <vtkPointPicker.h>
48 #include <vtkCellPicker.h>
49  
50 #include <TopAbs_ShapeEnum.hxx>
51 #include <TopExp_Explorer.hxx>
52 #include <TopoDS.hxx>
53 #include <BRep_Tool.hxx>
54 #include <TopExp.hxx>
55  
56 #include <vtkPolyDataWriter.h> 
57  
58 #include <vtkAppendPolyData.h>  
59 #include <vtkPolyDataMapper.h>  
60 #include <vtkPolyData.h>  
61 #include <vtkTransform.h>
62 #include <vtkMatrix4x4.h>
63 #include <vtkMath.h>
64 #include <vtkCamera.h>
65
66 #include "utilities.h"
67
68 #include "SALOME_InteractiveObject.hxx"
69
70 //vtkStandardNewMacro(GEOM_Actor);
71
72 #ifndef MYDEBUG
73 //#define MYDEBUG
74 #endif
75
76 GEOM_Actor::GEOM_Actor(): 
77   isOnlyVertex(false),
78
79   myDeflection(-1),
80   myIsForced(false),
81
82   //  myDisplayMode(eWireframe), 
83   myIsSelected(false), 
84   myVectorMode(false),
85
86   myVertexActor(GEOM_DeviceActor::New(),true), 
87   myVertexSource(GEOM_VertexSource::New(),true), 
88  
89   myIsolatedEdgeActor(GEOM_DeviceActor::New(),true), 
90   myIsolatedEdgeSource(GEOM_EdgeSource::New(),true), 
91  
92   myOneFaceEdgeActor(GEOM_DeviceActor::New(),true), 
93   myOneFaceEdgeSource(GEOM_EdgeSource::New(),true), 
94  
95   mySharedEdgeActor(GEOM_DeviceActor::New(),true), 
96   mySharedEdgeSource(GEOM_EdgeSource::New(),true), 
97  
98   myWireframeFaceActor(GEOM_DeviceActor::New(),true), 
99   myWireframeFaceSource(GEOM_WireframeFace::New(),true), 
100  
101   myShadingFaceActor(GEOM_DeviceActor::New(),true), 
102   myShadingFaceSource(GEOM_ShadingFace::New(),true), 
103  
104   myHighlightActor(GEOM_DeviceActor::New(),true), 
105   myAppendFilter(vtkAppendPolyData::New(),true), 
106   // Use mapper as an instance of GEOM_PainterPolyDataMapper class
107   // to prevent drawing of mappers' content (due to an empty definition
108   // of GEOM_PainterPolyDataMapper::RenderPiece(...)).
109   // !!! Presentation of GEOM_Actor is drawing only with help of actors
110   // defined in this class !!!
111   myPolyDataMapper(GEOM_PainterPolyDataMapper::New(),true),
112
113   myHighlightProp(vtkProperty::New()),
114   myPreHighlightProp(vtkProperty::New()),
115   myShadingFaceProp(vtkProperty::New()),
116   myShadingBackFaceProp(vtkProperty::New())
117
118 #ifdef MYDEBUG
119   MESSAGE (this<< " GEOM_Actor::GEOM_Actor");
120 #endif
121
122   myPolyDataMapper->SetInputConnection(myAppendFilter->GetOutputPort()); 
123   vtkProperty* aProperty; 
124
125   myHighlightProp->SetAmbient(0.5);
126   myHighlightProp->SetDiffuse(0.3);
127   myHighlightProp->SetSpecular(0.2);
128   myHighlightProp->SetRepresentationToSurface();
129   myHighlightProp->SetAmbientColor(1, 1, 1);
130   myHighlightProp->SetDiffuseColor(1, 1, 1);
131   myHighlightProp->SetSpecularColor(0.5, 0.5, 0.5);
132   myHighlightProp->SetPointSize(SALOME_POINT_SIZE);
133   myHighlightActor->SetProperty(myHighlightProp.GetPointer());
134
135   this->myHighlightActor->SetInput(myAppendFilter->GetOutputPort(),false);
136
137   myPreHighlightProp->SetColor(0,1,1);
138   myPreHighlightProp->SetPointSize(SALOME_POINT_SIZE+2);
139   myPreHighlightProp->SetLineWidth(SALOME_LINE_WIDTH+1);
140   myPreHighlightProp->SetRepresentationToWireframe();
141
142   myAppendFilter->AddInputConnection(myVertexSource->GetOutputPort()); 
143   myVertexActor->SetInput(myVertexSource->GetOutputPort(),false); 
144   aProperty = myVertexActor->GetProperty(); 
145   aProperty->SetRepresentation(VTK_POINTS); 
146   aProperty->SetPointSize(3); 
147   aProperty->SetColor(1, 1, 0);
148  
149   myAppendFilter->AddInputConnection(myIsolatedEdgeSource->GetOutputPort());
150   myIsolatedEdgeActor->SetInput(myIsolatedEdgeSource->GetOutputPort(),false); 
151   aProperty = myIsolatedEdgeActor->GetProperty(); 
152   aProperty->SetRepresentation(VTK_WIREFRAME); 
153   myIsolatedEdgeColor[0] = 1; myIsolatedEdgeColor[1] = 0; myIsolatedEdgeColor[2] = 0;
154   aProperty->SetColor(myIsolatedEdgeColor[0], myIsolatedEdgeColor[1], myIsolatedEdgeColor[2]);
155  
156   myAppendFilter->AddInputConnection(myOneFaceEdgeSource->GetOutputPort());
157   myOneFaceEdgeActor->SetInput(myOneFaceEdgeSource->GetOutputPort(),false); 
158   aProperty = myOneFaceEdgeActor->GetProperty(); 
159   aProperty->SetRepresentation(VTK_WIREFRAME); 
160   myOneFaceEdgeColor[0] = 0; myOneFaceEdgeColor[1] = 1; myOneFaceEdgeColor[2] = 0;
161   aProperty->SetColor(myOneFaceEdgeColor[0], myOneFaceEdgeColor[1], myOneFaceEdgeColor[2]);
162  
163   myAppendFilter->AddInputConnection(mySharedEdgeSource->GetOutputPort()); 
