1 // Copyright (C) 2007-2011 CEA/DEN, EDF R&D, OPEN CASCADE
3 // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License.
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // Lesser General Public License for more details.
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
23 // GEOM OBJECT : interactive object for Geometry entities visualization
24 // File : GEOM_AISShape.hxx
27 #ifndef _GEOM_AISShape_HeaderFile
28 #define _GEOM_AISShape_HeaderFile
30 #include "GEOM_OBJECT_defs.hxx"
32 #ifndef _Standard_HeaderFile
33 #include <Standard.hxx>
35 #ifndef _Handle_GEOM_AISShape_HeaderFile
36 #include "Handle_GEOM_AISShape.hxx"
39 #ifndef _Handle_SALOME_InteractiveObject_HeaderFile
40 #include "Handle_SALOME_InteractiveObject.hxx"
42 #ifndef _Standard_CString_HeaderFile
43 #include <Standard_CString.hxx>
45 #ifndef _SALOME_AISShape_HeaderFile
46 #include "SALOME_AISShape.hxx"
48 #ifndef _Standard_Boolean_HeaderFile
49 #include <Standard_Boolean.hxx>
51 #ifndef _Handle_PrsMgr_PresentationManager3d_HeaderFile
52 #include <Handle_PrsMgr_PresentationManager3d.hxx>
54 #ifndef _Handle_Prs3d_Presentation_HeaderFile
55 #include <Handle_Prs3d_Presentation.hxx>
58 #include <TCollection_AsciiString.hxx>
60 #include <AIS_DisplayMode.hxx>
62 class PrsMgr_PresentationManager3d;
63 class Prs3d_Presentation;
64 class SALOME_InteractiveObject;
67 class GEOM_OBJECT_EXPORT GEOM_AISShape : public SALOME_AISShape {
71 //! Enumeration of display modes
73 //WireFrame, //!< the same as AIS_WireFrame
74 //Shading, //!< the same as AIS_Shaded
75 ShadingWithEdges = AIS_Shaded+1, //!< shading with edges
76 TexturedShape = ShadingWithEdges+1 //!< the same as AIS_ExactHLR
79 inline void* operator new(size_t,void* anAddress)
83 inline void* operator new(size_t size)
85 return Standard::Allocate(size);
87 inline void operator delete(void *anAddress)
89 if (anAddress) Standard::Free((Standard_Address&)anAddress);
91 // inline void operator delete(void *anAddress, size_t size)
93 // if (anAddress) Standard::Free((Standard_Address&)anAddress,size);
97 GEOM_AISShape(const TopoDS_Shape& shape, const Standard_CString aName);
98 Standard_Boolean hasIO() ;
99 void setIO(const Handle(SALOME_InteractiveObject)& name) ;
100 void setName(const Standard_CString aName) ;
101 Standard_CString getName() ;
102 Handle_SALOME_InteractiveObject getIO() ;
103 void highlightSubShapes(const TColStd_IndexedMapOfInteger& aIndexMap, const Standard_Boolean aHighlight );
106 void SetTransparency(const Standard_Real aValue);
107 void SetShadingColor(const Quantity_Color &aCol);
108 void SetEdgesInShadingColor(const Quantity_Color &aCol);
109 void SetDisplayVectors(bool isShow);
111 virtual void Compute(const Handle(PrsMgr_PresentationManager3d)& aPresentationManager,
112 const Handle(Prs3d_Presentation)& aPresentation,
113 const Standard_Integer aMode = 0) ;
115 virtual bool isShowVectors () { return myDisplayVectors; }
119 friend Handle_Standard_Type& GEOM_AISShape_Type_();
120 const Handle(Standard_Type)& DynamicType() const;
121 Standard_Boolean IsKind(const Handle(Standard_Type)&) const;
123 void storeIsoNumbers();
124 void restoreIsoNumbers();
125 void resetIsoNumbers();
127 void storeBoundaryColors();
130 void shadingMode(const Handle(PrsMgr_PresentationManager3d)& aPresentationManager,
131 const Handle(Prs3d_Presentation)& aPrs,
132 const Standard_Integer aMode);
134 void restoreBoundaryColors();
136 Quantity_Color myShadingColor;
138 Quantity_Color myFreeBoundaryColor;
139 Quantity_Color myUnFreeBoundaryColor;
141 Quantity_Color myEdgesInShadingColor;
147 TCollection_AsciiString myName;
148 bool myDisplayVectors;
152 // other inline functions and methods (like "C++: function call" methods)