1 // GEOM OBJECT : interactive object for Geometry entities visualization
3 // Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License.
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // Lesser General Public License for more details.
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
24 // File : GEOM_AISShape.cxx
25 // Author : Nicolas REJNERI
30 \class GEOM_AISShape GEOM_AISShape.hxx
34 #include "GEOM_AISShape.ixx"
35 #include "SALOME_InteractiveObject.hxx"
37 // Open CASCADE Includes
38 #include <AIS_Drawer.hxx>
39 #include <AIS_InteractiveContext.hxx>
40 #include <Graphic3d_AspectFillArea3d.hxx>
41 #include <Prs3d_ShadingAspect.hxx>
42 #include <SelectBasics_SensitiveEntity.hxx>
43 #include <SelectMgr_EntityOwner.hxx>
44 #include <StdSelect_BRepOwner.hxx>
45 #include <SelectMgr_IndexedMapOfOwner.hxx>
46 #include <SelectMgr_Selection.hxx>
47 #include <StdSelect_DisplayMode.hxx>
48 #include <StdPrs_WFShape.hxx>
49 #include <TColStd_IndexedMapOfInteger.hxx>
50 #include <TColStd_ListIteratorOfListOfInteger.hxx>
51 #include <TColStd_ListOfInteger.hxx>
53 #include <TopoDS_Shape.hxx>
54 #include <TopTools_IndexedMapOfShape.hxx>
58 static void getEntityOwners( const Handle(AIS_InteractiveObject)& theObj,
59 const Handle(AIS_InteractiveContext)& theIC,
60 SelectMgr_IndexedMapOfOwner& theMap )
62 if ( theObj.IsNull() || theIC.IsNull() )
65 TColStd_ListOfInteger modes;
66 theIC->ActivatedModes( theObj, modes );
68 TColStd_ListIteratorOfListOfInteger itr( modes );
69 for (; itr.More(); itr.Next() ) {
71 if ( !theObj->HasSelection( m ) )
74 Handle(SelectMgr_Selection) sel = theObj->Selection( m );
76 for ( sel->Init(); sel->More(); sel->Next() ) {
77 Handle(SelectBasics_SensitiveEntity) entity = sel->Sensitive();
78 if ( entity.IsNull() )
81 Handle(SelectMgr_EntityOwner) owner =
82 Handle(SelectMgr_EntityOwner)::DownCast(entity->OwnerId());
83 if ( !owner.IsNull() )
89 static void indicesToOwners( const TColStd_IndexedMapOfInteger& aIndexMap,
90 const TopoDS_Shape& aMainShape,
91 const SelectMgr_IndexedMapOfOwner& anAllMap,
92 SelectMgr_IndexedMapOfOwner& aToHiliteMap )
94 TopTools_IndexedMapOfShape aMapOfShapes;
95 TopExp::MapShapes(aMainShape, aMapOfShapes);
97 for ( Standard_Integer i = 1, n = anAllMap.Extent(); i <= n; i++ ) {
98 Handle(StdSelect_BRepOwner) anOwner = Handle(StdSelect_BRepOwner)::DownCast(anAllMap( i ));
99 if ( anOwner.IsNull() || !anOwner->HasShape() )
102 const TopoDS_Shape& aSubShape = anOwner->Shape();
103 Standard_Integer aSubShapeId = aMapOfShapes.FindIndex( aSubShape );
104 if ( !aSubShapeId || !aIndexMap.Contains( aSubShapeId ) )
107 if ( !aToHiliteMap.Contains( anOwner ) )
108 aToHiliteMap.Add( anOwner );
112 GEOM_AISShape::GEOM_AISShape(const TopoDS_Shape& shape,
113 const Standard_CString aName)
114 : SALOME_AISShape(shape), myName(aName)
116 myShadingColor = Quantity_Color( Quantity_NOC_GOLDENROD );
119 void GEOM_AISShape::setIO(const Handle(SALOME_InteractiveObject)& io){
123 Handle(SALOME_InteractiveObject) GEOM_AISShape::getIO(){
124 Handle(SALOME_InteractiveObject) IO;
125 if ( !GetOwner().IsNull() )
126 IO = Handle(SALOME_InteractiveObject)::DownCast( GetOwner() );
130 Standard_Boolean GEOM_AISShape::hasIO(){
131 return !getIO().IsNull();
134 void GEOM_AISShape::setName(const Standard_CString aName)
138 Handle(SALOME_InteractiveObject) IO = getIO();
143 Standard_CString GEOM_AISShape::getName(){