164   mySharedEdgeActor->SetInput(mySharedEdgeSource->GetOutputPort(),false); 
165   aProperty = mySharedEdgeActor->GetProperty(); 
166   aProperty->SetRepresentation(VTK_WIREFRAME); 
167   mySharedEdgeColor[0] = 1; mySharedEdgeColor[1] = 1; mySharedEdgeColor[2] = 0;
168   aProperty->SetColor(mySharedEdgeColor[0], mySharedEdgeColor[1], mySharedEdgeColor[2]);
169  
170   myAppendFilter->AddInputConnection(myWireframeFaceSource->GetOutputPort()); 
171   myWireframeFaceActor->SetInput(myWireframeFaceSource->GetOutputPort(),false); 
172   aProperty = myWireframeFaceActor->GetProperty(); 
173   aProperty->SetRepresentation(VTK_WIREFRAME); 
174   aProperty->SetColor(0.5, 0.5, 0.5);
175
176   myShadingFaceActor->SetInput(myShadingFaceSource->GetOutputPort(),true); 
177
178   myShadingFaceProp->SetRepresentation(VTKViewer::Representation::Surface); 
179   myShadingFaceProp->SetInterpolationToGouraud(); 
180   myShadingFaceProp->SetAmbient(1.0);
181   myShadingFaceProp->SetDiffuse(1.0);
182   myShadingFaceProp->SetSpecular(0.4);
183   myShadingFaceProp->SetAmbientColor(0.329412, 0.223529, 0.027451);
184   myShadingFaceProp->SetDiffuseColor(0.780392, 0.568627, 0.113725);
185   myShadingFaceProp->SetSpecularColor(0.992157, 0.941176, 0.807843);
186
187   myShadingFaceActor->SetProperty(myShadingFaceProp.GetPointer());
188
189   myNbIsos[0] = -1;
190   myNbIsos[1] = -1;
191
192   // Toggle display mode 
193   setDisplayMode(0); // WIRE FRAME
194   SetVectorMode(0);  //
195
196  
197  
198 GEOM_Actor::~GEOM_Actor() 
199
200 #ifdef MYDEBUG
201   MESSAGE (this<< " ~GEOM_Actor::GEOM_Actor");
202 #endif
203   myHighlightProp->Delete();
204   myPreHighlightProp->Delete();
205   myShadingFaceProp->Delete();
206   myShadingBackFaceProp->Delete();
207
208  
209 GEOM_Actor*  
210 GEOM_Actor:: 
211 New() 
212
213   GEOM_Actor* anObject = new GEOM_Actor(); 
214   anObject->SetMapper(anObject->myPolyDataMapper.Get()); 
215   return anObject; 
216
217  
218  
219 void Write(vtkPolyData* theDataSet, const char* theFileName){ 
220   vtkPolyDataWriter* aWriter = vtkPolyDataWriter::New(); 
221   MESSAGE ("Write - "<<theFileName<<"' : "<<theDataSet->GetNumberOfPoints()<<"; "<<theDataSet->GetNumberOfCells()); 
222   aWriter->SetInputData(theDataSet); 
223   aWriter->SetFileName(theFileName); 
224   //aWriter->Write(); 
225   aWriter->Delete(); 
226
227  
228 void 
229 GEOM_Actor:: 
230 SetModified() 
231
232   this->myVertexSource->Modified(); 
233   this->myIsolatedEdgeSource->Modified(); 
234   this->myOneFaceEdgeSource->Modified(); 
235   this->mySharedEdgeSource->Modified(); 
236   this->myWireframeFaceSource->Modified(); 
237   this->myShadingFaceSource->Modified(); 
238
239
240 void  
241 GEOM_Actor:: 
242 SetMapper(vtkMapper* theMapper) 
243
244   SALOME_Actor::SetMapper(theMapper); 
245
246
247 void 
248 GEOM_Actor:: 
249 AddToRender(vtkRenderer* theRenderer)
250 {
251   //SALOME_Actor::AddToRender(theRenderer);
252   
253   theRenderer->AddActor(this); 
254  
255   this->myHighlightActor->AddToRender(theRenderer); 
256   
257
258   myShadingFaceActor->AddToRender(theRenderer); 
259   myWireframeFaceActor->AddToRender(theRenderer); 
260  
261   mySharedEdgeActor->AddToRender(theRenderer); 
262   myOneFaceEdgeActor->AddToRender(theRenderer); 
263   myIsolatedEdgeActor->AddToRender(theRenderer); 
264  
265   myVertexActor->AddToRender(theRenderer); 
266 }
267  
268 void 
269 GEOM_Actor:: 
270 RemoveFromRender(vtkRenderer* theRenderer)
271 {
272   //SALOME_Actor::RemoveFromRender(theRenderer);
273
274   
275   theRenderer->RemoveActor(this);
276
277   myHighlightActor->RemoveFromRender(theRenderer); 
278   myShadingFaceActor->RemoveFromRender(theRenderer); 
279   myWireframeFaceActor->RemoveFromRender(theRenderer); 
280  
281   mySharedEdgeActor->RemoveFromRender(theRenderer); 
282   myOneFaceEdgeActor->RemoveFromRender(theRenderer); 
283   myIsolatedEdgeActor->RemoveFromRender(theRenderer); 
284  
285   myVertexActor->RemoveFromRender(theRenderer);
286
287   
288   SetSelected(false);
289   SetVisibility(false);
290 }
291
292 void  
293 GEOM_Actor:: 
294 setDisplayMode(int theMode) 
295
296 #ifdef MYDEBUG
297   MESSAGE ( "GEOM_Actor::setDisplayMode = "<<theMode );
298 #endif
299   
300   if ( theMode == (int)eShading || theMode == (int)eShadingWithEdges ) {
301     // Temporary store number of iso lines in order to recover its later 
302     // when display mode is changed to 'Wirefame'
303     // Iso lines are not displayed in 'Shading' and 'Shading with edges' modes.
304     StoreIsoNumbers();
305
306     // Reset number of iso lines to 0
307     ResetIsoNumbers();
308   }
309
310   if ( theMode == (int)eShadingWithEdges ) {
311     // Coloring edges
312     myIsolatedEdgeActor->GetProperty()->SetColor(myEdgesInShadingColor[0],
313                                                  myEdgesInShadingColor[1],
314                                                  myEdgesInShadingColor[2]);
315     myOneFaceEdgeActor->GetProperty()->SetColor(myEdgesInShadingColor[0],
316                                                 myEdgesInShadingColor[1],
317                                                 myEdgesInShadingColor[2]);
318     mySharedEdgeActor->GetProperty()->SetColor(myEdgesInShadingColor[0],
319                                                myEdgesInShadingColor[1],
320                                                myEdgesInShadingColor[2]);
321   }
322   else {
323     // Restore number of iso-lines
324     RestoreIsoNumbers();
325
326     // Coloring edges
327     myIsolatedEdgeActor->GetProperty()->SetColor(myIsolatedEdgeColor[0],
328                                                  myIsolatedEdgeColor[1],
329                                                  myIsolatedEdgeColor[2]);
330     mySharedEdgeActor->GetProperty()->SetColor(myIsolatedEdgeColor[0],
331                                                myIsolatedEdgeColor[1],
332                                                myIsolatedEdgeColor[2]);
333     myOneFaceEdgeActor->GetProperty()->SetColor(myOneFaceEdgeColor[0],
334                                                myOneFaceEdgeColor[1],
335                                                myOneFaceEdgeColor[2]);
336   }
337
338   VTKViewer_Actor::setDisplayMode(theMode);
339   SetVisibility(GetVisibility()); 
340
341
342 void  
343 GEOM_Actor:: 
344 SetSelected(bool theIsSelected) 
345
346 #ifdef MYDEBUG
347   MESSAGE ( "GEOM_Actor::SetSelected = "<<theIsSelected  );
348 #endif
349
350   myIsSelected = theIsSelected; 
351   SetVisibility(GetVisibility()); 
352
353
354 void  
355 GEOM_Actor:: 
356 SetVisibility(int theVisibility) 
357
358 #ifdef MYDEBUG
359   MESSAGE ( "GEOM_Actor::SetVisibility = "<<theVisibility <<"  myIsSelected="<< myIsSelected
360             << " theVisibility="<<theVisibility<<" myIsPreselected="<<myIsPreselected );
361 #endif
362
363   SALOME_Actor::SetVisibility(theVisibility);
364
365   this->myHighlightActor->SetVisibility(theVisibility && (myIsSelected || myIsPreselected));
366   
367   myShadingFaceActor->SetVisibility(theVisibility && (myDisplayMode == (int)eShading || myDisplayMode == (int)eShadingWithEdges) && (!myIsSelected || !myIsPreselected)); 
368   myWireframeFaceActor->SetVisibility(theVisibility && (myDisplayMode == (int)eWireframe) && !myIsSelected);
369
370   mySharedEdgeActor->SetVisibility(theVisibility && (myDisplayMode == (int)eWireframe || myDisplayMode == (int)eShadingWithEdges) && !myIsSelected);
371   myOneFaceEdgeActor->SetVisibility(theVisibility && (myDisplayMode == (int)eWireframe || myDisplayMode == (int)eShadingWithEdges) && !myIsSelected);
372   myIsolatedEdgeActor->SetVisibility(theVisibility && !myIsSelected);
373
374   myVertexActor->SetVisibility(theVisibility && myDisplayMode == (int)eWireframe && !myIsSelected);// must be added new mode points
375 }
376  
377
378 void
379 GEOM_Actor
380 ::SetNbIsos(const int theNb[2])
381 {
382   myWireframeFaceSource->SetNbIso(theNb);
383 }
384
385 void
386 GEOM_Actor
387 ::GetNbIsos(int &theNbU,int &theNbV)
388 {
389   myWireframeFaceSource->GetNbIso(theNbU, theNbV);
390 }
391
392 void
393 GEOM_Actor
394 ::SetVectorMode(bool theMode)
395 {
396   myVectorMode = theMode;
397   myIsolatedEdgeSource->SetVectorMode(theMode);
398   myOneFaceEdgeSource->SetVectorMode(theMode);
399   mySharedEdgeSource->SetVectorMode(theMode);
400   SetModified();
401 }
402
403 bool
404 GEOM_Actor
405 ::GetVectorMode()
406 {
407   return myVectorMode;
408 }
409
410 void  
411 GEOM_Actor:: 
412 SetDeflection(float theDeflection) 
413
414   if( myDeflection == theDeflection ) 
415     return;
416     
417   myDeflection = theDeflection; 
418  
419   GEOM::MeshShape(myShape,myDeflection);
420   
421   SetModified(); 
422 }
423
424 void GEOM_Actor::SetShape (const TopoDS_Shape& theShape,
425                            float theDeflection,
426                            bool theIsVector)
427 {
428   myShape = theShape;
429
430   myVertexSource->Clear();
431   myIsolatedEdgeSource->Clear();
432   myOneFaceEdgeSource->Clear();