144 return myName.ToCString();
147 void GEOM_AISShape::Compute(const Handle(PrsMgr_PresentationManager3d)& aPresentationManager,
148 const Handle(Prs3d_Presentation)& aPrs,
149 const Standard_Integer aMode)
151 if (IsInfinite()) aPrs->SetInfiniteState(Standard_True); //pas de prise en compte lors du FITALL
153 StdSelect_DisplayMode d = (StdSelect_DisplayMode) aMode;
156 case StdSelect_DM_Wireframe:
158 StdPrs_WFShape::Add(aPrs,myshape,myDrawer);
161 case StdSelect_DM_Shading:
163 myDrawer->ShadingAspect()->Aspect()->SetDistinguishOn();
165 Graphic3d_MaterialAspect aMatAspect;
166 aMatAspect.SetAmbient( 0.5 );
167 aMatAspect.SetDiffuse( 0.5 );
168 aMatAspect.SetEmissive( 0.5 );
169 aMatAspect.SetShininess(0.5 );
170 aMatAspect.SetSpecular( 0.5 );
172 myDrawer->ShadingAspect()->Aspect()->SetFrontMaterial(aMatAspect);
173 myDrawer->ShadingAspect()->Aspect()->SetBackMaterial(Graphic3d_NOM_JADE);
175 Graphic3d_MaterialAspect FMat = myDrawer->ShadingAspect()->Aspect()->FrontMaterial();
176 Graphic3d_MaterialAspect BMat = myDrawer->ShadingAspect()->Aspect()->BackMaterial();
177 FMat.SetTransparency(myTransparency); BMat.SetTransparency(myTransparency);
178 myDrawer->ShadingAspect()->Aspect()->SetFrontMaterial(FMat);
179 myDrawer->ShadingAspect()->Aspect()->SetBackMaterial(BMat);
181 //Handle(Graphic3d_AspectFillArea3d) a4bis = myDrawer->ShadingAspect()->Aspect();
182 // P->SetPrimitivesAspect(a4bis);
183 // G->SetGroupPrimitivesAspect(a4bis);
184 //a4bis->SetInteriorColor(myShadingColor);
185 myDrawer->ShadingAspect()->SetColor(myShadingColor);
187 // PAL12113: AIS_Shape::Compute() works correctly with shapes containing no faces
188 //StdPrs_ShadedShape::Add(aPrs,myshape,myDrawer);
189 AIS_Shape::Compute(aPresentationManager, aPrs, aMode);
193 // aPrs->ReCompute(); // for hidden line recomputation if necessary...
196 void GEOM_AISShape::SetTransparency(const Standard_Real aValue)
198 if(aValue<0.0 || aValue>1.0) return;
206 Graphic3d_MaterialAspect FMat = myDrawer->ShadingAspect()->Aspect()->FrontMaterial();
207 Graphic3d_MaterialAspect BMat = myDrawer->ShadingAspect()->Aspect()->BackMaterial();
208 FMat.SetTransparency(aValue); BMat.SetTransparency(aValue);
209 myDrawer->ShadingAspect()->Aspect()->SetFrontMaterial(FMat);
210 myDrawer->ShadingAspect()->Aspect()->SetBackMaterial(BMat);
211 myTransparency = aValue;
214 void GEOM_AISShape::SetShadingColor(const Quantity_Color &aCol)
216 myShadingColor = aCol;
219 void GEOM_AISShape::highlightSubShapes(const TColStd_IndexedMapOfInteger& aIndexMap,
220 const Standard_Boolean aHighlight )
222 Handle(AIS_InteractiveObject) anObj = this;
223 Handle(AIS_InteractiveContext) anIC = GetContext();
224 if ( anIC.IsNull() || !anIC->HasOpenedContext() )
227 Standard_Boolean isAutoHilight = anIC->AutomaticHilight();
228 anIC->SetAutomaticHilight( false );
230 anIC->ClearSelected( false );
233 SelectMgr_IndexedMapOfOwner anAllMap, aToHiliteMap;
235 // Get entity owners for all activated selection modes
236 getEntityOwners( anObj, anIC, anAllMap );
238 // Convert <aIndexMap> into the map of owners to highlight/unhighlight
239 indicesToOwners( aIndexMap, Shape(), anAllMap, aToHiliteMap );
242 for ( Standard_Integer i = 1, n = aToHiliteMap.Extent(); i <= n; i++ )
243 anIC->AddOrRemoveSelected( aToHiliteMap( i ), false );
246 anIC->SetAutomaticHilight( isAutoHilight );
247 anIC->HilightSelected( false );