433   mySharedEdgeSource->Clear();
434   myWireframeFaceSource->Clear();
435   myShadingFaceSource->Clear();
436
437   TopExp_Explorer aVertexExp (theShape,TopAbs_VERTEX);
438   for (; aVertexExp.More(); aVertexExp.Next())
439   {
440      const TopoDS_Vertex& aVertex = TopoDS::Vertex(aVertexExp.Current());
441      myVertexSource->AddVertex(aVertex);
442   }
443   
444   SetDeflection(theDeflection);
445
446   // look if edges are free or shared
447   TopTools_IndexedDataMapOfShapeListOfShape anEdgeMap;
448   TopExp::MapShapesAndAncestors(theShape,TopAbs_EDGE,TopAbs_FACE,anEdgeMap);
449   
450   GEOM::SetShape(theShape,anEdgeMap,theIsVector,
451                  myIsolatedEdgeSource.Get(),
452                  myOneFaceEdgeSource.Get(),
453                  mySharedEdgeSource.Get(),
454                  myWireframeFaceSource.Get(),
455                  myShadingFaceSource.Get());
456   isOnlyVertex =  
457     myIsolatedEdgeSource->IsEmpty() &&
458     myOneFaceEdgeSource->IsEmpty() &&
459     mySharedEdgeSource->IsEmpty() &&
460     myWireframeFaceSource->IsEmpty() &&
461     myShadingFaceSource->IsEmpty();
462
463   
464   if((bool)myShape.Infinite() || isOnlyVertex ){
465     myVertexActor->GetDeviceActor()->SetInfinitive(true);
466     myHighlightActor->GetDeviceActor()->SetInfinitive(true);
467   }
468
469   // 0051777: TC7.2.0: Element could not be selected in Hypothesis Construction
470   myAppendFilter->Update();
471 }
472
473 // OLD METHODS
474 void GEOM_Actor::setDeflection(double adef) {
475 #ifdef MYDEBUG
476   MESSAGE ( "GEOM_Actor::setDeflection" );
477 #endif
478   SetDeflection((float)adef);
479 }
480
481
482 // warning! must be checked!
483 // SetHighlightProperty
484 // SetWireframeProperty
485 // SetShadingProperty
486
487 void GEOM_Actor::SetHighlightProperty(vtkProperty* Prop)
488 {
489 #ifdef MYDEBUG
490   MESSAGE ( "GEOM_Actor::SetHighlightProperty" );
491 #endif
492   this->myHighlightActor->GetProperty()->DeepCopy(Prop);
493   
494 }
495
496 void GEOM_Actor::SetWireframeProperty(vtkProperty* Prop)
497 {
498 #ifdef MYDEBUG
499   MESSAGE ( this << " GEOM_Actor::SetWireframeProperty" );
500 #endif
501   // must be filled
502   myWireframeFaceActor->SetProperty(Prop);
503 }
504
505
506 vtkProperty* GEOM_Actor::GetWireframeProperty()
507 {
508   return myWireframeFaceActor->GetProperty();
509 }
510
511 vtkProperty* GEOM_Actor::GetIsolatedEdgeProperty()
512 {
513   return myIsolatedEdgeActor->GetProperty();
514 }
515
516 vtkProperty* GEOM_Actor::GetVertexProperty()
517 {
518   return myVertexActor->GetProperty();
519 }
520
521 vtkProperty* GEOM_Actor::GetSharedEdgeProperty()
522 {
523   return mySharedEdgeActor->GetProperty();
524 }
525
526 vtkProperty* GEOM_Actor::GetFaceEdgeProperty()
527 {
528   return myOneFaceEdgeActor->GetProperty();
529 }
530
531 void GEOM_Actor::SetShadingProperty(vtkProperty* Prop)
532 {
533 #ifdef MYDEBUG
534   MESSAGE ( "GEOM_Actor::SetShadingProperty" );
535 #endif
536   myShadingFaceProp->DeepCopy(Prop);
537 }
538
539
540 vtkProperty* GEOM_Actor::GetShadingProperty()
541 {
542   return myShadingFaceProp;
543 }
544
545
546 void GEOM_Actor::Render(vtkRenderer *ren, vtkMapper *theMapper)
547 {
548 #ifdef MYDEBUG
549   MESSAGE ( "GEOM_Actor::Render" );
550 #endif
551
552   if(!GetVisibility())
553     return;
554
555   /* render the property */
556   if (!this->Property) {
557     // force creation of a property
558     this->GetProperty();
559     this->Property->SetInterpolation(1);
560     this->Property->SetRepresentationToSurface();
561     this->Property->SetAmbient(0.3);
562     this->Property->SetAmbientColor(0.88,0.86,0.2);
563     this->Property->SetDiffuseColor(0.99,0.7,0.21);
564     this->Property->SetSpecularColor(0.99,0.98,0.83);
565   }
566
567   switch(myDisplayMode){
568   case eWireframe://wireframe
569     myPreHighlightProp->SetRepresentationToWireframe();
570     myHighlightProp->SetRepresentationToWireframe();
571     break;
572   case eShading://shading
573   case eShadingWithEdges://shading with edges
574     myPreHighlightProp->SetRepresentationToSurface();
575     myHighlightProp->SetRepresentationToSurface();
576     myShadingFaceProp->SetRepresentationToSurface();
577     myShadingBackFaceProp->SetRepresentationToSurface();
578     break;
579   }
580
581   if(!myIsSelected){
582     if(myIsPreselected){
583       this->myHighlightActor->SetProperty(myPreHighlightProp.GetPointer());
584       myShadingFaceActor->SetProperty(myPreHighlightProp.GetPointer());
585       myShadingFaceActor->SetBackfaceProperty(myPreHighlightProp.GetPointer());
586     } else {
587       this->myHighlightActor->SetProperty(myShadingFaceProp.GetPointer());
588       myShadingFaceActor->SetProperty(myShadingFaceProp.GetPointer());
589       myShadingFaceActor->SetBackfaceProperty(myShadingBackFaceProp.GetPointer());
590     }
591   }
592   else{
593     this->myHighlightActor->SetProperty(myHighlightProp.GetPointer());
594     myShadingFaceActor->SetProperty(myHighlightProp.GetPointer());
595     myShadingFaceActor->SetBackfaceProperty(myHighlightProp.GetPointer());
596   }
597
598   this->Property->Render(this, ren);
599   if (this->BackfaceProperty) {
600     this->BackfaceProperty->BackfaceRender(this, ren);
601     this->Device->SetBackfaceProperty(this->BackfaceProperty);
602   }
603   this->Device->SetProperty(this->Property);
604   /*  if(myShape.ShapeType() == TopAbs_VERTEX) {
605     if(ren){
606       //The parameter determine size of vertex actor relate to diagonal of RendererWindow
607       static double delta = 0.01;
608       double X1 = -1, Y1 = -1, Z1 = 0;
609       ren->ViewToWorld(X1,Y1,Z1);
610       double X2 = +1, Y2 = +1, Z2 = 0;
611       ren->ViewToWorld(X2,Y2,Z2);
612       Z2 = sqrt((X2-X1)*(X2-X1) + (Y2-Y1)*(Y2-Y1) + (Z2-Z1)*(Z2-Z1));
613       this->SetScale(Z2*delta);
614     }
615     vtkMatrix4x4 *aMatrix = vtkMatrix4x4::New();
616     this->GetMatrix(ren->GetActiveCamera(), aMatrix);
617     this->Device->SetUserMatrix(aMatrix);
618     this->Device->Render(ren,theMapper);
619     aMatrix->Delete();    
620     } else*/
621     this->Device->Render(ren, theMapper);
622 }
623
624 void GEOM_Actor::ReleaseGraphicsResources(vtkWindow *)
625 {
626 #ifdef MYDEBUG
627   MESSAGE ( "GEOM_Actor::ReleaseGraphicsResources" );
628 #endif  
629 }
630
631
632
633 void GEOM_Actor::ShallowCopy(vtkProp *prop)
634 {
635 #ifdef MYDEBUG
636   MESSAGE ( "GEOM_Actor::ShallowCopy" );
637 #endif
638   GEOM_Actor *f = GEOM_Actor::SafeDownCast(prop);
639   if ( f != NULL )
640     {
641       this->SetShape(f->getTopo(),f->GetDeflection());
642     }
643
644   // Now do superclass
645   this->SALOME_Actor::ShallowCopy(prop);
646 }
647
648 const TopoDS_Shape& GEOM_Actor::getTopo() {
649 #ifdef MYDEBUG
650   MESSAGE ( "GEOM_Actor::getTopo" );
651 #endif
652   return myShape;
653 }
654
655 void GEOM_Actor::setInputShape(const TopoDS_Shape& ashape, double adef1,
656                                int imode, bool isVector)
657 {
658 #ifdef MYDEBUG
659   MESSAGE ( "GEOM_Actor::setInputShape" );
660 #endif
661 }
662
663 double GEOM_Actor::getDeflection()
664 {
665 #ifdef MYDEBUG
666   MESSAGE ( "GEOM_Actor::getDeflection" );
667 #endif
668   return (double) GetDeflection();
669 }
670
671
672 double GEOM_Actor::isVector()
673 {
674 #ifdef MYDEBUG
675   MESSAGE ( "GEOM_Actor::isVector" );
676 #endif  
677   return 0;
678 }
679
680 void GEOM_Actor::SubShapeOn()
681 {
682 #ifdef MYDEBUG
683   MESSAGE ( "GEOM_Actor::SubShapeOn" );
684 #endif  
685 }
686
687 void GEOM_Actor::SubShapeOff()
688 {
689 #ifdef MYDEBUG
690   MESSAGE ( "GEOM_Actor::SubShapeOff" );
691 #endif
692 }
693
694 void GEOM_Actor::highlight(bool highlight)
695 {
696 #ifdef MYDEBUG
697   MESSAGE ( this << " GEOM_Actor::highlight highlight="<<highlight );
698 #endif
699   SALOME_Actor::highlight(highlight);  
700 }
701
702 void GEOM_Actor::SetOpacity(double opa)
703 {
704   // enk:tested OK
705   myShadingFaceProp->SetOpacity(opa);
706   myShadingBackFaceProp->SetOpacity(opa);
707   myHighlightProp->SetOpacity(opa);
708   myPreHighlightProp->SetOpacity(opa);
709   myVertexActor->GetProperty()->SetOpacity(opa);
710 }
711
712 double GEOM_Actor::GetOpacity()
713 {
714   // enk:tested OK
715   return myShadingFaceProp->GetOpacity(); 
716 }
717
718 void GEOM_Actor::SetColor(double r,double g,double b)
719 {
720   // set the same color to all sub-actors:
721   // - points
722   // - standalone edges
723   // - shared edges
724   // - free edges
725   // - shading color (front and back faces)
726   SetPointColor(r, g, b);
727   SetIsolatedEdgeColor(r, g, b);
728   SetSharedEdgeColor(r, g, b);
729   SetFreeEdgeColor(r, g, b);
730   myShadingFaceProp->SetColor(r,g,b);     // shading color
731   myShadingBackFaceProp->SetColor(r,g,b); // back face shading color
732 }
733
734 void GEOM_Actor::GetColor(double& r,double& g,double& b)
735 {
736   double aRGB[3];
737   myShadingFaceProp->GetColor(aRGB);
738   r = aRGB[0];
739   g = aRGB[1];
740   b = aRGB[2];
741 }
742
743 /*!
744   \brief Set color of points
745   Points actor is shown in Wireframe mode only, see SetVisibility()
746 */
747 void GEOM_Actor::SetPointColor(double r,  double g,  double b)
748 {
749   myVertexActor->GetProperty()->SetColor(r, g, b);
750 }
751
752 /*!
753   \brief Set color of standalone edges, wires, vectors
754   This actor is shown in all display mode, see SetVisibility()
755   TODO: check - this color seems to be used not only for standalone edges
756 */
757 void GEOM_Actor::SetIsolatedEdgeColor(double r, double g,  double b)
758 {
759   myIsolatedEdgeColor[0] = r; myIsolatedEdgeColor[1] = g; myIsolatedEdgeColor[2] = b;
760   if ( myDisplayMode != (int)eShadingWithEdges )
761     myIsolatedEdgeActor->GetProperty()->SetColor(r, g, b);
762 }
763
764 /*!
765   \brief Set color of shared edges
766   This actor is shown only in wireframe and shading+edges display modes, see SetVisibility()
767   TODO: check - this seems to be not working currently
768 */
769 void GEOM_Actor::SetSharedEdgeColor(double r, double g, double b)
770 {
771   mySharedEdgeColor[0] = r; mySharedEdgeColor[1] = g; mySharedEdgeColor[2] = b;
772   if ( myDisplayMode != (int)eShadingWithEdges )
773     mySharedEdgeActor->GetProperty()->SetColor(r, g, b);
774 }
775
776 /*!
777   \brief Set color of edges for standalone faces
778   This actor is shown only in wireframe and shading+edges display modes, see SetVisibility()
779   TODO: this color should be used not only for faces
780 */
781 void GEOM_Actor::SetFreeEdgeColor(double r, double g, double b)
782 {
783   myOneFaceEdgeColor[0] = r; myOneFaceEdgeColor[1] = g; myOneFaceEdgeColor[2] = b;
784   if ( myDisplayMode != (int)eShadingWithEdges )
785     myOneFaceEdgeActor->GetProperty()->SetColor(r, g, b);
786 }
787
788 /*!
789   \brief Set color of iso-lines
790   This actor is shown only in wireframe display mode, see SetVisibility()
791 */
792 void GEOM_Actor::SetIsosColor(double r, double g, double b)
793 {
794   myWireframeFaceActor->GetProperty()->SetColor(r, g, b);
795 }
796
797 void GEOM_Actor::SetMaterial(std::vector<vtkProperty*> theProps)
798 {
799   // we set material properties as back and front material
800   int aSize = theProps.size();
801
802   if ( aSize < 1 || aSize > 2)
803     return;
804
805   // theProps[0] -- front material properties
806   // theProps[1] -- back material properties (if exist)
807
808   double aCoefnt;
809
810   // Set reflection coefficients
811   aCoefnt = theProps[0]->GetAmbient();
812   myShadingFaceProp->SetAmbient(aCoefnt);
813   myVertexActor->GetProperty()->SetAmbient(aCoefnt);
814   if ( aSize == 2 )
815     aCoefnt = theProps[1]->GetAmbient();
816   myShadingBackFaceProp->SetAmbient(aCoefnt);
817
818   // Set diffuse coefficients
819   aCoefnt = theProps[0]->GetDiffuse();
820   myShadingFaceProp->SetDiffuse(aCoefnt);
821   myVertexActor->GetProperty()->SetDiffuse(aCoefnt);
822   if ( aSize == 2 )
823     aCoefnt = theProps[1]->GetDiffuse();
824   myShadingBackFaceProp->SetDiffuse(aCoefnt);
825   
826   // Set specular coefficients
827   aCoefnt = theProps[0]->GetSpecular();
828   myShadingFaceProp->SetSpecular(aCoefnt);
829   myVertexActor->GetProperty()->SetSpecular(aCoefnt);
830   if ( aSize == 2 )
831     aCoefnt = theProps[1]->GetSpecular();
832   myShadingBackFaceProp->SetSpecular(aCoefnt);
833
834
835   double* aColor;
836
837   // Set reflection colors
838   aColor = theProps[0]->GetAmbientColor();
839   myShadingFaceProp->SetAmbientColor(aColor[0], aColor[1], aColor[2]);
840   myVertexActor->GetProperty()->SetAmbientColor(aColor[0], aColor[1], aColor[2]);
841   if ( aSize == 2 )
842     aColor = theProps[1]->GetAmbientColor();
843   myShadingBackFaceProp->SetAmbientColor(aColor[0], aColor[1], aColor[2]);
844
845   // Set diffuse colors
846   aColor = theProps[0]->GetDiffuseColor();
847   myShadingFaceProp->SetDiffuseColor(aColor[0], aColor[1], aColor[2]);
848   myVertexActor->GetProperty()->SetDiffuseColor(aColor[0], aColor[1], aColor[2]);
849   if ( aSize == 2 )
850     aColor = theProps[1]->GetDiffuseColor();
851   myShadingBackFaceProp->SetDiffuseColor(aColor[0], aColor[1], aColor[2]);
852
853   // Set specular colors
854   aColor = theProps[0]->GetSpecularColor();
855   myShadingFaceProp->SetSpecularColor(aColor[0], aColor[1], aColor[2]);
856   myVertexActor->GetProperty()->SetSpecularColor(aColor[0], aColor[1], aColor[2]);
857   if ( aSize == 2 )
858     aColor = theProps[1]->GetSpecularColor();
859   myShadingBackFaceProp->SetSpecularColor(aColor[0], aColor[1], aColor[2]);
860
861   // Set shininess
862   aCoefnt = theProps[0]->GetSpecularPower();
863   myShadingFaceProp->SetSpecularPower(aCoefnt);
864   myVertexActor->GetProperty()->SetSpecularPower(aCoefnt);
865   if ( aSize == 2 )
866     aCoefnt = theProps[1]->GetSpecularPower();
867   myShadingBackFaceProp->SetSpecularPower(aCoefnt);
868
869   // Set back face material property
870   myShadingFaceActor->SetBackfaceProperty(myShadingBackFaceProp.GetPointer());
871 }
872
873 vtkProperty* GEOM_Actor::GetFrontMaterial()
874 {
875   return myShadingFaceProp;
876 }
877
878 vtkProperty* GEOM_Actor::GetBackMaterial()
879 {
880   return myShadingBackFaceProp;
881 }
882
883 bool GEOM_Actor::IsInfinitive()
884 {
885   return ((bool)myShape.Infinite() || isOnlyVertex);
886 }
887
888 /*!
889   To map current selection to VTK representation
890 */
891 void
892 GEOM_Actor
893 ::Highlight(bool theIsHighlight)
894 {
895   myIsSelected = theIsHighlight;
896 #ifdef MYDEBUG
897   MESSAGE ( this << " GEOM_Actor::Highlight myIsSelected="<<myIsSelected );
898 #endif
899
900   if ( myDisplayMode == (int)eShading || myDisplayMode == (int)eShadingWithEdges ) {
901     if ( theIsHighlight )
902       RestoreIsoNumbers();
903     else
904       // Reset number of iso lines to 0
905       ResetIsoNumbers();
906   }
907
908   SALOME_Actor::Highlight(theIsHighlight); // this method call ::highlight(theIsHighlight) in the end
909   SetVisibility(GetVisibility());
910 }
911
912 /*!
913   To process prehighlight (called from SVTK_InteractorStyle)
914 */
915 bool
916 GEOM_Actor
917 ::PreHighlight(vtkInteractorStyle *theInteractorStyle, 
918                SVTK_SelectionEvent* theSelectionEvent,
919                bool theIsHighlight)
920 {
921 #ifdef MYDEBUG
922   MESSAGE ( this<<" GEOM_Actor::PreHighlight (3) theIsHighlight="<<theIsHighlight );
923 #endif
924
925   if ( !GetPickable() )
926     return false;  
927
928   if ( myDisplayMode == (int)eShading || myDisplayMode == (int)eShadingWithEdges ) {
929     if ( theIsHighlight )
930       RestoreIsoNumbers();
931     else
932       // Reset number of iso lines to 0
933       ResetIsoNumbers();
934   }
935
936   myPreHighlightActor->SetVisibility( false );
937   bool anIsPreselected = myIsPreselected;
938   
939   Selection_Mode aSelectionMode = theSelectionEvent->mySelectionMode;
940   bool anIsChanged = (mySelectionMode != aSelectionMode);
941
942   if( !theIsHighlight ) {
943     SetPreSelected( false );
944   }else{
945     switch(aSelectionMode){
946     case ActorSelection : 
947     {
948 //       cout << "=============== " << myIO->getEntry() << endl;
949 //       int nbio = mySelector->IObjectCount();
950 //       cout << " nbio = " << nbio << endl;
951
952       if( !mySelector->IsSelected( myIO ) ) {
953         //      printf ("!!!!!!!!!!!!!!!!\n");
954         SetPreSelected( true );
955       }
956     }
957     default:
958       break;
959     }
960   }
961
962   mySelectionMode = aSelectionMode;
963   anIsChanged |= (anIsPreselected != myIsPreselected);
964
965   SetVisibility(GetVisibility());
966   return anIsChanged;
967 }
968
969 /*!
970   To process highlight (called from SVTK_InteractorStyle)
971 */
972 bool
973 GEOM_Actor
974 ::Highlight(vtkInteractorStyle *theInteractorStyle, 
975             SVTK_SelectionEvent* theSelectionEvent,
976             bool theIsHighlight)
977 {
978   // define the selection of object
979 #ifdef MYDEBUG
980   MESSAGE ( std::endl << this << " GEOM_Actor::Highlight (3) myIsSelected="<<myIsSelected );
981 #endif
982   bool aRet = SALOME_Actor::Highlight(theInteractorStyle,theSelectionEvent,theIsHighlight);
983   SetSelected(theIsHighlight);
984   if(theIsHighlight)
985     SetPreSelected(false);
986   
987  
988   return aRet;
989 }
990
991 // Copy the follower's composite 4x4 matrix into the matrix provided.
992 void GEOM_Actor::GetMatrix(vtkCamera* theCam, vtkMatrix4x4 *result)
993 {
994   double *pos, *vup;
995   double Rx[3], Ry[3], Rz[3], p1[3];
996   vtkMatrix4x4 *matrix = vtkMatrix4x4::New();
997   int i;
998   double distance;
999   
1000   this->GetOrientation();
1001   this->Transform->Push();  
1002   this->Transform->PostMultiply();  
1003   this->Transform->Identity();
1004
1005   // apply user defined matrix last if there is one 
1006   if (this->UserMatrix)
1007     {
1008     this->Transform->Concatenate(this->UserMatrix);
1009     }
1010
1011   this->Transform->Translate(-this->Origin[0],
1012                              -this->Origin[1],
1013                              -this->Origin[2]);
1014   // scale
1015   this->Transform->Scale(this->Scale[0],
1016                          this->Scale[1],
1017                          this->Scale[2]);
1018   
1019   // rotate
1020   this->Transform->RotateY(this->Orientation[1]);
1021   this->Transform->RotateX(this->Orientation[0]);
1022   this->Transform->RotateZ(this->Orientation[2]);
1023
1024   if (theCam)
1025     {
1026     // do the rotation
1027     // first rotate y 
1028     pos = theCam->GetPosition();
1029     vup = theCam->GetViewUp();
1030
1031     if (theCam->GetParallelProjection())
1032       {
1033       theCam->GetDirectionOfProjection(Rz);
1034       }
1035     else
1036       {
1037       distance = sqrt(
1038         (pos[0] - this->Position[0])*(pos[0] - this->Position[0]) +
1039         (pos[1] - this->Position[1])*(pos[1] - this->Position[1]) +
1040         (pos[2] - this->Position[2])*(pos[2] - this->Position[2]));
1041       for (i = 0; i < 3; i++)
1042         {
1043         Rz[i] = (pos[i] - this->Position[i])/distance;
1044         }
1045       }
1046   
1047     vtkMath::Cross(vup,Rz,Rx);
1048     vtkMath::Normalize(Rx);
1049     vtkMath::Cross(Rz,Rx,Ry);
1050     
1051     matrix->Element[0][0] = Rx[0];
1052     matrix->Element[1][0] = Rx[1];
1053     matrix->Element[2][0] = Rx[2];
1054     matrix->Element[0][1] = Ry[0];
1055     matrix->Element[1][1] = Ry[1];
1056     matrix->Element[2][1] = Ry[2];
1057     matrix->Element[0][2] = Rz[0];
1058     matrix->Element[1][2] = Rz[1];
1059     matrix->Element[2][2] = Rz[2];
1060     
1061     this->Transform->Concatenate(matrix);
1062     }
1063   
1064   // translate to projection reference point PRP
1065   // this is the camera's position blasted through
1066   // the current matrix
1067   p1[0] = this->Origin[0] + this->Position[0];
1068   p1[1] = this->Origin[1] + this->Position[1];
1069   p1[2] = this->Origin[2] + this->Position[2];
1070
1071   this->Transform->Translate(p1[0],p1[1],p1[2]);
1072   this->Transform->GetMatrix(result);
1073   
1074   matrix->Delete();
1075   this->Transform->Pop();  
1076 }  
1077
1078 void GEOM_Actor::SetEdgesInShadingColor(double r,double g,double b)
1079 {
1080   myEdgesInShadingColor[0] = r;
1081   myEdgesInShadingColor[1] = g;
1082   myEdgesInShadingColor[2] = b;
1083 }
1084
1085 void GEOM_Actor::StoreIsoNumbers()
1086 {  
1087   myWireframeFaceSource->GetNbIso(myNbIsos[0], myNbIsos[1]);
1088 }
1089
1090 void GEOM_Actor::SetIsosWidth(const int width) {
1091   myWireframeFaceActor->GetProperty()->SetLineWidth(width);
1092 }
1093
1094 int GEOM_Actor::GetIsosWidth() const {
1095   return (int)myWireframeFaceActor->GetProperty()->GetLineWidth();
1096 }
1097
1098 void GEOM_Actor::SetWidth(const int width) {
1099   myIsolatedEdgeActor->GetProperty()->SetLineWidth(width);
1100   myOneFaceEdgeActor->GetProperty()->SetLineWidth(width);
1101   mySharedEdgeActor->GetProperty()->SetLineWidth(width);
1102   myHighlightProp->SetLineWidth(width);
1103   myPreHighlightProp->SetLineWidth(width+1);
1104
1105 }
1106
1107 int GEOM_Actor::GetWidth() const {
1108   return (int)myIsolatedEdgeActor->GetProperty()->GetLineWidth();
1109 }
1110     
1111 void GEOM_Actor::RestoreIsoNumbers()
1112 {
1113   if ( myNbIsos[0] > 0 || myNbIsos[1] > 0 )
1114     // Restore number of U and (or) V iso lines
1115     myWireframeFaceSource->SetNbIso(myNbIsos);
1116 }
1117   
1118 void GEOM_Actor::ResetIsoNumbers()
1119 {
1120   int aNb[2] = {0, 0};
1121   myWireframeFaceSource->SetNbIso(aNb);
1122 }